1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Gareth Hughes
26 */
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/macros.h"
31
32
33 #include "m_matrix.h"
34 #include "m_xform.h"
35
36 #include "m_debug.h"
37 #include "m_debug_util.h"
38
39 #ifdef __UNIXOS2__
40 /* The linker doesn't like empty files */
41 static char dummy;
42 #endif
43
44 #ifdef DEBUG_MATH /* This code only used for debugging */
45
46 static clip_func *clip_tab[2] = {
47 _mesa_clip_tab,
48 _mesa_clip_np_tab
49 };
50 static char *cnames[2] = {
51 "_mesa_clip_tab",
52 "_mesa_clip_np_tab"
53 };
54 #ifdef RUN_DEBUG_BENCHMARK
55 static char *cstrings[2] = {
56 "clip, perspective divide",
57 "clip, no divide"
58 };
59 #endif
60
61
62 /* =============================================================
63 * Reference cliptests
64 */
65
ref_cliptest_points4(GLvector4f * clip_vec,GLvector4f * proj_vec,GLubyte clipMask[],GLubyte * orMask,GLubyte * andMask,GLboolean viewport_z_clip)66 static GLvector4f *ref_cliptest_points4( GLvector4f *clip_vec,
67 GLvector4f *proj_vec,
68 GLubyte clipMask[],
69 GLubyte *orMask,
70 GLubyte *andMask,
71 GLboolean viewport_z_clip )
72 {
73 const GLuint stride = clip_vec->stride;
74 const GLuint count = clip_vec->count;
75 const GLfloat *from = (GLfloat *)clip_vec->start;
76 GLuint c = 0;
77 GLfloat (*vProj)[4] = (GLfloat (*)[4])proj_vec->start;
78 GLubyte tmpAndMask = *andMask;
79 GLubyte tmpOrMask = *orMask;
80 GLuint i;
81 for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
82 const GLfloat cx = from[0];
83 const GLfloat cy = from[1];
84 const GLfloat cz = from[2];
85 const GLfloat cw = from[3];
86 GLubyte mask = 0;
87 if ( -cx + cw < 0 ) mask |= CLIP_RIGHT_BIT;
88 if ( cx + cw < 0 ) mask |= CLIP_LEFT_BIT;
89 if ( -cy + cw < 0 ) mask |= CLIP_TOP_BIT;
90 if ( cy + cw < 0 ) mask |= CLIP_BOTTOM_BIT;
91 if (viewport_z_clip) {
92 if ( -cz + cw < 0 ) mask |= CLIP_FAR_BIT;
93 if ( cz + cw < 0 ) mask |= CLIP_NEAR_BIT;
94 }
95 clipMask[i] = mask;
96 if ( mask ) {
97 c++;
98 tmpAndMask &= mask;
99 tmpOrMask |= mask;
100 vProj[i][0] = 0;
101 vProj[i][1] = 0;
102 vProj[i][2] = 0;
103 vProj[i][3] = 1;
104 } else {
105 GLfloat oow = 1.0F / cw;
106 vProj[i][0] = cx * oow;
107 vProj[i][1] = cy * oow;
108 vProj[i][2] = cz * oow;
109 vProj[i][3] = oow;
110 }
111 }
112
113 *orMask = tmpOrMask;
114 *andMask = (GLubyte) (c < count ? 0 : tmpAndMask);
115
116 proj_vec->flags |= VEC_SIZE_4;
117 proj_vec->size = 4;
118 proj_vec->count = clip_vec->count;
119 return proj_vec;
120 }
121
122 /* Keep these here for now, even though we don't use them...
123 */
ref_cliptest_points3(GLvector4f * clip_vec,GLvector4f * proj_vec,GLubyte clipMask[],GLubyte * orMask,GLubyte * andMask,GLboolean viewport_z_clip)124 static GLvector4f *ref_cliptest_points3( GLvector4f *clip_vec,
125 GLvector4f *proj_vec,
126 GLubyte clipMask[],
127 GLubyte *orMask,
128 GLubyte *andMask,
129 GLboolean viewport_z_clip )
130 {
131 const GLuint stride = clip_vec->stride;
132 const GLuint count = clip_vec->count;
133 const GLfloat *from = (GLfloat *)clip_vec->start;
134
135 GLubyte tmpOrMask = *orMask;
136 GLubyte tmpAndMask = *andMask;
137 GLuint i;
138 for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
139 const GLfloat cx = from[0], cy = from[1], cz = from[2];
140 GLubyte mask = 0;
141 if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
142 else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
143 if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
144 else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
145 if (viewport_z_clip) {
146 if ( cz > 1.0 ) mask |= CLIP_FAR_BIT;
147 else if ( cz < -1.0 ) mask |= CLIP_NEAR_BIT;
148 }
149 clipMask[i] = mask;
150 tmpOrMask |= mask;
151 tmpAndMask &= mask;
152 }
153
154 *orMask = tmpOrMask;
155 *andMask = tmpAndMask;
156 return clip_vec;
157 }
158
ref_cliptest_points2(GLvector4f * clip_vec,GLvector4f * proj_vec,GLubyte clipMask[],GLubyte * orMask,GLubyte * andMask,GLboolean viewport_z_clip)159 static GLvector4f * ref_cliptest_points2( GLvector4f *clip_vec,
160 GLvector4f *proj_vec,
161 GLubyte clipMask[],
162 GLubyte *orMask,
163 GLubyte *andMask,
164 GLboolean viewport_z_clip )
165 {
166 const GLuint stride = clip_vec->stride;
167 const GLuint count = clip_vec->count;
168 const GLfloat *from = (GLfloat *)clip_vec->start;
169
170 GLubyte tmpOrMask = *orMask;
171 GLubyte tmpAndMask = *andMask;
172 GLuint i;
173
174 (void) viewport_z_clip;
175
176 for ( i = 0 ; i < count ; i++, STRIDE_F(from, stride) ) {
177 const GLfloat cx = from[0], cy = from[1];
178 GLubyte mask = 0;
179 if ( cx > 1.0 ) mask |= CLIP_RIGHT_BIT;
180 else if ( cx < -1.0 ) mask |= CLIP_LEFT_BIT;
181 if ( cy > 1.0 ) mask |= CLIP_TOP_BIT;
182 else if ( cy < -1.0 ) mask |= CLIP_BOTTOM_BIT;
183 clipMask[i] = mask;
184 tmpOrMask |= mask;
185 tmpAndMask &= mask;
186 }
187
188 *orMask = tmpOrMask;
189 *andMask = tmpAndMask;
190 return clip_vec;
191 }
192
193 static clip_func ref_cliptest[5] = {
194 0,
195 0,
196 ref_cliptest_points2,
197 ref_cliptest_points3,
198 ref_cliptest_points4
199 };
200
201
202 /* =============================================================
203 * Cliptest tests
204 */
205
206 ALIGN16(static GLfloat, s[TEST_COUNT][4]);
207 ALIGN16(static GLfloat, d[TEST_COUNT][4]);
208 ALIGN16(static GLfloat, r[TEST_COUNT][4]);
209
210
211 /**
212 * Check if X, Y or Z component of the coordinate is close to W, in terms
213 * of the clip test.
214 */
215 static GLboolean
xyz_close_to_w(const GLfloat c[4])216 xyz_close_to_w(const GLfloat c[4])
217 {
218 float k = 0.0001;
219 return (fabs(c[0] - c[3]) < k ||
220 fabs(c[1] - c[3]) < k ||
221 fabs(c[2] - c[3]) < k ||
222 fabs(-c[0] - c[3]) < k ||
223 fabs(-c[1] - c[3]) < k ||
224 fabs(-c[2] - c[3]) < k);
225 }
226
227
228
test_cliptest_function(clip_func func,int np,int psize,long * cycles)229 static int test_cliptest_function( clip_func func, int np,
230 int psize, long *cycles )
231 {
232 GLvector4f source[1], dest[1], ref[1];
233 GLubyte dm[TEST_COUNT], dco, dca;
234 GLubyte rm[TEST_COUNT], rco, rca;
235 int i, j;
236 #ifdef RUN_DEBUG_BENCHMARK
237 int cycle_i; /* the counter for the benchmarks we run */
238 #endif
239 GLboolean viewport_z_clip = GL_TRUE;
240
241 (void) cycles;
242
243 if ( psize > 4 ) {
244 _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
245 return 0;
246 }
247
248 for ( i = 0 ; i < TEST_COUNT ; i++) {
249 ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
250 ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
251 for ( j = 0 ; j < psize ; j++ )
252 s[i][j] = rnd();
253 }
254
255 source->data = (GLfloat(*)[4])s;
256 source->start = (GLfloat *)s;
257 source->count = TEST_COUNT;
258 source->stride = sizeof(s[0]);
259 source->size = 4;
260 source->flags = 0;
261
262 dest->data = (GLfloat(*)[4])d;
263 dest->start = (GLfloat *)d;
264 dest->count = TEST_COUNT;
265 dest->stride = sizeof(float[4]);
266 dest->size = 0;
267 dest->flags = 0;
268
269 ref->data = (GLfloat(*)[4])r;
270 ref->start = (GLfloat *)r;
271 ref->count = TEST_COUNT;
272 ref->stride = sizeof(float[4]);
273 ref->size = 0;
274 ref->flags = 0;
275
276 dco = rco = 0;
277 dca = rca = CLIP_FRUSTUM_BITS;
278
279 ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip );
280
281 if ( mesa_profile ) {
282 BEGIN_RACE( *cycles );
283 func( source, dest, dm, &dco, &dca, viewport_z_clip );
284 END_RACE( *cycles );
285 }
286 else {
287 func( source, dest, dm, &dco, &dca, viewport_z_clip );
288 }
289
290 if ( dco != rco ) {
291 printf( "\n-----------------------------\n" );
292 printf( "dco = 0x%02x rco = 0x%02x\n", dco, rco );
293 return 0;
294 }
295 if ( dca != rca ) {
296 printf( "\n-----------------------------\n" );
297 printf( "dca = 0x%02x rca = 0x%02x\n", dca, rca );
298 return 0;
299 }
300 for ( i = 0 ; i < TEST_COUNT ; i++ ) {
301 if ( dm[i] != rm[i] ) {
302 GLfloat *c = source->start;
303 STRIDE_F(c, source->stride * i);
304 if (psize == 4 && xyz_close_to_w(c)) {
305 /* The coordinate is very close to the clip plane. The clipmask
306 * may vary depending on code path, but that's OK.
307 */
308 continue;
309 }
310 printf( "\n-----------------------------\n" );
311 printf( "mask[%d] = 0x%02x ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] );
312 printf(" coord = %f, %f, %f, %f\n",
313 c[0], c[1], c[2], c[3]);
314 return 0;
315 }
316 }
317
318 /* Only verify output on projected points4 case. FIXME: Do we need
319 * to test other cases?
320 */
321 if ( np || psize < 4 )
322 return 1;
323
324 for ( i = 0 ; i < TEST_COUNT ; i++ ) {
325 for ( j = 0 ; j < 4 ; j++ ) {
326 if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
327 printf( "\n-----------------------------\n" );
328 printf( "(i = %i, j = %i) dm = 0x%02x rm = 0x%02x\n",
329 i, j, dm[i], rm[i] );
330 printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
331 d[i][0], r[i][0], r[i][0]-d[i][0],
332 MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
333 printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
334 d[i][1], r[i][1], r[i][1]-d[i][1],
335 MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
336 printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
337 d[i][2], r[i][2], r[i][2]-d[i][2],
338 MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
339 printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
340 d[i][3], r[i][3], r[i][3]-d[i][3],
341 MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
342 return 0;
343 }
344 }
345 }
346
347 return 1;
348 }
349
_math_test_all_cliptest_functions(char * description)350 void _math_test_all_cliptest_functions( char *description )
351 {
352 int np, psize;
353 long benchmark_tab[2][4];
354 static int first_time = 1;
355
356 if ( first_time ) {
357 first_time = 0;
358 mesa_profile = getenv( "MESA_PROFILE" );
359 }
360
361 #ifdef RUN_DEBUG_BENCHMARK
362 if ( mesa_profile ) {
363 if ( !counter_overhead ) {
364 INIT_COUNTER();
365 printf( "counter overhead: %ld cycles\n\n", counter_overhead );
366 }
367 printf( "cliptest results after hooking in %s functions:\n", description );
368 }
369 #endif
370
371 #ifdef RUN_DEBUG_BENCHMARK
372 if ( mesa_profile ) {
373 printf( "\n\t" );
374 for ( psize = 2 ; psize <= 4 ; psize++ ) {
375 printf( " p%d\t", psize );
376 }
377 printf( "\n--------------------------------------------------------\n\t" );
378 }
379 #endif
380
381 for ( np = 0 ; np < 2 ; np++ ) {
382 for ( psize = 2 ; psize <= 4 ; psize++ ) {
383 clip_func func = clip_tab[np][psize];
384 long *cycles = &(benchmark_tab[np][psize-1]);
385
386 if ( test_cliptest_function( func, np, psize, cycles ) == 0 ) {
387 char buf[100];
388 sprintf( buf, "%s[%d] failed test (%s)",
389 cnames[np], psize, description );
390 _mesa_problem( NULL, "%s", buf );
391 }
392 #ifdef RUN_DEBUG_BENCHMARK
393 if ( mesa_profile )
394 printf( " %li\t", benchmark_tab[np][psize-1] );
395 #endif
396 }
397 #ifdef RUN_DEBUG_BENCHMARK
398 if ( mesa_profile )
399 printf( " | [%s]\n\t", cstrings[np] );
400 #endif
401 }
402 #ifdef RUN_DEBUG_BENCHMARK
403 if ( mesa_profile )
404 printf( "\n" );
405 #endif
406 }
407
408
409 #endif /* DEBUG_MATH */
410