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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SF_LAYER_STATE_H
18 #define ANDROID_SF_LAYER_STATE_H
19 
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <android/native_window.h>
25 #include <gui/IGraphicBufferProducer.h>
26 #include <gui/ITransactionCompletedListener.h>
27 #include <math/mat4.h>
28 
29 #ifndef NO_INPUT
30 #include <android/FocusRequest.h>
31 #include <input/InputWindow.h>
32 #endif
33 
34 #include <gui/ISurfaceComposer.h>
35 #include <gui/LayerMetadata.h>
36 #include <gui/SurfaceControl.h>
37 #include <math/vec3.h>
38 #include <ui/BlurRegion.h>
39 #include <ui/GraphicTypes.h>
40 #include <ui/Rect.h>
41 #include <ui/Region.h>
42 #include <ui/Rotation.h>
43 #include <ui/StretchEffect.h>
44 #include <ui/Transform.h>
45 #include <utils/Errors.h>
46 
47 namespace android {
48 
49 class Parcel;
50 class ISurfaceComposerClient;
51 
52 struct client_cache_t {
53     wp<IBinder> token = nullptr;
54     uint64_t id;
55 
56     bool operator==(const client_cache_t& other) const { return id == other.id; }
57 
isValidclient_cache_t58     bool isValid() const { return token != nullptr; }
59 };
60 
61 /*
62  * Used to communicate layer information between SurfaceFlinger and its clients.
63  */
64 struct layer_state_t {
65     enum {
66         eLayerHidden = 0x01,         // SURFACE_HIDDEN in SurfaceControl.java
67         eLayerOpaque = 0x02,         // SURFACE_OPAQUE
68         eLayerSkipScreenshot = 0x40, // SKIP_SCREENSHOT
69         eLayerSecure = 0x80,         // SECURE
70         // Queue up BufferStateLayer buffers instead of dropping the oldest buffer when this flag is
71         // set. This blocks the client until all the buffers have been presented. If the buffers
72         // have presentation timestamps, then we may drop buffers.
73         eEnableBackpressure = 0x100, // ENABLE_BACKPRESSURE
74     };
75 
76     enum {
77         ePositionChanged = 0x00000001,
78         eLayerChanged = 0x00000002,
79         eSizeChanged = 0x00000004,
80         eAlphaChanged = 0x00000008,
81         eMatrixChanged = 0x00000010,
82         eTransparentRegionChanged = 0x00000020,
83         eFlagsChanged = 0x00000040,
84         eLayerStackChanged = 0x00000080,
85         eReleaseBufferListenerChanged = 0x00000400,
86         eShadowRadiusChanged = 0x00000800,
87         eLayerCreated = 0x00001000,
88         eBufferCropChanged = 0x00002000,
89         eRelativeLayerChanged = 0x00004000,
90         eReparent = 0x00008000,
91         eColorChanged = 0x00010000,
92         eDestroySurface = 0x00020000,
93         eTransformChanged = 0x00040000,
94         eTransformToDisplayInverseChanged = 0x00080000,
95         eCropChanged = 0x00100000,
96         eBufferChanged = 0x00200000,
97         eAcquireFenceChanged = 0x00400000,
98         eDataspaceChanged = 0x00800000,
99         eHdrMetadataChanged = 0x01000000,
100         eSurfaceDamageRegionChanged = 0x02000000,
101         eApiChanged = 0x04000000,
102         eSidebandStreamChanged = 0x08000000,
103         eColorTransformChanged = 0x10000000,
104         eHasListenerCallbacksChanged = 0x20000000,
105         eInputInfoChanged = 0x40000000,
106         eCornerRadiusChanged = 0x80000000,
107         eDestinationFrameChanged = 0x1'00000000,
108         eCachedBufferChanged = 0x2'00000000,
109         eBackgroundColorChanged = 0x4'00000000,
110         eMetadataChanged = 0x8'00000000,
111         eColorSpaceAgnosticChanged = 0x10'00000000,
112         eFrameRateSelectionPriority = 0x20'00000000,
113         eFrameRateChanged = 0x40'00000000,
114         eBackgroundBlurRadiusChanged = 0x80'00000000,
115         eProducerDisconnect = 0x100'00000000,
116         eFixedTransformHintChanged = 0x200'00000000,
117         eFrameNumberChanged = 0x400'00000000,
118         eBlurRegionsChanged = 0x800'00000000,
119         eAutoRefreshChanged = 0x1000'00000000,
120         eStretchChanged = 0x2000'00000000,
121         eTrustedOverlayChanged = 0x4000'00000000,
122     };
123 
124     layer_state_t();
125 
126     void merge(const layer_state_t& other);
127     status_t write(Parcel& output) const;
128     status_t read(const Parcel& input);
129     bool hasBufferChanges() const;
130     bool hasValidBuffer() const;
131 
132     struct matrix22_t {
133         float dsdx{0};
134         float dtdx{0};
135         float dtdy{0};
136         float dsdy{0};
137         status_t write(Parcel& output) const;
138         status_t read(const Parcel& input);
139     };
140     sp<IBinder> surface;
141     int32_t layerId;
142     uint64_t what;
143     float x;
144     float y;
145     int32_t z;
146     uint32_t w;
147     uint32_t h;
148     uint32_t layerStack;
149     float alpha;
150     uint32_t flags;
151     uint32_t mask;
152     uint8_t reserved;
153     matrix22_t matrix;
154     float cornerRadius;
155     uint32_t backgroundBlurRadius;
156     sp<SurfaceControl> reparentSurfaceControl;
157 
158     sp<SurfaceControl> relativeLayerSurfaceControl;
159 
160     sp<SurfaceControl> parentSurfaceControlForChild;
161 
162     half3 color;
163 
164     // non POD must be last. see write/read
165     Region transparentRegion;
166 
167     uint32_t transform;
168     bool transformToDisplayInverse;
169     Rect crop;
170     Rect orientedDisplaySpaceRect;
171     sp<GraphicBuffer> buffer;
172     sp<Fence> acquireFence;
173     ui::Dataspace dataspace;
174     HdrMetadata hdrMetadata;
175     Region surfaceDamageRegion;
176     int32_t api;
177     sp<NativeHandle> sidebandStream;
178     mat4 colorTransform;
179     std::vector<BlurRegion> blurRegions;
180 
181 #ifndef NO_INPUT
182     sp<InputWindowHandle> inputHandle = new InputWindowHandle();
183 #endif
184 
185     client_cache_t cachedBuffer;
186 
187     LayerMetadata metadata;
188 
189     // The following refer to the alpha, and dataspace, respectively of
190     // the background color layer
191     float bgColorAlpha;
192     ui::Dataspace bgColorDataspace;
193 
194     // A color space agnostic layer means the color of this layer can be
195     // interpreted in any color space.
196     bool colorSpaceAgnostic;
197 
198     std::vector<ListenerCallbacks> listeners;
199 
200     // Draws a shadow around the surface.
201     float shadowRadius;
202 
203     // Priority of the layer assigned by Window Manager.
204     int32_t frameRateSelectionPriority;
205 
206     // Layer frame rate and compatibility. See ANativeWindow_setFrameRate().
207     float frameRate;
208     int8_t frameRateCompatibility;
209     int8_t changeFrameRateStrategy;
210 
211     // Set by window manager indicating the layer and all its children are
212     // in a different orientation than the display. The hint suggests that
213     // the graphic producers should receive a transform hint as if the
214     // display was in this orientation. When the display changes to match
215     // the layer orientation, the graphic producer may not need to allocate
216     // a buffer of a different size. -1 means the transform hint is not set,
217     // otherwise the value will be a valid ui::Rotation.
218     ui::Transform::RotationFlags fixedTransformHint;
219 
220     // Used by BlastBufferQueue to forward the framenumber generated by the
221     // graphics producer.
222     uint64_t frameNumber;
223 
224     // Indicates that the consumer should acquire the next frame as soon as it
225     // can and not wait for a frame to become available. This is only relevant
226     // in shared buffer mode.
227     bool autoRefresh;
228 
229     // An inherited state that indicates that this surface control and its children
230     // should be trusted for input occlusion detection purposes
231     bool isTrustedOverlay;
232 
233     // Stretch effect to be applied to this layer
234     StretchEffect stretchEffect;
235 
236     Rect bufferCrop;
237     Rect destinationFrame;
238 
239     // Listens to when the buffer is safe to be released. This is used for blast
240     // layers only. The callback includes a release fence as well as the graphic
241     // buffer id to identify the buffer.
242     sp<ITransactionCompletedListener> releaseBufferListener;
243 
244     // Keeps track of the release callback id associated with the listener. This
245     // is not sent to the server since the id can be reconstructed there. This
246     // is used to remove the old callback from the client process map if it is
247     // overwritten by another setBuffer call.
248     ReleaseCallbackId releaseCallbackId;
249 };
250 
251 struct ComposerState {
252     layer_state_t state;
253     status_t write(Parcel& output) const;
254     status_t read(const Parcel& input);
255 };
256 
257 struct DisplayState {
258     enum {
259         eSurfaceChanged = 0x01,
260         eLayerStackChanged = 0x02,
261         eDisplayProjectionChanged = 0x04,
262         eDisplaySizeChanged = 0x08
263     };
264 
265     DisplayState();
266     void merge(const DisplayState& other);
267 
268     uint32_t what;
269     sp<IBinder> token;
270     sp<IGraphicBufferProducer> surface;
271     uint32_t layerStack;
272 
273     // These states define how layers are projected onto the physical display.
274     //
275     // Layers are first clipped to `layerStackSpaceRect'.  They are then translated and
276     // scaled from `layerStackSpaceRect' to `orientedDisplaySpaceRect'.  Finally, they are rotated
277     // according to `orientation', `width', and `height'.
278     //
279     // For example, assume layerStackSpaceRect is Rect(0, 0, 200, 100), orientedDisplaySpaceRect is
280     // Rect(20, 10, 420, 210), and the size of the display is WxH.  When orientation is 0, layers
281     // will be scaled by a factor of 2 and translated by (20, 10). When orientation is 1, layers
282     // will be additionally rotated by 90 degrees around the origin clockwise and translated by (W,
283     // 0).
284     ui::Rotation orientation = ui::ROTATION_0;
285     Rect layerStackSpaceRect;
286     Rect orientedDisplaySpaceRect;
287 
288     uint32_t width, height;
289 
290     status_t write(Parcel& output) const;
291     status_t read(const Parcel& input);
292 };
293 
294 struct InputWindowCommands {
295 #ifndef NO_INPUT
296     std::vector<FocusRequest> focusRequests;
297 #endif
298     bool syncInputWindows{false};
299 
300     // Merges the passed in commands and returns true if there were any changes.
301     bool merge(const InputWindowCommands& other);
302     bool empty() const;
303     void clear();
304     status_t write(Parcel& output) const;
305     status_t read(const Parcel& input);
306 };
307 
compare_type(const ComposerState & lhs,const ComposerState & rhs)308 static inline int compare_type(const ComposerState& lhs, const ComposerState& rhs) {
309     if (lhs.state.surface < rhs.state.surface) return -1;
310     if (lhs.state.surface > rhs.state.surface) return 1;
311     return 0;
312 }
313 
compare_type(const DisplayState & lhs,const DisplayState & rhs)314 static inline int compare_type(const DisplayState& lhs, const DisplayState& rhs) {
315     return compare_type(lhs.token, rhs.token);
316 }
317 
318 // Returns true if the frameRate is valid.
319 //
320 // @param frameRate the frame rate in Hz
321 // @param compatibility a ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_*
322 // @param changeFrameRateStrategy a ANATIVEWINDOW_CHANGE_FRAME_RATE_*
323 // @param functionName calling function or nullptr. Used for logging
324 // @param privileged whether caller has unscoped surfaceflinger access
325 bool ValidateFrameRate(float frameRate, int8_t compatibility, int8_t changeFrameRateStrategy,
326                        const char* functionName, bool privileged = false);
327 
328 struct CaptureArgs {
329     const static int32_t UNSET_UID = -1;
330     virtual ~CaptureArgs() = default;
331 
332     ui::PixelFormat pixelFormat{ui::PixelFormat::RGBA_8888};
333     Rect sourceCrop;
334     float frameScaleX{1};
335     float frameScaleY{1};
336     bool captureSecureLayers{false};
337     int32_t uid{UNSET_UID};
338     // Force capture to be in a color space. If the value is ui::Dataspace::UNKNOWN, the captured
339     // result will be in the display's colorspace.
340     // The display may use non-RGB dataspace (ex. displayP3) that could cause pixel data could be
341     // different from SRGB (byte per color), and failed when checking colors in tests.
342     // NOTE: In normal cases, we want the screen to be captured in display's colorspace.
343     ui::Dataspace dataspace = ui::Dataspace::UNKNOWN;
344 
345     // The receiver of the capture can handle protected buffer. A protected buffer has
346     // GRALLOC_USAGE_PROTECTED usage bit and must not be accessed unprotected behaviour.
347     // Any read/write access from unprotected context will result in undefined behaviour.
348     // Protected contents are typically DRM contents. This has no direct implication to the
349     // secure property of the surface, which is specified by the application explicitly to avoid
350     // the contents being accessed/captured by screenshot or unsecure display.
351     bool allowProtected = false;
352 
353     bool grayscale = false;
354 
355     virtual status_t write(Parcel& output) const;
356     virtual status_t read(const Parcel& input);
357 };
358 
359 struct DisplayCaptureArgs : CaptureArgs {
360     sp<IBinder> displayToken;
361     uint32_t width{0};
362     uint32_t height{0};
363     bool useIdentityTransform{false};
364 
365     status_t write(Parcel& output) const override;
366     status_t read(const Parcel& input) override;
367 };
368 
369 struct LayerCaptureArgs : CaptureArgs {
370     sp<IBinder> layerHandle;
371     std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>> excludeHandles;
372     bool childrenOnly{false};
373 
374     status_t write(Parcel& output) const override;
375     status_t read(const Parcel& input) override;
376 };
377 
378 }; // namespace android
379 
380 #endif // ANDROID_SF_LAYER_STATE_H
381