| /external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
| D | types.h | 48 struct alignas(sizeof(T)) Vec4 { struct 56 Vec4() : Vec4(T(0.0f)) {} in Vec4() argument 59 Vec4(S x_, S y_, S z_, S w_) : x(x_), y(y_), z(z_), w(w_) {} in Vec4() argument 60 explicit Vec4(T v) : x(v), y(v), z(v), w(v) {} in Vec4() argument 63 explicit Vec4(S v) : x(v), y(v), z(v), w(v) {} in Vec4() function 65 Vec4(const Vec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} in Vec4() argument 68 Vec4(const Vec4<S>& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} in Vec4() argument 83 bool operator==(const Vec4& value) const { argument
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| /external/mesa3d/src/gallium/drivers/swr/rasterizer/common/ |
| D | simdlib.hpp | 83 using Vec4 = SIMD128Impl::Vec4; typedef 139 using Vec4 = SIMD256Impl::Vec4; typedef 194 using Vec4 = SIMD512Impl::Vec4; typedef 210 using Vec4 = typename Traits::Vec4; typedef 231 using Vec4 = typename SIMD_T::Vec4; typedef
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| D | simdlib_types.hpp | 144 union Vec4 union 227 using Vec4 = SIMDImpl::Vec4<Float, Integer, Double>; typedef 310 using Vec4 = SIMDImpl::Vec4<Float, Integer, Double>; typedef
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| /external/deqp/framework/common/ |
| D | tcuVectorType.hpp | 41 typedef Vector<float, 4> Vec4; typedef
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderSwitchTests.cpp | 44 static void setUniforms(ShaderRenderCaseInstance& instance, const tcu::Vec4&) in setUniforms()
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| D | vktShaderRenderMatrixTests.cpp | 1572 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
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| D | vktShaderRenderTextureFunctionTests.cpp | 835 void ShaderTextureFunctionInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() 1496 void TextureQueryInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
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| D | vktShaderRenderTextureGatherTests.cpp | 1394 void TextureGatherInstance::setupUniforms (const tcu::Vec4&) in setupUniforms()
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| /external/rust/crates/ppv-lite86/src/ |
| D | types.rs | 70 pub trait Vec4<W> { trait
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderDiscardTests.cpp | 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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| D | es3fShaderTextureFunctionTests.cpp | 946 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderDiscardTests.cpp | 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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| D | es2fShaderTextureFunctionTests.cpp | 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cShaderBitfieldOperationTests.cpp | 112 struct Vec4 : public Data struct 114 Vec4(GLfloat x = 0.0f, GLfloat y = 0.0f, GLfloat z = 0.0f, GLfloat w = 0.0f) in Vec4() function
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| /external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
| D | esextcTextureShadowLodFunctionsTest.cpp | 921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&) in setupUniforms()
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| /external/rust/crates/ppv-lite86/src/x86_64/ |
| D | sse2.rs | 1427 impl<NI> Vec4<u32x4_sse2<YesS3, YesS4, NI>> for u32x4x4_avx2<NI> { impl
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| /external/deqp/modules/gles2/scripts/ |
| D | genutil.py | 507 class Vec4(Vec): class
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| /external/deqp/modules/gles3/scripts/ |
| D | genutil.py | 623 class Vec4(Vec): class
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| /external/deqp/modules/gles31/scripts/ |
| D | genutil.py | 625 class Vec4(Vec): class
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| /external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
| D | vktRasterizationTests.cpp | 1020 …r<TriangleSceneSpec::SceneTriangle>& triangles, tcu::Surface& resultImage, std::vector<tcu::Vec4>&) in compareAndVerify()
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| /external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/AMDGPU/ |
| D | SIISelLowering.cpp | 9796 SDValue Vec4 = FMAOp2.getOperand(0); in performFMACombine() local
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| /external/llvm-project/llvm/lib/Target/AMDGPU/ |
| D | SIISelLowering.cpp | 10549 SDValue Vec4 = FMAOp2.getOperand(0); in performFMACombine() local
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