1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file texstorage.c
27 * GL_ARB_texture_storage functions
28 */
29
30 #include "glheader.h"
31 #include "context.h"
32 #include "enums.h"
33
34 #include "macros.h"
35 #include "teximage.h"
36 #include "texobj.h"
37 #include "mipmap.h"
38 #include "texstorage.h"
39 #include "textureview.h"
40 #include "mtypes.h"
41 #include "glformats.h"
42 #include "hash.h"
43
44
45 /**
46 * Check if the given texture target is a legal texture object target
47 * for a glTexStorage() command.
48 * This is a bit different than legal_teximage_target() when it comes
49 * to cube maps.
50 */
51 static bool
legal_texobj_target(const struct gl_context * ctx,GLuint dims,GLenum target)52 legal_texobj_target(const struct gl_context *ctx, GLuint dims, GLenum target)
53 {
54 if (dims < 1 || dims > 3) {
55 _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
56 return false;
57 }
58
59 switch (dims) {
60 case 2:
61 switch (target) {
62 case GL_TEXTURE_2D:
63 return true;
64 case GL_TEXTURE_CUBE_MAP:
65 return ctx->Extensions.ARB_texture_cube_map;
66 }
67 break;
68 case 3:
69 switch (target) {
70 case GL_TEXTURE_3D:
71 return true;
72 case GL_TEXTURE_2D_ARRAY:
73 return ctx->Extensions.EXT_texture_array;
74 case GL_TEXTURE_CUBE_MAP_ARRAY:
75 return _mesa_has_texture_cube_map_array(ctx);
76 }
77 break;
78 }
79
80 if (!_mesa_is_desktop_gl(ctx))
81 return false;
82
83 switch (dims) {
84 case 1:
85 switch (target) {
86 case GL_TEXTURE_1D:
87 case GL_PROXY_TEXTURE_1D:
88 return true;
89 default:
90 return false;
91 }
92 case 2:
93 switch (target) {
94 case GL_PROXY_TEXTURE_2D:
95 return true;
96 case GL_PROXY_TEXTURE_CUBE_MAP:
97 return ctx->Extensions.ARB_texture_cube_map;
98 case GL_TEXTURE_RECTANGLE:
99 case GL_PROXY_TEXTURE_RECTANGLE:
100 return ctx->Extensions.NV_texture_rectangle;
101 case GL_TEXTURE_1D_ARRAY:
102 case GL_PROXY_TEXTURE_1D_ARRAY:
103 return ctx->Extensions.EXT_texture_array;
104 default:
105 return false;
106 }
107 case 3:
108 switch (target) {
109 case GL_PROXY_TEXTURE_3D:
110 return true;
111 case GL_PROXY_TEXTURE_2D_ARRAY:
112 return ctx->Extensions.EXT_texture_array;
113 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
114 return ctx->Extensions.ARB_texture_cube_map_array;
115 default:
116 return false;
117 }
118 default:
119 unreachable("impossible dimensions");
120 }
121 }
122
123
124 /** Helper to get a particular texture image in a texture object */
125 static struct gl_texture_image *
get_tex_image(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint face,GLuint level)126 get_tex_image(struct gl_context *ctx,
127 struct gl_texture_object *texObj,
128 GLuint face, GLuint level)
129 {
130 const GLenum faceTarget =
131 (texObj->Target == GL_TEXTURE_CUBE_MAP ||
132 texObj->Target == GL_PROXY_TEXTURE_CUBE_MAP)
133 ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : texObj->Target;
134 return _mesa_get_tex_image(ctx, texObj, faceTarget, level);
135 }
136
137
138
139 static GLboolean
initialize_texture_fields(struct gl_context * ctx,struct gl_texture_object * texObj,GLint levels,GLsizei width,GLsizei height,GLsizei depth,GLenum internalFormat,mesa_format texFormat)140 initialize_texture_fields(struct gl_context *ctx,
141 struct gl_texture_object *texObj,
142 GLint levels,
143 GLsizei width, GLsizei height, GLsizei depth,
144 GLenum internalFormat, mesa_format texFormat)
145 {
146 const GLenum target = texObj->Target;
147 const GLuint numFaces = _mesa_num_tex_faces(target);
148 GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
149 GLuint face;
150
151 /* Set up all the texture object's gl_texture_images */
152 for (level = 0; level < levels; level++) {
153 for (face = 0; face < numFaces; face++) {
154 struct gl_texture_image *texImage =
155 get_tex_image(ctx, texObj, face, level);
156
157 if (!texImage) {
158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
159 return GL_FALSE;
160 }
161
162 _mesa_init_teximage_fields(ctx, texImage,
163 levelWidth, levelHeight, levelDepth,
164 0, internalFormat, texFormat);
165 }
166
167 _mesa_next_mipmap_level_size(target, 0,
168 levelWidth, levelHeight, levelDepth,
169 &levelWidth, &levelHeight, &levelDepth);
170 }
171 return GL_TRUE;
172 }
173
174
175 /**
176 * Clear all fields of texture object to zeros. Used for proxy texture tests
177 * and to clean up when a texture memory allocation fails.
178 */
179 static void
clear_texture_fields(struct gl_context * ctx,struct gl_texture_object * texObj)180 clear_texture_fields(struct gl_context *ctx,
181 struct gl_texture_object *texObj)
182 {
183 const GLenum target = texObj->Target;
184 const GLuint numFaces = _mesa_num_tex_faces(target);
185 GLint level;
186 GLuint face;
187
188 for (level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) {
189 for (face = 0; face < numFaces; face++) {
190 struct gl_texture_image *texImage =
191 get_tex_image(ctx, texObj, face, level);
192
193 if (!texImage) {
194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
195 return;
196 }
197
198 _mesa_clear_texture_image(ctx, texImage);
199 }
200 }
201 }
202
203
204 /**
205 * Update/re-validate framebuffer object.
206 */
207 static void
update_fbo_texture(struct gl_context * ctx,struct gl_texture_object * texObj)208 update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
209 {
210 const unsigned numFaces = _mesa_num_tex_faces(texObj->Target);
211 for (int level = 0; level < ARRAY_SIZE(texObj->Image[0]); level++) {
212 for (unsigned face = 0; face < numFaces; face++)
213 _mesa_update_fbo_texture(ctx, texObj, face, level);
214 }
215 }
216
217
218 GLboolean
_mesa_is_legal_tex_storage_format(const struct gl_context * ctx,GLenum internalformat)219 _mesa_is_legal_tex_storage_format(const struct gl_context *ctx,
220 GLenum internalformat)
221 {
222 /* check internal format - note that only sized formats are allowed */
223 switch (internalformat) {
224 case GL_ALPHA:
225 case GL_LUMINANCE:
226 case GL_LUMINANCE_ALPHA:
227 case GL_INTENSITY:
228 case GL_RED:
229 case GL_RG:
230 case GL_RGB:
231 case GL_RGBA:
232 case GL_BGRA:
233 case GL_DEPTH_COMPONENT:
234 case GL_DEPTH_STENCIL:
235 case GL_COMPRESSED_ALPHA:
236 case GL_COMPRESSED_LUMINANCE_ALPHA:
237 case GL_COMPRESSED_LUMINANCE:
238 case GL_COMPRESSED_INTENSITY:
239 case GL_COMPRESSED_RGB:
240 case GL_COMPRESSED_RGBA:
241 case GL_COMPRESSED_SRGB:
242 case GL_COMPRESSED_SRGB_ALPHA:
243 case GL_COMPRESSED_SLUMINANCE:
244 case GL_COMPRESSED_SLUMINANCE_ALPHA:
245 case GL_RED_INTEGER:
246 case GL_GREEN_INTEGER:
247 case GL_BLUE_INTEGER:
248 case GL_ALPHA_INTEGER:
249 case GL_RGB_INTEGER:
250 case GL_RGBA_INTEGER:
251 case GL_BGR_INTEGER:
252 case GL_BGRA_INTEGER:
253 case GL_LUMINANCE_INTEGER_EXT:
254 case GL_LUMINANCE_ALPHA_INTEGER_EXT:
255 /* these unsized formats are illegal */
256 return GL_FALSE;
257 default:
258 return _mesa_base_tex_format(ctx, internalformat) > 0;
259 }
260 }
261
262
263 /**
264 * Default ctx->Driver.AllocTextureStorage() handler.
265 *
266 * The driver can override this with a more specific implementation if it
267 * desires, but this can be used to get the texture images allocated using the
268 * usual texture image handling code. The immutability of
269 * GL_ARB_texture_storage texture layouts is handled by texObj->Immutable
270 * checks at glTexImage* time.
271 */
272 GLboolean
_mesa_AllocTextureStorage_sw(struct gl_context * ctx,struct gl_texture_object * texObj,GLsizei levels,GLsizei width,GLsizei height,GLsizei depth)273 _mesa_AllocTextureStorage_sw(struct gl_context *ctx,
274 struct gl_texture_object *texObj,
275 GLsizei levels, GLsizei width,
276 GLsizei height, GLsizei depth)
277 {
278 const int numFaces = _mesa_num_tex_faces(texObj->Target);
279 int face;
280 int level;
281
282 (void) width;
283 (void) height;
284 (void) depth;
285
286 for (face = 0; face < numFaces; face++) {
287 for (level = 0; level < levels; level++) {
288 struct gl_texture_image *const texImage = texObj->Image[face][level];
289 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage))
290 return GL_FALSE;
291 }
292 }
293
294 return GL_TRUE;
295 }
296
297
298 /**
299 * Do error checking for calls to glTexStorage1/2/3D().
300 * If an error is found, record it with _mesa_error(), unless the target
301 * is a proxy texture.
302 * \return GL_TRUE if any error, GL_FALSE otherwise.
303 */
304 static GLboolean
tex_storage_error_check(struct gl_context * ctx,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLuint dims,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,bool dsa)305 tex_storage_error_check(struct gl_context *ctx,
306 struct gl_texture_object *texObj,
307 struct gl_memory_object *memObj,
308 GLuint dims, GLenum target,
309 GLsizei levels, GLenum internalformat,
310 GLsizei width, GLsizei height, GLsizei depth,
311 bool dsa)
312 {
313 const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
314 (memObj ? "Mem" : "");
315
316 /* Legal format checking has been moved to texstorage and texturestorage in
317 * order to allow meta functions to use legacy formats. */
318
319 /* size check */
320 if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
321 _mesa_error(ctx, GL_INVALID_VALUE,
322 "glTex%sStorage%uD(width, height or depth < 1)",
323 suffix, dims);
324 return GL_TRUE;
325 }
326
327 if (_mesa_is_compressed_format(ctx, internalformat)) {
328 GLenum err;
329 if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) {
330 _mesa_error(ctx, err,
331 "glTex%sStorage%dD(internalformat = %s)", suffix, dims,
332 _mesa_enum_to_string(internalformat));
333 return GL_TRUE;
334 }
335 }
336
337 /* levels check */
338 if (levels < 1) {
339 _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
340 suffix, dims);
341 return GL_TRUE;
342 }
343
344 /* check levels against maximum (note different error than above) */
345 if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
346 _mesa_error(ctx, GL_INVALID_OPERATION,
347 "glTex%sStorage%uD(levels too large)",
348 suffix, dims);
349 return GL_TRUE;
350 }
351
352 /* check levels against width/height/depth */
353 if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
354 _mesa_error(ctx, GL_INVALID_OPERATION,
355 "glTex%sStorage%uD(too many levels"
356 " for max texture dimension)",
357 suffix, dims);
358 return GL_TRUE;
359 }
360
361 /* non-default texture object check */
362 if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
363 _mesa_error(ctx, GL_INVALID_OPERATION,
364 "glTex%sStorage%uD(texture object 0)",
365 suffix, dims);
366 return GL_TRUE;
367 }
368
369 /* Check if texObj->Immutable is set */
370 if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
371 _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)",
372 suffix, dims);
373 return GL_TRUE;
374 }
375
376 /* additional checks for depth textures */
377 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat)) {
378 _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(bad target for texture)",
379 suffix, dims);
380 return GL_TRUE;
381 }
382
383 return GL_FALSE;
384 }
385
386
387 /**
388 * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
389 * and _mesa_TextureStorage1/2/3D().
390 */
391 static ALWAYS_INLINE void
texture_storage(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLuint64 offset,bool dsa,bool no_error)392 texture_storage(struct gl_context *ctx, GLuint dims,
393 struct gl_texture_object *texObj,
394 struct gl_memory_object *memObj, GLenum target,
395 GLsizei levels, GLenum internalformat, GLsizei width,
396 GLsizei height, GLsizei depth, GLuint64 offset, bool dsa,
397 bool no_error)
398 {
399 GLboolean sizeOK = GL_TRUE, dimensionsOK = GL_TRUE;
400 mesa_format texFormat;
401 const char* suffix = dsa ? (memObj ? "tureMem" : "ture") :
402 (memObj ? "Mem" : "");
403
404 assert(texObj);
405
406 if (!no_error) {
407 if (tex_storage_error_check(ctx, texObj, memObj, dims, target, levels,
408 internalformat, width, height, depth, dsa)) {
409 return; /* error was recorded */
410 }
411 }
412
413 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
414 internalformat, GL_NONE, GL_NONE);
415
416 if (!no_error) {
417 /* check that width, height, depth are legal for the mipmap level */
418 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
419 width, height, depth, 0);
420
421 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, levels, 0, texFormat,
422 1, width, height, depth);
423 }
424
425 if (_mesa_is_proxy_texture(target)) {
426 if (dimensionsOK && sizeOK) {
427 initialize_texture_fields(ctx, texObj, levels, width, height, depth,
428 internalformat, texFormat);
429 }
430 else {
431 /* clear all image fields for [levels] */
432 clear_texture_fields(ctx, texObj);
433 }
434 }
435 else {
436 if (!no_error) {
437 if (!dimensionsOK) {
438 _mesa_error(ctx, GL_INVALID_VALUE,
439 "glTex%sStorage%uD(invalid width, height or depth)",
440 suffix, dims);
441 return;
442 }
443
444 if (!sizeOK) {
445 _mesa_error(ctx, GL_OUT_OF_MEMORY,
446 "glTex%sStorage%uD(texture too large)",
447 suffix, dims);
448 return;
449 }
450 }
451
452 assert(levels > 0);
453 assert(width > 0);
454 assert(height > 0);
455 assert(depth > 0);
456
457 if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
458 internalformat, texFormat)) {
459 return;
460 }
461
462 /* Setup the backing memory */
463 if (memObj) {
464 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, memObj,
465 levels,
466 width, height, depth,
467 offset)) {
468
469 clear_texture_fields(ctx, texObj);
470 return;
471 }
472 }
473 else {
474 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
475 width, height, depth)) {
476 /* Reset the texture images' info to zeros.
477 * Strictly speaking, we probably don't have to do this since
478 * generating GL_OUT_OF_MEMORY can leave things in an undefined
479 * state but this puts things in a consistent state.
480 */
481 clear_texture_fields(ctx, texObj);
482 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
483 suffix, dims);
484 return;
485 }
486 }
487
488 _mesa_set_texture_view_state(ctx, texObj, target, levels);
489
490 update_fbo_texture(ctx, texObj);
491 }
492 }
493
494
495 static void
texture_storage_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,bool dsa)496 texture_storage_error(struct gl_context *ctx, GLuint dims,
497 struct gl_texture_object *texObj,
498 GLenum target, GLsizei levels,
499 GLenum internalformat, GLsizei width,
500 GLsizei height, GLsizei depth, bool dsa)
501 {
502 texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat,
503 width, height, depth, dsa, 0, false);
504 }
505
506
507 static void
texture_storage_no_error(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,bool dsa)508 texture_storage_no_error(struct gl_context *ctx, GLuint dims,
509 struct gl_texture_object *texObj,
510 GLenum target, GLsizei levels,
511 GLenum internalformat, GLsizei width,
512 GLsizei height, GLsizei depth, bool dsa)
513 {
514 texture_storage(ctx, dims, texObj, NULL, target, levels, internalformat,
515 width, height, depth, dsa, 0, true);
516 }
517
518
519 /**
520 * Helper used by _mesa_TexStorage1/2/3D().
521 */
522 static void
texstorage_error(GLuint dims,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,const char * caller)523 texstorage_error(GLuint dims, GLenum target, GLsizei levels,
524 GLenum internalformat, GLsizei width, GLsizei height,
525 GLsizei depth, const char *caller)
526 {
527 struct gl_texture_object *texObj;
528 GET_CURRENT_CONTEXT(ctx);
529
530 /* Check target. This is done here so that texture_storage
531 * can receive unsized formats.
532 */
533 if (!legal_texobj_target(ctx, dims, target)) {
534 _mesa_error(ctx, GL_INVALID_ENUM,
535 "%s(illegal target=%s)",
536 caller, _mesa_enum_to_string(target));
537 return;
538 }
539
540 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
541 _mesa_debug(ctx, "%s %s %d %s %d %d %d\n", caller,
542 _mesa_enum_to_string(target), levels,
543 _mesa_enum_to_string(internalformat),
544 width, height, depth);
545
546 /* Check the format to make sure it is sized. */
547 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
548 _mesa_error(ctx, GL_INVALID_ENUM,
549 "%s(internalformat = %s)", caller,
550 _mesa_enum_to_string(internalformat));
551 return;
552 }
553
554 texObj = _mesa_get_current_tex_object(ctx, target);
555 if (!texObj)
556 return;
557
558 texture_storage_error(ctx, dims, texObj, target, levels,
559 internalformat, width, height, depth, false);
560 }
561
562
563 static void
texstorage_no_error(GLuint dims,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)564 texstorage_no_error(GLuint dims, GLenum target, GLsizei levels,
565 GLenum internalformat, GLsizei width, GLsizei height,
566 GLsizei depth)
567 {
568 GET_CURRENT_CONTEXT(ctx);
569
570 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
571 texture_storage_no_error(ctx, dims, texObj, target, levels,
572 internalformat, width, height, depth, false);
573 }
574
575
576 /**
577 * Helper used by _mesa_TextureStorage1/2/3D().
578 */
579 static void
texturestorage_error(GLuint dims,GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,const char * caller)580 texturestorage_error(GLuint dims, GLuint texture, GLsizei levels,
581 GLenum internalformat, GLsizei width, GLsizei height,
582 GLsizei depth, const char *caller)
583 {
584 struct gl_texture_object *texObj;
585 GET_CURRENT_CONTEXT(ctx);
586
587 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
588 _mesa_debug(ctx, "%s %d %d %s %d %d %d\n",
589 caller, texture, levels,
590 _mesa_enum_to_string(internalformat),
591 width, height, depth);
592
593 /* Check the format to make sure it is sized. */
594 if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
595 _mesa_error(ctx, GL_INVALID_ENUM,
596 "%s(internalformat = %s)", caller,
597 _mesa_enum_to_string(internalformat));
598 return;
599 }
600
601 texObj = _mesa_lookup_texture_err(ctx, texture, caller);
602 if (!texObj)
603 return;
604
605 /* Check target. This is done here so that texture_storage
606 * can receive unsized formats.
607 */
608 if (!legal_texobj_target(ctx, dims, texObj->Target)) {
609 _mesa_error(ctx, GL_INVALID_OPERATION,
610 "%s(illegal target=%s)", caller,
611 _mesa_enum_to_string(texObj->Target));
612 return;
613 }
614
615 texture_storage_error(ctx, dims, texObj, texObj->Target,
616 levels, internalformat, width, height, depth, true);
617 }
618
619
620 static void
texturestorage_no_error(GLuint dims,GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)621 texturestorage_no_error(GLuint dims, GLuint texture, GLsizei levels,
622 GLenum internalformat, GLsizei width, GLsizei height,
623 GLsizei depth)
624 {
625 GET_CURRENT_CONTEXT(ctx);
626
627 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
628 texture_storage_no_error(ctx, dims, texObj, texObj->Target,
629 levels, internalformat, width, height, depth, true);
630 }
631
632
633 void GLAPIENTRY
_mesa_TexStorage1D_no_error(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)634 _mesa_TexStorage1D_no_error(GLenum target, GLsizei levels,
635 GLenum internalformat, GLsizei width)
636 {
637 texstorage_no_error(1, target, levels, internalformat, width, 1, 1);
638 }
639
640
641 void GLAPIENTRY
_mesa_TexStorage1D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)642 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
643 GLsizei width)
644 {
645 texstorage_error(1, target, levels, internalformat, width, 1, 1,
646 "glTexStorage1D");
647 }
648
649
650 void GLAPIENTRY
_mesa_TexStorage2D_no_error(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)651 _mesa_TexStorage2D_no_error(GLenum target, GLsizei levels,
652 GLenum internalformat, GLsizei width,
653 GLsizei height)
654 {
655 texstorage_no_error(2, target, levels, internalformat, width, height, 1);
656 }
657
658
659 void GLAPIENTRY
_mesa_TexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)660 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
661 GLsizei width, GLsizei height)
662 {
663 texstorage_error(2, target, levels, internalformat, width, height, 1,
664 "glTexStorage2D");
665 }
666
667
668 void GLAPIENTRY
_mesa_TexStorage3D_no_error(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)669 _mesa_TexStorage3D_no_error(GLenum target, GLsizei levels,
670 GLenum internalformat, GLsizei width,
671 GLsizei height, GLsizei depth)
672 {
673 texstorage_no_error(3, target, levels, internalformat, width, height, depth);
674 }
675
676
677 void GLAPIENTRY
_mesa_TexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)678 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
679 GLsizei width, GLsizei height, GLsizei depth)
680 {
681 texstorage_error(3, target, levels, internalformat, width, height, depth,
682 "glTexStorage3D");
683 }
684
685
686 void GLAPIENTRY
_mesa_TextureStorage1D_no_error(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)687 _mesa_TextureStorage1D_no_error(GLuint texture, GLsizei levels,
688 GLenum internalformat, GLsizei width)
689 {
690 texturestorage_no_error(1, texture, levels, internalformat, width, 1, 1);
691 }
692
693
694 void GLAPIENTRY
_mesa_TextureStorage1D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width)695 _mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
696 GLsizei width)
697 {
698 texturestorage_error(1, texture, levels, internalformat, width, 1, 1,
699 "glTextureStorage1D");
700 }
701
702
703 void GLAPIENTRY
_mesa_TextureStorage2D_no_error(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)704 _mesa_TextureStorage2D_no_error(GLuint texture, GLsizei levels,
705 GLenum internalformat,
706 GLsizei width, GLsizei height)
707 {
708 texturestorage_no_error(2, texture, levels, internalformat, width, height, 1);
709 }
710
711
712 void GLAPIENTRY
_mesa_TextureStorage2D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)713 _mesa_TextureStorage2D(GLuint texture, GLsizei levels,
714 GLenum internalformat,
715 GLsizei width, GLsizei height)
716 {
717 texturestorage_error(2, texture, levels, internalformat, width, height, 1,
718 "glTextureStorage2D");
719 }
720
721
722 void GLAPIENTRY
_mesa_TextureStorage3D_no_error(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)723 _mesa_TextureStorage3D_no_error(GLuint texture, GLsizei levels,
724 GLenum internalformat, GLsizei width,
725 GLsizei height, GLsizei depth)
726 {
727 texturestorage_no_error(3, texture, levels, internalformat, width, height,
728 depth);
729 }
730
731
732 void GLAPIENTRY
_mesa_TextureStorage3D(GLuint texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)733 _mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
734 GLsizei width, GLsizei height, GLsizei depth)
735 {
736 texturestorage_error(3, texture, levels, internalformat, width, height, depth,
737 "glTextureStorage3D");
738 }
739
740
741 void GLAPIENTRY
_mesa_TextureStorage1DEXT(GLuint texture,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width)742 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
743 GLenum internalformat,
744 GLsizei width)
745 {
746 GET_CURRENT_CONTEXT(ctx);
747 /* 'texture' must always be initialized, even if the call to
748 * glTextureStorage1DEXT will generate an error.
749 */
750 if (!_mesa_lookup_or_create_texture(ctx, target, texture, false, true,
751 "glTextureStorage1DEXT"))
752 return;
753 texturestorage_error(1, texture, levels, internalformat, width, 1, 1,
754 "glTextureStorage1DEXT");
755 }
756
757
758 void GLAPIENTRY
_mesa_TextureStorage2DEXT(GLuint texture,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)759 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
760 GLenum internalformat,
761 GLsizei width, GLsizei height)
762 {
763 GET_CURRENT_CONTEXT(ctx);
764 /* 'texture' must always be initialized, even if the call to
765 * glTextureStorage2DEXT will generate an error.
766 */
767 if (!_mesa_lookup_or_create_texture(ctx, target, texture, false, true,
768 "glTextureStorage2DEXT"))
769 return;
770 texturestorage_error(2, texture, levels, internalformat, width, height, 1,
771 "glTextureStorage2DEXT");
772 }
773
774
775 void GLAPIENTRY
_mesa_TextureStorage3DEXT(GLuint texture,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)776 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
777 GLenum internalformat,
778 GLsizei width, GLsizei height, GLsizei depth)
779 {
780 GET_CURRENT_CONTEXT(ctx);
781 /* 'texture' must always be initialized, even if the call to
782 * glTextureStorage3DEXT will generate an error.
783 */
784 if (!_mesa_lookup_or_create_texture(ctx, target, texture, false, true,
785 "glTextureStorage3DEXT"))
786 return;
787 texturestorage_error(3, texture, levels, internalformat, width, height, depth,
788 "glTextureStorage3DEXT");
789 }
790
791
792 void
_mesa_texture_storage_memory(struct gl_context * ctx,GLuint dims,struct gl_texture_object * texObj,struct gl_memory_object * memObj,GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLuint64 offset,bool dsa)793 _mesa_texture_storage_memory(struct gl_context *ctx, GLuint dims,
794 struct gl_texture_object *texObj,
795 struct gl_memory_object *memObj,
796 GLenum target, GLsizei levels,
797 GLenum internalformat, GLsizei width,
798 GLsizei height, GLsizei depth,
799 GLuint64 offset, bool dsa)
800 {
801 assert(memObj);
802
803 texture_storage(ctx, dims, texObj, memObj, target, levels, internalformat,
804 width, height, depth, offset, dsa, false);
805 }
806