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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef VC4_SCREEN_H
25 #define VC4_SCREEN_H
26 
27 #include "pipe/p_screen.h"
28 #include "renderonly/renderonly.h"
29 #include "os/os_thread.h"
30 #include "frontend/drm_driver.h"
31 #include "util/list.h"
32 #include "util/slab.h"
33 
34 #ifndef DRM_VC4_PARAM_SUPPORTS_ETC1
35 #define DRM_VC4_PARAM_SUPPORTS_ETC1		4
36 #endif
37 
38 struct vc4_bo;
39 
40 #define VC4_DEBUG_CL        0x0001
41 #define VC4_DEBUG_QPU       0x0002
42 #define VC4_DEBUG_QIR       0x0004
43 #define VC4_DEBUG_TGSI      0x0008
44 #define VC4_DEBUG_SHADERDB  0x0010
45 #define VC4_DEBUG_PERF      0x0020
46 #define VC4_DEBUG_NORAST    0x0040
47 #define VC4_DEBUG_ALWAYS_FLUSH 0x0080
48 #define VC4_DEBUG_ALWAYS_SYNC  0x0100
49 #define VC4_DEBUG_NIR       0x0200
50 #define VC4_DEBUG_DUMP      0x0400
51 #define VC4_DEBUG_SURFACE   0x0800
52 
53 #define VC4_MAX_MIP_LEVELS 12
54 #define VC4_MAX_TEXTURE_SAMPLERS 16
55 
56 struct vc4_simulator_file;
57 
58 struct vc4_screen {
59         struct pipe_screen base;
60         struct renderonly *ro;
61 
62         int fd;
63 
64         int v3d_ver;
65 
66         const char *name;
67 
68         /** The last seqno we've completed a wait for.
69          *
70          * This lets us slightly optimize our waits by skipping wait syscalls
71          * if we know the job's already done.
72          */
73         uint64_t finished_seqno;
74 
75         struct slab_parent_pool transfer_pool;
76 
77         struct vc4_bo_cache {
78                 /** List of struct vc4_bo freed, by age. */
79                 struct list_head time_list;
80                 /** List of struct vc4_bo freed, per size, by age. */
81                 struct list_head *size_list;
82                 uint32_t size_list_size;
83 
84                 mtx_t lock;
85 
86                 uint32_t bo_size;
87                 uint32_t bo_count;
88         } bo_cache;
89 
90         struct hash_table *bo_handles;
91         mtx_t bo_handles_mutex;
92 
93         uint32_t bo_size;
94         uint32_t bo_count;
95         bool has_control_flow;
96         bool has_etc1;
97         bool has_threaded_fs;
98         bool has_madvise;
99         bool has_tiling_ioctl;
100         bool has_perfmon_ioctl;
101         bool has_syncobj;
102 
103         struct vc4_simulator_file *sim_file;
104 };
105 
106 static inline struct vc4_screen *
vc4_screen(struct pipe_screen * screen)107 vc4_screen(struct pipe_screen *screen)
108 {
109         return (struct vc4_screen *)screen;
110 }
111 
112 struct pipe_screen *vc4_screen_create(int fd, struct renderonly *ro);
113 
114 const void *
115 vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
116                                 enum pipe_shader_ir ir,
117                                 enum pipe_shader_type shader);
118 
119 extern uint32_t vc4_debug;
120 
121 void
122 vc4_fence_screen_init(struct vc4_screen *screen);
123 
124 struct vc4_fence *
125 vc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd);
126 
127 #endif /* VC4_SCREEN_H */
128