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1 /*
2  * Copyright © 2019 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef V3D_LIMITS_H
25 #define V3D_LIMITS_H
26 
27 /* Number of channels a QPU thread executes in parallel.  Also known as
28  * gl_SubGroupSizeARB.
29  */
30 #define V3D_CHANNELS 16
31 
32 #define V3D_MAX_FS_INPUTS 64
33 #define V3D_MAX_GS_INPUTS 64
34 #define V3D_MAX_VS_INPUTS 64
35 #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
36                                       V3D_MAX_GS_INPUTS, \
37                                       V3D_MAX_FS_INPUTS)
38 
39 /* For now we need to maintain a different limits for OpenGL and Vulkan due
40  * some OpenGL CTS tests hitting register allocation when trying to use all
41  * the texture available.
42  *
43  * FIXME: nir_schedule should be able to handle that. When fixed it would be
44  * simpler to keep just one limit
45  */
46 #define V3D_VULKAN_MAX_TEXTURE_SAMPLERS 24
47 #define V3D_OPENGL_MAX_TEXTURE_SAMPLERS 16
48 
49 /* Not specifically a hardware limit, just coordination between compiler and
50  * driver.
51  */
52 #define V3D_MAX_TEXTURE_SAMPLERS MAX2(V3D_VULKAN_MAX_TEXTURE_SAMPLERS, \
53                                       V3D_OPENGL_MAX_TEXTURE_SAMPLERS)
54 
55 /* The HW can do 16384 (15), but we run into hangs when we expose that. */
56 #define V3D_MAX_MIP_LEVELS 13
57 
58 #define V3D_MAX_SAMPLES 4
59 
60 #define V3D_MAX_DRAW_BUFFERS 4
61 
62 #define V3D_MAX_POINT_SIZE 512.0f
63 #define V3D_MAX_LINE_WIDTH 32
64 
65 #endif /* V3D_LIMITS_H */
66