1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file teximage.c
29 * Texture image-related functions.
30 */
31
32 #include <stdbool.h>
33 #include "glheader.h"
34 #include "bufferobj.h"
35 #include "context.h"
36 #include "enums.h"
37 #include "fbobject.h"
38 #include "framebuffer.h"
39 #include "hash.h"
40 #include "image.h"
41
42 #include "macros.h"
43 #include "mipmap.h"
44 #include "multisample.h"
45 #include "pixelstore.h"
46 #include "state.h"
47 #include "texcompress.h"
48 #include "texcompress_cpal.h"
49 #include "teximage.h"
50 #include "texobj.h"
51 #include "texstate.h"
52 #include "texstorage.h"
53 #include "textureview.h"
54 #include "mtypes.h"
55 #include "glformats.h"
56 #include "texstore.h"
57 #include "pbo.h"
58
59
60 /**
61 * State changes which we care about for glCopyTex[Sub]Image() calls.
62 * In particular, we care about pixel transfer state and buffer state
63 * (such as glReadBuffer to make sure we read from the right renderbuffer).
64 */
65 #define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL)
66
67 /**
68 * Returns a corresponding internal floating point format for a given base
69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal
70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it
71 * needs to be a 16 bit component.
72 *
73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB.
74 */
75 static GLenum
adjust_for_oes_float_texture(const struct gl_context * ctx,GLenum format,GLenum type)76 adjust_for_oes_float_texture(const struct gl_context *ctx,
77 GLenum format, GLenum type)
78 {
79 switch (type) {
80 case GL_FLOAT:
81 if (ctx->Extensions.OES_texture_float) {
82 switch (format) {
83 case GL_RGBA:
84 return GL_RGBA32F;
85 case GL_RGB:
86 return GL_RGB32F;
87 case GL_ALPHA:
88 return GL_ALPHA32F_ARB;
89 case GL_LUMINANCE:
90 return GL_LUMINANCE32F_ARB;
91 case GL_LUMINANCE_ALPHA:
92 return GL_LUMINANCE_ALPHA32F_ARB;
93 default:
94 break;
95 }
96 }
97 break;
98
99 case GL_HALF_FLOAT_OES:
100 if (ctx->Extensions.OES_texture_half_float) {
101 switch (format) {
102 case GL_RGBA:
103 return GL_RGBA16F;
104 case GL_RGB:
105 return GL_RGB16F;
106 case GL_ALPHA:
107 return GL_ALPHA16F_ARB;
108 case GL_LUMINANCE:
109 return GL_LUMINANCE16F_ARB;
110 case GL_LUMINANCE_ALPHA:
111 return GL_LUMINANCE_ALPHA16F_ARB;
112 default:
113 break;
114 }
115 }
116 break;
117
118 default:
119 break;
120 }
121
122 return format;
123 }
124
125 /**
126 * Returns a corresponding base format for a given internal floating point
127 * format as specifed by OES_texture_float.
128 */
129 static GLenum
oes_float_internal_format(const struct gl_context * ctx,GLenum format,GLenum type)130 oes_float_internal_format(const struct gl_context *ctx,
131 GLenum format, GLenum type)
132 {
133 switch (type) {
134 case GL_FLOAT:
135 if (ctx->Extensions.OES_texture_float) {
136 switch (format) {
137 case GL_RGBA32F:
138 return GL_RGBA;
139 case GL_RGB32F:
140 return GL_RGB;
141 case GL_ALPHA32F_ARB:
142 return GL_ALPHA;
143 case GL_LUMINANCE32F_ARB:
144 return GL_LUMINANCE;
145 case GL_LUMINANCE_ALPHA32F_ARB:
146 return GL_LUMINANCE_ALPHA;
147 default:
148 break;
149 }
150 }
151 break;
152
153 case GL_HALF_FLOAT_OES:
154 if (ctx->Extensions.OES_texture_half_float) {
155 switch (format) {
156 case GL_RGBA16F:
157 return GL_RGBA;
158 case GL_RGB16F:
159 return GL_RGB;
160 case GL_ALPHA16F_ARB:
161 return GL_ALPHA;
162 case GL_LUMINANCE16F_ARB:
163 return GL_LUMINANCE;
164 case GL_LUMINANCE_ALPHA16F_ARB:
165 return GL_LUMINANCE_ALPHA;
166 default:
167 break;
168 }
169 }
170 break;
171 }
172 return format;
173 }
174
175
176 /**
177 * Install gl_texture_image in a gl_texture_object according to the target
178 * and level parameters.
179 *
180 * \param tObj texture object.
181 * \param target texture target.
182 * \param level image level.
183 * \param texImage texture image.
184 */
185 static void
set_tex_image(struct gl_texture_object * tObj,GLenum target,GLint level,struct gl_texture_image * texImage)186 set_tex_image(struct gl_texture_object *tObj,
187 GLenum target, GLint level,
188 struct gl_texture_image *texImage)
189 {
190 const GLuint face = _mesa_tex_target_to_face(target);
191
192 assert(tObj);
193 assert(texImage);
194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES)
195 assert(level == 0);
196
197 tObj->Image[face][level] = texImage;
198
199 /* Set the 'back' pointer */
200 texImage->TexObject = tObj;
201 texImage->Level = level;
202 texImage->Face = face;
203 }
204
205
206 /**
207 * Free a gl_texture_image and associated data.
208 * This function is a fallback called via ctx->Driver.DeleteTextureImage().
209 *
210 * \param texImage texture image.
211 *
212 * Free the texture image structure and the associated image data.
213 */
214 void
_mesa_delete_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)215 _mesa_delete_texture_image(struct gl_context *ctx,
216 struct gl_texture_image *texImage)
217 {
218 /* Free texImage->Data and/or any other driver-specific texture
219 * image storage.
220 */
221 assert(ctx->Driver.FreeTextureImageBuffer);
222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage );
223 free(texImage);
224 }
225
226
227 /**
228 * Test if a target is a proxy target.
229 *
230 * \param target texture target.
231 *
232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise.
233 */
234 GLboolean
_mesa_is_proxy_texture(GLenum target)235 _mesa_is_proxy_texture(GLenum target)
236 {
237 unsigned i;
238 static const GLenum targets[] = {
239 GL_PROXY_TEXTURE_1D,
240 GL_PROXY_TEXTURE_2D,
241 GL_PROXY_TEXTURE_3D,
242 GL_PROXY_TEXTURE_CUBE_MAP,
243 GL_PROXY_TEXTURE_RECTANGLE,
244 GL_PROXY_TEXTURE_1D_ARRAY,
245 GL_PROXY_TEXTURE_2D_ARRAY,
246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
247 GL_PROXY_TEXTURE_2D_MULTISAMPLE,
248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
249 };
250 /*
251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
253 */
254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2);
255
256 for (i = 0; i < ARRAY_SIZE(targets); ++i)
257 if (target == targets[i])
258 return GL_TRUE;
259 return GL_FALSE;
260 }
261
262
263 /**
264 * Test if a target is an array target.
265 *
266 * \param target texture target.
267 *
268 * \return true if the target is an array target, false otherwise.
269 */
270 bool
_mesa_is_array_texture(GLenum target)271 _mesa_is_array_texture(GLenum target)
272 {
273 switch (target) {
274 case GL_TEXTURE_1D_ARRAY:
275 case GL_TEXTURE_2D_ARRAY:
276 case GL_TEXTURE_CUBE_MAP_ARRAY:
277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
278 return true;
279 default:
280 return false;
281 };
282 }
283
284 /**
285 * Test if a target is a cube map.
286 *
287 * \param target texture target.
288 *
289 * \return true if the target is a cube map, false otherwise.
290 */
291 bool
_mesa_is_cube_map_texture(GLenum target)292 _mesa_is_cube_map_texture(GLenum target)
293 {
294 switch(target) {
295 case GL_TEXTURE_CUBE_MAP:
296 case GL_TEXTURE_CUBE_MAP_ARRAY:
297 return true;
298 default:
299 return false;
300 }
301 }
302
303 /**
304 * Return the proxy target which corresponds to the given texture target
305 */
306 static GLenum
proxy_target(GLenum target)307 proxy_target(GLenum target)
308 {
309 switch (target) {
310 case GL_TEXTURE_1D:
311 case GL_PROXY_TEXTURE_1D:
312 return GL_PROXY_TEXTURE_1D;
313 case GL_TEXTURE_2D:
314 case GL_PROXY_TEXTURE_2D:
315 return GL_PROXY_TEXTURE_2D;
316 case GL_TEXTURE_3D:
317 case GL_PROXY_TEXTURE_3D:
318 return GL_PROXY_TEXTURE_3D;
319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
325 case GL_TEXTURE_CUBE_MAP:
326 case GL_PROXY_TEXTURE_CUBE_MAP:
327 return GL_PROXY_TEXTURE_CUBE_MAP;
328 case GL_TEXTURE_RECTANGLE_NV:
329 case GL_PROXY_TEXTURE_RECTANGLE_NV:
330 return GL_PROXY_TEXTURE_RECTANGLE_NV;
331 case GL_TEXTURE_1D_ARRAY_EXT:
332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT;
334 case GL_TEXTURE_2D_ARRAY_EXT:
335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT;
337 case GL_TEXTURE_CUBE_MAP_ARRAY:
338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY;
340 case GL_TEXTURE_2D_MULTISAMPLE:
341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE;
343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY;
346 default:
347 _mesa_problem(NULL, "unexpected target in proxy_target()");
348 return 0;
349 }
350 }
351
352
353
354
355 /**
356 * Get a texture image pointer from a texture object, given a texture
357 * target and mipmap level. The target and level parameters should
358 * have already been error-checked.
359 *
360 * \param texObj texture unit.
361 * \param target texture target.
362 * \param level image level.
363 *
364 * \return pointer to the texture image structure, or NULL on failure.
365 */
366 struct gl_texture_image *
_mesa_select_tex_image(const struct gl_texture_object * texObj,GLenum target,GLint level)367 _mesa_select_tex_image(const struct gl_texture_object *texObj,
368 GLenum target, GLint level)
369 {
370 const GLuint face = _mesa_tex_target_to_face(target);
371
372 assert(texObj);
373 assert(level >= 0);
374 assert(level < MAX_TEXTURE_LEVELS);
375
376 return texObj->Image[face][level];
377 }
378
379
380 /**
381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate
382 * it and install it. Only return NULL if passed a bad parameter or run
383 * out of memory.
384 */
385 struct gl_texture_image *
_mesa_get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level)386 _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
387 GLenum target, GLint level)
388 {
389 struct gl_texture_image *texImage;
390
391 if (!texObj)
392 return NULL;
393
394 texImage = _mesa_select_tex_image(texObj, target, level);
395 if (!texImage) {
396 texImage = ctx->Driver.NewTextureImage(ctx);
397 if (!texImage) {
398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation");
399 return NULL;
400 }
401
402 set_tex_image(texObj, target, level, texImage);
403 }
404
405 return texImage;
406 }
407
408
409 /**
410 * Return pointer to the specified proxy texture image.
411 * Note that proxy textures are per-context, not per-texture unit.
412 * \return pointer to texture image or NULL if invalid target, invalid
413 * level, or out of memory.
414 */
415 static struct gl_texture_image *
get_proxy_tex_image(struct gl_context * ctx,GLenum target,GLint level)416 get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
417 {
418 struct gl_texture_image *texImage;
419 GLuint texIndex;
420
421 if (level < 0)
422 return NULL;
423
424 switch (target) {
425 case GL_PROXY_TEXTURE_1D:
426 texIndex = TEXTURE_1D_INDEX;
427 break;
428 case GL_PROXY_TEXTURE_2D:
429 texIndex = TEXTURE_2D_INDEX;
430 break;
431 case GL_PROXY_TEXTURE_3D:
432 texIndex = TEXTURE_3D_INDEX;
433 break;
434 case GL_PROXY_TEXTURE_CUBE_MAP:
435 texIndex = TEXTURE_CUBE_INDEX;
436 break;
437 case GL_PROXY_TEXTURE_RECTANGLE_NV:
438 if (level > 0)
439 return NULL;
440 texIndex = TEXTURE_RECT_INDEX;
441 break;
442 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
443 texIndex = TEXTURE_1D_ARRAY_INDEX;
444 break;
445 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
446 texIndex = TEXTURE_2D_ARRAY_INDEX;
447 break;
448 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
449 texIndex = TEXTURE_CUBE_ARRAY_INDEX;
450 break;
451 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
452 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
453 break;
454 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
455 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
456 break;
457 default:
458 return NULL;
459 }
460
461 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level];
462 if (!texImage) {
463 texImage = ctx->Driver.NewTextureImage(ctx);
464 if (!texImage) {
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
466 return NULL;
467 }
468 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage;
469 /* Set the 'back' pointer */
470 texImage->TexObject = ctx->Texture.ProxyTex[texIndex];
471 }
472 return texImage;
473 }
474
475
476 /**
477 * Get the maximum number of allowed mipmap levels.
478 *
479 * \param ctx GL context.
480 * \param target texture target.
481 *
482 * \return the maximum number of allowed mipmap levels for the given
483 * texture target, or zero if passed a bad target.
484 *
485 * \sa gl_constants.
486 */
487 GLint
_mesa_max_texture_levels(const struct gl_context * ctx,GLenum target)488 _mesa_max_texture_levels(const struct gl_context *ctx, GLenum target)
489 {
490 switch (target) {
491 case GL_TEXTURE_1D:
492 case GL_PROXY_TEXTURE_1D:
493 case GL_TEXTURE_2D:
494 case GL_PROXY_TEXTURE_2D:
495 return ffs(util_next_power_of_two(ctx->Const.MaxTextureSize));
496 case GL_TEXTURE_3D:
497 case GL_PROXY_TEXTURE_3D:
498 return ctx->Const.Max3DTextureLevels;
499 case GL_TEXTURE_CUBE_MAP:
500 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
501 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
502 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
506 case GL_PROXY_TEXTURE_CUBE_MAP:
507 return ctx->Extensions.ARB_texture_cube_map
508 ? ctx->Const.MaxCubeTextureLevels : 0;
509 case GL_TEXTURE_RECTANGLE_NV:
510 case GL_PROXY_TEXTURE_RECTANGLE_NV:
511 return ctx->Extensions.NV_texture_rectangle ? 1 : 0;
512 case GL_TEXTURE_1D_ARRAY_EXT:
513 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
514 case GL_TEXTURE_2D_ARRAY_EXT:
515 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
516 return ctx->Extensions.EXT_texture_array
517 ? ffs(util_next_power_of_two(ctx->Const.MaxTextureSize)) : 0;
518 case GL_TEXTURE_CUBE_MAP_ARRAY:
519 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
520 return _mesa_has_texture_cube_map_array(ctx)
521 ? ctx->Const.MaxCubeTextureLevels : 0;
522 case GL_TEXTURE_BUFFER:
523 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
524 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0;
525 case GL_TEXTURE_2D_MULTISAMPLE:
526 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
527 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
528 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
529 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx))
530 && ctx->Extensions.ARB_texture_multisample
531 ? 1 : 0;
532 case GL_TEXTURE_EXTERNAL_OES:
533 return _mesa_has_OES_EGL_image_external(ctx) ? 1 : 0;
534 default:
535 return 0; /* bad target */
536 }
537 }
538
539
540 /**
541 * Return number of dimensions per mipmap level for the given texture target.
542 */
543 GLint
_mesa_get_texture_dimensions(GLenum target)544 _mesa_get_texture_dimensions(GLenum target)
545 {
546 switch (target) {
547 case GL_TEXTURE_1D:
548 case GL_PROXY_TEXTURE_1D:
549 return 1;
550 case GL_TEXTURE_2D:
551 case GL_TEXTURE_RECTANGLE:
552 case GL_TEXTURE_CUBE_MAP:
553 case GL_PROXY_TEXTURE_2D:
554 case GL_PROXY_TEXTURE_RECTANGLE:
555 case GL_PROXY_TEXTURE_CUBE_MAP:
556 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
557 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
558 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
559 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
560 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
561 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
562 case GL_TEXTURE_1D_ARRAY:
563 case GL_PROXY_TEXTURE_1D_ARRAY:
564 case GL_TEXTURE_EXTERNAL_OES:
565 case GL_TEXTURE_2D_MULTISAMPLE:
566 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
567 return 2;
568 case GL_TEXTURE_3D:
569 case GL_PROXY_TEXTURE_3D:
570 case GL_TEXTURE_2D_ARRAY:
571 case GL_PROXY_TEXTURE_2D_ARRAY:
572 case GL_TEXTURE_CUBE_MAP_ARRAY:
573 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
574 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
575 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
576 return 3;
577 case GL_TEXTURE_BUFFER:
578 /* fall-through */
579 default:
580 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()",
581 target);
582 return 2;
583 }
584 }
585
586
587 /**
588 * Check if a texture target can have more than one layer.
589 */
590 GLboolean
_mesa_tex_target_is_layered(GLenum target)591 _mesa_tex_target_is_layered(GLenum target)
592 {
593 switch (target) {
594 case GL_TEXTURE_1D:
595 case GL_PROXY_TEXTURE_1D:
596 case GL_TEXTURE_2D:
597 case GL_PROXY_TEXTURE_2D:
598 case GL_TEXTURE_RECTANGLE:
599 case GL_PROXY_TEXTURE_RECTANGLE:
600 case GL_TEXTURE_2D_MULTISAMPLE:
601 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
602 case GL_TEXTURE_BUFFER:
603 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
604 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
605 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
609 case GL_TEXTURE_EXTERNAL_OES:
610 return GL_FALSE;
611
612 case GL_TEXTURE_3D:
613 case GL_PROXY_TEXTURE_3D:
614 case GL_TEXTURE_CUBE_MAP:
615 case GL_PROXY_TEXTURE_CUBE_MAP:
616 case GL_TEXTURE_1D_ARRAY:
617 case GL_PROXY_TEXTURE_1D_ARRAY:
618 case GL_TEXTURE_2D_ARRAY:
619 case GL_PROXY_TEXTURE_2D_ARRAY:
620 case GL_TEXTURE_CUBE_MAP_ARRAY:
621 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
622 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
623 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
624 return GL_TRUE;
625
626 default:
627 assert(!"Invalid texture target.");
628 return GL_FALSE;
629 }
630 }
631
632
633 /**
634 * Return the number of layers present in the given level of an array,
635 * cubemap or 3D texture. If the texture is not layered return zero.
636 */
637 GLuint
_mesa_get_texture_layers(const struct gl_texture_object * texObj,GLint level)638 _mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level)
639 {
640 assert(level >= 0 && level < MAX_TEXTURE_LEVELS);
641
642 switch (texObj->Target) {
643 case GL_TEXTURE_1D:
644 case GL_TEXTURE_2D:
645 case GL_TEXTURE_RECTANGLE:
646 case GL_TEXTURE_2D_MULTISAMPLE:
647 case GL_TEXTURE_BUFFER:
648 case GL_TEXTURE_EXTERNAL_OES:
649 return 0;
650
651 case GL_TEXTURE_CUBE_MAP:
652 return 6;
653
654 case GL_TEXTURE_1D_ARRAY: {
655 struct gl_texture_image *img = texObj->Image[0][level];
656 return img ? img->Height : 0;
657 }
658
659 case GL_TEXTURE_3D:
660 case GL_TEXTURE_2D_ARRAY:
661 case GL_TEXTURE_CUBE_MAP_ARRAY:
662 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
663 struct gl_texture_image *img = texObj->Image[0][level];
664 return img ? img->Depth : 0;
665 }
666
667 default:
668 assert(!"Invalid texture target.");
669 return 0;
670 }
671 }
672
673
674 /**
675 * Return the maximum number of mipmap levels for the given target
676 * and the dimensions.
677 * The dimensions are expected not to include the border.
678 */
679 GLsizei
_mesa_get_tex_max_num_levels(GLenum target,GLsizei width,GLsizei height,GLsizei depth)680 _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
681 GLsizei depth)
682 {
683 GLsizei size;
684
685 switch (target) {
686 case GL_TEXTURE_1D:
687 case GL_TEXTURE_1D_ARRAY:
688 case GL_PROXY_TEXTURE_1D:
689 case GL_PROXY_TEXTURE_1D_ARRAY:
690 size = width;
691 break;
692 case GL_TEXTURE_CUBE_MAP:
693 case GL_TEXTURE_CUBE_MAP_ARRAY:
694 case GL_PROXY_TEXTURE_CUBE_MAP:
695 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
696 size = width;
697 break;
698 case GL_TEXTURE_2D:
699 case GL_TEXTURE_2D_ARRAY:
700 case GL_PROXY_TEXTURE_2D:
701 case GL_PROXY_TEXTURE_2D_ARRAY:
702 size = MAX2(width, height);
703 break;
704 case GL_TEXTURE_3D:
705 case GL_PROXY_TEXTURE_3D:
706 size = MAX3(width, height, depth);
707 break;
708 case GL_TEXTURE_RECTANGLE:
709 case GL_TEXTURE_EXTERNAL_OES:
710 case GL_TEXTURE_2D_MULTISAMPLE:
711 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
712 case GL_PROXY_TEXTURE_RECTANGLE:
713 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
714 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
715 return 1;
716 default:
717 assert(0);
718 return 1;
719 }
720
721 return util_logbase2(size) + 1;
722 }
723
724
725 #if 000 /* not used anymore */
726 /*
727 * glTexImage[123]D can accept a NULL image pointer. In this case we
728 * create a texture image with unspecified image contents per the OpenGL
729 * spec.
730 */
731 static GLubyte *
732 make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
733 {
734 const GLint components = _mesa_components_in_format(format);
735 const GLint numPixels = width * height * depth;
736 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
737
738 #ifdef DEBUG
739 /*
740 * Let's see if anyone finds this. If glTexImage2D() is called with
741 * a NULL image pointer then load the texture image with something
742 * interesting instead of leaving it indeterminate.
743 */
744 if (data) {
745 static const char message[8][32] = {
746 " X X XXXXX XXX X ",
747 " XX XX X X X X X ",
748 " X X X X X X X ",
749 " X X XXXX XXX XXXXX ",
750 " X X X X X X ",
751 " X X X X X X X ",
752 " X X XXXXX XXX X X ",
753 " "
754 };
755
756 GLubyte *imgPtr = data;
757 GLint h, i, j, k;
758 for (h = 0; h < depth; h++) {
759 for (i = 0; i < height; i++) {
760 GLint srcRow = 7 - (i % 8);
761 for (j = 0; j < width; j++) {
762 GLint srcCol = j % 32;
763 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
764 for (k = 0; k < components; k++) {
765 *imgPtr++ = texel;
766 }
767 }
768 }
769 }
770 }
771 #endif
772
773 return data;
774 }
775 #endif
776
777
778
779 /**
780 * Set the size and format-related fields of a gl_texture_image struct
781 * to zero. This is used when a proxy texture test fails.
782 */
783 static void
clear_teximage_fields(struct gl_texture_image * img)784 clear_teximage_fields(struct gl_texture_image *img)
785 {
786 assert(img);
787 img->_BaseFormat = 0;
788 img->InternalFormat = 0;
789 img->Border = 0;
790 img->Width = 0;
791 img->Height = 0;
792 img->Depth = 0;
793 img->Width2 = 0;
794 img->Height2 = 0;
795 img->Depth2 = 0;
796 img->WidthLog2 = 0;
797 img->HeightLog2 = 0;
798 img->DepthLog2 = 0;
799 img->TexFormat = MESA_FORMAT_NONE;
800 img->NumSamples = 0;
801 img->FixedSampleLocations = GL_TRUE;
802 }
803
804
805 /**
806 * Initialize basic fields of the gl_texture_image struct.
807 *
808 * \param ctx GL context.
809 * \param img texture image structure to be initialized.
810 * \param width image width.
811 * \param height image height.
812 * \param depth image depth.
813 * \param border image border.
814 * \param internalFormat internal format.
815 * \param format the actual hardware format (one of MESA_FORMAT_*)
816 * \param numSamples number of samples per texel, or zero for non-MS.
817 * \param fixedSampleLocations are sample locations fixed?
818 *
819 * Fills in the fields of \p img with the given information.
820 * Note: width, height and depth include the border.
821 */
822 void
_mesa_init_teximage_fields_ms(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format,GLuint numSamples,GLboolean fixedSampleLocations)823 _mesa_init_teximage_fields_ms(struct gl_context *ctx,
824 struct gl_texture_image *img,
825 GLsizei width, GLsizei height, GLsizei depth,
826 GLint border, GLenum internalFormat,
827 mesa_format format,
828 GLuint numSamples, GLboolean fixedSampleLocations)
829 {
830 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat);
831 GLenum target;
832 assert(img);
833 assert(width >= 0);
834 assert(height >= 0);
835 assert(depth >= 0);
836
837 target = img->TexObject->Target;
838 assert(base_format != -1);
839 img->_BaseFormat = (GLenum16)base_format;
840 img->InternalFormat = internalFormat;
841 img->Border = border;
842 img->Width = width;
843 img->Height = height;
844 img->Depth = depth;
845
846 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
847 img->WidthLog2 = util_logbase2(img->Width2);
848
849 switch(target) {
850 case GL_TEXTURE_1D:
851 case GL_TEXTURE_BUFFER:
852 case GL_PROXY_TEXTURE_1D:
853 if (height == 0)
854 img->Height2 = 0;
855 else
856 img->Height2 = 1;
857 img->HeightLog2 = 0;
858 if (depth == 0)
859 img->Depth2 = 0;
860 else
861 img->Depth2 = 1;
862 img->DepthLog2 = 0;
863 break;
864 case GL_TEXTURE_1D_ARRAY:
865 case GL_PROXY_TEXTURE_1D_ARRAY:
866 img->Height2 = height; /* no border */
867 img->HeightLog2 = 0; /* not used */
868 if (depth == 0)
869 img->Depth2 = 0;
870 else
871 img->Depth2 = 1;
872 img->DepthLog2 = 0;
873 break;
874 case GL_TEXTURE_2D:
875 case GL_TEXTURE_RECTANGLE:
876 case GL_TEXTURE_CUBE_MAP:
877 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
878 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
879 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
880 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
881 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
882 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
883 case GL_TEXTURE_EXTERNAL_OES:
884 case GL_PROXY_TEXTURE_2D:
885 case GL_PROXY_TEXTURE_RECTANGLE:
886 case GL_PROXY_TEXTURE_CUBE_MAP:
887 case GL_TEXTURE_2D_MULTISAMPLE:
888 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
889 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
890 img->HeightLog2 = util_logbase2(img->Height2);
891 if (depth == 0)
892 img->Depth2 = 0;
893 else
894 img->Depth2 = 1;
895 img->DepthLog2 = 0;
896 break;
897 case GL_TEXTURE_2D_ARRAY:
898 case GL_PROXY_TEXTURE_2D_ARRAY:
899 case GL_TEXTURE_CUBE_MAP_ARRAY:
900 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
901 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
902 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
903 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
904 img->HeightLog2 = util_logbase2(img->Height2);
905 img->Depth2 = depth; /* no border */
906 img->DepthLog2 = 0; /* not used */
907 break;
908 case GL_TEXTURE_3D:
909 case GL_PROXY_TEXTURE_3D:
910 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
911 img->HeightLog2 = util_logbase2(img->Height2);
912 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
913 img->DepthLog2 = util_logbase2(img->Depth2);
914 break;
915 default:
916 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()",
917 target);
918 }
919
920 img->MaxNumLevels =
921 _mesa_get_tex_max_num_levels(target,
922 img->Width2, img->Height2, img->Depth2);
923 img->TexFormat = format;
924 img->NumSamples = numSamples;
925 img->FixedSampleLocations = fixedSampleLocations;
926 }
927
928
929 void
_mesa_init_teximage_fields(struct gl_context * ctx,struct gl_texture_image * img,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum internalFormat,mesa_format format)930 _mesa_init_teximage_fields(struct gl_context *ctx,
931 struct gl_texture_image *img,
932 GLsizei width, GLsizei height, GLsizei depth,
933 GLint border, GLenum internalFormat,
934 mesa_format format)
935 {
936 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border,
937 internalFormat, format, 0, GL_TRUE);
938 }
939
940
941 /**
942 * Free and clear fields of the gl_texture_image struct.
943 *
944 * \param ctx GL context.
945 * \param texImage texture image structure to be cleared.
946 *
947 * After the call, \p texImage will have no data associated with it. Its
948 * fields are cleared so that its parent object will test incomplete.
949 */
950 void
_mesa_clear_texture_image(struct gl_context * ctx,struct gl_texture_image * texImage)951 _mesa_clear_texture_image(struct gl_context *ctx,
952 struct gl_texture_image *texImage)
953 {
954 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
955 clear_teximage_fields(texImage);
956 }
957
958
959 /**
960 * Check the width, height, depth and border of a texture image are legal.
961 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage
962 * functions.
963 * The target and level parameters will have already been validated.
964 * \return GL_TRUE if size is OK, GL_FALSE otherwise.
965 */
966 GLboolean
_mesa_legal_texture_dimensions(struct gl_context * ctx,GLenum target,GLint level,GLint width,GLint height,GLint depth,GLint border)967 _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
968 GLint level, GLint width, GLint height,
969 GLint depth, GLint border)
970 {
971 GLint maxSize;
972
973 switch (target) {
974 case GL_TEXTURE_1D:
975 case GL_PROXY_TEXTURE_1D:
976 maxSize = ctx->Const.MaxTextureSize >> level;
977 if (width < 2 * border || width > 2 * border + maxSize)
978 return GL_FALSE;
979 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
980 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
981 return GL_FALSE;
982 }
983 return GL_TRUE;
984
985 case GL_TEXTURE_2D:
986 case GL_PROXY_TEXTURE_2D:
987 case GL_TEXTURE_2D_MULTISAMPLE:
988 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
989 maxSize = ctx->Const.MaxTextureSize >> level;
990 if (width < 2 * border || width > 2 * border + maxSize)
991 return GL_FALSE;
992 if (height < 2 * border || height > 2 * border + maxSize)
993 return GL_FALSE;
994 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
995 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
996 return GL_FALSE;
997 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
998 return GL_FALSE;
999 }
1000 return GL_TRUE;
1001
1002 case GL_TEXTURE_3D:
1003 case GL_PROXY_TEXTURE_3D:
1004 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
1005 maxSize >>= level;
1006 if (width < 2 * border || width > 2 * border + maxSize)
1007 return GL_FALSE;
1008 if (height < 2 * border || height > 2 * border + maxSize)
1009 return GL_FALSE;
1010 if (depth < 2 * border || depth > 2 * border + maxSize)
1011 return GL_FALSE;
1012 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1013 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1014 return GL_FALSE;
1015 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1016 return GL_FALSE;
1017 if (depth > 0 && !util_is_power_of_two_nonzero(depth - 2 * border))
1018 return GL_FALSE;
1019 }
1020 return GL_TRUE;
1021
1022 case GL_TEXTURE_RECTANGLE_NV:
1023 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1024 if (level != 0)
1025 return GL_FALSE;
1026 maxSize = ctx->Const.MaxTextureRectSize;
1027 if (width < 0 || width > maxSize)
1028 return GL_FALSE;
1029 if (height < 0 || height > maxSize)
1030 return GL_FALSE;
1031 return GL_TRUE;
1032
1033 case GL_TEXTURE_CUBE_MAP:
1034 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1035 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1036 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1037 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1038 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1039 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1040 case GL_PROXY_TEXTURE_CUBE_MAP:
1041 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1042 maxSize >>= level;
1043 if (width != height)
1044 return GL_FALSE;
1045 if (width < 2 * border || width > 2 * border + maxSize)
1046 return GL_FALSE;
1047 if (height < 2 * border || height > 2 * border + maxSize)
1048 return GL_FALSE;
1049 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1050 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1051 return GL_FALSE;
1052 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1053 return GL_FALSE;
1054 }
1055 return GL_TRUE;
1056
1057 case GL_TEXTURE_1D_ARRAY_EXT:
1058 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1059 maxSize = ctx->Const.MaxTextureSize >> level;
1060 if (width < 2 * border || width > 2 * border + maxSize)
1061 return GL_FALSE;
1062 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers)
1063 return GL_FALSE;
1064 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1065 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1066 return GL_FALSE;
1067 }
1068 return GL_TRUE;
1069
1070 case GL_TEXTURE_2D_ARRAY_EXT:
1071 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1072 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
1073 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
1074 maxSize = ctx->Const.MaxTextureSize >> level;
1075 if (width < 2 * border || width > 2 * border + maxSize)
1076 return GL_FALSE;
1077 if (height < 2 * border || height > 2 * border + maxSize)
1078 return GL_FALSE;
1079 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers)
1080 return GL_FALSE;
1081 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1082 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1083 return GL_FALSE;
1084 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1085 return GL_FALSE;
1086 }
1087 return GL_TRUE;
1088
1089 case GL_TEXTURE_CUBE_MAP_ARRAY:
1090 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1091 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
1092 if (width < 2 * border || width > 2 * border + maxSize)
1093 return GL_FALSE;
1094 if (height < 2 * border || height > 2 * border + maxSize)
1095 return GL_FALSE;
1096 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
1097 return GL_FALSE;
1098 if (width != height)
1099 return GL_FALSE;
1100 if (level >= ctx->Const.MaxCubeTextureLevels)
1101 return GL_FALSE;
1102 if (!ctx->Extensions.ARB_texture_non_power_of_two) {
1103 if (width > 0 && !util_is_power_of_two_nonzero(width - 2 * border))
1104 return GL_FALSE;
1105 if (height > 0 && !util_is_power_of_two_nonzero(height - 2 * border))
1106 return GL_FALSE;
1107 }
1108 return GL_TRUE;
1109 default:
1110 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()");
1111 return GL_FALSE;
1112 }
1113 }
1114
1115 static bool
error_check_subtexture_negative_dimensions(struct gl_context * ctx,GLuint dims,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1116 error_check_subtexture_negative_dimensions(struct gl_context *ctx,
1117 GLuint dims,
1118 GLsizei subWidth,
1119 GLsizei subHeight,
1120 GLsizei subDepth,
1121 const char *func)
1122 {
1123 /* Check size */
1124 if (subWidth < 0) {
1125 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth);
1126 return true;
1127 }
1128
1129 if (dims > 1 && subHeight < 0) {
1130 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight);
1131 return true;
1132 }
1133
1134 if (dims > 2 && subDepth < 0) {
1135 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth);
1136 return true;
1137 }
1138
1139 return false;
1140 }
1141
1142 /**
1143 * Do error checking of xoffset, yoffset, zoffset, width, height and depth
1144 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
1145 * \param destImage the destination texture image.
1146 * \return GL_TRUE if error found, GL_FALSE otherwise.
1147 */
1148 static GLboolean
error_check_subtexture_dimensions(struct gl_context * ctx,GLuint dims,const struct gl_texture_image * destImage,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei subWidth,GLsizei subHeight,GLsizei subDepth,const char * func)1149 error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims,
1150 const struct gl_texture_image *destImage,
1151 GLint xoffset, GLint yoffset, GLint zoffset,
1152 GLsizei subWidth, GLsizei subHeight,
1153 GLsizei subDepth, const char *func)
1154 {
1155 const GLenum target = destImage->TexObject->Target;
1156 GLuint bw, bh, bd;
1157
1158 /* check xoffset and width */
1159 if (xoffset < - (GLint) destImage->Border) {
1160 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func);
1161 return GL_TRUE;
1162 }
1163
1164 if (xoffset + subWidth > (GLint) destImage->Width) {
1165 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func,
1166 xoffset, subWidth, destImage->Width);
1167 return GL_TRUE;
1168 }
1169
1170 /* check yoffset and height */
1171 if (dims > 1) {
1172 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
1173 if (yoffset < -yBorder) {
1174 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func);
1175 return GL_TRUE;
1176 }
1177 if (yoffset + subHeight > (GLint) destImage->Height) {
1178 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)",
1179 func, yoffset, subHeight, destImage->Height);
1180 return GL_TRUE;
1181 }
1182 }
1183
1184 /* check zoffset and depth */
1185 if (dims > 2) {
1186 GLint depth;
1187 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY ||
1188 target == GL_TEXTURE_CUBE_MAP_ARRAY) ?
1189 0 : destImage->Border;
1190
1191 if (zoffset < -zBorder) {
1192 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func);
1193 return GL_TRUE;
1194 }
1195
1196 depth = (GLint) destImage->Depth;
1197 if (target == GL_TEXTURE_CUBE_MAP)
1198 depth = 6;
1199 if (zoffset + subDepth > depth) {
1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)",
1201 func, zoffset, subDepth, depth);
1202 return GL_TRUE;
1203 }
1204 }
1205
1206 /*
1207 * The OpenGL spec (and GL_ARB_texture_compression) says only whole
1208 * compressed texture images can be updated. But, that restriction may be
1209 * relaxed for particular compressed formats. At this time, all the
1210 * compressed formats supported by Mesa allow sub-textures to be updated
1211 * along compressed block boundaries.
1212 */
1213 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd);
1214
1215 if (bw != 1 || bh != 1 || bd != 1) {
1216 /* offset must be multiple of block size */
1217 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) {
1218 _mesa_error(ctx, GL_INVALID_OPERATION,
1219 "%s(xoffset = %d, yoffset = %d, zoffset = %d)",
1220 func, xoffset, yoffset, zoffset);
1221 return GL_TRUE;
1222 }
1223
1224 /* The size must be a multiple of bw x bh, or we must be using a
1225 * offset+size that exactly hits the edge of the image. This
1226 * is important for small mipmap levels (1x1, 2x1, etc) and for
1227 * NPOT textures.
1228 */
1229 if ((subWidth % bw != 0) &&
1230 (xoffset + subWidth != (GLint) destImage->Width)) {
1231 _mesa_error(ctx, GL_INVALID_OPERATION,
1232 "%s(width = %d)", func, subWidth);
1233 return GL_TRUE;
1234 }
1235
1236 if ((subHeight % bh != 0) &&
1237 (yoffset + subHeight != (GLint) destImage->Height)) {
1238 _mesa_error(ctx, GL_INVALID_OPERATION,
1239 "%s(height = %d)", func, subHeight);
1240 return GL_TRUE;
1241 }
1242
1243 if ((subDepth % bd != 0) &&
1244 (zoffset + subDepth != (GLint) destImage->Depth)) {
1245 _mesa_error(ctx, GL_INVALID_OPERATION,
1246 "%s(depth = %d)", func, subDepth);
1247 return GL_TRUE;
1248 }
1249 }
1250
1251 return GL_FALSE;
1252 }
1253
1254
1255
1256
1257 /**
1258 * This is the fallback for Driver.TestProxyTexImage() for doing device-
1259 * specific texture image size checks.
1260 *
1261 * A hardware driver might override this function if, for example, the
1262 * max 3D texture size is 512x512x64 (i.e. not a cube).
1263 *
1264 * Note that width, height, depth == 0 is not an error. However, a
1265 * texture with zero width/height/depth will be considered "incomplete"
1266 * and texturing will effectively be disabled.
1267 *
1268 * \param target any texture target/type
1269 * \param numLevels number of mipmap levels in the texture or 0 if not known
1270 * \param level as passed to glTexImage
1271 * \param format the MESA_FORMAT_x for the tex image
1272 * \param numSamples number of samples per texel
1273 * \param width as passed to glTexImage
1274 * \param height as passed to glTexImage
1275 * \param depth as passed to glTexImage
1276 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable.
1277 */
1278 GLboolean
_mesa_test_proxy_teximage(struct gl_context * ctx,GLenum target,GLuint numLevels,ASSERTED GLint level,mesa_format format,GLuint numSamples,GLint width,GLint height,GLint depth)1279 _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target,
1280 GLuint numLevels, ASSERTED GLint level,
1281 mesa_format format, GLuint numSamples,
1282 GLint width, GLint height, GLint depth)
1283 {
1284 uint64_t bytes, mbytes;
1285
1286 if (numLevels > 0) {
1287 /* Compute total memory for a whole mipmap. This is the path
1288 * taken for glTexStorage(GL_PROXY_TEXTURE_x).
1289 */
1290 unsigned l;
1291
1292 assert(level == 0);
1293
1294 bytes = 0;
1295
1296 for (l = 0; l < numLevels; l++) {
1297 GLint nextWidth, nextHeight, nextDepth;
1298
1299 bytes += _mesa_format_image_size64(format, width, height, depth);
1300
1301 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth,
1302 &nextWidth, &nextHeight,
1303 &nextDepth)) {
1304 width = nextWidth;
1305 height = nextHeight;
1306 depth = nextDepth;
1307 } else {
1308 break;
1309 }
1310 }
1311 } else {
1312 /* We just compute the size of one mipmap level. This is the path
1313 * taken for glTexImage(GL_PROXY_TEXTURE_x).
1314 */
1315 bytes = _mesa_format_image_size64(format, width, height, depth);
1316 }
1317
1318 bytes *= _mesa_num_tex_faces(target);
1319 bytes *= MAX2(1, numSamples);
1320
1321 mbytes = bytes / (1024 * 1024); /* convert to MB */
1322
1323 /* We just check if the image size is less than MaxTextureMbytes.
1324 * Some drivers may do more specific checks.
1325 */
1326 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes;
1327 }
1328
1329
1330 /**
1331 * Return true if the format is only valid for glCompressedTexImage.
1332 */
1333 static bool
compressedteximage_only_format(GLenum format)1334 compressedteximage_only_format(GLenum format)
1335 {
1336 switch (format) {
1337 case GL_PALETTE4_RGB8_OES:
1338 case GL_PALETTE4_RGBA8_OES:
1339 case GL_PALETTE4_R5_G6_B5_OES:
1340 case GL_PALETTE4_RGBA4_OES:
1341 case GL_PALETTE4_RGB5_A1_OES:
1342 case GL_PALETTE8_RGB8_OES:
1343 case GL_PALETTE8_RGBA8_OES:
1344 case GL_PALETTE8_R5_G6_B5_OES:
1345 case GL_PALETTE8_RGBA4_OES:
1346 case GL_PALETTE8_RGB5_A1_OES:
1347 case GL_ATC_RGB_AMD:
1348 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD:
1349 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
1350 return true;
1351 default:
1352 return false;
1353 }
1354 }
1355
1356 /**
1357 * Return true if the format doesn't support online compression.
1358 */
1359 bool
_mesa_format_no_online_compression(GLenum format)1360 _mesa_format_no_online_compression(GLenum format)
1361 {
1362 return _mesa_is_astc_format(format) ||
1363 _mesa_is_etc2_format(format) ||
1364 compressedteximage_only_format(format);
1365 }
1366
1367 /* Writes to an GL error pointer if non-null and returns whether or not the
1368 * error is GL_NO_ERROR */
1369 static bool
write_error(GLenum * err_ptr,GLenum error)1370 write_error(GLenum *err_ptr, GLenum error)
1371 {
1372 if (err_ptr)
1373 *err_ptr = error;
1374
1375 return error == GL_NO_ERROR;
1376 }
1377
1378 /**
1379 * Helper function to determine whether a target and specific compression
1380 * format are supported. The error parameter returns GL_NO_ERROR if the
1381 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION
1382 * or GL_INVALID_ENUM, whichever is more appropriate.
1383 */
1384 GLboolean
_mesa_target_can_be_compressed(const struct gl_context * ctx,GLenum target,GLenum intFormat,GLenum * error)1385 _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
1386 GLenum intFormat, GLenum *error)
1387 {
1388 GLboolean target_can_be_compresed = GL_FALSE;
1389 mesa_format format = _mesa_glenum_to_compressed_format(intFormat);
1390 enum mesa_format_layout layout = _mesa_get_format_layout(format);
1391
1392 switch (target) {
1393 case GL_TEXTURE_2D:
1394 case GL_PROXY_TEXTURE_2D:
1395 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */
1396 break;
1397 case GL_PROXY_TEXTURE_CUBE_MAP:
1398 case GL_TEXTURE_CUBE_MAP:
1399 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1400 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1402 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1404 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1405 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map;
1406 break;
1407 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1408 case GL_TEXTURE_2D_ARRAY_EXT:
1409 target_can_be_compresed = ctx->Extensions.EXT_texture_array;
1410 break;
1411 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1412 case GL_TEXTURE_CUBE_MAP_ARRAY:
1413 /* From the KHR_texture_compression_astc_hdr spec:
1414 *
1415 * Add a second new column "3D Tex." which is empty for all non-ASTC
1416 * formats. If only the LDR profile is supported by the
1417 * implementation, this column is also empty for all ASTC formats. If
1418 * both the LDR and HDR profiles are supported only, this column is
1419 * checked for all ASTC formats.
1420 *
1421 * Add a third new column "Cube Map Array Tex." which is empty for all
1422 * non-ASTC formats, and checked for all ASTC formats.
1423 *
1424 * and,
1425 *
1426 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D
1427 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the
1428 * "Cube Map Array" column of table 8.19 is *not* checked, or if
1429 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table
1430 * 8.19 is *not* checked'
1431 *
1432 * The instances of <internalformat> above should say <target>.
1433 *
1434 * ETC2/EAC formats are the only alternative in GLES and thus such errors
1435 * have already been handled by normal ETC2/EAC behavior.
1436 */
1437
1438 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
1439 *
1440 * "The ETC2/EAC texture compression algorithm supports only
1441 * two-dimensional images. If internalformat is an ETC2/EAC format,
1442 * glCompressedTexImage3D will generate an INVALID_OPERATION error if
1443 * target is not TEXTURE_2D_ARRAY."
1444 *
1445 * This should also be applicable for glTexStorage3D(). Other available
1446 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
1447 *
1448 * Section 8.7, page 179 of OpenGL ES 3.2 adds:
1449 *
1450 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1451 * if internalformat is one of the the formats in table 8.17 and target is
1452 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
1453 *
1454 * An INVALID_OPERATION error is generated by CompressedTexImage3D
1455 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
1456 * Array” column of table 8.17 is not checked, or if internalformat
1457 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
1458 * checked.
1459 *
1460 * The instances of <internalformat> above should say <target>.
1461 *
1462 * Such table 8.17 has checked "Cube Map Array" column for all the
1463 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
1464 */
1465 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
1466 !_mesa_is_gles32(ctx))
1467 return write_error(error, GL_INVALID_OPERATION);
1468 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
1469 break;
1470 case GL_TEXTURE_3D:
1471 switch (layout) {
1472 case MESA_FORMAT_LAYOUT_ETC2:
1473 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */
1474 if (_mesa_is_gles3(ctx))
1475 return write_error(error, GL_INVALID_OPERATION);
1476 break;
1477 case MESA_FORMAT_LAYOUT_BPTC:
1478 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc;
1479 break;
1480 case MESA_FORMAT_LAYOUT_ASTC:
1481 target_can_be_compresed =
1482 ctx->Extensions.KHR_texture_compression_astc_hdr ||
1483 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
1484
1485 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and
1486 * neither of the above extensions are supported. See comment in
1487 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info.
1488 */
1489 if (!target_can_be_compresed)
1490 return write_error(error, GL_INVALID_OPERATION);
1491 break;
1492 default:
1493 break;
1494 }
1495 default:
1496 break;
1497 }
1498 return write_error(error,
1499 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM);
1500 }
1501
1502
1503 /**
1504 * Check if the given texture target value is legal for a
1505 * glTexImage1/2/3D call.
1506 */
1507 static GLboolean
legal_teximage_target(struct gl_context * ctx,GLuint dims,GLenum target)1508 legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target)
1509 {
1510 switch (dims) {
1511 case 1:
1512 switch (target) {
1513 case GL_TEXTURE_1D:
1514 case GL_PROXY_TEXTURE_1D:
1515 return _mesa_is_desktop_gl(ctx);
1516 default:
1517 return GL_FALSE;
1518 }
1519 case 2:
1520 switch (target) {
1521 case GL_TEXTURE_2D:
1522 return GL_TRUE;
1523 case GL_PROXY_TEXTURE_2D:
1524 return _mesa_is_desktop_gl(ctx);
1525 case GL_PROXY_TEXTURE_CUBE_MAP:
1526 return _mesa_is_desktop_gl(ctx)
1527 && ctx->Extensions.ARB_texture_cube_map;
1528 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1529 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1530 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1532 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1533 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1534 return ctx->Extensions.ARB_texture_cube_map;
1535 case GL_TEXTURE_RECTANGLE_NV:
1536 case GL_PROXY_TEXTURE_RECTANGLE_NV:
1537 return _mesa_is_desktop_gl(ctx)
1538 && ctx->Extensions.NV_texture_rectangle;
1539 case GL_TEXTURE_1D_ARRAY_EXT:
1540 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
1541 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1542 default:
1543 return GL_FALSE;
1544 }
1545 case 3:
1546 switch (target) {
1547 case GL_TEXTURE_3D:
1548 return GL_TRUE;
1549 case GL_PROXY_TEXTURE_3D:
1550 return _mesa_is_desktop_gl(ctx);
1551 case GL_TEXTURE_2D_ARRAY_EXT:
1552 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1553 || _mesa_is_gles3(ctx);
1554 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
1555 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1556 case GL_TEXTURE_CUBE_MAP_ARRAY:
1557 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1558 return _mesa_has_texture_cube_map_array(ctx);
1559 default:
1560 return GL_FALSE;
1561 }
1562 default:
1563 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims);
1564 return GL_FALSE;
1565 }
1566 }
1567
1568
1569 /**
1570 * Check if the given texture target value is legal for a
1571 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call.
1572 * The difference compared to legal_teximage_target() above is that
1573 * proxy targets are not supported.
1574 */
1575 static GLboolean
legal_texsubimage_target(struct gl_context * ctx,GLuint dims,GLenum target,bool dsa)1576 legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target,
1577 bool dsa)
1578 {
1579 switch (dims) {
1580 case 1:
1581 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D;
1582 case 2:
1583 switch (target) {
1584 case GL_TEXTURE_2D:
1585 return GL_TRUE;
1586 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1587 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1588 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1589 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1590 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1591 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1592 return ctx->Extensions.ARB_texture_cube_map;
1593 case GL_TEXTURE_RECTANGLE_NV:
1594 return _mesa_is_desktop_gl(ctx)
1595 && ctx->Extensions.NV_texture_rectangle;
1596 case GL_TEXTURE_1D_ARRAY_EXT:
1597 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array;
1598 default:
1599 return GL_FALSE;
1600 }
1601 case 3:
1602 switch (target) {
1603 case GL_TEXTURE_3D:
1604 return GL_TRUE;
1605 case GL_TEXTURE_2D_ARRAY_EXT:
1606 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1607 || _mesa_is_gles3(ctx);
1608 case GL_TEXTURE_CUBE_MAP_ARRAY:
1609 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
1610 return _mesa_has_texture_cube_map_array(ctx);
1611
1612 /* Table 8.15 of the OpenGL 4.5 core profile spec
1613 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D
1614 * and CopyTextureSubImage3D.
1615 */
1616 case GL_TEXTURE_CUBE_MAP:
1617 return dsa;
1618 default:
1619 return GL_FALSE;
1620 }
1621 default:
1622 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()",
1623 dims);
1624 return GL_FALSE;
1625 }
1626 }
1627
1628
1629 /**
1630 * Helper function to determine if a texture object is mutable (in terms
1631 * of GL_ARB_texture_storage/GL_ARB_bindless_texture).
1632 */
1633 static GLboolean
mutable_tex_object(struct gl_texture_object * texObj)1634 mutable_tex_object(struct gl_texture_object *texObj)
1635 {
1636 if (!texObj)
1637 return GL_FALSE;
1638
1639 if (texObj->HandleAllocated) {
1640 /* The ARB_bindless_texture spec says:
1641 *
1642 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
1643 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
1644 * functions defined in terms of these, if the texture object to be
1645 * modified is referenced by one or more texture or image handles."
1646 */
1647 return GL_FALSE;
1648 }
1649
1650 return !texObj->Immutable;
1651 }
1652
1653
1654 /**
1655 * Return expected size of a compressed texture.
1656 */
1657 static GLuint
compressed_tex_size(GLsizei width,GLsizei height,GLsizei depth,GLenum glformat)1658 compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
1659 GLenum glformat)
1660 {
1661 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
1662 return _mesa_format_image_size(mesaFormat, width, height, depth);
1663 }
1664
1665 /**
1666 * Verify that a texture format is valid with a particular target
1667 *
1668 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or
1669 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture
1670 * targets.
1671 *
1672 * \param ctx GL context
1673 * \param target Texture target
1674 * \param internalFormat Internal format of the texture image
1675 *
1676 * \returns true if the combination is legal, false otherwise.
1677 */
1678 bool
_mesa_legal_texture_base_format_for_target(struct gl_context * ctx,GLenum target,GLenum internalFormat)1679 _mesa_legal_texture_base_format_for_target(struct gl_context *ctx,
1680 GLenum target, GLenum internalFormat)
1681 {
1682 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT
1683 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL
1684 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) {
1685 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core
1686 * Profile spec says:
1687 *
1688 * "Textures with a base internal format of DEPTH_COMPONENT or
1689 * DEPTH_STENCIL are supported by texture image specification
1690 * commands only if target is TEXTURE_1D, TEXTURE_2D,
1691 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE,
1692 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D,
1693 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY,
1694 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these
1695 * formats in conjunction with any other target will result in an
1696 * INVALID_OPERATION error."
1697 *
1698 * Cubemaps are only supported with desktop OpenGL version >= 3.0,
1699 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map.
1700 */
1701 if (target != GL_TEXTURE_1D &&
1702 target != GL_PROXY_TEXTURE_1D &&
1703 target != GL_TEXTURE_2D &&
1704 target != GL_PROXY_TEXTURE_2D &&
1705 target != GL_TEXTURE_1D_ARRAY &&
1706 target != GL_PROXY_TEXTURE_1D_ARRAY &&
1707 target != GL_TEXTURE_2D_ARRAY &&
1708 target != GL_PROXY_TEXTURE_2D_ARRAY &&
1709 target != GL_TEXTURE_RECTANGLE_ARB &&
1710 target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
1711 !((_mesa_is_cube_face(target) ||
1712 target == GL_TEXTURE_CUBE_MAP ||
1713 target == GL_PROXY_TEXTURE_CUBE_MAP) &&
1714 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4
1715 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) &&
1716 !((target == GL_TEXTURE_CUBE_MAP_ARRAY ||
1717 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) &&
1718 _mesa_has_texture_cube_map_array(ctx))) {
1719 return false;
1720 }
1721 }
1722
1723 return true;
1724 }
1725
1726 static bool
texture_formats_agree(GLenum internalFormat,GLenum format)1727 texture_formats_agree(GLenum internalFormat,
1728 GLenum format)
1729 {
1730 GLboolean colorFormat;
1731 GLboolean is_format_depth_or_depthstencil;
1732 GLboolean is_internalFormat_depth_or_depthstencil;
1733
1734 /* Even though there are no color-index textures, we still have to support
1735 * uploading color-index data and remapping it to RGB via the
1736 * GL_PIXEL_MAP_I_TO_[RGBA] tables.
1737 */
1738 const GLboolean indexFormat = (format == GL_COLOR_INDEX);
1739
1740 is_internalFormat_depth_or_depthstencil =
1741 _mesa_is_depth_format(internalFormat) ||
1742 _mesa_is_depthstencil_format(internalFormat);
1743
1744 is_format_depth_or_depthstencil =
1745 _mesa_is_depth_format(format) ||
1746 _mesa_is_depthstencil_format(format);
1747
1748 colorFormat = _mesa_is_color_format(format);
1749
1750 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat)
1751 return false;
1752
1753 if (is_internalFormat_depth_or_depthstencil !=
1754 is_format_depth_or_depthstencil)
1755 return false;
1756
1757 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format))
1758 return false;
1759
1760 return true;
1761 }
1762
1763 /**
1764 * Test the combination of format, type and internal format arguments of
1765 * different texture operations on GLES.
1766 *
1767 * \param ctx GL context.
1768 * \param format pixel data format given by the user.
1769 * \param type pixel data type given by the user.
1770 * \param internalFormat internal format given by the user.
1771 * \param callerName name of the caller function to print in the error message
1772 *
1773 * \return true if a error is found, false otherwise
1774 *
1775 * Currently, it is used by texture_error_check() and texsubimage_error_check().
1776 */
1777 static bool
texture_format_error_check_gles(struct gl_context * ctx,GLenum format,GLenum type,GLenum internalFormat,const char * callerName)1778 texture_format_error_check_gles(struct gl_context *ctx, GLenum format,
1779 GLenum type, GLenum internalFormat, const char *callerName)
1780 {
1781 GLenum err = _mesa_gles_error_check_format_and_type(ctx, format, type,
1782 internalFormat);
1783 if (err != GL_NO_ERROR) {
1784 _mesa_error(ctx, err,
1785 "%s(format = %s, type = %s, internalformat = %s)",
1786 callerName, _mesa_enum_to_string(format),
1787 _mesa_enum_to_string(type),
1788 _mesa_enum_to_string(internalFormat));
1789 return true;
1790 }
1791
1792 return false;
1793 }
1794
1795 /**
1796 * Test the glTexImage[123]D() parameters for errors.
1797 *
1798 * \param ctx GL context.
1799 * \param dimensions texture image dimensions (must be 1, 2 or 3).
1800 * \param target texture target given by the user (already validated).
1801 * \param level image level given by the user.
1802 * \param internalFormat internal format given by the user.
1803 * \param format pixel data format given by the user.
1804 * \param type pixel data type given by the user.
1805 * \param width image width given by the user.
1806 * \param height image height given by the user.
1807 * \param depth image depth given by the user.
1808 * \param border image border given by the user.
1809 *
1810 * \return GL_TRUE if a error is found, GL_FALSE otherwise
1811 *
1812 * Verifies each of the parameters against the constants specified in
1813 * __struct gl_contextRec::Const and the supported extensions, and according
1814 * to the OpenGL specification.
1815 * Note that we don't fully error-check the width, height, depth values
1816 * here. That's done in _mesa_legal_texture_dimensions() which is used
1817 * by several other GL entrypoints. Plus, texture dims have a special
1818 * interaction with proxy textures.
1819 */
1820 static GLboolean
texture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLenum format,GLenum type,GLint width,GLint height,GLint depth,GLint border,const GLvoid * pixels)1821 texture_error_check( struct gl_context *ctx,
1822 GLuint dimensions, GLenum target,
1823 struct gl_texture_object* texObj,
1824 GLint level, GLint internalFormat,
1825 GLenum format, GLenum type,
1826 GLint width, GLint height,
1827 GLint depth, GLint border,
1828 const GLvoid *pixels )
1829 {
1830 GLenum err;
1831
1832 /* Note: for proxy textures, some error conditions immediately generate
1833 * a GL error in the usual way. But others do not generate a GL error.
1834 * Instead, they cause the width, height, depth, format fields of the
1835 * texture image to be zeroed-out. The GL spec seems to indicate that the
1836 * zero-out behaviour is only used in cases related to memory allocation.
1837 */
1838
1839 /* level check */
1840 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
1841 _mesa_error(ctx, GL_INVALID_VALUE,
1842 "glTexImage%dD(level=%d)", dimensions, level);
1843 return GL_TRUE;
1844 }
1845
1846 /* Check border */
1847 if (border < 0 || border > 1 ||
1848 ((ctx->API != API_OPENGL_COMPAT ||
1849 target == GL_TEXTURE_RECTANGLE_NV ||
1850 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
1851 _mesa_error(ctx, GL_INVALID_VALUE,
1852 "glTexImage%dD(border=%d)", dimensions, border);
1853 return GL_TRUE;
1854 }
1855
1856 if (width < 0 || height < 0 || depth < 0) {
1857 _mesa_error(ctx, GL_INVALID_VALUE,
1858 "glTexImage%dD(width, height or depth < 0)", dimensions);
1859 return GL_TRUE;
1860 }
1861
1862 /* Check incoming image format and type */
1863 err = _mesa_error_check_format_and_type(ctx, format, type);
1864 if (err != GL_NO_ERROR) {
1865 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of
1866 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec:
1867 *
1868 * "Specifying a value for internalformat that is not one of the
1869 * above (acceptable) values generates the error INVALID VALUE."
1870 */
1871 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20)
1872 err = GL_INVALID_VALUE;
1873
1874 _mesa_error(ctx, err,
1875 "glTexImage%dD(incompatible format = %s, type = %s)",
1876 dimensions, _mesa_enum_to_string(format),
1877 _mesa_enum_to_string(type));
1878 return GL_TRUE;
1879 }
1880
1881 /* Check internalFormat */
1882 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
1883 _mesa_error(ctx, GL_INVALID_VALUE,
1884 "glTexImage%dD(internalFormat=%s)",
1885 dimensions, _mesa_enum_to_string(internalFormat));
1886 return GL_TRUE;
1887 }
1888
1889 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
1890 * combinations of format, internalFormat, and type that can be used.
1891 * Formats and types that require additional extensions (e.g., GL_FLOAT
1892 * requires GL_OES_texture_float) are filtered elsewhere.
1893 */
1894 char bufCallerName[20];
1895 snprintf(bufCallerName, 20, "glTexImage%dD", dimensions);
1896 if (_mesa_is_gles(ctx) &&
1897 texture_format_error_check_gles(ctx, format, type,
1898 internalFormat, bufCallerName)) {
1899 return GL_TRUE;
1900 }
1901
1902 /* validate the bound PBO, if any */
1903 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
1904 width, height, depth, format, type,
1905 INT_MAX, pixels, "glTexImage")) {
1906 return GL_TRUE;
1907 }
1908
1909 /* make sure internal format and format basically agree */
1910 if (!texture_formats_agree(internalFormat, format)) {
1911 _mesa_error(ctx, GL_INVALID_OPERATION,
1912 "glTexImage%dD(incompatible internalFormat = %s, format = %s)",
1913 dimensions, _mesa_enum_to_string(internalFormat),
1914 _mesa_enum_to_string(format));
1915 return GL_TRUE;
1916 }
1917
1918 /* additional checks for ycbcr textures */
1919 if (internalFormat == GL_YCBCR_MESA) {
1920 assert(ctx->Extensions.MESA_ycbcr_texture);
1921 if (type != GL_UNSIGNED_SHORT_8_8_MESA &&
1922 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) {
1923 char message[100];
1924 snprintf(message, sizeof(message),
1925 "glTexImage%dD(format/type YCBCR mismatch)",
1926 dimensions);
1927 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message);
1928 return GL_TRUE; /* error */
1929 }
1930 if (target != GL_TEXTURE_2D &&
1931 target != GL_PROXY_TEXTURE_2D &&
1932 target != GL_TEXTURE_RECTANGLE_NV &&
1933 target != GL_PROXY_TEXTURE_RECTANGLE_NV) {
1934 _mesa_error(ctx, GL_INVALID_ENUM,
1935 "glTexImage%dD(bad target for YCbCr texture)",
1936 dimensions);
1937 return GL_TRUE;
1938 }
1939 if (border != 0) {
1940 char message[100];
1941 snprintf(message, sizeof(message),
1942 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)",
1943 dimensions, border);
1944 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message);
1945 return GL_TRUE;
1946 }
1947 }
1948
1949 /* additional checks for depth textures */
1950 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) {
1951 _mesa_error(ctx, GL_INVALID_OPERATION,
1952 "glTexImage%dD(bad target for texture)", dimensions);
1953 return GL_TRUE;
1954 }
1955
1956 /* additional checks for compressed textures */
1957 if (_mesa_is_compressed_format(ctx, internalFormat)) {
1958 GLenum err;
1959 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
1960 _mesa_error(ctx, err,
1961 "glTexImage%dD(target can't be compressed)", dimensions);
1962 return GL_TRUE;
1963 }
1964 if (_mesa_format_no_online_compression(internalFormat)) {
1965 _mesa_error(ctx, GL_INVALID_OPERATION,
1966 "glTexImage%dD(no compression for format)", dimensions);
1967 return GL_TRUE;
1968 }
1969 if (border != 0) {
1970 _mesa_error(ctx, GL_INVALID_OPERATION,
1971 "glTexImage%dD(border!=0)", dimensions);
1972 return GL_TRUE;
1973 }
1974 }
1975
1976 /* additional checks for integer textures */
1977 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) &&
1978 (_mesa_is_enum_format_integer(format) !=
1979 _mesa_is_enum_format_integer(internalFormat))) {
1980 _mesa_error(ctx, GL_INVALID_OPERATION,
1981 "glTexImage%dD(integer/non-integer format mismatch)",
1982 dimensions);
1983 return GL_TRUE;
1984 }
1985
1986 if (!mutable_tex_object(texObj)) {
1987 _mesa_error(ctx, GL_INVALID_OPERATION,
1988 "glTexImage%dD(immutable texture)", dimensions);
1989 return GL_TRUE;
1990 }
1991
1992 /* if we get here, the parameters are OK */
1993 return GL_FALSE;
1994 }
1995
1996
1997 /**
1998 * Error checking for glCompressedTexImage[123]D().
1999 * Note that the width, height and depth values are not fully error checked
2000 * here.
2001 * \return GL_TRUE if a error is found, GL_FALSE otherwise
2002 */
2003 static GLenum
compressed_texture_error_check(struct gl_context * ctx,GLint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)2004 compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
2005 GLenum target, struct gl_texture_object* texObj,
2006 GLint level, GLenum internalFormat, GLsizei width,
2007 GLsizei height, GLsizei depth, GLint border,
2008 GLsizei imageSize, const GLvoid *data)
2009 {
2010 const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
2011 GLint expectedSize;
2012 GLenum error = GL_NO_ERROR;
2013 char *reason = ""; /* no error */
2014
2015 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) {
2016 reason = "target";
2017 goto error;
2018 }
2019
2020 /* This will detect any invalid internalFormat value */
2021 if (!_mesa_is_compressed_format(ctx, internalFormat)) {
2022 _mesa_error(ctx, GL_INVALID_ENUM,
2023 "glCompressedTexImage%dD(internalFormat=%s)",
2024 dimensions, _mesa_enum_to_string(internalFormat));
2025 return GL_TRUE;
2026 }
2027
2028 /* validate the bound PBO, if any */
2029 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack,
2030 imageSize, data,
2031 "glCompressedTexImage")) {
2032 return GL_TRUE;
2033 }
2034
2035 switch (internalFormat) {
2036 case GL_PALETTE4_RGB8_OES:
2037 case GL_PALETTE4_RGBA8_OES:
2038 case GL_PALETTE4_R5_G6_B5_OES:
2039 case GL_PALETTE4_RGBA4_OES:
2040 case GL_PALETTE4_RGB5_A1_OES:
2041 case GL_PALETTE8_RGB8_OES:
2042 case GL_PALETTE8_RGBA8_OES:
2043 case GL_PALETTE8_R5_G6_B5_OES:
2044 case GL_PALETTE8_RGBA4_OES:
2045 case GL_PALETTE8_RGB5_A1_OES:
2046 /* check level (note that level should be zero or less!) */
2047 if (level > 0 || level < -maxLevels) {
2048 reason = "level";
2049 error = GL_INVALID_VALUE;
2050 goto error;
2051 }
2052
2053 if (dimensions != 2) {
2054 reason = "compressed paletted textures must be 2D";
2055 error = GL_INVALID_OPERATION;
2056 goto error;
2057 }
2058
2059 /* Figure out the expected texture size (in bytes). This will be
2060 * checked against the actual size later.
2061 */
2062 expectedSize = _mesa_cpal_compressed_size(level, internalFormat,
2063 width, height);
2064
2065 /* This is for the benefit of the TestProxyTexImage below. It expects
2066 * level to be non-negative. OES_compressed_paletted_texture uses a
2067 * weird mechanism where the level specified to glCompressedTexImage2D
2068 * is -(n-1) number of levels in the texture, and the data specifies the
2069 * complete mipmap stack. This is done to ensure the palette is the
2070 * same for all levels.
2071 */
2072 level = -level;
2073 break;
2074
2075 default:
2076 /* check level */
2077 if (level < 0 || level >= maxLevels) {
2078 reason = "level";
2079 error = GL_INVALID_VALUE;
2080 goto error;
2081 }
2082
2083 /* Figure out the expected texture size (in bytes). This will be
2084 * checked against the actual size later.
2085 */
2086 expectedSize = compressed_tex_size(width, height, depth, internalFormat);
2087 break;
2088 }
2089
2090 /* This should really never fail */
2091 if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
2092 reason = "internalFormat";
2093 error = GL_INVALID_ENUM;
2094 goto error;
2095 }
2096
2097 /* No compressed formats support borders at this time */
2098 if (border != 0) {
2099 reason = "border != 0";
2100 error = GL_INVALID_VALUE;
2101 goto error;
2102 }
2103
2104 /* Check for invalid pixel storage modes */
2105 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
2106 &ctx->Unpack,
2107 "glCompressedTexImage")) {
2108 return GL_FALSE;
2109 }
2110
2111 /* check image size in bytes */
2112 if (expectedSize != imageSize) {
2113 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
2114 * if <imageSize> is not consistent with the format, dimensions, and
2115 * contents of the specified image.
2116 */
2117 reason = "imageSize inconsistent with width/height/format";
2118 error = GL_INVALID_VALUE;
2119 goto error;
2120 }
2121
2122 if (!mutable_tex_object(texObj)) {
2123 reason = "immutable texture";
2124 error = GL_INVALID_OPERATION;
2125 goto error;
2126 }
2127
2128 return GL_FALSE;
2129
2130 error:
2131 /* Note: not all error paths exit through here. */
2132 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)",
2133 dimensions, reason);
2134 return GL_TRUE;
2135 }
2136
2137
2138
2139 /**
2140 * Test glTexSubImage[123]D() parameters for errors.
2141 *
2142 * \param ctx GL context.
2143 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2144 * \param target texture target given by the user (already validated)
2145 * \param level image level given by the user.
2146 * \param xoffset sub-image x offset given by the user.
2147 * \param yoffset sub-image y offset given by the user.
2148 * \param zoffset sub-image z offset given by the user.
2149 * \param format pixel data format given by the user.
2150 * \param type pixel data type given by the user.
2151 * \param width image width given by the user.
2152 * \param height image height given by the user.
2153 * \param depth image depth given by the user.
2154 *
2155 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2156 *
2157 * Verifies each of the parameters against the constants specified in
2158 * __struct gl_contextRec::Const and the supported extensions, and according
2159 * to the OpenGL specification.
2160 */
2161 static GLboolean
texsubimage_error_check(struct gl_context * ctx,GLuint dimensions,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,GLint depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)2162 texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2163 struct gl_texture_object *texObj,
2164 GLenum target, GLint level,
2165 GLint xoffset, GLint yoffset, GLint zoffset,
2166 GLint width, GLint height, GLint depth,
2167 GLenum format, GLenum type, const GLvoid *pixels,
2168 const char *callerName)
2169 {
2170 struct gl_texture_image *texImage;
2171 GLenum err;
2172
2173 if (!texObj) {
2174 /* must be out of memory */
2175 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName);
2176 return GL_TRUE;
2177 }
2178
2179 /* level check */
2180 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2181 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
2182 return GL_TRUE;
2183 }
2184
2185 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2186 width, height, depth,
2187 callerName)) {
2188 return GL_TRUE;
2189 }
2190
2191 texImage = _mesa_select_tex_image(texObj, target, level);
2192 if (!texImage) {
2193 /* non-existant texture level */
2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
2195 callerName, level);
2196 return GL_TRUE;
2197 }
2198
2199 err = _mesa_error_check_format_and_type(ctx, format, type);
2200 if (err != GL_NO_ERROR) {
2201 _mesa_error(ctx, err,
2202 "%s(incompatible format = %s, type = %s)",
2203 callerName, _mesa_enum_to_string(format),
2204 _mesa_enum_to_string(type));
2205 return GL_TRUE;
2206 }
2207
2208 if (!texture_formats_agree(texImage->InternalFormat, format)) {
2209 _mesa_error(ctx, GL_INVALID_OPERATION,
2210 "%s(incompatible internalFormat = %s, format = %s)",
2211 callerName,
2212 _mesa_enum_to_string(texImage->InternalFormat),
2213 _mesa_enum_to_string(format));
2214 return GL_TRUE;
2215 }
2216
2217 GLenum internalFormat = _mesa_is_gles(ctx) ?
2218 oes_float_internal_format(ctx, texImage->InternalFormat, type) :
2219 texImage->InternalFormat;
2220
2221 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2222 * combinations of format, internalFormat, and type that can be used.
2223 * Formats and types that require additional extensions (e.g., GL_FLOAT
2224 * requires GL_OES_texture_float) are filtered elsewhere.
2225 */
2226 if (_mesa_is_gles(ctx) &&
2227 texture_format_error_check_gles(ctx, format, type,
2228 internalFormat, callerName)) {
2229 return GL_TRUE;
2230 }
2231
2232 /* validate the bound PBO, if any */
2233 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack,
2234 width, height, depth, format, type,
2235 INT_MAX, pixels, callerName)) {
2236 return GL_TRUE;
2237 }
2238
2239 if (error_check_subtexture_dimensions(ctx, dimensions,
2240 texImage, xoffset, yoffset, zoffset,
2241 width, height, depth, callerName)) {
2242 return GL_TRUE;
2243 }
2244
2245 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2246 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2247 _mesa_error(ctx, GL_INVALID_OPERATION,
2248 "%s(no compression for format)", callerName);
2249 return GL_TRUE;
2250 }
2251 }
2252
2253 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
2254 /* both source and dest must be integer-valued, or neither */
2255 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
2256 _mesa_is_enum_format_integer(format)) {
2257 _mesa_error(ctx, GL_INVALID_OPERATION,
2258 "%s(integer/non-integer format mismatch)", callerName);
2259 return GL_TRUE;
2260 }
2261 }
2262
2263 return GL_FALSE;
2264 }
2265
2266
2267 /**
2268 * Test glCopyTexImage[12]D() parameters for errors.
2269 *
2270 * \param ctx GL context.
2271 * \param dimensions texture image dimensions (must be 1, 2 or 3).
2272 * \param target texture target given by the user.
2273 * \param level image level given by the user.
2274 * \param internalFormat internal format given by the user.
2275 * \param width image width given by the user.
2276 * \param height image height given by the user.
2277 * \param border texture border.
2278 *
2279 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2280 *
2281 * Verifies each of the parameters against the constants specified in
2282 * __struct gl_contextRec::Const and the supported extensions, and according
2283 * to the OpenGL specification.
2284 */
2285 static GLboolean
copytexture_error_check(struct gl_context * ctx,GLuint dimensions,GLenum target,struct gl_texture_object * texObj,GLint level,GLint internalFormat,GLint border)2286 copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
2287 GLenum target, struct gl_texture_object* texObj,
2288 GLint level, GLint internalFormat, GLint border )
2289 {
2290 GLint baseFormat;
2291 GLint rb_base_format;
2292 struct gl_renderbuffer *rb;
2293 GLenum rb_internal_format;
2294
2295 /* check target */
2296 if (!legal_texsubimage_target(ctx, dimensions, target, false)) {
2297 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)",
2298 dimensions, _mesa_enum_to_string(target));
2299 return GL_TRUE;
2300 }
2301
2302 /* level check */
2303 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2304 _mesa_error(ctx, GL_INVALID_VALUE,
2305 "glCopyTexImage%dD(level=%d)", dimensions, level);
2306 return GL_TRUE;
2307 }
2308
2309 /* Check that the source buffer is complete */
2310 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2311 if (ctx->ReadBuffer->_Status == 0) {
2312 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2313 }
2314 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2315 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2316 "glCopyTexImage%dD(invalid readbuffer)", dimensions);
2317 return GL_TRUE;
2318 }
2319
2320 if (ctx->ReadBuffer->Visual.samples > 0) {
2321 _mesa_error(ctx, GL_INVALID_OPERATION,
2322 "glCopyTexImage%dD(multisample FBO)", dimensions);
2323 return GL_TRUE;
2324 }
2325 }
2326
2327 /* Check border */
2328 if (border < 0 || border > 1 ||
2329 ((ctx->API != API_OPENGL_COMPAT ||
2330 target == GL_TEXTURE_RECTANGLE_NV ||
2331 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) {
2332 _mesa_error(ctx, GL_INVALID_VALUE,
2333 "glCopyTexImage%dD(border=%d)", dimensions, border);
2334 return GL_TRUE;
2335 }
2336
2337 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
2338 * internalFormat.
2339 */
2340 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) {
2341 switch (internalFormat) {
2342 case GL_ALPHA:
2343 case GL_RGB:
2344 case GL_RGBA:
2345 case GL_LUMINANCE:
2346 case GL_LUMINANCE_ALPHA:
2347 break;
2348 default:
2349 _mesa_error(ctx, GL_INVALID_ENUM,
2350 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2351 _mesa_enum_to_string(internalFormat));
2352 return GL_TRUE;
2353 }
2354 } else {
2355 /*
2356 * Section 8.6 (Alternate Texture Image Specification Commands) of the
2357 * OpenGL 4.5 (Compatibility Profile) spec says:
2358 *
2359 * "Parameters level, internalformat, and border are specified using
2360 * the same values, with the same meanings, as the corresponding
2361 * arguments of TexImage2D, except that internalformat may not be
2362 * specified as 1, 2, 3, or 4."
2363 */
2364 if (internalFormat >= 1 && internalFormat <= 4) {
2365 _mesa_error(ctx, GL_INVALID_ENUM,
2366 "glCopyTexImage%dD(internalFormat=%d)", dimensions,
2367 internalFormat);
2368 return GL_TRUE;
2369 }
2370 }
2371
2372 baseFormat = _mesa_base_tex_format(ctx, internalFormat);
2373 if (baseFormat < 0) {
2374 _mesa_error(ctx, GL_INVALID_ENUM,
2375 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2376 _mesa_enum_to_string(internalFormat));
2377 return GL_TRUE;
2378 }
2379
2380 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
2381 if (rb == NULL) {
2382 _mesa_error(ctx, GL_INVALID_OPERATION,
2383 "glCopyTexImage%dD(read buffer)", dimensions);
2384 return GL_TRUE;
2385 }
2386
2387 rb_internal_format = rb->InternalFormat;
2388 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat);
2389 if (_mesa_is_color_format(internalFormat)) {
2390 if (rb_base_format < 0) {
2391 _mesa_error(ctx, GL_INVALID_VALUE,
2392 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2393 _mesa_enum_to_string(internalFormat));
2394 return GL_TRUE;
2395 }
2396 }
2397
2398 if (_mesa_is_gles(ctx)) {
2399 bool valid = true;
2400 if (_mesa_components_in_format(baseFormat) >
2401 _mesa_components_in_format(rb_base_format)) {
2402 valid = false;
2403 }
2404 if (baseFormat == GL_DEPTH_COMPONENT ||
2405 baseFormat == GL_DEPTH_STENCIL ||
2406 baseFormat == GL_STENCIL_INDEX ||
2407 rb_base_format == GL_DEPTH_COMPONENT ||
2408 rb_base_format == GL_DEPTH_STENCIL ||
2409 rb_base_format == GL_STENCIL_INDEX ||
2410 ((baseFormat == GL_LUMINANCE_ALPHA ||
2411 baseFormat == GL_ALPHA) &&
2412 rb_base_format != GL_RGBA) ||
2413 internalFormat == GL_RGB9_E5) {
2414 valid = false;
2415 }
2416 if (internalFormat == GL_RGB9_E5) {
2417 valid = false;
2418 }
2419 if (!valid) {
2420 _mesa_error(ctx, GL_INVALID_OPERATION,
2421 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2422 _mesa_enum_to_string(internalFormat));
2423 return GL_TRUE;
2424 }
2425 }
2426
2427 if (_mesa_is_gles3(ctx)) {
2428 bool rb_is_srgb = (ctx->Extensions.EXT_sRGB &&
2429 _mesa_is_format_srgb(rb->Format));
2430 bool dst_is_srgb = false;
2431
2432 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) {
2433 dst_is_srgb = true;
2434 }
2435
2436 if (rb_is_srgb != dst_is_srgb) {
2437 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the
2438 * OpenGLES 3.0.0 spec says:
2439 *
2440 * "The error INVALID_OPERATION is also generated if the
2441 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the
2442 * framebuffer attachment corresponding to the read buffer
2443 * is LINEAR (see section 6.1.13) and internalformat is
2444 * one of the sRGB formats described in section 3.8.16, or
2445 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is
2446 * SRGB and internalformat is not one of the sRGB formats."
2447 */
2448 _mesa_error(ctx, GL_INVALID_OPERATION,
2449 "glCopyTexImage%dD(srgb usage mismatch)", dimensions);
2450 return GL_TRUE;
2451 }
2452
2453 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels
2454 * types for SNORM formats. Also, conversion to SNORM formats is not
2455 * allowed by Table 3.2 on Page 110.
2456 */
2457 if (!_mesa_has_EXT_render_snorm(ctx) &&
2458 _mesa_is_enum_format_snorm(internalFormat)) {
2459 _mesa_error(ctx, GL_INVALID_OPERATION,
2460 "glCopyTexImage%dD(internalFormat=%s)", dimensions,
2461 _mesa_enum_to_string(internalFormat));
2462 return GL_TRUE;
2463 }
2464 }
2465
2466 if (!_mesa_source_buffer_exists(ctx, baseFormat)) {
2467 _mesa_error(ctx, GL_INVALID_OPERATION,
2468 "glCopyTexImage%dD(missing readbuffer)", dimensions);
2469 return GL_TRUE;
2470 }
2471
2472 /* From the EXT_texture_integer spec:
2473 *
2474 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage*
2475 * if the texture internalformat is an integer format and the read color
2476 * buffer is not an integer format, or if the internalformat is not an
2477 * integer format and the read color buffer is an integer format."
2478 */
2479 if (_mesa_is_color_format(internalFormat)) {
2480 bool is_int = _mesa_is_enum_format_integer(internalFormat);
2481 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format);
2482 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat);
2483 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format);
2484 if (is_int || is_rbint) {
2485 if (is_int != is_rbint) {
2486 _mesa_error(ctx, GL_INVALID_OPERATION,
2487 "glCopyTexImage%dD(integer vs non-integer)", dimensions);
2488 return GL_TRUE;
2489 } else if (_mesa_is_gles(ctx) &&
2490 _mesa_is_enum_format_unsigned_int(internalFormat) !=
2491 _mesa_is_enum_format_unsigned_int(rb_internal_format)) {
2492 _mesa_error(ctx, GL_INVALID_OPERATION,
2493 "glCopyTexImage%dD(signed vs unsigned integer)",
2494 dimensions);
2495 return GL_TRUE;
2496 }
2497 }
2498
2499 /* From page 138 of OpenGL ES 3.0 spec:
2500 * "The error INVALID_OPERATION is generated if floating-point RGBA
2501 * data is required; if signed integer RGBA data is required and the
2502 * format of the current color buffer is not signed integer; if
2503 * unsigned integer RGBA data is required and the format of the
2504 * current color buffer is not unsigned integer; or if fixed-point
2505 * RGBA data is required and the format of the current color buffer
2506 * is not fixed-point.
2507 */
2508 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm)
2509 _mesa_error(ctx, GL_INVALID_OPERATION,
2510 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions);
2511 }
2512
2513 if (_mesa_is_compressed_format(ctx, internalFormat)) {
2514 GLenum err;
2515 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) {
2516 _mesa_error(ctx, err,
2517 "glCopyTexImage%dD(target can't be compressed)", dimensions);
2518 return GL_TRUE;
2519 }
2520 if (_mesa_format_no_online_compression(internalFormat)) {
2521 _mesa_error(ctx, GL_INVALID_OPERATION,
2522 "glCopyTexImage%dD(no compression for format)", dimensions);
2523 return GL_TRUE;
2524 }
2525 if (border != 0) {
2526 _mesa_error(ctx, GL_INVALID_OPERATION,
2527 "glCopyTexImage%dD(border!=0)", dimensions);
2528 return GL_TRUE;
2529 }
2530 }
2531
2532 if (!mutable_tex_object(texObj)) {
2533 _mesa_error(ctx, GL_INVALID_OPERATION,
2534 "glCopyTexImage%dD(immutable texture)", dimensions);
2535 return GL_TRUE;
2536 }
2537
2538 /* if we get here, the parameters are OK */
2539 return GL_FALSE;
2540 }
2541
2542
2543 /**
2544 * Test glCopyTexSubImage[12]D() parameters for errors.
2545 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors.
2546 */
2547 static GLboolean
copytexsubimage_error_check(struct gl_context * ctx,GLuint dimensions,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint width,GLint height,const char * caller)2548 copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
2549 const struct gl_texture_object *texObj,
2550 GLenum target, GLint level,
2551 GLint xoffset, GLint yoffset, GLint zoffset,
2552 GLint width, GLint height, const char *caller)
2553 {
2554 assert(texObj);
2555
2556 struct gl_texture_image *texImage;
2557
2558 /* Check that the source buffer is complete */
2559 if (_mesa_is_user_fbo(ctx->ReadBuffer)) {
2560 if (ctx->ReadBuffer->_Status == 0) {
2561 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer);
2562 }
2563 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2564 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2565 "%s(invalid readbuffer)", caller);
2566 return GL_TRUE;
2567 }
2568
2569 if (ctx->ReadBuffer->Visual.samples > 0) {
2570 _mesa_error(ctx, GL_INVALID_OPERATION,
2571 "%s(multisample FBO)", caller);
2572 return GL_TRUE;
2573 }
2574 }
2575
2576 /* Check level */
2577 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
2578 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level);
2579 return GL_TRUE;
2580 }
2581
2582 texImage = _mesa_select_tex_image(texObj, target, level);
2583 if (!texImage) {
2584 /* destination image does not exist */
2585 _mesa_error(ctx, GL_INVALID_OPERATION,
2586 "%s(invalid texture level %d)", caller, level);
2587 return GL_TRUE;
2588 }
2589
2590 if (error_check_subtexture_negative_dimensions(ctx, dimensions,
2591 width, height, 1, caller)) {
2592 return GL_TRUE;
2593 }
2594
2595 if (error_check_subtexture_dimensions(ctx, dimensions, texImage,
2596 xoffset, yoffset, zoffset,
2597 width, height, 1, caller)) {
2598 return GL_TRUE;
2599 }
2600
2601 if (_mesa_is_format_compressed(texImage->TexFormat)) {
2602 if (_mesa_format_no_online_compression(texImage->InternalFormat)) {
2603 _mesa_error(ctx, GL_INVALID_OPERATION,
2604 "%s(no compression for format)", caller);
2605 return GL_TRUE;
2606 }
2607 }
2608
2609 if (texImage->InternalFormat == GL_YCBCR_MESA) {
2610 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller);
2611 return GL_TRUE;
2612 }
2613
2614 /* From OpenGL ES 3.2 spec, section 8.6:
2615 *
2616 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D,
2617 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the
2618 * texture image being (re)specified is RGB9_E5"
2619 */
2620 if (texImage->InternalFormat == GL_RGB9_E5 &&
2621 !_mesa_is_desktop_gl(ctx)) {
2622 _mesa_error(ctx, GL_INVALID_OPERATION,
2623 "%s(invalid internal format %s)", caller,
2624 _mesa_enum_to_string(texImage->InternalFormat));
2625 return GL_TRUE;
2626 }
2627
2628 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) {
2629 _mesa_error(ctx, GL_INVALID_OPERATION,
2630 "%s(missing readbuffer, format=%s)", caller,
2631 _mesa_enum_to_string(texImage->_BaseFormat));
2632 return GL_TRUE;
2633 }
2634
2635 /* From the EXT_texture_integer spec:
2636 *
2637 * "INVALID_OPERATION is generated by CopyTexImage* and
2638 * CopyTexSubImage* if the texture internalformat is an integer format
2639 * and the read color buffer is not an integer format, or if the
2640 * internalformat is not an integer format and the read color buffer
2641 * is an integer format."
2642 */
2643 if (_mesa_is_color_format(texImage->InternalFormat)) {
2644 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
2645
2646 if (_mesa_is_format_integer_color(rb->Format) !=
2647 _mesa_is_format_integer_color(texImage->TexFormat)) {
2648 _mesa_error(ctx, GL_INVALID_OPERATION,
2649 "%s(integer vs non-integer)", caller);
2650 return GL_TRUE;
2651 }
2652 }
2653
2654 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source
2655 * framebuffer/destination texture base internal format combinations),
2656 * all the entries for stencil are left blank (unsupported).
2657 */
2658 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) {
2659 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller);
2660 return GL_TRUE;
2661 }
2662
2663 /* if we get here, the parameters are OK */
2664 return GL_FALSE;
2665 }
2666
2667
2668 /** Callback info for walking over FBO hash table */
2669 struct cb_info
2670 {
2671 struct gl_context *ctx;
2672 struct gl_texture_object *texObj;
2673 GLuint level, face;
2674 };
2675
2676
2677 /**
2678 * Check render to texture callback. Called from _mesa_HashWalk().
2679 */
2680 static void
check_rtt_cb(void * data,void * userData)2681 check_rtt_cb(void *data, void *userData)
2682 {
2683 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
2684 const struct cb_info *info = (struct cb_info *) userData;
2685 struct gl_context *ctx = info->ctx;
2686 const struct gl_texture_object *texObj = info->texObj;
2687 const GLuint level = info->level, face = info->face;
2688
2689 /* If this is a user-created FBO */
2690 if (_mesa_is_user_fbo(fb)) {
2691 GLuint i;
2692 /* check if any of the FBO's attachments point to 'texObj' */
2693 for (i = 0; i < BUFFER_COUNT; i++) {
2694 struct gl_renderbuffer_attachment *att = fb->Attachment + i;
2695 if (att->Type == GL_TEXTURE &&
2696 att->Texture == texObj &&
2697 att->TextureLevel == level &&
2698 att->CubeMapFace == face) {
2699 _mesa_update_texture_renderbuffer(ctx, fb, att);
2700 assert(att->Renderbuffer->TexImage);
2701 /* Mark fb status as indeterminate to force re-validation */
2702 fb->_Status = 0;
2703
2704 /* Make sure that the revalidation actually happens if this is
2705 * being done to currently-bound buffers.
2706 */
2707 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer)
2708 ctx->NewState |= _NEW_BUFFERS;
2709 }
2710 }
2711 }
2712 }
2713
2714
2715 /**
2716 * When a texture image is specified we have to check if it's bound to
2717 * any framebuffer objects (render to texture) in order to detect changes
2718 * in size or format since that effects FBO completeness.
2719 * Any FBOs rendering into the texture must be re-validated.
2720 */
2721 void
_mesa_update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)2722 _mesa_update_fbo_texture(struct gl_context *ctx,
2723 struct gl_texture_object *texObj,
2724 GLuint face, GLuint level)
2725 {
2726 /* Only check this texture if it's been marked as RenderToTexture */
2727 if (texObj->_RenderToTexture) {
2728 struct cb_info info;
2729 info.ctx = ctx;
2730 info.texObj = texObj;
2731 info.level = level;
2732 info.face = face;
2733 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info);
2734 }
2735 }
2736
2737
2738 /**
2739 * If the texture object's GenerateMipmap flag is set and we've
2740 * changed the texture base level image, regenerate the rest of the
2741 * mipmap levels now.
2742 */
2743 static inline void
check_gen_mipmap(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint level)2744 check_gen_mipmap(struct gl_context *ctx, GLenum target,
2745 struct gl_texture_object *texObj, GLint level)
2746 {
2747 if (texObj->GenerateMipmap &&
2748 level == texObj->BaseLevel &&
2749 level < texObj->MaxLevel) {
2750 assert(ctx->Driver.GenerateMipmap);
2751 ctx->Driver.GenerateMipmap(ctx, target, texObj);
2752 }
2753 }
2754
2755
2756 /** Debug helper: override the user-requested internal format */
2757 static GLenum
override_internal_format(GLenum internalFormat,UNUSED GLint width,UNUSED GLint height)2758 override_internal_format(GLenum internalFormat, UNUSED GLint width,
2759 UNUSED GLint height)
2760 {
2761 #if 0
2762 if (internalFormat == GL_RGBA16F_ARB ||
2763 internalFormat == GL_RGBA32F_ARB) {
2764 printf("Convert rgba float tex to int %d x %d\n", width, height);
2765 return GL_RGBA;
2766 }
2767 else if (internalFormat == GL_RGB16F_ARB ||
2768 internalFormat == GL_RGB32F_ARB) {
2769 printf("Convert rgb float tex to int %d x %d\n", width, height);
2770 return GL_RGB;
2771 }
2772 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB ||
2773 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) {
2774 printf("Convert luminance float tex to int %d x %d\n", width, height);
2775 return GL_LUMINANCE_ALPHA;
2776 }
2777 else if (internalFormat == GL_LUMINANCE16F_ARB ||
2778 internalFormat == GL_LUMINANCE32F_ARB) {
2779 printf("Convert luminance float tex to int %d x %d\n", width, height);
2780 return GL_LUMINANCE;
2781 }
2782 else if (internalFormat == GL_ALPHA16F_ARB ||
2783 internalFormat == GL_ALPHA32F_ARB) {
2784 printf("Convert luminance float tex to int %d x %d\n", width, height);
2785 return GL_ALPHA;
2786 }
2787 /*
2788 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) {
2789 internalFormat = GL_RGBA;
2790 }
2791 */
2792 else {
2793 return internalFormat;
2794 }
2795 #else
2796 return internalFormat;
2797 #endif
2798 }
2799
2800
2801 /**
2802 * Choose the actual hardware format for a texture image.
2803 * Try to use the same format as the previous image level when possible.
2804 * Otherwise, ask the driver for the best format.
2805 * It's important to try to choose a consistant format for all levels
2806 * for efficient texture memory layout/allocation. In particular, this
2807 * comes up during automatic mipmap generation.
2808 */
2809 mesa_format
_mesa_choose_texture_format(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLenum format,GLenum type)2810 _mesa_choose_texture_format(struct gl_context *ctx,
2811 struct gl_texture_object *texObj,
2812 GLenum target, GLint level,
2813 GLenum internalFormat, GLenum format, GLenum type)
2814 {
2815 mesa_format f;
2816
2817 /* see if we've already chosen a format for the previous level */
2818 if (level > 0) {
2819 struct gl_texture_image *prevImage =
2820 _mesa_select_tex_image(texObj, target, level - 1);
2821 /* See if the prev level is defined and has an internal format which
2822 * matches the new internal format.
2823 */
2824 if (prevImage &&
2825 prevImage->Width > 0 &&
2826 prevImage->InternalFormat == internalFormat) {
2827 /* use the same format */
2828 assert(prevImage->TexFormat != MESA_FORMAT_NONE);
2829 return prevImage->TexFormat;
2830 }
2831 }
2832
2833 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat,
2834 format, type);
2835 assert(f != MESA_FORMAT_NONE);
2836 return f;
2837 }
2838
2839
2840 /**
2841 * Adjust pixel unpack params and image dimensions to strip off the
2842 * one-pixel texture border.
2843 *
2844 * Gallium and intel don't support texture borders. They've seldem been used
2845 * and seldom been implemented correctly anyway.
2846 *
2847 * \param unpackNew returns the new pixel unpack parameters
2848 */
2849 static void
strip_texture_border(GLenum target,GLint * width,GLint * height,GLint * depth,const struct gl_pixelstore_attrib * unpack,struct gl_pixelstore_attrib * unpackNew)2850 strip_texture_border(GLenum target,
2851 GLint *width, GLint *height, GLint *depth,
2852 const struct gl_pixelstore_attrib *unpack,
2853 struct gl_pixelstore_attrib *unpackNew)
2854 {
2855 assert(width);
2856 assert(height);
2857 assert(depth);
2858
2859 *unpackNew = *unpack;
2860
2861 if (unpackNew->RowLength == 0)
2862 unpackNew->RowLength = *width;
2863
2864 if (unpackNew->ImageHeight == 0)
2865 unpackNew->ImageHeight = *height;
2866
2867 assert(*width >= 3);
2868 unpackNew->SkipPixels++; /* skip the border */
2869 *width = *width - 2; /* reduce the width by two border pixels */
2870
2871 /* The min height of a texture with a border is 3 */
2872 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) {
2873 unpackNew->SkipRows++; /* skip the border */
2874 *height = *height - 2; /* reduce the height by two border pixels */
2875 }
2876
2877 if (*depth >= 3 &&
2878 target != GL_TEXTURE_2D_ARRAY &&
2879 target != GL_TEXTURE_CUBE_MAP_ARRAY) {
2880 unpackNew->SkipImages++; /* skip the border */
2881 *depth = *depth - 2; /* reduce the depth by two border pixels */
2882 }
2883 }
2884
2885 static struct gl_texture_object *
lookup_texture_ext_dsa(struct gl_context * ctx,GLenum target,GLuint texture,const char * caller)2886 lookup_texture_ext_dsa(struct gl_context *ctx, GLenum target, GLuint texture,
2887 const char *caller)
2888 {
2889 GLenum boundTarget;
2890 switch (target) {
2891 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2892 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2893 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2894 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2895 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2897 boundTarget = GL_TEXTURE_CUBE_MAP;
2898 break;
2899 default:
2900 boundTarget = target;
2901 break;
2902 }
2903
2904 int targetIndex = _mesa_tex_target_to_index(ctx, boundTarget);
2905 if (targetIndex < 0) {
2906 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target = %s)", caller,
2907 _mesa_enum_to_string(target));
2908 return NULL;
2909 }
2910 assert(targetIndex < NUM_TEXTURE_TARGETS);
2911
2912 struct gl_texture_object *texObj;
2913 if (texture == 0) {
2914 /* Use a default texture object */
2915 texObj = ctx->Shared->DefaultTex[targetIndex];
2916 assert(texObj);
2917 } else {
2918 bool isGenName;
2919 texObj = _mesa_lookup_texture(ctx, texture);
2920 isGenName = texObj != NULL;
2921 if (!texObj && ctx->API == API_OPENGL_CORE) {
2922 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
2923 return NULL;
2924 }
2925
2926 if (!texObj) {
2927 texObj = ctx->Driver.NewTextureObject(ctx, texture, boundTarget);
2928 if (!texObj) {
2929 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
2930 return NULL;
2931 }
2932
2933 /* insert into hash table */
2934 _mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj, isGenName);
2935 }
2936
2937 if (texObj->Target != boundTarget) {
2938 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s != %s)",
2939 caller, _mesa_enum_to_string(texObj->Target),
2940 _mesa_enum_to_string(target));
2941 return NULL;
2942 }
2943 }
2944
2945 return texObj;
2946 }
2947
2948 /**
2949 * Common code to implement all the glTexImage1D/2D/3D functions,
2950 * glCompressedTexImage1D/2D/3D and glTextureImage1D/2D/3DEXT
2951 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls.
2952 * \param format the user's image format (only used if !compressed)
2953 * \param type the user's image type (only used if !compressed)
2954 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls.
2955 */
2956 static ALWAYS_INLINE void
teximage(struct gl_context * ctx,GLboolean compressed,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels,bool no_error)2957 teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
2958 struct gl_texture_object *texObj,
2959 GLenum target, GLint level, GLint internalFormat,
2960 GLsizei width, GLsizei height, GLsizei depth,
2961 GLint border, GLenum format, GLenum type,
2962 GLsizei imageSize, const GLvoid *pixels, bool no_error)
2963 {
2964 const char *func = compressed ? "glCompressedTexImage" : "glTexImage";
2965 struct gl_pixelstore_attrib unpack_no_border;
2966 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
2967 mesa_format texFormat;
2968 bool dimensionsOK = true, sizeOK = true;
2969
2970 FLUSH_VERTICES(ctx, 0);
2971
2972 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
2973 if (compressed)
2974 _mesa_debug(ctx,
2975 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n",
2976 dims,
2977 _mesa_enum_to_string(target), level,
2978 _mesa_enum_to_string(internalFormat),
2979 width, height, depth, border, pixels);
2980 else
2981 _mesa_debug(ctx,
2982 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n",
2983 dims,
2984 _mesa_enum_to_string(target), level,
2985 _mesa_enum_to_string(internalFormat),
2986 width, height, depth, border,
2987 _mesa_enum_to_string(format),
2988 _mesa_enum_to_string(type), pixels);
2989 }
2990
2991 internalFormat = override_internal_format(internalFormat, width, height);
2992
2993 if (!no_error &&
2994 /* target error checking */
2995 !legal_teximage_target(ctx, dims, target)) {
2996 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)",
2997 func, dims, _mesa_enum_to_string(target));
2998 return;
2999 }
3000
3001 if (!texObj)
3002 texObj = _mesa_get_current_tex_object(ctx, target);
3003
3004 if (!no_error) {
3005 /* general error checking */
3006 if (compressed) {
3007 if (compressed_texture_error_check(ctx, dims, target, texObj,
3008 level, internalFormat,
3009 width, height, depth,
3010 border, imageSize, pixels))
3011 return;
3012 } else {
3013 if (texture_error_check(ctx, dims, target, texObj, level, internalFormat,
3014 format, type, width, height, depth, border,
3015 pixels))
3016 return;
3017 }
3018 }
3019 assert(texObj);
3020
3021 /* Here we convert a cpal compressed image into a regular glTexImage2D
3022 * call by decompressing the texture. If we really want to support cpal
3023 * textures in any driver this would have to be changed.
3024 */
3025 if (ctx->API == API_OPENGLES && compressed && dims == 2) {
3026 switch (internalFormat) {
3027 case GL_PALETTE4_RGB8_OES:
3028 case GL_PALETTE4_RGBA8_OES:
3029 case GL_PALETTE4_R5_G6_B5_OES:
3030 case GL_PALETTE4_RGBA4_OES:
3031 case GL_PALETTE4_RGB5_A1_OES:
3032 case GL_PALETTE8_RGB8_OES:
3033 case GL_PALETTE8_RGBA8_OES:
3034 case GL_PALETTE8_R5_G6_B5_OES:
3035 case GL_PALETTE8_RGBA4_OES:
3036 case GL_PALETTE8_RGB5_A1_OES:
3037 _mesa_cpal_compressed_teximage2d(target, level, internalFormat,
3038 width, height, imageSize, pixels);
3039 return;
3040 }
3041 }
3042
3043 if (compressed) {
3044 /* For glCompressedTexImage() the driver has no choice about the
3045 * texture format since we'll never transcode the user's compressed
3046 * image data. The internalFormat was error checked earlier.
3047 */
3048 texFormat = _mesa_glenum_to_compressed_format(internalFormat);
3049 }
3050 else {
3051 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized
3052 * internal floating point format for the given base format.
3053 */
3054 if (_mesa_is_gles(ctx) && format == internalFormat) {
3055 if (type == GL_FLOAT) {
3056 texObj->_IsFloat = GL_TRUE;
3057 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) {
3058 texObj->_IsHalfFloat = GL_TRUE;
3059 }
3060
3061 internalFormat = adjust_for_oes_float_texture(ctx, format, type);
3062 }
3063
3064 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
3065 internalFormat, format, type);
3066 }
3067
3068 assert(texFormat != MESA_FORMAT_NONE);
3069
3070 if (!no_error) {
3071 /* check that width, height, depth are legal for the mipmap level */
3072 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width,
3073 height, depth, border);
3074
3075 /* check that the texture won't take too much memory, etc */
3076 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
3077 0, level, texFormat, 1,
3078 width, height, depth);
3079 }
3080
3081 if (_mesa_is_proxy_texture(target)) {
3082 /* Proxy texture: just clear or set state depending on error checking */
3083 struct gl_texture_image *texImage =
3084 get_proxy_tex_image(ctx, target, level);
3085
3086 if (!texImage)
3087 return; /* GL_OUT_OF_MEMORY already recorded */
3088
3089 if (dimensionsOK && sizeOK) {
3090 _mesa_init_teximage_fields(ctx, texImage, width, height, depth,
3091 border, internalFormat, texFormat);
3092 }
3093 else {
3094 clear_teximage_fields(texImage);
3095 }
3096 }
3097 else {
3098 /* non-proxy target */
3099 const GLuint face = _mesa_tex_target_to_face(target);
3100 struct gl_texture_image *texImage;
3101
3102 if (!dimensionsOK) {
3103 _mesa_error(ctx, GL_INVALID_VALUE,
3104 "%s%uD(invalid width=%d or height=%d or depth=%d)",
3105 func, dims, width, height, depth);
3106 return;
3107 }
3108
3109 if (!sizeOK) {
3110 _mesa_error(ctx, GL_OUT_OF_MEMORY,
3111 "%s%uD(image too large: %d x %d x %d, %s format)",
3112 func, dims, width, height, depth,
3113 _mesa_enum_to_string(internalFormat));
3114 return;
3115 }
3116
3117 /* Allow a hardware driver to just strip out the border, to provide
3118 * reliable but slightly incorrect hardware rendering instead of
3119 * rarely-tested software fallback rendering.
3120 */
3121 if (border && ctx->Const.StripTextureBorder) {
3122 strip_texture_border(target, &width, &height, &depth, unpack,
3123 &unpack_no_border);
3124 border = 0;
3125 unpack = &unpack_no_border;
3126 }
3127
3128 if (ctx->NewState & _NEW_PIXEL)
3129 _mesa_update_state(ctx);
3130
3131 _mesa_lock_texture(ctx, texObj);
3132 {
3133 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
3134
3135 if (!texImage) {
3136 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims);
3137 }
3138 else {
3139 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3140
3141 _mesa_init_teximage_fields(ctx, texImage,
3142 width, height, depth,
3143 border, internalFormat, texFormat);
3144
3145 /* Give the texture to the driver. <pixels> may be null. */
3146 if (width > 0 && height > 0 && depth > 0) {
3147 if (compressed) {
3148 ctx->Driver.CompressedTexImage(ctx, dims, texImage,
3149 imageSize, pixels);
3150 }
3151 else {
3152 ctx->Driver.TexImage(ctx, dims, texImage, format,
3153 type, pixels, unpack);
3154 }
3155 }
3156
3157 check_gen_mipmap(ctx, target, texObj, level);
3158
3159 _mesa_update_fbo_texture(ctx, texObj, face, level);
3160
3161 _mesa_dirty_texobj(ctx, texObj);
3162 }
3163 }
3164 _mesa_unlock_texture(ctx, texObj);
3165 }
3166 }
3167
3168
3169 /* This is a wrapper around teximage() so that we can force the KHR_no_error
3170 * logic to be inlined without inlining the function into all the callers.
3171 */
3172 static void
teximage_err(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3173 teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3174 GLenum target, GLint level, GLint internalFormat,
3175 GLsizei width, GLsizei height, GLsizei depth,
3176 GLint border, GLenum format, GLenum type,
3177 GLsizei imageSize, const GLvoid *pixels)
3178 {
3179 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3180 depth, border, format, type, imageSize, pixels, false);
3181 }
3182
3183
3184 static void
teximage_no_error(struct gl_context * ctx,GLboolean compressed,GLuint dims,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,GLsizei imageSize,const GLvoid * pixels)3185 teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims,
3186 GLenum target, GLint level, GLint internalFormat,
3187 GLsizei width, GLsizei height, GLsizei depth,
3188 GLint border, GLenum format, GLenum type,
3189 GLsizei imageSize, const GLvoid *pixels)
3190 {
3191 teximage(ctx, compressed, dims, NULL, target, level, internalFormat, width, height,
3192 depth, border, format, type, imageSize, pixels, true);
3193 }
3194
3195
3196 /*
3197 * Called from the API. Note that width includes the border.
3198 */
3199 void GLAPIENTRY
_mesa_TexImage1D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3200 _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
3201 GLsizei width, GLint border, GLenum format,
3202 GLenum type, const GLvoid *pixels )
3203 {
3204 GET_CURRENT_CONTEXT(ctx);
3205 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1,
3206 border, format, type, 0, pixels);
3207 }
3208
3209 void GLAPIENTRY
_mesa_TextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3210 _mesa_TextureImage1DEXT(GLuint texture, GLenum target, GLint level,
3211 GLint internalFormat, GLsizei width, GLint border,
3212 GLenum format, GLenum type, const GLvoid *pixels )
3213 {
3214 struct gl_texture_object* texObj;
3215 GET_CURRENT_CONTEXT(ctx);
3216
3217 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3218 "glTextureImage1DEXT");
3219 if (!texObj)
3220 return;
3221 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat,
3222 width, 1, 1, border, format, type, 0, pixels, false);
3223 }
3224
3225 void GLAPIENTRY
_mesa_MultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3226 _mesa_MultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
3227 GLint internalFormat, GLsizei width, GLint border,
3228 GLenum format, GLenum type, const GLvoid *pixels )
3229 {
3230 struct gl_texture_object* texObj;
3231 GET_CURRENT_CONTEXT(ctx);
3232
3233 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3234 texunit - GL_TEXTURE0,
3235 true,
3236 "glMultiTexImage1DEXT");
3237 if (!texObj)
3238 return;
3239 teximage(ctx, GL_FALSE, 1, texObj, target, level, internalFormat, width, 1, 1,
3240 border, format, type, 0, pixels, false);
3241 }
3242
3243 void GLAPIENTRY
_mesa_TexImage2D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3244 _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
3245 GLsizei width, GLsizei height, GLint border,
3246 GLenum format, GLenum type,
3247 const GLvoid *pixels )
3248 {
3249 GET_CURRENT_CONTEXT(ctx);
3250 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1,
3251 border, format, type, 0, pixels);
3252 }
3253
3254 void GLAPIENTRY
_mesa_TextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3255 _mesa_TextureImage2DEXT(GLuint texture, GLenum target, GLint level,
3256 GLint internalFormat, GLsizei width, GLsizei height,
3257 GLint border,
3258 GLenum format, GLenum type, const GLvoid *pixels )
3259 {
3260 struct gl_texture_object* texObj;
3261 GET_CURRENT_CONTEXT(ctx);
3262
3263 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3264 "glTextureImage2DEXT");
3265 if (!texObj)
3266 return;
3267 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat,
3268 width, height, 1, border, format, type, 0, pixels, false);
3269 }
3270
3271 void GLAPIENTRY
_mesa_MultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3272 _mesa_MultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
3273 GLint internalFormat, GLsizei width, GLsizei height,
3274 GLint border,
3275 GLenum format, GLenum type, const GLvoid *pixels )
3276 {
3277 struct gl_texture_object* texObj;
3278 GET_CURRENT_CONTEXT(ctx);
3279
3280 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3281 texunit - GL_TEXTURE0,
3282 true,
3283 "glMultiTexImage2DEXT");
3284 if (!texObj)
3285 return;
3286 teximage(ctx, GL_FALSE, 2, texObj, target, level, internalFormat, width, height, 1,
3287 border, format, type, 0, pixels, false);
3288 }
3289
3290 /*
3291 * Called by the API or display list executor.
3292 * Note that width and height include the border.
3293 */
3294 void GLAPIENTRY
_mesa_TexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3295 _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
3296 GLsizei width, GLsizei height, GLsizei depth,
3297 GLint border, GLenum format, GLenum type,
3298 const GLvoid *pixels )
3299 {
3300 GET_CURRENT_CONTEXT(ctx);
3301 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat,
3302 width, height, depth, border, format, type, 0, pixels);
3303 }
3304
3305 void GLAPIENTRY
_mesa_TextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3306 _mesa_TextureImage3DEXT(GLuint texture, GLenum target, GLint level,
3307 GLint internalFormat, GLsizei width, GLsizei height,
3308 GLsizei depth, GLint border,
3309 GLenum format, GLenum type, const GLvoid *pixels )
3310 {
3311 struct gl_texture_object* texObj;
3312 GET_CURRENT_CONTEXT(ctx);
3313
3314 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
3315 "glTextureImage3DEXT");
3316 if (!texObj)
3317 return;
3318 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3319 width, height, depth, border, format, type, 0, pixels, false);
3320 }
3321
3322
3323 void GLAPIENTRY
_mesa_MultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3324 _mesa_MultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
3325 GLint internalFormat, GLsizei width, GLsizei height,
3326 GLsizei depth, GLint border, GLenum format, GLenum type,
3327 const GLvoid *pixels )
3328 {
3329 struct gl_texture_object* texObj;
3330 GET_CURRENT_CONTEXT(ctx);
3331
3332 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3333 texunit - GL_TEXTURE0,
3334 true,
3335 "glMultiTexImage3DEXT");
3336 if (!texObj)
3337 return;
3338 teximage(ctx, GL_FALSE, 3, texObj, target, level, internalFormat,
3339 width, height, depth, border, format, type, 0, pixels, false);
3340 }
3341
3342
3343 void GLAPIENTRY
_mesa_TexImage3DEXT(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3344 _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
3345 GLsizei width, GLsizei height, GLsizei depth,
3346 GLint border, GLenum format, GLenum type,
3347 const GLvoid *pixels )
3348 {
3349 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
3350 depth, border, format, type, pixels);
3351 }
3352
3353
3354 void GLAPIENTRY
_mesa_TexImage1D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3355 _mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat,
3356 GLsizei width, GLint border, GLenum format,
3357 GLenum type, const GLvoid *pixels)
3358 {
3359 GET_CURRENT_CONTEXT(ctx);
3360 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1,
3361 1, border, format, type, 0, pixels);
3362 }
3363
3364
3365 void GLAPIENTRY
_mesa_TexImage2D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3366 _mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat,
3367 GLsizei width, GLsizei height, GLint border,
3368 GLenum format, GLenum type, const GLvoid *pixels)
3369 {
3370 GET_CURRENT_CONTEXT(ctx);
3371 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width,
3372 height, 1, border, format, type, 0, pixels);
3373 }
3374
3375
3376 void GLAPIENTRY
_mesa_TexImage3D_no_error(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)3377 _mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat,
3378 GLsizei width, GLsizei height, GLsizei depth,
3379 GLint border, GLenum format, GLenum type,
3380 const GLvoid *pixels )
3381 {
3382 GET_CURRENT_CONTEXT(ctx);
3383 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat,
3384 width, height, depth, border, format, type, 0, pixels);
3385 }
3386
3387 /*
3388 * Helper used by __mesa_EGLImageTargetTexture2DOES and
3389 * _mesa_EGLImageTargetTexStorageEXT.
3390 */
3391 static void
egl_image_target_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,bool tex_storage,const char * caller)3392 egl_image_target_texture(struct gl_context *ctx,
3393 struct gl_texture_object *texObj, GLenum target,
3394 GLeglImageOES image, bool tex_storage,
3395 const char *caller)
3396 {
3397 struct gl_texture_image *texImage;
3398 bool valid_target;
3399 FLUSH_VERTICES(ctx, 0);
3400
3401 switch (target) {
3402 case GL_TEXTURE_2D:
3403 valid_target = _mesa_has_OES_EGL_image(ctx) ||
3404 (tex_storage && _mesa_has_EXT_EGL_image_storage(ctx));
3405 break;
3406 case GL_TEXTURE_EXTERNAL_OES:
3407 valid_target =
3408 _mesa_is_gles(ctx) ? _mesa_has_OES_EGL_image_external(ctx) : false;
3409 break;
3410 default:
3411 valid_target = false;
3412 break;
3413 }
3414
3415 if (!valid_target) {
3416 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", caller, target);
3417 return;
3418 }
3419
3420 if (!image) {
3421 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3422 return;
3423 }
3424
3425 if (ctx->NewState & _NEW_PIXEL)
3426 _mesa_update_state(ctx);
3427
3428 _mesa_lock_texture(ctx, texObj);
3429
3430 if (texObj->Immutable) {
3431 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture is immutable)", caller);
3432 _mesa_unlock_texture(ctx, texObj);
3433 return;
3434 }
3435
3436 texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
3437 if (!texImage) {
3438 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
3439 } else {
3440 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
3441
3442 if (tex_storage) {
3443 ctx->Driver.EGLImageTargetTexStorage(ctx, target, texObj, texImage,
3444 image);
3445 } else {
3446 ctx->Driver.EGLImageTargetTexture2D(ctx, target, texObj, texImage,
3447 image);
3448 }
3449
3450 _mesa_dirty_texobj(ctx, texObj);
3451 }
3452
3453 if (tex_storage)
3454 _mesa_set_texture_view_state(ctx, texObj, target, 1);
3455
3456 _mesa_unlock_texture(ctx, texObj);
3457 }
3458
3459 void GLAPIENTRY
_mesa_EGLImageTargetTexture2DOES(GLenum target,GLeglImageOES image)3460 _mesa_EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
3461 {
3462 struct gl_texture_object *texObj;
3463 const char *func = "glEGLImageTargetTexture2D";
3464 GET_CURRENT_CONTEXT(ctx);
3465
3466 texObj = _mesa_get_current_tex_object(ctx, target);
3467 if (!texObj) {
3468 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3469 return;
3470 }
3471
3472 egl_image_target_texture(ctx, texObj, target, image, false, func);
3473 }
3474
3475 static void
egl_image_target_texture_storage(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLeglImageOES image,const GLint * attrib_list,const char * caller)3476 egl_image_target_texture_storage(struct gl_context *ctx,
3477 struct gl_texture_object *texObj, GLenum target,
3478 GLeglImageOES image, const GLint *attrib_list,
3479 const char *caller)
3480 {
3481 /*
3482 * EXT_EGL_image_storage:
3483 *
3484 * "<attrib_list> must be NULL or a pointer to the value GL_NONE."
3485 */
3486 if (attrib_list && attrib_list[0] != GL_NONE) {
3487 _mesa_error(ctx, GL_INVALID_VALUE, "%s(image=%p)", caller, image);
3488 return;
3489 }
3490
3491 switch (target) {
3492 case GL_TEXTURE_2D:
3493 case GL_TEXTURE_EXTERNAL_OES:
3494 break;
3495 default:
3496 /*
3497 * The EXT_EGL_image_storage spec allows for many other targets besides
3498 * GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES, however these are complicated
3499 * to implement.
3500 */
3501 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported target=%d)",
3502 caller, target);
3503 return;
3504 }
3505
3506 egl_image_target_texture(ctx, texObj, target, image, true, caller);
3507 }
3508
3509
3510 void GLAPIENTRY
_mesa_EGLImageTargetTexStorageEXT(GLenum target,GLeglImageOES image,const GLint * attrib_list)3511 _mesa_EGLImageTargetTexStorageEXT(GLenum target, GLeglImageOES image,
3512 const GLint *attrib_list)
3513 {
3514 struct gl_texture_object *texObj;
3515 const char *func = "glEGLImageTargetTexStorageEXT";
3516 GET_CURRENT_CONTEXT(ctx);
3517
3518 texObj = _mesa_get_current_tex_object(ctx, target);
3519 if (!texObj) {
3520 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%d)", func, target);
3521 return;
3522 }
3523
3524 egl_image_target_texture_storage(ctx, texObj, target, image, attrib_list,
3525 func);
3526 }
3527
3528 void GLAPIENTRY
_mesa_EGLImageTargetTextureStorageEXT(GLuint texture,GLeglImageOES image,const GLint * attrib_list)3529 _mesa_EGLImageTargetTextureStorageEXT(GLuint texture, GLeglImageOES image,
3530 const GLint *attrib_list)
3531 {
3532 struct gl_texture_object *texObj;
3533 const char *func = "glEGLImageTargetTextureStorageEXT";
3534 GET_CURRENT_CONTEXT(ctx);
3535
3536 if (!(_mesa_is_desktop_gl(ctx) && ctx->Version >= 45) &&
3537 !_mesa_has_ARB_direct_state_access(ctx) &&
3538 !_mesa_has_EXT_direct_state_access(ctx)) {
3539 _mesa_error(ctx, GL_INVALID_OPERATION, "direct access not supported");
3540 return;
3541 }
3542
3543 texObj = _mesa_lookup_texture_err(ctx, texture, func);
3544 if (!texObj)
3545 return;
3546
3547 egl_image_target_texture_storage(ctx, texObj, texObj->Target, image,
3548 attrib_list, func);
3549 }
3550
3551 /**
3552 * Helper that implements the glTexSubImage1/2/3D()
3553 * and glTextureSubImage1/2/3D() functions.
3554 */
3555 static void
texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3556 texture_sub_image(struct gl_context *ctx, GLuint dims,
3557 struct gl_texture_object *texObj,
3558 struct gl_texture_image *texImage,
3559 GLenum target, GLint level,
3560 GLint xoffset, GLint yoffset, GLint zoffset,
3561 GLsizei width, GLsizei height, GLsizei depth,
3562 GLenum format, GLenum type, const GLvoid *pixels)
3563 {
3564 FLUSH_VERTICES(ctx, 0);
3565
3566 if (ctx->NewState & _NEW_PIXEL)
3567 _mesa_update_state(ctx);
3568
3569 _mesa_lock_texture(ctx, texObj);
3570 {
3571 if (width > 0 && height > 0 && depth > 0) {
3572 /* If we have a border, offset=-1 is legal. Bias by border width. */
3573 switch (dims) {
3574 case 3:
3575 if (target != GL_TEXTURE_2D_ARRAY)
3576 zoffset += texImage->Border;
3577 /* fall-through */
3578 case 2:
3579 if (target != GL_TEXTURE_1D_ARRAY)
3580 yoffset += texImage->Border;
3581 /* fall-through */
3582 case 1:
3583 xoffset += texImage->Border;
3584 }
3585
3586 ctx->Driver.TexSubImage(ctx, dims, texImage,
3587 xoffset, yoffset, zoffset,
3588 width, height, depth,
3589 format, type, pixels, &ctx->Unpack);
3590
3591 check_gen_mipmap(ctx, target, texObj, level);
3592
3593 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
3594 * the texel data, not the texture format, size, etc.
3595 */
3596 }
3597 }
3598 _mesa_unlock_texture(ctx, texObj);
3599 }
3600
3601 /**
3602 * Implement all the glTexSubImage1/2/3D() functions.
3603 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3604 */
3605 static void
texsubimage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName)3606 texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3607 GLint xoffset, GLint yoffset, GLint zoffset,
3608 GLsizei width, GLsizei height, GLsizei depth,
3609 GLenum format, GLenum type, const GLvoid *pixels,
3610 const char *callerName)
3611 {
3612 struct gl_texture_object *texObj;
3613 struct gl_texture_image *texImage;
3614
3615 /* check target (proxies not allowed) */
3616 if (!legal_texsubimage_target(ctx, dims, target, false)) {
3617 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)",
3618 dims, _mesa_enum_to_string(target));
3619 return;
3620 }
3621
3622 texObj = _mesa_get_current_tex_object(ctx, target);
3623 if (!texObj)
3624 return;
3625
3626 if (texsubimage_error_check(ctx, dims, texObj, target, level,
3627 xoffset, yoffset, zoffset,
3628 width, height, depth, format, type,
3629 pixels, callerName)) {
3630 return; /* error was detected */
3631 }
3632
3633 texImage = _mesa_select_tex_image(texObj, target, level);
3634 /* texsubimage_error_check ensures that texImage is not NULL */
3635
3636 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3637 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n",
3638 dims,
3639 _mesa_enum_to_string(target), level,
3640 xoffset, yoffset, zoffset, width, height, depth,
3641 _mesa_enum_to_string(format),
3642 _mesa_enum_to_string(type), pixels);
3643
3644 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3645 xoffset, yoffset, zoffset, width, height, depth,
3646 format, type, pixels);
3647 }
3648
3649
3650 static void
texsubimage(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3651 texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
3652 GLint xoffset, GLint yoffset, GLint zoffset,
3653 GLsizei width, GLsizei height, GLsizei depth,
3654 GLenum format, GLenum type, const GLvoid *pixels)
3655 {
3656 struct gl_texture_object *texObj;
3657 struct gl_texture_image *texImage;
3658
3659 texObj = _mesa_get_current_tex_object(ctx, target);
3660 texImage = _mesa_select_tex_image(texObj, target, level);
3661
3662 texture_sub_image(ctx, dims, texObj, texImage, target, level,
3663 xoffset, yoffset, zoffset, width, height, depth,
3664 format, type, pixels);
3665 }
3666
3667
3668 /**
3669 * Implement all the glTextureSubImage1/2/3D() functions.
3670 * Must split this out this way because of GL_TEXTURE_CUBE_MAP.
3671 */
3672 static ALWAYS_INLINE void
texturesubimage(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool no_error,bool ext_dsa)3673 texturesubimage(struct gl_context *ctx, GLuint dims,
3674 GLuint texture, GLenum target, GLint level,
3675 GLint xoffset, GLint yoffset, GLint zoffset,
3676 GLsizei width, GLsizei height, GLsizei depth,
3677 GLenum format, GLenum type, const GLvoid *pixels,
3678 const char *callerName, bool no_error, bool ext_dsa)
3679 {
3680 struct gl_texture_object *texObj;
3681 struct gl_texture_image *texImage;
3682 int i;
3683
3684 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
3685 _mesa_debug(ctx,
3686 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n",
3687 dims, texture, level,
3688 xoffset, yoffset, zoffset, width, height, depth,
3689 _mesa_enum_to_string(format),
3690 _mesa_enum_to_string(type), pixels);
3691
3692 /* Get the texture object by Name. */
3693 if (!no_error) {
3694 if (!ext_dsa) {
3695 texObj = _mesa_lookup_texture_err(ctx, texture, callerName);
3696 } else {
3697 texObj = lookup_texture_ext_dsa(ctx, target, texture, callerName);
3698 }
3699 if (!texObj)
3700 return;
3701 } else {
3702 texObj = _mesa_lookup_texture(ctx, texture);
3703 }
3704
3705 if (!no_error) {
3706 /* check target (proxies not allowed) */
3707 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) {
3708 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target=%s)",
3709 callerName, _mesa_enum_to_string(texObj->Target));
3710 return;
3711 }
3712
3713 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level,
3714 xoffset, yoffset, zoffset,
3715 width, height, depth, format, type,
3716 pixels, callerName)) {
3717 return; /* error was detected */
3718 }
3719 }
3720
3721 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
3722 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
3723 GLint imageStride;
3724
3725 /*
3726 * What do we do if the user created a texture with the following code
3727 * and then called this function with its handle?
3728 *
3729 * GLuint tex;
3730 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex);
3731 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
3732 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...);
3733 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...);
3734 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...);
3735 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the
3736 * // wrong format, or given the wrong size, etc.
3737 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...);
3738 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...);
3739 *
3740 * A bug has been filed against the spec for this case. In the
3741 * meantime, we will check for cube completeness.
3742 *
3743 * According to Section 8.17 Texture Completeness in the OpenGL 4.5
3744 * Core Profile spec (30.10.2014):
3745 * "[A] cube map texture is cube complete if the
3746 * following conditions all hold true: The [base level] texture
3747 * images of each of the six cube map faces have identical, positive,
3748 * and square dimensions. The [base level] images were each specified
3749 * with the same internal format."
3750 *
3751 * It seems reasonable to check for cube completeness of an arbitrary
3752 * level here so that the image data has a consistent format and size.
3753 */
3754 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
3755 _mesa_error(ctx, GL_INVALID_OPERATION,
3756 "glTextureSubImage%uD(cube map incomplete)",
3757 dims);
3758 return;
3759 }
3760
3761 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
3762 format, type);
3763 /* Copy in each face. */
3764 for (i = zoffset; i < zoffset + depth; ++i) {
3765 texImage = texObj->Image[i][level];
3766 assert(texImage);
3767
3768 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target,
3769 level, xoffset, yoffset, 0,
3770 width, height, 1, format,
3771 type, pixels);
3772 pixels = (GLubyte *) pixels + imageStride;
3773 }
3774 }
3775 else {
3776 texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
3777 assert(texImage);
3778
3779 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target,
3780 level, xoffset, yoffset, zoffset,
3781 width, height, depth, format,
3782 type, pixels);
3783 }
3784 }
3785
3786
3787 static void
texturesubimage_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3788 texturesubimage_error(struct gl_context *ctx, GLuint dims,
3789 GLuint texture, GLenum target, GLint level,
3790 GLint xoffset, GLint yoffset, GLint zoffset,
3791 GLsizei width, GLsizei height, GLsizei depth,
3792 GLenum format, GLenum type, const GLvoid *pixels,
3793 const char *callerName, bool ext_dsa)
3794 {
3795 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3796 zoffset, width, height, depth, format, type, pixels,
3797 callerName, false, ext_dsa);
3798 }
3799
3800
3801 static void
texturesubimage_no_error(struct gl_context * ctx,GLuint dims,GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels,const char * callerName,bool ext_dsa)3802 texturesubimage_no_error(struct gl_context *ctx, GLuint dims,
3803 GLuint texture, GLenum target, GLint level,
3804 GLint xoffset, GLint yoffset, GLint zoffset,
3805 GLsizei width, GLsizei height, GLsizei depth,
3806 GLenum format, GLenum type, const GLvoid *pixels,
3807 const char *callerName, bool ext_dsa)
3808 {
3809 texturesubimage(ctx, dims, texture, target, level, xoffset, yoffset,
3810 zoffset, width, height, depth, format, type, pixels,
3811 callerName, true, ext_dsa);
3812 }
3813
3814
3815 void GLAPIENTRY
_mesa_TexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3816 _mesa_TexSubImage1D_no_error(GLenum target, GLint level,
3817 GLint xoffset, GLsizei width,
3818 GLenum format, GLenum type,
3819 const GLvoid *pixels)
3820 {
3821 GET_CURRENT_CONTEXT(ctx);
3822 texsubimage(ctx, 1, target, level,
3823 xoffset, 0, 0,
3824 width, 1, 1,
3825 format, type, pixels);
3826 }
3827
3828
3829 void GLAPIENTRY
_mesa_TexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3830 _mesa_TexSubImage1D( GLenum target, GLint level,
3831 GLint xoffset, GLsizei width,
3832 GLenum format, GLenum type,
3833 const GLvoid *pixels )
3834 {
3835 GET_CURRENT_CONTEXT(ctx);
3836 texsubimage_err(ctx, 1, target, level,
3837 xoffset, 0, 0,
3838 width, 1, 1,
3839 format, type, pixels, "glTexSubImage1D");
3840 }
3841
3842
3843 void GLAPIENTRY
_mesa_TexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3844 _mesa_TexSubImage2D_no_error(GLenum target, GLint level,
3845 GLint xoffset, GLint yoffset,
3846 GLsizei width, GLsizei height,
3847 GLenum format, GLenum type,
3848 const GLvoid *pixels)
3849 {
3850 GET_CURRENT_CONTEXT(ctx);
3851 texsubimage(ctx, 2, target, level,
3852 xoffset, yoffset, 0,
3853 width, height, 1,
3854 format, type, pixels);
3855 }
3856
3857
3858 void GLAPIENTRY
_mesa_TexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3859 _mesa_TexSubImage2D( GLenum target, GLint level,
3860 GLint xoffset, GLint yoffset,
3861 GLsizei width, GLsizei height,
3862 GLenum format, GLenum type,
3863 const GLvoid *pixels )
3864 {
3865 GET_CURRENT_CONTEXT(ctx);
3866 texsubimage_err(ctx, 2, target, level,
3867 xoffset, yoffset, 0,
3868 width, height, 1,
3869 format, type, pixels, "glTexSubImage2D");
3870 }
3871
3872
3873 void GLAPIENTRY
_mesa_TexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3874 _mesa_TexSubImage3D_no_error(GLenum target, GLint level,
3875 GLint xoffset, GLint yoffset, GLint zoffset,
3876 GLsizei width, GLsizei height, GLsizei depth,
3877 GLenum format, GLenum type,
3878 const GLvoid *pixels)
3879 {
3880 GET_CURRENT_CONTEXT(ctx);
3881 texsubimage(ctx, 3, target, level,
3882 xoffset, yoffset, zoffset,
3883 width, height, depth,
3884 format, type, pixels);
3885 }
3886
3887
3888 void GLAPIENTRY
_mesa_TexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)3889 _mesa_TexSubImage3D( GLenum target, GLint level,
3890 GLint xoffset, GLint yoffset, GLint zoffset,
3891 GLsizei width, GLsizei height, GLsizei depth,
3892 GLenum format, GLenum type,
3893 const GLvoid *pixels )
3894 {
3895 GET_CURRENT_CONTEXT(ctx);
3896 texsubimage_err(ctx, 3, target, level,
3897 xoffset, yoffset, zoffset,
3898 width, height, depth,
3899 format, type, pixels, "glTexSubImage3D");
3900 }
3901
3902
3903 void GLAPIENTRY
_mesa_TextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3904 _mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
3905 GLsizei width, GLenum format, GLenum type,
3906 const GLvoid *pixels)
3907 {
3908 GET_CURRENT_CONTEXT(ctx);
3909 texturesubimage_no_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width,
3910 1, 1, format, type, pixels, "glTextureSubImage1D",
3911 false);
3912 }
3913
3914
3915 void GLAPIENTRY
_mesa_TextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3916 _mesa_TextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
3917 GLint xoffset, GLsizei width,
3918 GLenum format, GLenum type,
3919 const GLvoid *pixels)
3920 {
3921 GET_CURRENT_CONTEXT(ctx);
3922 texturesubimage_error(ctx, 1, texture, target, level, xoffset, 0, 0, width, 1,
3923 1, format, type, pixels, "glTextureSubImage1DEXT",
3924 false);
3925 }
3926
3927
3928 void GLAPIENTRY
_mesa_MultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3929 _mesa_MultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
3930 GLint xoffset, GLsizei width,
3931 GLenum format, GLenum type,
3932 const GLvoid *pixels)
3933 {
3934 GET_CURRENT_CONTEXT(ctx);
3935 struct gl_texture_object *texObj;
3936 struct gl_texture_image *texImage;
3937
3938 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
3939 texunit - GL_TEXTURE0,
3940 false,
3941 "glMultiTexImage1DEXT");
3942 texImage = _mesa_select_tex_image(texObj, target, level);
3943
3944 texture_sub_image(ctx, 1, texObj, texImage, target, level,
3945 xoffset, 0, 0, width, 1, 1,
3946 format, type, pixels);
3947 }
3948
3949
3950 void GLAPIENTRY
_mesa_TextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)3951 _mesa_TextureSubImage1D(GLuint texture, GLint level,
3952 GLint xoffset, GLsizei width,
3953 GLenum format, GLenum type,
3954 const GLvoid *pixels)
3955 {
3956 GET_CURRENT_CONTEXT(ctx);
3957 texturesubimage_error(ctx, 1, texture, 0, level, xoffset, 0, 0, width, 1,
3958 1, format, type, pixels, "glTextureSubImage1D",
3959 false);
3960 }
3961
3962
3963 void GLAPIENTRY
_mesa_TextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3964 _mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
3965 GLint yoffset, GLsizei width, GLsizei height,
3966 GLenum format, GLenum type,
3967 const GLvoid *pixels)
3968 {
3969 GET_CURRENT_CONTEXT(ctx);
3970 texturesubimage_no_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
3971 width, height, 1, format, type, pixels,
3972 "glTextureSubImage2D", false);
3973 }
3974
3975
3976 void GLAPIENTRY
_mesa_TextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3977 _mesa_TextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
3978 GLint xoffset, GLint yoffset, GLsizei width,
3979 GLsizei height, GLenum format, GLenum type,
3980 const GLvoid *pixels)
3981 {
3982 GET_CURRENT_CONTEXT(ctx);
3983 texturesubimage_error(ctx, 2, texture, target, level, xoffset, yoffset, 0,
3984 width, height, 1, format, type, pixels,
3985 "glTextureSubImage2DEXT", true);
3986 }
3987
3988
3989 void GLAPIENTRY
_mesa_MultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)3990 _mesa_MultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
3991 GLint xoffset, GLint yoffset, GLsizei width,
3992 GLsizei height, GLenum format, GLenum type,
3993 const GLvoid *pixels)
3994 {
3995 GET_CURRENT_CONTEXT(ctx);
3996 struct gl_texture_object *texObj;
3997 struct gl_texture_image *texImage;
3998
3999 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4000 texunit - GL_TEXTURE0,
4001 false,
4002 "glMultiTexImage2DEXT");
4003 texImage = _mesa_select_tex_image(texObj, target, level);
4004
4005 texture_sub_image(ctx, 2, texObj, texImage, target, level,
4006 xoffset, yoffset, 0, width, height, 1,
4007 format, type, pixels);
4008 }
4009
4010
4011 void GLAPIENTRY
_mesa_TextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)4012 _mesa_TextureSubImage2D(GLuint texture, GLint level,
4013 GLint xoffset, GLint yoffset,
4014 GLsizei width, GLsizei height,
4015 GLenum format, GLenum type,
4016 const GLvoid *pixels)
4017 {
4018 GET_CURRENT_CONTEXT(ctx);
4019 texturesubimage_error(ctx, 2, texture, 0, level, xoffset, yoffset, 0,
4020 width, height, 1, format, type, pixels,
4021 "glTextureSubImage2D", false);
4022 }
4023
4024
4025 void GLAPIENTRY
_mesa_TextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4026 _mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4027 GLint yoffset, GLint zoffset, GLsizei width,
4028 GLsizei height, GLsizei depth, GLenum format,
4029 GLenum type, const GLvoid *pixels)
4030 {
4031 GET_CURRENT_CONTEXT(ctx);
4032 texturesubimage_no_error(ctx, 3, texture, 0, level, xoffset, yoffset,
4033 zoffset, width, height, depth, format, type,
4034 pixels, "glTextureSubImage3D", false);
4035 }
4036
4037
4038 void GLAPIENTRY
_mesa_TextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4039 _mesa_TextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4040 GLint xoffset, GLint yoffset, GLint zoffset,
4041 GLsizei width, GLsizei height, GLsizei depth,
4042 GLenum format, GLenum type, const GLvoid *pixels)
4043 {
4044 GET_CURRENT_CONTEXT(ctx);
4045 texturesubimage_error(ctx, 3, texture, target, level, xoffset, yoffset,
4046 zoffset, width, height, depth, format, type,
4047 pixels, "glTextureSubImage3DEXT", true);
4048 }
4049
4050
4051 void GLAPIENTRY
_mesa_MultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4052 _mesa_MultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4053 GLint xoffset, GLint yoffset, GLint zoffset,
4054 GLsizei width, GLsizei height, GLsizei depth,
4055 GLenum format, GLenum type, const GLvoid *pixels)
4056 {
4057 GET_CURRENT_CONTEXT(ctx);
4058 struct gl_texture_object *texObj;
4059 struct gl_texture_image *texImage;
4060
4061 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4062 texunit - GL_TEXTURE0,
4063 false,
4064 "glMultiTexImage3DEXT");
4065 texImage = _mesa_select_tex_image(texObj, target, level);
4066
4067 texture_sub_image(ctx, 3, texObj, texImage, target, level,
4068 xoffset, yoffset, zoffset, width, height, depth,
4069 format, type, pixels);
4070 }
4071
4072
4073 void GLAPIENTRY
_mesa_TextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)4074 _mesa_TextureSubImage3D(GLuint texture, GLint level,
4075 GLint xoffset, GLint yoffset, GLint zoffset,
4076 GLsizei width, GLsizei height, GLsizei depth,
4077 GLenum format, GLenum type,
4078 const GLvoid *pixels)
4079 {
4080 GET_CURRENT_CONTEXT(ctx);
4081 texturesubimage_error(ctx, 3, texture, 0, level, xoffset, yoffset, zoffset,
4082 width, height, depth, format, type, pixels,
4083 "glTextureSubImage3D", false);
4084 }
4085
4086
4087 /**
4088 * For glCopyTexSubImage, return the source renderbuffer to copy texel data
4089 * from. This depends on whether the texture contains color or depth values.
4090 */
4091 static struct gl_renderbuffer *
get_copy_tex_image_source(struct gl_context * ctx,mesa_format texFormat)4092 get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
4093 {
4094 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
4095 /* reading from depth/stencil buffer */
4096 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
4097 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) {
4098 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
4099 } else {
4100 /* copying from color buffer */
4101 return ctx->ReadBuffer->_ColorReadBuffer;
4102 }
4103 }
4104
4105
4106 static void
copytexsubimage_by_slice(struct gl_context * ctx,struct gl_texture_image * texImage,GLuint dims,GLint xoffset,GLint yoffset,GLint zoffset,struct gl_renderbuffer * rb,GLint x,GLint y,GLsizei width,GLsizei height)4107 copytexsubimage_by_slice(struct gl_context *ctx,
4108 struct gl_texture_image *texImage,
4109 GLuint dims,
4110 GLint xoffset, GLint yoffset, GLint zoffset,
4111 struct gl_renderbuffer *rb,
4112 GLint x, GLint y,
4113 GLsizei width, GLsizei height)
4114 {
4115 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
4116 int slice;
4117
4118 /* For 1D arrays, we copy each scanline of the source rectangle into the
4119 * next array slice.
4120 */
4121 assert(zoffset == 0);
4122
4123 for (slice = 0; slice < height; slice++) {
4124 assert(yoffset + slice < texImage->Height);
4125 ctx->Driver.CopyTexSubImage(ctx, 2, texImage,
4126 xoffset, 0, yoffset + slice,
4127 rb, x, y + slice, width, 1);
4128 }
4129 } else {
4130 ctx->Driver.CopyTexSubImage(ctx, dims, texImage,
4131 xoffset, yoffset, zoffset,
4132 rb, x, y, width, height);
4133 }
4134 }
4135
4136
4137 static GLboolean
formats_differ_in_component_sizes(mesa_format f1,mesa_format f2)4138 formats_differ_in_component_sizes(mesa_format f1, mesa_format f2)
4139 {
4140 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS);
4141 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS);
4142 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS);
4143 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS);
4144
4145 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS);
4146 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS);
4147 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS);
4148 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS);
4149
4150 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits)
4151 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits)
4152 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits)
4153 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits))
4154 return GL_TRUE;
4155
4156 return GL_FALSE;
4157 }
4158
4159
4160 /**
4161 * Check if the given texture format and size arguments match those
4162 * of the texture image.
4163 * \param return true if arguments match, false otherwise.
4164 */
4165 static bool
can_avoid_reallocation(const struct gl_texture_image * texImage,GLenum internalFormat,mesa_format texFormat,GLsizei width,GLsizei height,GLint border)4166 can_avoid_reallocation(const struct gl_texture_image *texImage,
4167 GLenum internalFormat,
4168 mesa_format texFormat, GLsizei width,
4169 GLsizei height, GLint border)
4170 {
4171 if (texImage->InternalFormat != internalFormat)
4172 return false;
4173 if (texImage->TexFormat != texFormat)
4174 return false;
4175 if (texImage->Border != border)
4176 return false;
4177 if (texImage->Width2 != width)
4178 return false;
4179 if (texImage->Height2 != height)
4180 return false;
4181 return true;
4182 }
4183
4184
4185 /**
4186 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions.
4187 */
4188 static void
copy_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4189 copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
4190 struct gl_texture_object *texObj,
4191 GLenum target, GLint level,
4192 GLint xoffset, GLint yoffset, GLint zoffset,
4193 GLint x, GLint y, GLsizei width, GLsizei height)
4194 {
4195 struct gl_texture_image *texImage;
4196
4197 _mesa_lock_texture(ctx, texObj);
4198
4199 texImage = _mesa_select_tex_image(texObj, target, level);
4200
4201 /* If we have a border, offset=-1 is legal. Bias by border width. */
4202 switch (dims) {
4203 case 3:
4204 if (target != GL_TEXTURE_2D_ARRAY)
4205 zoffset += texImage->Border;
4206 /* fall-through */
4207 case 2:
4208 if (target != GL_TEXTURE_1D_ARRAY)
4209 yoffset += texImage->Border;
4210 /* fall-through */
4211 case 1:
4212 xoffset += texImage->Border;
4213 }
4214
4215 if (ctx->Const.NoClippingOnCopyTex ||
4216 _mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y,
4217 &width, &height)) {
4218 struct gl_renderbuffer *srcRb =
4219 get_copy_tex_image_source(ctx, texImage->TexFormat);
4220
4221 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset,
4222 srcRb, x, y, width, height);
4223
4224 check_gen_mipmap(ctx, target, texObj, level);
4225
4226 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
4227 * the texel data, not the texture format, size, etc.
4228 */
4229 }
4230
4231 _mesa_unlock_texture(ctx, texObj);
4232 }
4233
4234
4235 static void
copy_texture_sub_image_err(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height,const char * caller)4236 copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims,
4237 struct gl_texture_object *texObj,
4238 GLenum target, GLint level,
4239 GLint xoffset, GLint yoffset, GLint zoffset,
4240 GLint x, GLint y, GLsizei width, GLsizei height,
4241 const char *caller)
4242 {
4243 FLUSH_VERTICES(ctx, 0);
4244
4245 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4246 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller,
4247 _mesa_enum_to_string(target),
4248 level, xoffset, yoffset, zoffset, x, y, width, height);
4249
4250 if (ctx->NewState & NEW_COPY_TEX_STATE)
4251 _mesa_update_state(ctx);
4252
4253 if (copytexsubimage_error_check(ctx, dims, texObj, target, level,
4254 xoffset, yoffset, zoffset,
4255 width, height, caller)) {
4256 return;
4257 }
4258
4259 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4260 zoffset, x, y, width, height);
4261 }
4262
4263
4264 static void
copy_texture_sub_image_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4265 copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims,
4266 struct gl_texture_object *texObj,
4267 GLenum target, GLint level,
4268 GLint xoffset, GLint yoffset, GLint zoffset,
4269 GLint x, GLint y, GLsizei width, GLsizei height)
4270 {
4271 FLUSH_VERTICES(ctx, 0);
4272
4273 if (ctx->NewState & NEW_COPY_TEX_STATE)
4274 _mesa_update_state(ctx);
4275
4276 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset,
4277 zoffset, x, y, width, height);
4278 }
4279
4280
4281 /**
4282 * Implement the glCopyTexImage1/2D() functions.
4283 */
4284 static ALWAYS_INLINE void
copyteximage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border,bool no_error)4285 copyteximage(struct gl_context *ctx, GLuint dims, struct gl_texture_object *texObj,
4286 GLenum target, GLint level, GLenum internalFormat,
4287 GLint x, GLint y, GLsizei width, GLsizei height, GLint border,
4288 bool no_error)
4289 {
4290 struct gl_texture_image *texImage;
4291 mesa_format texFormat;
4292
4293 FLUSH_VERTICES(ctx, 0);
4294
4295 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
4296 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n",
4297 dims,
4298 _mesa_enum_to_string(target), level,
4299 _mesa_enum_to_string(internalFormat),
4300 x, y, width, height, border);
4301
4302 if (ctx->NewState & NEW_COPY_TEX_STATE)
4303 _mesa_update_state(ctx);
4304
4305 if (!no_error) {
4306 if (copytexture_error_check(ctx, dims, target, texObj, level,
4307 internalFormat, border))
4308 return;
4309
4310 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height,
4311 1, border)) {
4312 _mesa_error(ctx, GL_INVALID_VALUE,
4313 "glCopyTexImage%uD(invalid width=%d or height=%d)",
4314 dims, width, height);
4315 return;
4316 }
4317 }
4318
4319 assert(texObj);
4320
4321 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
4322 internalFormat, GL_NONE, GL_NONE);
4323
4324 /* First check if reallocating the texture buffer can be avoided.
4325 * Without the realloc the copy can be 20x faster.
4326 */
4327 _mesa_lock_texture(ctx, texObj);
4328 {
4329 texImage = _mesa_select_tex_image(texObj, target, level);
4330 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat,
4331 width, height, border)) {
4332 _mesa_unlock_texture(ctx, texObj);
4333 if (no_error) {
4334 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0,
4335 0, 0, x, y, width, height);
4336 } else {
4337 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0,
4338 0, x, y, width, height,"CopyTexImage");
4339 }
4340 return;
4341 }
4342 }
4343 _mesa_unlock_texture(ctx, texObj);
4344 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage "
4345 "can't avoid reallocating texture storage\n");
4346
4347 if (!no_error && _mesa_is_gles3(ctx)) {
4348 struct gl_renderbuffer *rb =
4349 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat);
4350
4351 if (_mesa_is_enum_format_unsized(internalFormat)) {
4352 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in
4353 * OpenGL ES 3.0. Khronos bug# 9807.
4354 */
4355 if (rb->InternalFormat == GL_RGB10_A2) {
4356 _mesa_error(ctx, GL_INVALID_OPERATION,
4357 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer"
4358 " and writing to unsized internal format)", dims);
4359 return;
4360 }
4361 }
4362 /* From Page 139 of OpenGL ES 3.0 spec:
4363 * "If internalformat is sized, the internal format of the new texel
4364 * array is internalformat, and this is also the new texel array’s
4365 * effective internal format. If the component sizes of internalformat
4366 * do not exactly match the corresponding component sizes of the source
4367 * buffer’s effective internal format, described below, an
4368 * INVALID_OPERATION error is generated. If internalformat is unsized,
4369 * the internal format of the new texel array is the effective internal
4370 * format of the source buffer, and this is also the new texel array’s
4371 * effective internal format.
4372 */
4373 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) {
4374 _mesa_error(ctx, GL_INVALID_OPERATION,
4375 "glCopyTexImage%uD(component size changed in"
4376 " internal format)", dims);
4377 return;
4378 }
4379 }
4380
4381 assert(texFormat != MESA_FORMAT_NONE);
4382
4383 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target),
4384 0, level, texFormat, 1,
4385 width, height, 1)) {
4386 _mesa_error(ctx, GL_OUT_OF_MEMORY,
4387 "glCopyTexImage%uD(image too large)", dims);
4388 return;
4389 }
4390
4391 if (border && ctx->Const.StripTextureBorder) {
4392 x += border;
4393 width -= border * 2;
4394 if (dims == 2) {
4395 y += border;
4396 height -= border * 2;
4397 }
4398 border = 0;
4399 }
4400
4401 _mesa_lock_texture(ctx, texObj);
4402 {
4403 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
4404
4405 if (!texImage) {
4406 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims);
4407 }
4408 else {
4409 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0;
4410 const GLuint face = _mesa_tex_target_to_face(target);
4411
4412 /* Free old texture image */
4413 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
4414
4415 _mesa_init_teximage_fields(ctx, texImage, width, height, 1,
4416 border, internalFormat, texFormat);
4417
4418 if (width && height) {
4419 /* Allocate texture memory (no pixel data yet) */
4420 ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
4421
4422 if (ctx->Const.NoClippingOnCopyTex ||
4423 _mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
4424 &width, &height)) {
4425 struct gl_renderbuffer *srcRb =
4426 get_copy_tex_image_source(ctx, texImage->TexFormat);
4427
4428 copytexsubimage_by_slice(ctx, texImage, dims,
4429 dstX, dstY, dstZ,
4430 srcRb, srcX, srcY, width, height);
4431 }
4432
4433 check_gen_mipmap(ctx, target, texObj, level);
4434 }
4435
4436 _mesa_update_fbo_texture(ctx, texObj, face, level);
4437
4438 _mesa_dirty_texobj(ctx, texObj);
4439 }
4440 }
4441 _mesa_unlock_texture(ctx, texObj);
4442 }
4443
4444
4445 static void
copyteximage_err(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4446 copyteximage_err(struct gl_context *ctx, GLuint dims,
4447 GLenum target,
4448 GLint level, GLenum internalFormat, GLint x, GLint y,
4449 GLsizei width, GLsizei height, GLint border)
4450 {
4451 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4452 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4453 border, false);
4454 }
4455
4456
4457 static void
copyteximage_no_error(struct gl_context * ctx,GLuint dims,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4458 copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target,
4459 GLint level, GLenum internalFormat, GLint x, GLint y,
4460 GLsizei width, GLsizei height, GLint border)
4461 {
4462 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4463 copyteximage(ctx, dims, texObj, target, level, internalFormat, x, y, width, height,
4464 border, true);
4465 }
4466
4467
4468 void GLAPIENTRY
_mesa_CopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4469 _mesa_CopyTexImage1D( GLenum target, GLint level,
4470 GLenum internalFormat,
4471 GLint x, GLint y,
4472 GLsizei width, GLint border )
4473 {
4474 GET_CURRENT_CONTEXT(ctx);
4475 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1,
4476 border);
4477 }
4478
4479
4480 void GLAPIENTRY
_mesa_CopyTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4481 _mesa_CopyTextureImage1DEXT( GLuint texture, GLenum target, GLint level,
4482 GLenum internalFormat,
4483 GLint x, GLint y,
4484 GLsizei width, GLint border )
4485 {
4486 GET_CURRENT_CONTEXT(ctx);
4487 struct gl_texture_object* texObj =
4488 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4489 "glCopyTextureImage1DEXT");
4490 if (!texObj)
4491 return;
4492 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4493 border, false);
4494 }
4495
4496
4497 void GLAPIENTRY
_mesa_CopyMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4498 _mesa_CopyMultiTexImage1DEXT( GLenum texunit, GLenum target, GLint level,
4499 GLenum internalFormat,
4500 GLint x, GLint y,
4501 GLsizei width, GLint border )
4502 {
4503 GET_CURRENT_CONTEXT(ctx);
4504 struct gl_texture_object* texObj =
4505 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4506 texunit - GL_TEXTURE0,
4507 false,
4508 "glCopyMultiTexImage1DEXT");
4509 if (!texObj)
4510 return;
4511 copyteximage(ctx, 1, texObj, target, level, internalFormat, x, y, width, 1,
4512 border, false);
4513 }
4514
4515
4516 void GLAPIENTRY
_mesa_CopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4517 _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
4518 GLint x, GLint y, GLsizei width, GLsizei height,
4519 GLint border )
4520 {
4521 GET_CURRENT_CONTEXT(ctx);
4522 copyteximage_err(ctx, 2, target, level, internalFormat,
4523 x, y, width, height, border);
4524 }
4525
4526
4527 void GLAPIENTRY
_mesa_CopyTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4528 _mesa_CopyTextureImage2DEXT( GLuint texture, GLenum target, GLint level,
4529 GLenum internalFormat,
4530 GLint x, GLint y,
4531 GLsizei width, GLsizei height,
4532 GLint border )
4533 {
4534 GET_CURRENT_CONTEXT(ctx);
4535 struct gl_texture_object* texObj =
4536 _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4537 "glCopyTextureImage2DEXT");
4538 if (!texObj)
4539 return;
4540 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4541 border, false);
4542 }
4543
4544
4545 void GLAPIENTRY
_mesa_CopyMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4546 _mesa_CopyMultiTexImage2DEXT( GLenum texunit, GLenum target, GLint level,
4547 GLenum internalFormat,
4548 GLint x, GLint y,
4549 GLsizei width, GLsizei height, GLint border )
4550 {
4551 GET_CURRENT_CONTEXT(ctx);
4552 struct gl_texture_object* texObj =
4553 _mesa_get_texobj_by_target_and_texunit(ctx, target,
4554 texunit - GL_TEXTURE0,
4555 false,
4556 "glCopyMultiTexImage2DEXT");
4557 if (!texObj)
4558 return;
4559 copyteximage(ctx, 2, texObj, target, level, internalFormat, x, y, width, height,
4560 border, false);
4561 }
4562
4563
4564 void GLAPIENTRY
_mesa_CopyTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border)4565 _mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat,
4566 GLint x, GLint y, GLsizei width, GLint border)
4567 {
4568 GET_CURRENT_CONTEXT(ctx);
4569 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1,
4570 border);
4571 }
4572
4573
4574 void GLAPIENTRY
_mesa_CopyTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)4575 _mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat,
4576 GLint x, GLint y, GLsizei width, GLsizei height,
4577 GLint border)
4578 {
4579 GET_CURRENT_CONTEXT(ctx);
4580 copyteximage_no_error(ctx, 2, target, level, internalFormat,
4581 x, y, width, height, border);
4582 }
4583
4584
4585 void GLAPIENTRY
_mesa_CopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4586 _mesa_CopyTexSubImage1D(GLenum target, GLint level,
4587 GLint xoffset, GLint x, GLint y, GLsizei width)
4588 {
4589 struct gl_texture_object* texObj;
4590 const char *self = "glCopyTexSubImage1D";
4591 GET_CURRENT_CONTEXT(ctx);
4592
4593 /* Check target (proxies not allowed). Target must be checked prior to
4594 * calling _mesa_get_current_tex_object.
4595 */
4596 if (!legal_texsubimage_target(ctx, 1, target, false)) {
4597 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4598 _mesa_enum_to_string(target));
4599 return;
4600 }
4601
4602 texObj = _mesa_get_current_tex_object(ctx, target);
4603 if (!texObj)
4604 return;
4605
4606 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0,
4607 x, y, width, 1, self);
4608 }
4609
4610
4611 void GLAPIENTRY
_mesa_CopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4612 _mesa_CopyTexSubImage2D(GLenum target, GLint level,
4613 GLint xoffset, GLint yoffset,
4614 GLint x, GLint y, GLsizei width, GLsizei height)
4615 {
4616 struct gl_texture_object* texObj;
4617 const char *self = "glCopyTexSubImage2D";
4618 GET_CURRENT_CONTEXT(ctx);
4619
4620 /* Check target (proxies not allowed). Target must be checked prior to
4621 * calling _mesa_get_current_tex_object.
4622 */
4623 if (!legal_texsubimage_target(ctx, 2, target, false)) {
4624 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4625 _mesa_enum_to_string(target));
4626 return;
4627 }
4628
4629 texObj = _mesa_get_current_tex_object(ctx, target);
4630 if (!texObj)
4631 return;
4632
4633 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset,
4634 0, x, y, width, height, self);
4635 }
4636
4637
4638 void GLAPIENTRY
_mesa_CopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4639 _mesa_CopyTexSubImage3D(GLenum target, GLint level,
4640 GLint xoffset, GLint yoffset, GLint zoffset,
4641 GLint x, GLint y, GLsizei width, GLsizei height)
4642 {
4643 struct gl_texture_object* texObj;
4644 const char *self = "glCopyTexSubImage3D";
4645 GET_CURRENT_CONTEXT(ctx);
4646
4647 /* Check target (proxies not allowed). Target must be checked prior to
4648 * calling _mesa_get_current_tex_object.
4649 */
4650 if (!legal_texsubimage_target(ctx, 3, target, false)) {
4651 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self,
4652 _mesa_enum_to_string(target));
4653 return;
4654 }
4655
4656 texObj = _mesa_get_current_tex_object(ctx, target);
4657 if (!texObj)
4658 return;
4659
4660 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset,
4661 zoffset, x, y, width, height, self);
4662 }
4663
4664
4665 void GLAPIENTRY
_mesa_CopyTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4666 _mesa_CopyTextureSubImage1D(GLuint texture, GLint level,
4667 GLint xoffset, GLint x, GLint y, GLsizei width)
4668 {
4669 struct gl_texture_object* texObj;
4670 const char *self = "glCopyTextureSubImage1D";
4671 GET_CURRENT_CONTEXT(ctx);
4672
4673 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4674 if (!texObj)
4675 return;
4676
4677 /* Check target (proxies not allowed). */
4678 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4679 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4680 _mesa_enum_to_string(texObj->Target));
4681 return;
4682 }
4683
4684 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4685 0, x, y, width, 1, self);
4686 }
4687
4688
4689 void GLAPIENTRY
_mesa_CopyTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4690 _mesa_CopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level,
4691 GLint xoffset, GLint x, GLint y, GLsizei width)
4692 {
4693 struct gl_texture_object* texObj;
4694 const char *self = "glCopyTextureSubImage1DEXT";
4695 GET_CURRENT_CONTEXT(ctx);
4696
4697 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
4698 self);
4699 if (!texObj)
4700 return;
4701
4702 /* Check target (proxies not allowed). */
4703 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) {
4704 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4705 _mesa_enum_to_string(texObj->Target));
4706 return;
4707 }
4708
4709 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4710 0, x, y, width, 1, self);
4711 }
4712
4713
4714 void GLAPIENTRY
_mesa_CopyMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4715 _mesa_CopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level,
4716 GLint xoffset, GLint x, GLint y, GLsizei width)
4717 {
4718 struct gl_texture_object* texObj;
4719 const char *self = "glCopyMultiTexSubImage1DEXT";
4720 GET_CURRENT_CONTEXT(ctx);
4721
4722 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4723 texunit - GL_TEXTURE0,
4724 false, self);
4725 if (!texObj)
4726 return;
4727
4728 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0,
4729 0, x, y, width, 1, self);
4730 }
4731
4732
4733 void GLAPIENTRY
_mesa_CopyTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4734 _mesa_CopyTextureSubImage2D(GLuint texture, GLint level,
4735 GLint xoffset, GLint yoffset,
4736 GLint x, GLint y, GLsizei width, GLsizei height)
4737 {
4738 struct gl_texture_object* texObj;
4739 const char *self = "glCopyTextureSubImage2D";
4740 GET_CURRENT_CONTEXT(ctx);
4741
4742 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4743 if (!texObj)
4744 return;
4745
4746 /* Check target (proxies not allowed). */
4747 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4748 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4749 _mesa_enum_to_string(texObj->Target));
4750 return;
4751 }
4752
4753 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4754 yoffset, 0, x, y, width, height, self);
4755 }
4756
4757
4758 void GLAPIENTRY
_mesa_CopyTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4759 _mesa_CopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level,
4760 GLint xoffset, GLint yoffset,
4761 GLint x, GLint y, GLsizei width, GLsizei height)
4762 {
4763 struct gl_texture_object* texObj;
4764 const char *self = "glCopyTextureSubImage2DEXT";
4765 GET_CURRENT_CONTEXT(ctx);
4766
4767 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4768 if (!texObj)
4769 return;
4770
4771 /* Check target (proxies not allowed). */
4772 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) {
4773 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4774 _mesa_enum_to_string(texObj->Target));
4775 return;
4776 }
4777
4778 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4779 yoffset, 0, x, y, width, height, self);
4780 }
4781
4782
4783 void GLAPIENTRY
_mesa_CopyMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4784 _mesa_CopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level,
4785 GLint xoffset, GLint yoffset,
4786 GLint x, GLint y, GLsizei width, GLsizei height)
4787 {
4788 struct gl_texture_object* texObj;
4789 const char *self = "glCopyMultiTexSubImage2DEXT";
4790 GET_CURRENT_CONTEXT(ctx);
4791
4792 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4793 texunit - GL_TEXTURE0,
4794 false, self);
4795 if (!texObj)
4796 return;
4797
4798 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset,
4799 yoffset, 0, x, y, width, height, self);
4800 }
4801
4802 void GLAPIENTRY
_mesa_CopyTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4803 _mesa_CopyTextureSubImage3D(GLuint texture, GLint level,
4804 GLint xoffset, GLint yoffset, GLint zoffset,
4805 GLint x, GLint y, GLsizei width, GLsizei height)
4806 {
4807 struct gl_texture_object* texObj;
4808 const char *self = "glCopyTextureSubImage3D";
4809 GET_CURRENT_CONTEXT(ctx);
4810
4811 texObj = _mesa_lookup_texture_err(ctx, texture, self);
4812 if (!texObj)
4813 return;
4814
4815 /* Check target (proxies not allowed). */
4816 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4817 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4818 _mesa_enum_to_string(texObj->Target));
4819 return;
4820 }
4821
4822 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4823 /* Act like CopyTexSubImage2D */
4824 copy_texture_sub_image_err(ctx, 2, texObj,
4825 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4826 level, xoffset, yoffset, 0, x, y, width, height,
4827 self);
4828 }
4829 else
4830 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4831 yoffset, zoffset, x, y, width, height, self);
4832 }
4833
4834
4835 void GLAPIENTRY
_mesa_CopyTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4836 _mesa_CopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level,
4837 GLint xoffset, GLint yoffset, GLint zoffset,
4838 GLint x, GLint y, GLsizei width, GLsizei height)
4839 {
4840 struct gl_texture_object* texObj;
4841 const char *self = "glCopyTextureSubImage3D";
4842 GET_CURRENT_CONTEXT(ctx);
4843
4844 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true, self);
4845 if (!texObj)
4846 return;
4847
4848 /* Check target (proxies not allowed). */
4849 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) {
4850 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self,
4851 _mesa_enum_to_string(texObj->Target));
4852 return;
4853 }
4854
4855 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4856 /* Act like CopyTexSubImage2D */
4857 copy_texture_sub_image_err(ctx, 2, texObj,
4858 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4859 level, xoffset, yoffset, 0, x, y, width, height,
4860 self);
4861 }
4862 else
4863 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4864 yoffset, zoffset, x, y, width, height, self);
4865 }
4866
4867
4868 void GLAPIENTRY
_mesa_CopyMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4869 _mesa_CopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level,
4870 GLint xoffset, GLint yoffset, GLint zoffset,
4871 GLint x, GLint y, GLsizei width, GLsizei height)
4872 {
4873 struct gl_texture_object* texObj;
4874 const char *self = "glCopyMultiTexSubImage3D";
4875 GET_CURRENT_CONTEXT(ctx);
4876
4877 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
4878 texunit - GL_TEXTURE0,
4879 false, self);
4880 if (!texObj)
4881 return;
4882
4883 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4884 /* Act like CopyTexSubImage2D */
4885 copy_texture_sub_image_err(ctx, 2, texObj,
4886 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4887 level, xoffset, yoffset, 0, x, y, width, height,
4888 self);
4889 }
4890 else
4891 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset,
4892 yoffset, zoffset, x, y, width, height, self);
4893 }
4894
4895
4896 void GLAPIENTRY
_mesa_CopyTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4897 _mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
4898 GLint x, GLint y, GLsizei width)
4899 {
4900 GET_CURRENT_CONTEXT(ctx);
4901
4902 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4903 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
4904 x, y, width, 1);
4905 }
4906
4907
4908 void GLAPIENTRY
_mesa_CopyTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4909 _mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
4910 GLint yoffset, GLint x, GLint y, GLsizei width,
4911 GLsizei height)
4912 {
4913 GET_CURRENT_CONTEXT(ctx);
4914
4915 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4916 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
4917 yoffset, 0, x, y, width, height);
4918 }
4919
4920
4921 void GLAPIENTRY
_mesa_CopyTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4922 _mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
4923 GLint yoffset, GLint zoffset, GLint x, GLint y,
4924 GLsizei width, GLsizei height)
4925 {
4926 GET_CURRENT_CONTEXT(ctx);
4927
4928 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
4929 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
4930 yoffset, zoffset, x, y, width, height);
4931 }
4932
4933
4934 void GLAPIENTRY
_mesa_CopyTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)4935 _mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
4936 GLint x, GLint y, GLsizei width)
4937 {
4938 GET_CURRENT_CONTEXT(ctx);
4939
4940 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4941 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
4942 xoffset, 0, 0, x, y, width, 1);
4943 }
4944
4945
4946 void GLAPIENTRY
_mesa_CopyTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)4947 _mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
4948 GLint yoffset, GLint x, GLint y,
4949 GLsizei width, GLsizei height)
4950 {
4951 GET_CURRENT_CONTEXT(ctx);
4952
4953 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4954 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
4955 xoffset, yoffset, 0, x, y, width, height);
4956 }
4957
4958
4959 void GLAPIENTRY
_mesa_CopyTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)4960 _mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
4961 GLint yoffset, GLint zoffset, GLint x,
4962 GLint y, GLsizei width, GLsizei height)
4963 {
4964 GET_CURRENT_CONTEXT(ctx);
4965
4966 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
4967 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
4968 /* Act like CopyTexSubImage2D */
4969 copy_texture_sub_image_no_error(ctx, 2, texObj,
4970 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
4971 level, xoffset, yoffset, 0, x, y, width,
4972 height);
4973 }
4974 else
4975 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
4976 xoffset, yoffset, zoffset, x, y, width,
4977 height);
4978 }
4979
4980
4981 static bool
check_clear_tex_image(struct gl_context * ctx,const char * function,struct gl_texture_image * texImage,GLenum format,GLenum type,const void * data,GLubyte * clearValue)4982 check_clear_tex_image(struct gl_context *ctx,
4983 const char *function,
4984 struct gl_texture_image *texImage,
4985 GLenum format, GLenum type,
4986 const void *data,
4987 GLubyte *clearValue)
4988 {
4989 struct gl_texture_object *texObj = texImage->TexObject;
4990 static const GLubyte zeroData[MAX_PIXEL_BYTES];
4991 GLenum internalFormat = texImage->InternalFormat;
4992 GLenum err;
4993
4994 if (texObj->Target == GL_TEXTURE_BUFFER) {
4995 _mesa_error(ctx, GL_INVALID_OPERATION,
4996 "%s(buffer texture)", function);
4997 return false;
4998 }
4999
5000 if (_mesa_is_compressed_format(ctx, internalFormat)) {
5001 _mesa_error(ctx, GL_INVALID_OPERATION,
5002 "%s(compressed texture)", function);
5003 return false;
5004 }
5005
5006 err = _mesa_error_check_format_and_type(ctx, format, type);
5007 if (err != GL_NO_ERROR) {
5008 _mesa_error(ctx, err,
5009 "%s(incompatible format = %s, type = %s)",
5010 function,
5011 _mesa_enum_to_string(format),
5012 _mesa_enum_to_string(type));
5013 return false;
5014 }
5015
5016 /* make sure internal format and format basically agree */
5017 if (!texture_formats_agree(internalFormat, format)) {
5018 _mesa_error(ctx, GL_INVALID_OPERATION,
5019 "%s(incompatible internalFormat = %s, format = %s)",
5020 function,
5021 _mesa_enum_to_string(internalFormat),
5022 _mesa_enum_to_string(format));
5023 return false;
5024 }
5025
5026 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
5027 /* both source and dest must be integer-valued, or neither */
5028 if (_mesa_is_format_integer_color(texImage->TexFormat) !=
5029 _mesa_is_enum_format_integer(format)) {
5030 _mesa_error(ctx, GL_INVALID_OPERATION,
5031 "%s(integer/non-integer format mismatch)",
5032 function);
5033 return false;
5034 }
5035 }
5036
5037 if (!_mesa_texstore(ctx,
5038 1, /* dims */
5039 texImage->_BaseFormat,
5040 texImage->TexFormat,
5041 0, /* dstRowStride */
5042 &clearValue,
5043 1, 1, 1, /* srcWidth/Height/Depth */
5044 format, type,
5045 data ? data : zeroData,
5046 &ctx->DefaultPacking)) {
5047 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function);
5048 return false;
5049 }
5050
5051 return true;
5052 }
5053
5054
5055 static struct gl_texture_object *
get_tex_obj_for_clear(struct gl_context * ctx,const char * function,GLuint texture)5056 get_tex_obj_for_clear(struct gl_context *ctx,
5057 const char *function,
5058 GLuint texture)
5059 {
5060 struct gl_texture_object *texObj;
5061
5062 texObj = _mesa_lookup_texture_err(ctx, texture, function);
5063 if (!texObj)
5064 return NULL;
5065
5066 if (texObj->Target == 0) {
5067 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function);
5068 return NULL;
5069 }
5070
5071 return texObj;
5072 }
5073
5074
5075 /**
5076 * For clearing cube textures, the zoffset and depth parameters indicate
5077 * which cube map faces are to be cleared. This is the one case where we
5078 * need to be concerned with multiple gl_texture_images. This function
5079 * returns the array of texture images to clear for cube maps, or one
5080 * texture image otherwise.
5081 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise.
5082 */
5083 static int
get_tex_images_for_clear(struct gl_context * ctx,const char * function,struct gl_texture_object * texObj,GLint level,struct gl_texture_image ** texImages)5084 get_tex_images_for_clear(struct gl_context *ctx,
5085 const char *function,
5086 struct gl_texture_object *texObj,
5087 GLint level,
5088 struct gl_texture_image **texImages)
5089 {
5090 GLenum target;
5091 int numFaces, i;
5092
5093 if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
5094 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5095 return 0;
5096 }
5097
5098 if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
5099 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
5100 numFaces = MAX_FACES;
5101 }
5102 else {
5103 target = texObj->Target;
5104 numFaces = 1;
5105 }
5106
5107 for (i = 0; i < numFaces; i++) {
5108 texImages[i] = _mesa_select_tex_image(texObj, target + i, level);
5109 if (texImages[i] == NULL) {
5110 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
5111 return 0;
5112 }
5113 }
5114
5115 return numFaces;
5116 }
5117
5118
5119 void GLAPIENTRY
_mesa_ClearTexSubImage(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)5120 _mesa_ClearTexSubImage(GLuint texture, GLint level,
5121 GLint xoffset, GLint yoffset, GLint zoffset,
5122 GLsizei width, GLsizei height, GLsizei depth,
5123 GLenum format, GLenum type, const void *data)
5124 {
5125 GET_CURRENT_CONTEXT(ctx);
5126 struct gl_texture_object *texObj;
5127 struct gl_texture_image *texImages[MAX_FACES];
5128 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5129 int i, numImages;
5130 int minDepth, maxDepth;
5131
5132 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture);
5133
5134 if (texObj == NULL)
5135 return;
5136
5137 _mesa_lock_texture(ctx, texObj);
5138
5139 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage",
5140 texObj, level, texImages);
5141 if (numImages == 0)
5142 goto out;
5143
5144 if (numImages == 1) {
5145 minDepth = -(int) texImages[0]->Border;
5146 maxDepth = texImages[0]->Depth;
5147 } else {
5148 assert(numImages == MAX_FACES);
5149 minDepth = 0;
5150 maxDepth = numImages;
5151 }
5152
5153 if (xoffset < -(GLint) texImages[0]->Border ||
5154 yoffset < -(GLint) texImages[0]->Border ||
5155 zoffset < minDepth ||
5156 width < 0 ||
5157 height < 0 ||
5158 depth < 0 ||
5159 xoffset + width > texImages[0]->Width ||
5160 yoffset + height > texImages[0]->Height ||
5161 zoffset + depth > maxDepth) {
5162 _mesa_error(ctx, GL_INVALID_OPERATION,
5163 "glClearSubTexImage(invalid dimensions)");
5164 goto out;
5165 }
5166
5167 if (numImages == 1) {
5168 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0],
5169 format, type, data, clearValue[0])) {
5170 ctx->Driver.ClearTexSubImage(ctx,
5171 texImages[0],
5172 xoffset, yoffset, zoffset,
5173 width, height, depth,
5174 data ? clearValue[0] : NULL);
5175 }
5176 } else {
5177 /* loop over cube face images */
5178 for (i = zoffset; i < zoffset + depth; i++) {
5179 assert(i < MAX_FACES);
5180 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i],
5181 format, type, data, clearValue[i]))
5182 goto out;
5183 }
5184 for (i = zoffset; i < zoffset + depth; i++) {
5185 ctx->Driver.ClearTexSubImage(ctx,
5186 texImages[i],
5187 xoffset, yoffset, 0,
5188 width, height, 1,
5189 data ? clearValue[i] : NULL);
5190 }
5191 }
5192
5193 out:
5194 _mesa_unlock_texture(ctx, texObj);
5195 }
5196
5197
5198 void GLAPIENTRY
_mesa_ClearTexImage(GLuint texture,GLint level,GLenum format,GLenum type,const void * data)5199 _mesa_ClearTexImage( GLuint texture, GLint level,
5200 GLenum format, GLenum type, const void *data )
5201 {
5202 GET_CURRENT_CONTEXT(ctx);
5203 struct gl_texture_object *texObj;
5204 struct gl_texture_image *texImages[MAX_FACES];
5205 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES];
5206 int i, numImages;
5207
5208 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture);
5209
5210 if (texObj == NULL)
5211 return;
5212
5213 _mesa_lock_texture(ctx, texObj);
5214
5215 numImages = get_tex_images_for_clear(ctx, "glClearTexImage",
5216 texObj, level, texImages);
5217
5218 for (i = 0; i < numImages; i++) {
5219 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format,
5220 type, data, clearValue[i]))
5221 goto out;
5222 }
5223
5224 for (i = 0; i < numImages; i++) {
5225 ctx->Driver.ClearTexSubImage(ctx, texImages[i],
5226 -(GLint) texImages[i]->Border, /* xoffset */
5227 -(GLint) texImages[i]->Border, /* yoffset */
5228 -(GLint) texImages[i]->Border, /* zoffset */
5229 texImages[i]->Width,
5230 texImages[i]->Height,
5231 texImages[i]->Depth,
5232 data ? clearValue[i] : NULL);
5233 }
5234
5235 out:
5236 _mesa_unlock_texture(ctx, texObj);
5237 }
5238
5239
5240
5241
5242 /**********************************************************************/
5243 /****** Compressed Textures ******/
5244 /**********************************************************************/
5245
5246
5247 /**
5248 * Target checking for glCompressedTexSubImage[123]D().
5249 * \return GL_TRUE if error, GL_FALSE if no error
5250 * Must come before other error checking so that the texture object can
5251 * be correctly retrieved using _mesa_get_current_tex_object.
5252 */
5253 static GLboolean
compressed_subtexture_target_check(struct gl_context * ctx,GLenum target,GLint dims,GLenum intFormat,bool dsa,const char * caller)5254 compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
5255 GLint dims, GLenum intFormat, bool dsa,
5256 const char *caller)
5257 {
5258 GLboolean targetOK;
5259 mesa_format format;
5260 enum mesa_format_layout layout;
5261
5262 if (dsa && target == GL_TEXTURE_RECTANGLE) {
5263 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller,
5264 _mesa_enum_to_string(target));
5265 return GL_TRUE;
5266 }
5267
5268 switch (dims) {
5269 case 2:
5270 switch (target) {
5271 case GL_TEXTURE_2D:
5272 targetOK = GL_TRUE;
5273 break;
5274 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5275 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5276 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5277 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5278 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5279 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5280 targetOK = ctx->Extensions.ARB_texture_cube_map;
5281 break;
5282 default:
5283 targetOK = GL_FALSE;
5284 break;
5285 }
5286 break;
5287 case 3:
5288 switch (target) {
5289 case GL_TEXTURE_CUBE_MAP:
5290 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
5291 break;
5292 case GL_TEXTURE_2D_ARRAY:
5293 targetOK = _mesa_is_gles3(ctx) ||
5294 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
5295 break;
5296 case GL_TEXTURE_CUBE_MAP_ARRAY:
5297 targetOK = _mesa_has_texture_cube_map_array(ctx);
5298 break;
5299 case GL_TEXTURE_3D:
5300 targetOK = GL_TRUE;
5301 /*
5302 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
5303 * Images:
5304 * "An INVALID_OPERATION error is generated by
5305 * CompressedTex*SubImage3D if the internal format of the texture
5306 * is one of the EAC, ETC2, or RGTC formats and either border is
5307 * non-zero, or the effective target for the texture is not
5308 * TEXTURE_2D_ARRAY."
5309 *
5310 * NOTE: that's probably a spec error. It should probably say
5311 * "... or the effective target for the texture is not
5312 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
5313 * GL_TEXTURE_CUBE_MAP_ARRAY."
5314 * since those targets are 2D images and they support all compression
5315 * formats.
5316 *
5317 * Instead of listing all these, just list those which are allowed,
5318 * which is (at this time) only bptc. Otherwise we'd say s3tc (and
5319 * more) are valid here, which they are not, but of course not
5320 * mentioned by core spec.
5321 *
5322 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}:
5323 *
5324 * "Add a second new column "3D Tex." which is empty for all non-ASTC
5325 * formats. If only the LDR profile is supported by the implementation,
5326 * this column is also empty for all ASTC formats. If both the LDR and HDR
5327 * profiles are supported, this column is checked for all ASTC formats."
5328 *
5329 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5330 * <format> is one of the formats in table 8.19 and <target> is not
5331 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D.
5332 *
5333 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if
5334 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of
5335 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D
5336 * Tex." column of table 8.19 is *not* checked"
5337 *
5338 * And from GL_KHR_texture_compression_astc_sliced_3d:
5339 *
5340 * "Modify the "3D Tex." column to be checked for all ASTC formats."
5341 */
5342 format = _mesa_glenum_to_compressed_format(intFormat);
5343 layout = _mesa_get_format_layout(format);
5344 switch (layout) {
5345 case MESA_FORMAT_LAYOUT_BPTC:
5346 /* valid format */
5347 break;
5348 case MESA_FORMAT_LAYOUT_ASTC:
5349 targetOK =
5350 ctx->Extensions.KHR_texture_compression_astc_hdr ||
5351 ctx->Extensions.KHR_texture_compression_astc_sliced_3d;
5352 break;
5353 default:
5354 /* invalid format */
5355 _mesa_error(ctx, GL_INVALID_OPERATION,
5356 "%s(invalid target %s for format %s)", caller,
5357 _mesa_enum_to_string(target),
5358 _mesa_enum_to_string(intFormat));
5359 return GL_TRUE;
5360 }
5361 break;
5362 default:
5363 targetOK = GL_FALSE;
5364 }
5365
5366 break;
5367 default:
5368 assert(dims == 1);
5369 /* no 1D compressed textures at this time */
5370 targetOK = GL_FALSE;
5371 break;
5372 }
5373
5374 if (!targetOK) {
5375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
5376 _mesa_enum_to_string(target));
5377 return GL_TRUE;
5378 }
5379
5380 return GL_FALSE;
5381 }
5382
5383 /**
5384 * Error checking for glCompressedTexSubImage[123]D().
5385 * \return GL_TRUE if error, GL_FALSE if no error
5386 */
5387 static GLboolean
compressed_subtexture_error_check(struct gl_context * ctx,GLint dims,const struct gl_texture_object * texObj,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,const char * callerName)5388 compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
5389 const struct gl_texture_object *texObj,
5390 GLenum target, GLint level,
5391 GLint xoffset, GLint yoffset, GLint zoffset,
5392 GLsizei width, GLsizei height, GLsizei depth,
5393 GLenum format, GLsizei imageSize,
5394 const GLvoid *data, const char *callerName)
5395 {
5396 struct gl_texture_image *texImage;
5397 GLint expectedSize;
5398
5399 /* this will catch any invalid compressed format token */
5400 if (!_mesa_is_compressed_format(ctx, format)) {
5401 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName);
5402 return GL_TRUE;
5403 }
5404
5405 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) {
5406 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level);
5407 return GL_TRUE;
5408 }
5409
5410 /* validate the bound PBO, if any */
5411 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack,
5412 imageSize, data, callerName)) {
5413 return GL_TRUE;
5414 }
5415
5416 /* Check for invalid pixel storage modes */
5417 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims,
5418 &ctx->Unpack, callerName)) {
5419 return GL_TRUE;
5420 }
5421
5422 expectedSize = compressed_tex_size(width, height, depth, format);
5423 if (expectedSize != imageSize) {
5424 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize);
5425 return GL_TRUE;
5426 }
5427
5428 texImage = _mesa_select_tex_image(texObj, target, level);
5429 if (!texImage) {
5430 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)",
5431 callerName, level);
5432 return GL_TRUE;
5433 }
5434
5435 if ((GLint) format != texImage->InternalFormat) {
5436 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)",
5437 callerName, _mesa_enum_to_string(format));
5438 return GL_TRUE;
5439 }
5440
5441 if (compressedteximage_only_format(format)) {
5442 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)",
5443 callerName, _mesa_enum_to_string(format));
5444 return GL_TRUE;
5445 }
5446
5447 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height,
5448 depth, callerName)) {
5449 return GL_TRUE;
5450 }
5451
5452 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset,
5453 zoffset, width, height, depth,
5454 callerName)) {
5455 return GL_TRUE;
5456 }
5457
5458 return GL_FALSE;
5459 }
5460
5461
5462 void GLAPIENTRY
_mesa_CompressedTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5463 _mesa_CompressedTexImage1D(GLenum target, GLint level,
5464 GLenum internalFormat, GLsizei width,
5465 GLint border, GLsizei imageSize,
5466 const GLvoid *data)
5467 {
5468 GET_CURRENT_CONTEXT(ctx);
5469 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat,
5470 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data);
5471 }
5472
5473
5474 void GLAPIENTRY
_mesa_CompressedTextureImage1DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5475 _mesa_CompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level,
5476 GLenum internalFormat, GLsizei width,
5477 GLint border, GLsizei imageSize,
5478 const GLvoid *pixels)
5479 {
5480 struct gl_texture_object* texObj;
5481 GET_CURRENT_CONTEXT(ctx);
5482
5483 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5484 "glCompressedTextureImage1DEXT");
5485 if (!texObj)
5486 return;
5487 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5488 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5489 }
5490
5491
5492 void GLAPIENTRY
_mesa_CompressedMultiTexImage1DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * pixels)5493 _mesa_CompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level,
5494 GLenum internalFormat, GLsizei width,
5495 GLint border, GLsizei imageSize,
5496 const GLvoid *pixels)
5497 {
5498 struct gl_texture_object* texObj;
5499 GET_CURRENT_CONTEXT(ctx);
5500
5501 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5502 texunit - GL_TEXTURE0,
5503 true,
5504 "glCompressedMultiTexImage1DEXT");
5505 if (!texObj)
5506 return;
5507 teximage(ctx, GL_TRUE, 1, texObj, target, level, internalFormat,
5508 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5509 }
5510
5511
5512 void GLAPIENTRY
_mesa_CompressedTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5513 _mesa_CompressedTexImage2D(GLenum target, GLint level,
5514 GLenum internalFormat, GLsizei width,
5515 GLsizei height, GLint border, GLsizei imageSize,
5516 const GLvoid *data)
5517 {
5518 GET_CURRENT_CONTEXT(ctx);
5519 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat,
5520 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5521 }
5522
5523
5524 void GLAPIENTRY
_mesa_CompressedTextureImage2DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5525 _mesa_CompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level,
5526 GLenum internalFormat, GLsizei width,
5527 GLsizei height, GLint border, GLsizei imageSize,
5528 const GLvoid *pixels)
5529 {
5530 struct gl_texture_object* texObj;
5531 GET_CURRENT_CONTEXT(ctx);
5532
5533 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5534 "glCompressedTextureImage2DEXT");
5535 if (!texObj)
5536 return;
5537 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5538 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5539 }
5540
5541
5542 void GLAPIENTRY
_mesa_CompressedMultiTexImage2DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * pixels)5543 _mesa_CompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level,
5544 GLenum internalFormat, GLsizei width,
5545 GLsizei height, GLint border, GLsizei imageSize,
5546 const GLvoid *pixels)
5547 {
5548 struct gl_texture_object* texObj;
5549 GET_CURRENT_CONTEXT(ctx);
5550
5551 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5552 texunit - GL_TEXTURE0,
5553 true,
5554 "glCompressedMultiTexImage2DEXT");
5555 if (!texObj)
5556 return;
5557 teximage(ctx, GL_TRUE, 2, texObj, target, level, internalFormat,
5558 width, height, 1, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5559 }
5560
5561
5562 void GLAPIENTRY
_mesa_CompressedTexImage3D(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5563 _mesa_CompressedTexImage3D(GLenum target, GLint level,
5564 GLenum internalFormat, GLsizei width,
5565 GLsizei height, GLsizei depth, GLint border,
5566 GLsizei imageSize, const GLvoid *data)
5567 {
5568 GET_CURRENT_CONTEXT(ctx);
5569 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height,
5570 depth, border, GL_NONE, GL_NONE, imageSize, data);
5571 }
5572
5573
5574 void GLAPIENTRY
_mesa_CompressedTextureImage3DEXT(GLuint texture,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5575 _mesa_CompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level,
5576 GLenum internalFormat, GLsizei width,
5577 GLsizei height, GLsizei depth, GLint border,
5578 GLsizei imageSize, const GLvoid *pixels)
5579 {
5580 struct gl_texture_object* texObj;
5581 GET_CURRENT_CONTEXT(ctx);
5582
5583 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
5584 "glCompressedTextureImage3DEXT");
5585 if (!texObj)
5586 return;
5587 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5588 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5589 }
5590
5591
5592 void GLAPIENTRY
_mesa_CompressedMultiTexImage3DEXT(GLenum texunit,GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * pixels)5593 _mesa_CompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level,
5594 GLenum internalFormat, GLsizei width,
5595 GLsizei height, GLsizei depth, GLint border,
5596 GLsizei imageSize, const GLvoid *pixels)
5597 {
5598 struct gl_texture_object* texObj;
5599 GET_CURRENT_CONTEXT(ctx);
5600
5601 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5602 texunit - GL_TEXTURE0,
5603 true,
5604 "glCompressedMultiTexImage3DEXT");
5605 if (!texObj)
5606 return;
5607 teximage(ctx, GL_TRUE, 3, texObj, target, level, internalFormat,
5608 width, height, depth, border, GL_NONE, GL_NONE, imageSize, pixels, false);
5609 }
5610
5611
5612 void GLAPIENTRY
_mesa_CompressedTexImage1D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)5613 _mesa_CompressedTexImage1D_no_error(GLenum target, GLint level,
5614 GLenum internalFormat, GLsizei width,
5615 GLint border, GLsizei imageSize,
5616 const GLvoid *data)
5617 {
5618 GET_CURRENT_CONTEXT(ctx);
5619 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1,
5620 1, border, GL_NONE, GL_NONE, imageSize, data);
5621 }
5622
5623
5624 void GLAPIENTRY
_mesa_CompressedTexImage2D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)5625 _mesa_CompressedTexImage2D_no_error(GLenum target, GLint level,
5626 GLenum internalFormat, GLsizei width,
5627 GLsizei height, GLint border,
5628 GLsizei imageSize, const GLvoid *data)
5629 {
5630 GET_CURRENT_CONTEXT(ctx);
5631 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width,
5632 height, 1, border, GL_NONE, GL_NONE, imageSize, data);
5633 }
5634
5635
5636 void GLAPIENTRY
_mesa_CompressedTexImage3D_no_error(GLenum target,GLint level,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)5637 _mesa_CompressedTexImage3D_no_error(GLenum target, GLint level,
5638 GLenum internalFormat, GLsizei width,
5639 GLsizei height, GLsizei depth, GLint border,
5640 GLsizei imageSize, const GLvoid *data)
5641 {
5642 GET_CURRENT_CONTEXT(ctx);
5643 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width,
5644 height, depth, border, GL_NONE, GL_NONE, imageSize, data);
5645 }
5646
5647
5648 /**
5649 * Common helper for glCompressedTexSubImage1/2/3D() and
5650 * glCompressedTextureSubImage1/2/3D().
5651 */
5652 static void
compressed_texture_sub_image(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_texture_image * texImage,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5653 compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
5654 struct gl_texture_object *texObj,
5655 struct gl_texture_image *texImage,
5656 GLenum target, GLint level, GLint xoffset,
5657 GLint yoffset, GLint zoffset, GLsizei width,
5658 GLsizei height, GLsizei depth, GLenum format,
5659 GLsizei imageSize, const GLvoid *data)
5660 {
5661 FLUSH_VERTICES(ctx, 0);
5662
5663 _mesa_lock_texture(ctx, texObj);
5664 {
5665 if (width > 0 && height > 0 && depth > 0) {
5666 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
5667 xoffset, yoffset, zoffset,
5668 width, height, depth,
5669 format, imageSize, data);
5670
5671 check_gen_mipmap(ctx, target, texObj, level);
5672
5673 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
5674 * the texel data, not the texture format, size, etc.
5675 */
5676 }
5677 }
5678 _mesa_unlock_texture(ctx, texObj);
5679 }
5680
5681
5682 enum tex_mode {
5683 /* Use bound texture to current unit */
5684 TEX_MODE_CURRENT_NO_ERROR = 0,
5685 TEX_MODE_CURRENT_ERROR,
5686 /* Use the specified texture name */
5687 TEX_MODE_DSA_NO_ERROR,
5688 TEX_MODE_DSA_ERROR,
5689 /* Use the specified texture name + target */
5690 TEX_MODE_EXT_DSA_TEXTURE,
5691 /* Use the specified texture unit + target */
5692 TEX_MODE_EXT_DSA_TEXUNIT,
5693 };
5694
5695
5696 static void
compressed_tex_sub_image(unsigned dim,GLenum target,GLuint textureOrIndex,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data,enum tex_mode mode,const char * caller)5697 compressed_tex_sub_image(unsigned dim, GLenum target, GLuint textureOrIndex,
5698 GLint level, GLint xoffset, GLint yoffset,
5699 GLint zoffset, GLsizei width, GLsizei height,
5700 GLsizei depth, GLenum format, GLsizei imageSize,
5701 const GLvoid *data, enum tex_mode mode,
5702 const char *caller)
5703 {
5704 struct gl_texture_object *texObj = NULL;
5705 struct gl_texture_image *texImage;
5706 bool no_error = false;
5707 GET_CURRENT_CONTEXT(ctx);
5708
5709 switch (mode) {
5710 case TEX_MODE_DSA_ERROR:
5711 assert(target == 0);
5712 texObj = _mesa_lookup_texture_err(ctx, textureOrIndex, caller);
5713 if (texObj)
5714 target = texObj->Target;
5715 break;
5716 case TEX_MODE_DSA_NO_ERROR:
5717 assert(target == 0);
5718 texObj = _mesa_lookup_texture(ctx, textureOrIndex);
5719 if (texObj)
5720 target = texObj->Target;
5721 no_error = true;
5722 break;
5723 case TEX_MODE_EXT_DSA_TEXTURE:
5724 texObj = _mesa_lookup_or_create_texture(ctx, target, textureOrIndex,
5725 false, true, caller);
5726 break;
5727 case TEX_MODE_EXT_DSA_TEXUNIT:
5728 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
5729 textureOrIndex,
5730 false,
5731 caller);
5732 break;
5733 case TEX_MODE_CURRENT_NO_ERROR:
5734 no_error = true;
5735 /* fallthrough */
5736 case TEX_MODE_CURRENT_ERROR:
5737 default:
5738 assert(textureOrIndex == 0);
5739 break;
5740 }
5741
5742 if (!no_error &&
5743 compressed_subtexture_target_check(ctx, target, dim, format,
5744 mode == TEX_MODE_DSA_ERROR,
5745 caller)) {
5746 return;
5747 }
5748
5749 if (mode == TEX_MODE_CURRENT_NO_ERROR ||
5750 mode == TEX_MODE_CURRENT_ERROR) {
5751 texObj = _mesa_get_current_tex_object(ctx, target);
5752 }
5753
5754 if (!texObj)
5755 return;
5756
5757 if (!no_error &&
5758 compressed_subtexture_error_check(ctx, dim, texObj, target, level,
5759 xoffset, yoffset, zoffset, width,
5760 height, depth, format,
5761 imageSize, data, caller)) {
5762 return;
5763 }
5764
5765 /* Must handle special case GL_TEXTURE_CUBE_MAP. */
5766 if (dim == 3 &&
5767 (mode == TEX_MODE_DSA_ERROR || mode == TEX_MODE_DSA_NO_ERROR) &&
5768 texObj->Target == GL_TEXTURE_CUBE_MAP) {
5769 const char *pixels = data;
5770 GLint image_stride;
5771
5772 /* Make sure the texture object is a proper cube.
5773 * (See texturesubimage in teximage.c for details on why this check is
5774 * performed.)
5775 */
5776 if (!no_error && !_mesa_cube_level_complete(texObj, level)) {
5777 _mesa_error(ctx, GL_INVALID_OPERATION,
5778 "glCompressedTextureSubImage3D(cube map incomplete)");
5779 return;
5780 }
5781
5782 /* Copy in each face. */
5783 for (int i = zoffset; i < zoffset + depth; ++i) {
5784 texImage = texObj->Image[i][level];
5785 assert(texImage);
5786
5787 compressed_texture_sub_image(ctx, 3, texObj, texImage,
5788 texObj->Target, level, xoffset, yoffset,
5789 0, width, height, 1, format,
5790 imageSize, pixels);
5791
5792 /* Compressed images don't have a client format */
5793 image_stride = _mesa_format_image_size(texImage->TexFormat,
5794 texImage->Width,
5795 texImage->Height, 1);
5796
5797 pixels += image_stride;
5798 imageSize -= image_stride;
5799 }
5800 } else {
5801 texImage = _mesa_select_tex_image(texObj, target, level);
5802 assert(texImage);
5803
5804 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level,
5805 xoffset, yoffset, zoffset, width, height,
5806 depth, format, imageSize, data);
5807 }
5808 }
5809
5810
5811 void GLAPIENTRY
_mesa_CompressedTexSubImage1D_no_error(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5812 _mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level,
5813 GLint xoffset, GLsizei width,
5814 GLenum format, GLsizei imageSize,
5815 const GLvoid *data)
5816 {
5817 compressed_tex_sub_image(1, target, 0,
5818 level, xoffset, 0, 0, width,
5819 1, 1, format, imageSize, data,
5820 TEX_MODE_CURRENT_NO_ERROR,
5821 "glCompressedTexSubImage1D");
5822 }
5823
5824
5825 void GLAPIENTRY
_mesa_CompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5826 _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
5827 GLsizei width, GLenum format,
5828 GLsizei imageSize, const GLvoid *data)
5829 {
5830 compressed_tex_sub_image(1, target, 0,
5831 level, xoffset, 0, 0, width,
5832 1, 1, format, imageSize, data,
5833 TEX_MODE_CURRENT_ERROR,
5834 "glCompressedTexSubImage1D");
5835 }
5836
5837
5838 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D_no_error(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5839 _mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level,
5840 GLint xoffset, GLsizei width,
5841 GLenum format, GLsizei imageSize,
5842 const GLvoid *data)
5843 {
5844 compressed_tex_sub_image(1, 0, texture,
5845 level, xoffset, 0, 0,
5846 width, 1, 1, format, imageSize, data,
5847 TEX_MODE_DSA_NO_ERROR,
5848 "glCompressedTextureSubImage1D");
5849 }
5850
5851
5852 void GLAPIENTRY
_mesa_CompressedTextureSubImage1D(GLuint texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5853 _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
5854 GLsizei width, GLenum format,
5855 GLsizei imageSize, const GLvoid *data)
5856 {
5857 compressed_tex_sub_image(1, 0, texture,
5858 level, xoffset, 0, 0,
5859 width, 1, 1, format, imageSize, data,
5860 TEX_MODE_DSA_ERROR,
5861 "glCompressedTextureSubImage1D");
5862 }
5863
5864
5865 void GLAPIENTRY
_mesa_CompressedTextureSubImage1DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5866 _mesa_CompressedTextureSubImage1DEXT(GLuint texture, GLenum target,
5867 GLint level, GLint xoffset,
5868 GLsizei width, GLenum format,
5869 GLsizei imageSize, const GLvoid *data)
5870 {
5871 compressed_tex_sub_image(1, target, texture, level, xoffset, 0,
5872 0, width, 1, 1, format, imageSize,
5873 data,
5874 TEX_MODE_EXT_DSA_TEXTURE,
5875 "glCompressedTextureSubImage1DEXT");
5876 }
5877
5878
5879 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)5880 _mesa_CompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target,
5881 GLint level, GLint xoffset,
5882 GLsizei width, GLenum format,
5883 GLsizei imageSize, const GLvoid *data)
5884 {
5885 compressed_tex_sub_image(1, target, texunit - GL_TEXTURE0, level,
5886 xoffset, 0, 0, width, 1, 1, format, imageSize,
5887 data,
5888 TEX_MODE_EXT_DSA_TEXUNIT,
5889 "glCompressedMultiTexSubImage1DEXT");
5890 }
5891
5892
5893 void GLAPIENTRY
_mesa_CompressedTexSubImage2D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5894 _mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level,
5895 GLint xoffset, GLint yoffset,
5896 GLsizei width, GLsizei height,
5897 GLenum format, GLsizei imageSize,
5898 const GLvoid *data)
5899 {
5900 compressed_tex_sub_image(2, target, 0, level,
5901 xoffset, yoffset, 0,
5902 width, height, 1, format, imageSize, data,
5903 TEX_MODE_CURRENT_NO_ERROR,
5904 "glCompressedTexSubImage2D");
5905 }
5906
5907
5908 void GLAPIENTRY
_mesa_CompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5909 _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
5910 GLint yoffset, GLsizei width, GLsizei height,
5911 GLenum format, GLsizei imageSize,
5912 const GLvoid *data)
5913 {
5914 compressed_tex_sub_image(2, target, 0, level,
5915 xoffset, yoffset, 0,
5916 width, height, 1, format, imageSize, data,
5917 TEX_MODE_CURRENT_ERROR,
5918 "glCompressedTexSubImage2D");
5919 }
5920
5921
5922 void GLAPIENTRY
_mesa_CompressedTextureSubImage2DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5923 _mesa_CompressedTextureSubImage2DEXT(GLuint texture, GLenum target,
5924 GLint level, GLint xoffset,
5925 GLint yoffset, GLsizei width,
5926 GLsizei height, GLenum format,
5927 GLsizei imageSize, const GLvoid *data)
5928 {
5929 compressed_tex_sub_image(2, target, texture, level, xoffset,
5930 yoffset, 0, width, height, 1, format,
5931 imageSize, data,
5932 TEX_MODE_EXT_DSA_TEXTURE,
5933 "glCompressedTextureSubImage2DEXT");
5934 }
5935
5936
5937 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5938 _mesa_CompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target,
5939 GLint level, GLint xoffset, GLint yoffset,
5940 GLsizei width, GLsizei height, GLenum format,
5941 GLsizei imageSize, const GLvoid *data)
5942 {
5943 compressed_tex_sub_image(2, target, texunit - GL_TEXTURE0, level,
5944 xoffset, yoffset, 0, width, height, 1, format,
5945 imageSize, data,
5946 TEX_MODE_EXT_DSA_TEXUNIT,
5947 "glCompressedMultiTexSubImage2DEXT");
5948 }
5949
5950
5951 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5952 _mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level,
5953 GLint xoffset, GLint yoffset,
5954 GLsizei width, GLsizei height,
5955 GLenum format, GLsizei imageSize,
5956 const GLvoid *data)
5957 {
5958 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
5959 width, height, 1, format, imageSize, data,
5960 TEX_MODE_DSA_NO_ERROR,
5961 "glCompressedTextureSubImage2D");
5962 }
5963
5964
5965 void GLAPIENTRY
_mesa_CompressedTextureSubImage2D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)5966 _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
5967 GLint yoffset,
5968 GLsizei width, GLsizei height,
5969 GLenum format, GLsizei imageSize,
5970 const GLvoid *data)
5971 {
5972 compressed_tex_sub_image(2, 0, texture, level, xoffset, yoffset, 0,
5973 width, height, 1, format, imageSize, data,
5974 TEX_MODE_DSA_ERROR,
5975 "glCompressedTextureSubImage2D");
5976 }
5977
5978 void GLAPIENTRY
_mesa_CompressedTexSubImage3D_no_error(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5979 _mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level,
5980 GLint xoffset, GLint yoffset,
5981 GLint zoffset, GLsizei width,
5982 GLsizei height, GLsizei depth,
5983 GLenum format, GLsizei imageSize,
5984 const GLvoid *data)
5985 {
5986 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
5987 zoffset, width, height, depth, format,
5988 imageSize, data,
5989 TEX_MODE_CURRENT_NO_ERROR,
5990 "glCompressedTexSubImage3D");
5991 }
5992
5993 void GLAPIENTRY
_mesa_CompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)5994 _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
5995 GLint yoffset, GLint zoffset, GLsizei width,
5996 GLsizei height, GLsizei depth, GLenum format,
5997 GLsizei imageSize, const GLvoid *data)
5998 {
5999 compressed_tex_sub_image(3, target, 0, level, xoffset, yoffset,
6000 zoffset, width, height, depth, format,
6001 imageSize, data,
6002 TEX_MODE_CURRENT_ERROR,
6003 "glCompressedTexSubImage3D");
6004 }
6005
6006 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D_no_error(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6007 _mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level,
6008 GLint xoffset, GLint yoffset,
6009 GLint zoffset, GLsizei width,
6010 GLsizei height, GLsizei depth,
6011 GLenum format, GLsizei imageSize,
6012 const GLvoid *data)
6013 {
6014 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6015 zoffset, width, height, depth, format,
6016 imageSize, data,
6017 TEX_MODE_DSA_NO_ERROR,
6018 "glCompressedTextureSubImage3D");
6019 }
6020
6021 void GLAPIENTRY
_mesa_CompressedTextureSubImage3D(GLuint texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6022 _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
6023 GLint yoffset, GLint zoffset, GLsizei width,
6024 GLsizei height, GLsizei depth,
6025 GLenum format, GLsizei imageSize,
6026 const GLvoid *data)
6027 {
6028 compressed_tex_sub_image(3, 0, texture, level, xoffset, yoffset,
6029 zoffset, width, height, depth, format,
6030 imageSize, data,
6031 TEX_MODE_DSA_ERROR,
6032 "glCompressedTextureSubImage3D");
6033 }
6034
6035
6036 void GLAPIENTRY
_mesa_CompressedTextureSubImage3DEXT(GLuint texture,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6037 _mesa_CompressedTextureSubImage3DEXT(GLuint texture, GLenum target,
6038 GLint level, GLint xoffset,
6039 GLint yoffset, GLint zoffset,
6040 GLsizei width, GLsizei height,
6041 GLsizei depth, GLenum format,
6042 GLsizei imageSize, const GLvoid *data)
6043 {
6044 compressed_tex_sub_image(3, target, texture, level, xoffset, yoffset,
6045 zoffset, width, height, depth, format,
6046 imageSize, data,
6047 TEX_MODE_EXT_DSA_TEXTURE,
6048 "glCompressedTextureSubImage3DEXT");
6049 }
6050
6051
6052 void GLAPIENTRY
_mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit,GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)6053 _mesa_CompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target,
6054 GLint level, GLint xoffset, GLint yoffset,
6055 GLint zoffset, GLsizei width, GLsizei height,
6056 GLsizei depth, GLenum format,
6057 GLsizei imageSize, const GLvoid *data)
6058 {
6059 compressed_tex_sub_image(3, target, texunit - GL_TEXTURE0, level,
6060 xoffset, yoffset, zoffset, width, height, depth,
6061 format, imageSize, data,
6062 TEX_MODE_EXT_DSA_TEXUNIT,
6063 "glCompressedMultiTexSubImage3DEXT");
6064 }
6065
6066
6067 mesa_format
_mesa_get_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6068 _mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
6069 {
6070 if (ctx->API == API_OPENGL_COMPAT) {
6071 switch (internalFormat) {
6072 case GL_ALPHA8:
6073 return MESA_FORMAT_A_UNORM8;
6074 case GL_ALPHA16:
6075 return MESA_FORMAT_A_UNORM16;
6076 case GL_ALPHA16F_ARB:
6077 return MESA_FORMAT_A_FLOAT16;
6078 case GL_ALPHA32F_ARB:
6079 return MESA_FORMAT_A_FLOAT32;
6080 case GL_ALPHA8I_EXT:
6081 return MESA_FORMAT_A_SINT8;
6082 case GL_ALPHA16I_EXT:
6083 return MESA_FORMAT_A_SINT16;
6084 case GL_ALPHA32I_EXT:
6085 return MESA_FORMAT_A_SINT32;
6086 case GL_ALPHA8UI_EXT:
6087 return MESA_FORMAT_A_UINT8;
6088 case GL_ALPHA16UI_EXT:
6089 return MESA_FORMAT_A_UINT16;
6090 case GL_ALPHA32UI_EXT:
6091 return MESA_FORMAT_A_UINT32;
6092 case GL_LUMINANCE8:
6093 return MESA_FORMAT_L_UNORM8;
6094 case GL_LUMINANCE16:
6095 return MESA_FORMAT_L_UNORM16;
6096 case GL_LUMINANCE16F_ARB:
6097 return MESA_FORMAT_L_FLOAT16;
6098 case GL_LUMINANCE32F_ARB:
6099 return MESA_FORMAT_L_FLOAT32;
6100 case GL_LUMINANCE8I_EXT:
6101 return MESA_FORMAT_L_SINT8;
6102 case GL_LUMINANCE16I_EXT:
6103 return MESA_FORMAT_L_SINT16;
6104 case GL_LUMINANCE32I_EXT:
6105 return MESA_FORMAT_L_SINT32;
6106 case GL_LUMINANCE8UI_EXT:
6107 return MESA_FORMAT_L_UINT8;
6108 case GL_LUMINANCE16UI_EXT:
6109 return MESA_FORMAT_L_UINT16;
6110 case GL_LUMINANCE32UI_EXT:
6111 return MESA_FORMAT_L_UINT32;
6112 case GL_LUMINANCE8_ALPHA8:
6113 return MESA_FORMAT_LA_UNORM8;
6114 case GL_LUMINANCE16_ALPHA16:
6115 return MESA_FORMAT_LA_UNORM16;
6116 case GL_LUMINANCE_ALPHA16F_ARB:
6117 return MESA_FORMAT_LA_FLOAT16;
6118 case GL_LUMINANCE_ALPHA32F_ARB:
6119 return MESA_FORMAT_LA_FLOAT32;
6120 case GL_LUMINANCE_ALPHA8I_EXT:
6121 return MESA_FORMAT_LA_SINT8;
6122 case GL_LUMINANCE_ALPHA16I_EXT:
6123 return MESA_FORMAT_LA_SINT16;
6124 case GL_LUMINANCE_ALPHA32I_EXT:
6125 return MESA_FORMAT_LA_SINT32;
6126 case GL_LUMINANCE_ALPHA8UI_EXT:
6127 return MESA_FORMAT_LA_UINT8;
6128 case GL_LUMINANCE_ALPHA16UI_EXT:
6129 return MESA_FORMAT_LA_UINT16;
6130 case GL_LUMINANCE_ALPHA32UI_EXT:
6131 return MESA_FORMAT_LA_UINT32;
6132 case GL_INTENSITY8:
6133 return MESA_FORMAT_I_UNORM8;
6134 case GL_INTENSITY16:
6135 return MESA_FORMAT_I_UNORM16;
6136 case GL_INTENSITY16F_ARB:
6137 return MESA_FORMAT_I_FLOAT16;
6138 case GL_INTENSITY32F_ARB:
6139 return MESA_FORMAT_I_FLOAT32;
6140 case GL_INTENSITY8I_EXT:
6141 return MESA_FORMAT_I_SINT8;
6142 case GL_INTENSITY16I_EXT:
6143 return MESA_FORMAT_I_SINT16;
6144 case GL_INTENSITY32I_EXT:
6145 return MESA_FORMAT_I_SINT32;
6146 case GL_INTENSITY8UI_EXT:
6147 return MESA_FORMAT_I_UINT8;
6148 case GL_INTENSITY16UI_EXT:
6149 return MESA_FORMAT_I_UINT16;
6150 case GL_INTENSITY32UI_EXT:
6151 return MESA_FORMAT_I_UINT32;
6152 default:
6153 break;
6154 }
6155 }
6156
6157 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) ||
6158 _mesa_has_OES_texture_buffer(ctx)) {
6159 switch (internalFormat) {
6160 case GL_RGB32F:
6161 return MESA_FORMAT_RGB_FLOAT32;
6162 case GL_RGB32UI:
6163 return MESA_FORMAT_RGB_UINT32;
6164 case GL_RGB32I:
6165 return MESA_FORMAT_RGB_SINT32;
6166 default:
6167 break;
6168 }
6169 }
6170
6171 switch (internalFormat) {
6172 case GL_RGBA8:
6173 return MESA_FORMAT_R8G8B8A8_UNORM;
6174 case GL_RGBA16:
6175 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6176 return MESA_FORMAT_NONE;
6177 return MESA_FORMAT_RGBA_UNORM16;
6178 case GL_RGBA16F_ARB:
6179 return MESA_FORMAT_RGBA_FLOAT16;
6180 case GL_RGBA32F_ARB:
6181 return MESA_FORMAT_RGBA_FLOAT32;
6182 case GL_RGBA8I_EXT:
6183 return MESA_FORMAT_RGBA_SINT8;
6184 case GL_RGBA16I_EXT:
6185 return MESA_FORMAT_RGBA_SINT16;
6186 case GL_RGBA32I_EXT:
6187 return MESA_FORMAT_RGBA_SINT32;
6188 case GL_RGBA8UI_EXT:
6189 return MESA_FORMAT_RGBA_UINT8;
6190 case GL_RGBA16UI_EXT:
6191 return MESA_FORMAT_RGBA_UINT16;
6192 case GL_RGBA32UI_EXT:
6193 return MESA_FORMAT_RGBA_UINT32;
6194
6195 case GL_RG8:
6196 return MESA_FORMAT_RG_UNORM8;
6197 case GL_RG16:
6198 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6199 return MESA_FORMAT_NONE;
6200 return MESA_FORMAT_RG_UNORM16;
6201 case GL_RG16F:
6202 return MESA_FORMAT_RG_FLOAT16;
6203 case GL_RG32F:
6204 return MESA_FORMAT_RG_FLOAT32;
6205 case GL_RG8I:
6206 return MESA_FORMAT_RG_SINT8;
6207 case GL_RG16I:
6208 return MESA_FORMAT_RG_SINT16;
6209 case GL_RG32I:
6210 return MESA_FORMAT_RG_SINT32;
6211 case GL_RG8UI:
6212 return MESA_FORMAT_RG_UINT8;
6213 case GL_RG16UI:
6214 return MESA_FORMAT_RG_UINT16;
6215 case GL_RG32UI:
6216 return MESA_FORMAT_RG_UINT32;
6217
6218 case GL_R8:
6219 return MESA_FORMAT_R_UNORM8;
6220 case GL_R16:
6221 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx))
6222 return MESA_FORMAT_NONE;
6223 return MESA_FORMAT_R_UNORM16;
6224 case GL_R16F:
6225 return MESA_FORMAT_R_FLOAT16;
6226 case GL_R32F:
6227 return MESA_FORMAT_R_FLOAT32;
6228 case GL_R8I:
6229 return MESA_FORMAT_R_SINT8;
6230 case GL_R16I:
6231 return MESA_FORMAT_R_SINT16;
6232 case GL_R32I:
6233 return MESA_FORMAT_R_SINT32;
6234 case GL_R8UI:
6235 return MESA_FORMAT_R_UINT8;
6236 case GL_R16UI:
6237 return MESA_FORMAT_R_UINT16;
6238 case GL_R32UI:
6239 return MESA_FORMAT_R_UINT32;
6240
6241 default:
6242 return MESA_FORMAT_NONE;
6243 }
6244 }
6245
6246
6247 mesa_format
_mesa_validate_texbuffer_format(const struct gl_context * ctx,GLenum internalFormat)6248 _mesa_validate_texbuffer_format(const struct gl_context *ctx,
6249 GLenum internalFormat)
6250 {
6251 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat);
6252 GLenum datatype;
6253
6254 if (format == MESA_FORMAT_NONE)
6255 return MESA_FORMAT_NONE;
6256
6257 datatype = _mesa_get_format_datatype(format);
6258
6259 /* The GL_ARB_texture_buffer_object spec says:
6260 *
6261 * "If ARB_texture_float is not supported, references to the
6262 * floating-point internal formats provided by that extension should be
6263 * removed, and such formats may not be passed to TexBufferARB."
6264 *
6265 * As a result, GL_HALF_FLOAT internal format depends on both
6266 * GL_ARB_texture_float and GL_ARB_half_float_pixel.
6267 */
6268 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) &&
6269 !ctx->Extensions.ARB_texture_float)
6270 return MESA_FORMAT_NONE;
6271
6272 if (!ctx->Extensions.ARB_texture_rg) {
6273 GLenum base_format = _mesa_get_format_base_format(format);
6274 if (base_format == GL_R || base_format == GL_RG)
6275 return MESA_FORMAT_NONE;
6276 }
6277
6278 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) {
6279 GLenum base_format = _mesa_get_format_base_format(format);
6280 if (base_format == GL_RGB)
6281 return MESA_FORMAT_NONE;
6282 }
6283 return format;
6284 }
6285
6286
6287 /**
6288 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer
6289 * and glTextureBufferRange, including some error checking.
6290 */
6291 static void
texture_buffer_range(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum internalFormat,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6292 texture_buffer_range(struct gl_context *ctx,
6293 struct gl_texture_object *texObj,
6294 GLenum internalFormat,
6295 struct gl_buffer_object *bufObj,
6296 GLintptr offset, GLsizeiptr size,
6297 const char *caller)
6298 {
6299 GLintptr oldOffset = texObj->BufferOffset;
6300 GLsizeiptr oldSize = texObj->BufferSize;
6301 mesa_format format;
6302
6303 /* NOTE: ARB_texture_buffer_object might not be supported in
6304 * the compatibility profile.
6305 */
6306 if (!_mesa_has_ARB_texture_buffer_object(ctx) &&
6307 !_mesa_has_OES_texture_buffer(ctx)) {
6308 _mesa_error(ctx, GL_INVALID_OPERATION,
6309 "%s(ARB_texture_buffer_object is not"
6310 " implemented for the compatibility profile)", caller);
6311 return;
6312 }
6313
6314 if (texObj->HandleAllocated) {
6315 /* The ARB_bindless_texture spec says:
6316 *
6317 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*,
6318 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other
6319 * functions defined in terms of these, if the texture object to be
6320 * modified is referenced by one or more texture or image handles."
6321 */
6322 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller);
6323 return;
6324 }
6325
6326 format = _mesa_validate_texbuffer_format(ctx, internalFormat);
6327 if (format == MESA_FORMAT_NONE) {
6328 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)",
6329 caller, _mesa_enum_to_string(internalFormat));
6330 return;
6331 }
6332
6333 FLUSH_VERTICES(ctx, 0);
6334
6335 _mesa_lock_texture(ctx, texObj);
6336 {
6337 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj);
6338 texObj->BufferObjectFormat = internalFormat;
6339 texObj->_BufferObjectFormat = format;
6340 texObj->BufferOffset = offset;
6341 texObj->BufferSize = size;
6342 }
6343 _mesa_unlock_texture(ctx, texObj);
6344
6345 if (ctx->Driver.TexParameter) {
6346 if (offset != oldOffset) {
6347 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET);
6348 }
6349 if (size != oldSize) {
6350 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE);
6351 }
6352 }
6353
6354 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer;
6355
6356 if (bufObj) {
6357 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER;
6358 }
6359 }
6360
6361
6362 /**
6363 * Make sure the texture buffer target is GL_TEXTURE_BUFFER.
6364 * Return true if it is, and return false if it is not
6365 * (and throw INVALID ENUM as dictated in the OpenGL 4.5
6366 * core spec, 02.02.2015, PDF page 245).
6367 */
6368 static bool
check_texture_buffer_target(struct gl_context * ctx,GLenum target,const char * caller,bool dsa)6369 check_texture_buffer_target(struct gl_context *ctx, GLenum target,
6370 const char *caller, bool dsa)
6371 {
6372 if (target != GL_TEXTURE_BUFFER_ARB) {
6373 _mesa_error(ctx, dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM,
6374 "%s(texture target is not GL_TEXTURE_BUFFER)", caller);
6375 return false;
6376 }
6377 else
6378 return true;
6379 }
6380
6381 /**
6382 * Check for errors related to the texture buffer range.
6383 * Return false if errors are found, true if none are found.
6384 */
6385 static bool
check_texture_buffer_range(struct gl_context * ctx,struct gl_buffer_object * bufObj,GLintptr offset,GLsizeiptr size,const char * caller)6386 check_texture_buffer_range(struct gl_context *ctx,
6387 struct gl_buffer_object *bufObj,
6388 GLintptr offset, GLsizeiptr size,
6389 const char *caller)
6390 {
6391 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6392 * Textures (PDF page 245):
6393 * "An INVALID_VALUE error is generated if offset is negative, if
6394 * size is less than or equal to zero, or if offset + size is greater
6395 * than the value of BUFFER_SIZE for the buffer bound to target."
6396 */
6397 if (offset < 0) {
6398 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller,
6399 (int) offset);
6400 return false;
6401 }
6402
6403 if (size <= 0) {
6404 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller,
6405 (int) size);
6406 return false;
6407 }
6408
6409 if (offset + size > bufObj->Size) {
6410 _mesa_error(ctx, GL_INVALID_VALUE,
6411 "%s(offset=%d + size=%d > buffer_size=%d)", caller,
6412 (int) offset, (int) size, (int) bufObj->Size);
6413 return false;
6414 }
6415
6416 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6417 * Textures (PDF page 245):
6418 * "An INVALID_VALUE error is generated if offset is not an integer
6419 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT."
6420 */
6421 if (offset % ctx->Const.TextureBufferOffsetAlignment) {
6422 _mesa_error(ctx, GL_INVALID_VALUE,
6423 "%s(invalid offset alignment)", caller);
6424 return false;
6425 }
6426
6427 return true;
6428 }
6429
6430
6431 /** GL_ARB_texture_buffer_object */
6432 void GLAPIENTRY
_mesa_TexBuffer(GLenum target,GLenum internalFormat,GLuint buffer)6433 _mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer)
6434 {
6435 struct gl_texture_object *texObj;
6436 struct gl_buffer_object *bufObj;
6437
6438 GET_CURRENT_CONTEXT(ctx);
6439
6440 /* Need to catch a bad target before it gets to
6441 * _mesa_get_current_tex_object.
6442 */
6443 if (!check_texture_buffer_target(ctx, target, "glTexBuffer", false))
6444 return;
6445
6446 if (buffer) {
6447 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer");
6448 if (!bufObj)
6449 return;
6450 } else
6451 bufObj = NULL;
6452
6453 texObj = _mesa_get_current_tex_object(ctx, target);
6454 if (!texObj)
6455 return;
6456
6457 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0,
6458 buffer ? -1 : 0, "glTexBuffer");
6459 }
6460
6461
6462 /** GL_ARB_texture_buffer_range */
6463 void GLAPIENTRY
_mesa_TexBufferRange(GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6464 _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
6465 GLintptr offset, GLsizeiptr size)
6466 {
6467 struct gl_texture_object *texObj;
6468 struct gl_buffer_object *bufObj;
6469
6470 GET_CURRENT_CONTEXT(ctx);
6471
6472 /* Need to catch a bad target before it gets to
6473 * _mesa_get_current_tex_object.
6474 */
6475 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange", false))
6476 return;
6477
6478 if (buffer) {
6479 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange");
6480 if (!bufObj)
6481 return;
6482
6483 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6484 "glTexBufferRange"))
6485 return;
6486
6487 } else {
6488 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6489 * Textures (PDF page 254):
6490 * "If buffer is zero, then any buffer object attached to the buffer
6491 * texture is detached, the values offset and size are ignored and
6492 * the state for offset and size for the buffer texture are reset to
6493 * zero."
6494 */
6495 offset = 0;
6496 size = 0;
6497 bufObj = NULL;
6498 }
6499
6500 texObj = _mesa_get_current_tex_object(ctx, target);
6501 if (!texObj)
6502 return;
6503
6504 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6505 offset, size, "glTexBufferRange");
6506 }
6507
6508
6509 /** GL_ARB_texture_buffer_range + GL_EXT_direct_state_access */
6510 void GLAPIENTRY
_mesa_TextureBufferRangeEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6511 _mesa_TextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalFormat,
6512 GLuint buffer, GLintptr offset, GLsizeiptr size)
6513 {
6514 struct gl_texture_object *texObj;
6515 struct gl_buffer_object *bufObj;
6516
6517 GET_CURRENT_CONTEXT(ctx);
6518
6519 texObj = _mesa_lookup_or_create_texture(ctx, target, texture, false, true,
6520 "glTextureBufferRangeEXT");
6521 if (!texObj)
6522 return;
6523
6524 if (!check_texture_buffer_target(ctx, target, "glTextureBufferRangeEXT", true))
6525 return;
6526
6527 if (buffer) {
6528 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBufferRangeEXT");
6529 if (!bufObj)
6530 return;
6531
6532 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6533 "glTextureBufferRangeEXT"))
6534 return;
6535
6536 } else {
6537 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6538 * Textures (PDF page 254):
6539 * "If buffer is zero, then any buffer object attached to the buffer
6540 * texture is detached, the values offset and size are ignored and
6541 * the state for offset and size for the buffer texture are reset to
6542 * zero."
6543 */
6544 offset = 0;
6545 size = 0;
6546 bufObj = NULL;
6547 }
6548
6549 texture_buffer_range(ctx, texObj, internalFormat, bufObj,
6550 offset, size, "glTextureBufferRangeEXT");
6551 }
6552
6553
6554 void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture,GLenum internalFormat,GLuint buffer)6555 _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
6556 {
6557 struct gl_texture_object *texObj;
6558 struct gl_buffer_object *bufObj;
6559
6560 GET_CURRENT_CONTEXT(ctx);
6561
6562 if (buffer) {
6563 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6564 if (!bufObj)
6565 return;
6566 } else
6567 bufObj = NULL;
6568
6569 /* Get the texture object by Name. */
6570 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer");
6571 if (!texObj)
6572 return;
6573
6574 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer", true))
6575 return;
6576
6577 texture_buffer_range(ctx, texObj, internalFormat,
6578 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
6579 }
6580
6581 void GLAPIENTRY
_mesa_TextureBufferEXT(GLuint texture,GLenum target,GLenum internalFormat,GLuint buffer)6582 _mesa_TextureBufferEXT(GLuint texture, GLenum target,
6583 GLenum internalFormat, GLuint buffer)
6584 {
6585 struct gl_texture_object *texObj;
6586 struct gl_buffer_object *bufObj;
6587
6588 GET_CURRENT_CONTEXT(ctx);
6589
6590 if (buffer) {
6591 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer");
6592 if (!bufObj)
6593 return;
6594 } else
6595 bufObj = NULL;
6596
6597 /* Get the texture object by Name. */
6598 texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
6599 false, true,
6600 "glTextureBufferEXT");
6601
6602 if (!texObj ||
6603 !check_texture_buffer_target(ctx, texObj->Target, "glTextureBufferEXT", true))
6604 return;
6605
6606 texture_buffer_range(ctx, texObj, internalFormat,
6607 bufObj, 0, buffer ? -1 : 0, "glTextureBufferEXT");
6608 }
6609
6610 void GLAPIENTRY
_mesa_MultiTexBufferEXT(GLenum texunit,GLenum target,GLenum internalFormat,GLuint buffer)6611 _mesa_MultiTexBufferEXT(GLenum texunit, GLenum target,
6612 GLenum internalFormat, GLuint buffer)
6613 {
6614 struct gl_texture_object *texObj;
6615 struct gl_buffer_object *bufObj;
6616
6617 GET_CURRENT_CONTEXT(ctx);
6618
6619 if (buffer) {
6620 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glMultiTexBufferEXT");
6621 if (!bufObj)
6622 return;
6623 } else
6624 bufObj = NULL;
6625
6626 /* Get the texture object */
6627 texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
6628 texunit - GL_TEXTURE0,
6629 true,
6630 "glMultiTexBufferEXT");
6631
6632 if (!texObj ||
6633 !check_texture_buffer_target(ctx, texObj->Target, "glMultiTexBufferEXT", false))
6634 return;
6635
6636 texture_buffer_range(ctx, texObj, internalFormat,
6637 bufObj, 0, buffer ? -1 : 0, "glMultiTexBufferEXT");
6638 }
6639
6640 void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture,GLenum internalFormat,GLuint buffer,GLintptr offset,GLsizeiptr size)6641 _mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
6642 GLintptr offset, GLsizeiptr size)
6643 {
6644 struct gl_texture_object *texObj;
6645 struct gl_buffer_object *bufObj;
6646
6647 GET_CURRENT_CONTEXT(ctx);
6648
6649 if (buffer) {
6650 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
6651 "glTextureBufferRange");
6652 if (!bufObj)
6653 return;
6654
6655 if (!check_texture_buffer_range(ctx, bufObj, offset, size,
6656 "glTextureBufferRange"))
6657 return;
6658
6659 } else {
6660 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
6661 * Textures (PDF page 254):
6662 * "If buffer is zero, then any buffer object attached to the buffer
6663 * texture is detached, the values offset and size are ignored and
6664 * the state for offset and size for the buffer texture are reset to
6665 * zero."
6666 */
6667 offset = 0;
6668 size = 0;
6669 bufObj = NULL;
6670 }
6671
6672 /* Get the texture object by Name. */
6673 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
6674 if (!texObj)
6675 return;
6676
6677 if (!check_texture_buffer_target(ctx, texObj->Target,
6678 "glTextureBufferRange", true))
6679 return;
6680
6681 texture_buffer_range(ctx, texObj, internalFormat,
6682 bufObj, offset, size, "glTextureBufferRange");
6683 }
6684
6685 GLboolean
_mesa_is_renderable_texture_format(const struct gl_context * ctx,GLenum internalformat)6686 _mesa_is_renderable_texture_format(const struct gl_context *ctx,
6687 GLenum internalformat)
6688 {
6689 /* Everything that is allowed for renderbuffers,
6690 * except for a base format of GL_STENCIL_INDEX, unless supported.
6691 */
6692 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
6693 if (ctx->Extensions.ARB_texture_stencil8)
6694 return baseFormat != 0;
6695 else
6696 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX;
6697 }
6698
6699
6700 /** GL_ARB_texture_multisample */
6701 static GLboolean
check_multisample_target(GLuint dims,GLenum target,bool dsa)6702 check_multisample_target(GLuint dims, GLenum target, bool dsa)
6703 {
6704 switch(target) {
6705 case GL_TEXTURE_2D_MULTISAMPLE:
6706 return dims == 2;
6707 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
6708 return dims == 2 && !dsa;
6709 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
6710 return dims == 3;
6711 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
6712 return dims == 3 && !dsa;
6713 default:
6714 return GL_FALSE;
6715 }
6716 }
6717
6718
6719 static void
texture_image_multisample(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations,GLboolean immutable,GLuint64 offset,const char * func)6720 texture_image_multisample(struct gl_context *ctx, GLuint dims,
6721 struct gl_texture_object *texObj,
6722 struct gl_memory_object *memObj,
6723 GLenum target, GLsizei samples,
6724 GLint internalformat, GLsizei width,
6725 GLsizei height, GLsizei depth,
6726 GLboolean fixedsamplelocations,
6727 GLboolean immutable, GLuint64 offset,
6728 const char *func)
6729 {
6730 struct gl_texture_image *texImage;
6731 GLboolean sizeOK, dimensionsOK, samplesOK;
6732 mesa_format texFormat;
6733 GLenum sample_count_error;
6734 bool dsa = strstr(func, "ture") ? true : false;
6735
6736 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) {
6737 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func,
6738 _mesa_enum_to_string(target), samples);
6739 }
6740
6741 if (!((ctx->Extensions.ARB_texture_multisample
6742 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) {
6743 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
6744 return;
6745 }
6746
6747 if (samples < 1) {
6748 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func);
6749 return;
6750 }
6751
6752 if (!check_multisample_target(dims, target, dsa)) {
6753 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
6754 _mesa_error(ctx, err, "%s(target=%s)", func,
6755 _mesa_enum_to_string(target));
6756 return;
6757 }
6758
6759 /* check that the specified internalformat is color/depth/stencil-renderable;
6760 * refer GL3.1 spec 4.4.4
6761 */
6762
6763 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
6764 _mesa_error(ctx, GL_INVALID_ENUM,
6765 "%s(internalformat=%s not legal for immutable-format)",
6766 func, _mesa_enum_to_string(internalformat));
6767 return;
6768 }
6769
6770 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) {
6771 /* Page 172 of OpenGL ES 3.1 spec says:
6772 * "An INVALID_ENUM error is generated if sizedinternalformat is not
6773 * color-renderable, depth-renderable, or stencil-renderable (as
6774 * defined in section 9.4).
6775 *
6776 * (Same error is also defined for desktop OpenGL for multisample
6777 * teximage/texstorage functions.)
6778 */
6779 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func,
6780 _mesa_enum_to_string(internalformat));
6781 return;
6782 }
6783
6784 sample_count_error = _mesa_check_sample_count(ctx, target,
6785 internalformat, samples, samples);
6786 samplesOK = sample_count_error == GL_NO_ERROR;
6787
6788 /* Page 254 of OpenGL 4.4 spec says:
6789 * "Proxy arrays for two-dimensional multisample and two-dimensional
6790 * multisample array textures are operated on in the same way when
6791 * TexImage2DMultisample is called with target specified as
6792 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called
6793 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY.
6794 * However, if samples is not supported, then no error is generated.
6795 */
6796 if (!samplesOK && !_mesa_is_proxy_texture(target)) {
6797 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples);
6798 return;
6799 }
6800
6801 if (immutable && (!texObj || (texObj->Name == 0))) {
6802 _mesa_error(ctx, GL_INVALID_OPERATION,
6803 "%s(texture object 0)",
6804 func);
6805 return;
6806 }
6807
6808 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
6809
6810 if (texImage == NULL) {
6811 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func);
6812 return;
6813 }
6814
6815 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
6816 internalformat, GL_NONE, GL_NONE);
6817 assert(texFormat != MESA_FORMAT_NONE);
6818
6819 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
6820 width, height, depth, 0);
6821
6822 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat,
6823 samples, width, height, depth);
6824
6825 if (_mesa_is_proxy_texture(target)) {
6826 if (samplesOK && dimensionsOK && sizeOK) {
6827 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6828 internalformat, texFormat,
6829 samples, fixedsamplelocations);
6830 }
6831 else {
6832 /* clear all image fields */
6833 clear_teximage_fields(texImage);
6834 }
6835 }
6836 else {
6837 if (!dimensionsOK) {
6838 _mesa_error(ctx, GL_INVALID_VALUE,
6839 "%s(invalid width=%d or height=%d)", func, width, height);
6840 return;
6841 }
6842
6843 if (!sizeOK) {
6844 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func);
6845 return;
6846 }
6847
6848 /* Check if texObj->Immutable is set */
6849 if (texObj->Immutable) {
6850 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func);
6851 return;
6852 }
6853
6854 ctx->Driver.FreeTextureImageBuffer(ctx, texImage);
6855
6856 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0,
6857 internalformat, texFormat,
6858 samples, fixedsamplelocations);
6859
6860 if (width > 0 && height > 0 && depth > 0) {
6861 if (memObj) {
6862 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
6863 memObj, 1, width,
6864 height, depth,
6865 offset)) {
6866
6867 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6868 internalformat, texFormat);
6869 }
6870 } else {
6871 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
6872 width, height, depth)) {
6873 /* tidy up the texture image state. strictly speaking,
6874 * we're allowed to just leave this in whatever state we
6875 * like, but being tidy is good.
6876 */
6877 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
6878 internalformat, texFormat);
6879 }
6880 }
6881 }
6882
6883 texObj->Immutable |= immutable;
6884
6885 if (immutable) {
6886 _mesa_set_texture_view_state(ctx, texObj, target, 1);
6887 }
6888
6889 _mesa_update_fbo_texture(ctx, texObj, 0, 0);
6890 }
6891 }
6892
6893
6894 void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6895 _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
6896 GLenum internalformat, GLsizei width,
6897 GLsizei height, GLboolean fixedsamplelocations)
6898 {
6899 struct gl_texture_object *texObj;
6900 GET_CURRENT_CONTEXT(ctx);
6901
6902 texObj = _mesa_get_current_tex_object(ctx, target);
6903 if (!texObj)
6904 return;
6905
6906 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6907 internalformat, width, height, 1,
6908 fixedsamplelocations, GL_FALSE, 0,
6909 "glTexImage2DMultisample");
6910 }
6911
6912
6913 void GLAPIENTRY
_mesa_TexImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6914 _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
6915 GLenum internalformat, GLsizei width,
6916 GLsizei height, GLsizei depth,
6917 GLboolean fixedsamplelocations)
6918 {
6919 struct gl_texture_object *texObj;
6920 GET_CURRENT_CONTEXT(ctx);
6921
6922 texObj = _mesa_get_current_tex_object(ctx, target);
6923 if (!texObj)
6924 return;
6925
6926 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6927 internalformat, width, height, depth,
6928 fixedsamplelocations, GL_FALSE, 0,
6929 "glTexImage3DMultisample");
6930 }
6931
6932 static bool
valid_texstorage_ms_parameters(GLsizei width,GLsizei height,GLsizei depth,unsigned dims)6933 valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth,
6934 unsigned dims)
6935 {
6936 GET_CURRENT_CONTEXT(ctx);
6937
6938 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
6939 _mesa_error(ctx, GL_INVALID_VALUE,
6940 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)",
6941 dims, width, height, depth);
6942 return false;
6943 }
6944 return true;
6945 }
6946
6947 void GLAPIENTRY
_mesa_TexStorage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6948 _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
6949 GLenum internalformat, GLsizei width,
6950 GLsizei height, GLboolean fixedsamplelocations)
6951 {
6952 struct gl_texture_object *texObj;
6953 GET_CURRENT_CONTEXT(ctx);
6954
6955 texObj = _mesa_get_current_tex_object(ctx, target);
6956 if (!texObj)
6957 return;
6958
6959 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
6960 return;
6961
6962 texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
6963 internalformat, width, height, 1,
6964 fixedsamplelocations, GL_TRUE, 0,
6965 "glTexStorage2DMultisample");
6966 }
6967
6968 void GLAPIENTRY
_mesa_TexStorage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)6969 _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
6970 GLenum internalformat, GLsizei width,
6971 GLsizei height, GLsizei depth,
6972 GLboolean fixedsamplelocations)
6973 {
6974 struct gl_texture_object *texObj;
6975 GET_CURRENT_CONTEXT(ctx);
6976
6977 texObj = _mesa_get_current_tex_object(ctx, target);
6978 if (!texObj)
6979 return;
6980
6981 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
6982 return;
6983
6984 texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
6985 internalformat, width, height, depth,
6986 fixedsamplelocations, GL_TRUE, 0,
6987 "glTexStorage3DMultisample");
6988 }
6989
6990 void GLAPIENTRY
_mesa_TextureStorage2DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)6991 _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
6992 GLenum internalformat, GLsizei width,
6993 GLsizei height,
6994 GLboolean fixedsamplelocations)
6995 {
6996 struct gl_texture_object *texObj;
6997 GET_CURRENT_CONTEXT(ctx);
6998
6999 texObj = _mesa_lookup_texture_err(ctx, texture,
7000 "glTextureStorage2DMultisample");
7001 if (!texObj)
7002 return;
7003
7004 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7005 return;
7006
7007 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7008 samples, internalformat, width, height, 1,
7009 fixedsamplelocations, GL_TRUE, 0,
7010 "glTextureStorage2DMultisample");
7011 }
7012
7013 void GLAPIENTRY
_mesa_TextureStorage3DMultisample(GLuint texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7014 _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
7015 GLenum internalformat, GLsizei width,
7016 GLsizei height, GLsizei depth,
7017 GLboolean fixedsamplelocations)
7018 {
7019 struct gl_texture_object *texObj;
7020 GET_CURRENT_CONTEXT(ctx);
7021
7022 /* Get the texture object by Name. */
7023 texObj = _mesa_lookup_texture_err(ctx, texture,
7024 "glTextureStorage3DMultisample");
7025 if (!texObj)
7026 return;
7027
7028 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7029 return;
7030
7031 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7032 internalformat, width, height, depth,
7033 fixedsamplelocations, GL_TRUE, 0,
7034 "glTextureStorage3DMultisample");
7035 }
7036
7037 void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)7038 _mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7039 GLenum internalformat, GLsizei width,
7040 GLsizei height,
7041 GLboolean fixedsamplelocations)
7042 {
7043 struct gl_texture_object *texObj;
7044 GET_CURRENT_CONTEXT(ctx);
7045
7046 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7047 "glTextureStorage2DMultisampleEXT");
7048 if (!texObj)
7049 return;
7050
7051 if (!valid_texstorage_ms_parameters(width, height, 1, 2))
7052 return;
7053
7054 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
7055 samples, internalformat, width, height, 1,
7056 fixedsamplelocations, GL_TRUE, 0,
7057 "glTextureStorage2DMultisampleEXT");
7058 }
7059
7060 void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture,GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)7061 _mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
7062 GLenum internalformat, GLsizei width,
7063 GLsizei height, GLsizei depth,
7064 GLboolean fixedsamplelocations)
7065 {
7066 struct gl_texture_object *texObj;
7067 GET_CURRENT_CONTEXT(ctx);
7068
7069 texObj = lookup_texture_ext_dsa(ctx, target, texture,
7070 "glTextureStorage3DMultisampleEXT");
7071 if (!texObj)
7072 return;
7073
7074 if (!valid_texstorage_ms_parameters(width, height, depth, 3))
7075 return;
7076
7077 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
7078 internalformat, width, height, depth,
7079 fixedsamplelocations, GL_TRUE, 0,
7080 "glTextureStorage3DMultisampleEXT");
7081 }
7082
7083 void
_mesa_texture_storage_ms_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei samples,GLenum internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedSampleLocations,GLuint64 offset,const char * func)7084 _mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
7085 struct gl_texture_object *texObj,
7086 struct gl_memory_object *memObj,
7087 GLenum target, GLsizei samples,
7088 GLenum internalFormat, GLsizei width,
7089 GLsizei height, GLsizei depth,
7090 GLboolean fixedSampleLocations,
7091 GLuint64 offset, const char* func)
7092 {
7093 assert(memObj);
7094
7095 texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
7096 internalFormat, width, height, depth,
7097 fixedSampleLocations, GL_TRUE, offset,
7098 func);
7099 }
7100