1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file syncobj.c
26 * Sync object management.
27 *
28 * Unlike textures and other objects that are shared between contexts, sync
29 * objects are not bound to the context. As a result, the reference counting
30 * and delete behavior of sync objects is slightly different. References to
31 * sync objects are added:
32 *
33 * - By \c glFencSynce. This sets the initial reference count to 1.
34 * - At the start of \c glClientWaitSync. The reference is held for the
35 * duration of the wait call.
36 *
37 * References are removed:
38 *
39 * - By \c glDeleteSync.
40 * - At the end of \c glClientWaitSync.
41 *
42 * Additionally, drivers may call \c _mesa_ref_sync_object and
43 * \c _mesa_unref_sync_object as needed to implement \c ServerWaitSync.
44 *
45 * As with shader objects, sync object names become invalid as soon as
46 * \c glDeleteSync is called. For this reason \c glDeleteSync sets the
47 * \c DeletePending flag. All functions validate object handles by testing
48 * this flag.
49 *
50 * \note
51 * Only \c GL_ARB_sync objects are shared between contexts. If support is ever
52 * added for either \c GL_NV_fence or \c GL_APPLE_fence different semantics
53 * will need to be implemented.
54 *
55 * \author Ian Romanick <ian.d.romanick@intel.com>
56 */
57
58 #include <inttypes.h>
59 #include "glheader.h"
60
61 #include "context.h"
62 #include "macros.h"
63 #include "get.h"
64 #include "mtypes.h"
65 #include "util/hash_table.h"
66 #include "util/set.h"
67 #include "util/u_memory.h"
68
69 #include "syncobj.h"
70
71 static struct gl_sync_object *
_mesa_new_sync_object(struct gl_context * ctx)72 _mesa_new_sync_object(struct gl_context *ctx)
73 {
74 struct gl_sync_object *s = CALLOC_STRUCT(gl_sync_object);
75 (void) ctx;
76
77 return s;
78 }
79
80
81 static void
_mesa_delete_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj)82 _mesa_delete_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj)
83 {
84 (void) ctx;
85 free(syncObj->Label);
86 free(syncObj);
87 }
88
89
90 static void
_mesa_fence_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLenum condition,GLbitfield flags)91 _mesa_fence_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
92 GLenum condition, GLbitfield flags)
93 {
94 (void) ctx;
95 (void) condition;
96 (void) flags;
97
98 syncObj->StatusFlag = 1;
99 }
100
101
102 static void
_mesa_check_sync(struct gl_context * ctx,struct gl_sync_object * syncObj)103 _mesa_check_sync(struct gl_context *ctx, struct gl_sync_object *syncObj)
104 {
105 (void) ctx;
106 (void) syncObj;
107
108 /* No-op for software rendering. Hardware drivers will need to determine
109 * whether the state of the sync object has changed.
110 */
111 }
112
113
114 static void
_mesa_wait_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLbitfield flags,GLuint64 timeout)115 _mesa_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
116 GLbitfield flags, GLuint64 timeout)
117 {
118 (void) ctx;
119 (void) syncObj;
120 (void) flags;
121 (void) timeout;
122
123 /* No-op for software rendering. Hardware drivers will need to wait until
124 * the state of the sync object changes or the timeout expires.
125 */
126 }
127
128
129 void
_mesa_init_sync_object_functions(struct dd_function_table * driver)130 _mesa_init_sync_object_functions(struct dd_function_table *driver)
131 {
132 driver->NewSyncObject = _mesa_new_sync_object;
133 driver->FenceSync = _mesa_fence_sync;
134 driver->DeleteSyncObject = _mesa_delete_sync_object;
135 driver->CheckSync = _mesa_check_sync;
136
137 /* Use the same no-op wait function for both.
138 */
139 driver->ClientWaitSync = _mesa_wait_sync;
140 driver->ServerWaitSync = _mesa_wait_sync;
141 }
142
143 /**
144 * Allocate/init the context state related to sync objects.
145 */
146 void
_mesa_init_sync(struct gl_context * ctx)147 _mesa_init_sync(struct gl_context *ctx)
148 {
149 (void) ctx;
150 }
151
152
153 /**
154 * Free the context state related to sync objects.
155 */
156 void
_mesa_free_sync_data(struct gl_context * ctx)157 _mesa_free_sync_data(struct gl_context *ctx)
158 {
159 (void) ctx;
160 }
161
162
163 /**
164 * Check if the given sync object is:
165 * - non-null
166 * - not in sync objects hash table
167 * - not marked as deleted
168 *
169 * Returns the internal gl_sync_object pointer if the sync object is valid
170 * or NULL if it isn't.
171 *
172 * If "incRefCount" is true, the reference count is incremented, which is
173 * normally what you want; otherwise, a glDeleteSync from another thread
174 * could delete the sync object while you are still working on it.
175 */
176 struct gl_sync_object *
_mesa_get_and_ref_sync(struct gl_context * ctx,GLsync sync,bool incRefCount)177 _mesa_get_and_ref_sync(struct gl_context *ctx, GLsync sync, bool incRefCount)
178 {
179 struct gl_sync_object *syncObj = (struct gl_sync_object *) sync;
180 simple_mtx_lock(&ctx->Shared->Mutex);
181 if (syncObj != NULL
182 && _mesa_set_search(ctx->Shared->SyncObjects, syncObj) != NULL
183 && !syncObj->DeletePending) {
184 if (incRefCount) {
185 syncObj->RefCount++;
186 }
187 } else {
188 syncObj = NULL;
189 }
190 simple_mtx_unlock(&ctx->Shared->Mutex);
191 return syncObj;
192 }
193
194
195 void
_mesa_unref_sync_object(struct gl_context * ctx,struct gl_sync_object * syncObj,int amount)196 _mesa_unref_sync_object(struct gl_context *ctx, struct gl_sync_object *syncObj,
197 int amount)
198 {
199 struct set_entry *entry;
200
201 simple_mtx_lock(&ctx->Shared->Mutex);
202 syncObj->RefCount -= amount;
203 if (syncObj->RefCount == 0) {
204 entry = _mesa_set_search(ctx->Shared->SyncObjects, syncObj);
205 assert (entry != NULL);
206 _mesa_set_remove(ctx->Shared->SyncObjects, entry);
207 simple_mtx_unlock(&ctx->Shared->Mutex);
208
209 ctx->Driver.DeleteSyncObject(ctx, syncObj);
210 } else {
211 simple_mtx_unlock(&ctx->Shared->Mutex);
212 }
213 }
214
215
216 GLboolean GLAPIENTRY
_mesa_IsSync(GLsync sync)217 _mesa_IsSync(GLsync sync)
218 {
219 GET_CURRENT_CONTEXT(ctx);
220 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
221
222 return _mesa_get_and_ref_sync(ctx, sync, false) ? GL_TRUE : GL_FALSE;
223 }
224
225
226 static ALWAYS_INLINE void
delete_sync(struct gl_context * ctx,GLsync sync,bool no_error)227 delete_sync(struct gl_context *ctx, GLsync sync, bool no_error)
228 {
229 struct gl_sync_object *syncObj;
230
231 /* From the GL_ARB_sync spec:
232 *
233 * DeleteSync will silently ignore a <sync> value of zero. An
234 * INVALID_VALUE error is generated if <sync> is neither zero nor the
235 * name of a sync object.
236 */
237 if (sync == 0) {
238 return;
239 }
240
241 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
242 if (!no_error && !syncObj) {
243 _mesa_error(ctx, GL_INVALID_VALUE,
244 "glDeleteSync (not a valid sync object)");
245 return;
246 }
247
248 /* If there are no client-waits or server-waits pending on this sync, delete
249 * the underlying object. Note that we double-unref the object, as
250 * _mesa_get_and_ref_sync above took an extra refcount to make sure the
251 * pointer is valid for us to manipulate.
252 */
253 syncObj->DeletePending = GL_TRUE;
254 _mesa_unref_sync_object(ctx, syncObj, 2);
255 }
256
257
258 void GLAPIENTRY
_mesa_DeleteSync_no_error(GLsync sync)259 _mesa_DeleteSync_no_error(GLsync sync)
260 {
261 GET_CURRENT_CONTEXT(ctx);
262 delete_sync(ctx, sync, true);
263 }
264
265
266 void GLAPIENTRY
_mesa_DeleteSync(GLsync sync)267 _mesa_DeleteSync(GLsync sync)
268 {
269 GET_CURRENT_CONTEXT(ctx);
270 delete_sync(ctx, sync, false);
271 }
272
273
274 static GLsync
fence_sync(struct gl_context * ctx,GLenum condition,GLbitfield flags)275 fence_sync(struct gl_context *ctx, GLenum condition, GLbitfield flags)
276 {
277 struct gl_sync_object *syncObj;
278
279 syncObj = ctx->Driver.NewSyncObject(ctx);
280 if (syncObj != NULL) {
281 /* The name is not currently used, and it is never visible to
282 * applications. If sync support is extended to provide support for
283 * NV_fence, this field will be used. We'll also need to add an object
284 * ID hashtable.
285 */
286 syncObj->Name = 1;
287 syncObj->RefCount = 1;
288 syncObj->DeletePending = GL_FALSE;
289 syncObj->SyncCondition = condition;
290 syncObj->Flags = flags;
291 syncObj->StatusFlag = 0;
292
293 ctx->Driver.FenceSync(ctx, syncObj, condition, flags);
294
295 simple_mtx_lock(&ctx->Shared->Mutex);
296 _mesa_set_add(ctx->Shared->SyncObjects, syncObj);
297 simple_mtx_unlock(&ctx->Shared->Mutex);
298
299 return (GLsync)syncObj;
300 }
301
302 return NULL;
303 }
304
305
306 GLsync GLAPIENTRY
_mesa_FenceSync_no_error(GLenum condition,GLbitfield flags)307 _mesa_FenceSync_no_error(GLenum condition, GLbitfield flags)
308 {
309 GET_CURRENT_CONTEXT(ctx);
310 return fence_sync(ctx, condition, flags);
311 }
312
313
314 GLsync GLAPIENTRY
_mesa_FenceSync(GLenum condition,GLbitfield flags)315 _mesa_FenceSync(GLenum condition, GLbitfield flags)
316 {
317 GET_CURRENT_CONTEXT(ctx);
318 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
319
320 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE) {
321 _mesa_error(ctx, GL_INVALID_ENUM, "glFenceSync(condition=0x%x)",
322 condition);
323 return 0;
324 }
325
326 if (flags != 0) {
327 _mesa_error(ctx, GL_INVALID_VALUE, "glFenceSync(flags=0x%x)", condition);
328 return 0;
329 }
330
331 return fence_sync(ctx, condition, flags);
332 }
333
334
335 static GLenum
client_wait_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLbitfield flags,GLuint64 timeout)336 client_wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
337 GLbitfield flags, GLuint64 timeout)
338 {
339 GLenum ret;
340
341 /* From the GL_ARB_sync spec:
342 *
343 * ClientWaitSync returns one of four status values. A return value of
344 * ALREADY_SIGNALED indicates that <sync> was signaled at the time
345 * ClientWaitSync was called. ALREADY_SIGNALED will always be returned
346 * if <sync> was signaled, even if the value of <timeout> is zero.
347 */
348 ctx->Driver.CheckSync(ctx, syncObj);
349 if (syncObj->StatusFlag) {
350 ret = GL_ALREADY_SIGNALED;
351 } else {
352 if (timeout == 0) {
353 ret = GL_TIMEOUT_EXPIRED;
354 } else {
355 ctx->Driver.ClientWaitSync(ctx, syncObj, flags, timeout);
356
357 ret = syncObj->StatusFlag
358 ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED;
359 }
360 }
361
362 _mesa_unref_sync_object(ctx, syncObj, 1);
363 return ret;
364 }
365
366
367 GLenum GLAPIENTRY
_mesa_ClientWaitSync_no_error(GLsync sync,GLbitfield flags,GLuint64 timeout)368 _mesa_ClientWaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
369 {
370 GET_CURRENT_CONTEXT(ctx);
371
372 struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
373 return client_wait_sync(ctx, syncObj, flags, timeout);
374 }
375
376
377 GLenum GLAPIENTRY
_mesa_ClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)378 _mesa_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
379 {
380 GET_CURRENT_CONTEXT(ctx);
381 struct gl_sync_object *syncObj;
382
383 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED);
384
385 if ((flags & ~GL_SYNC_FLUSH_COMMANDS_BIT) != 0) {
386 _mesa_error(ctx, GL_INVALID_VALUE, "glClientWaitSync(flags=0x%x)", flags);
387 return GL_WAIT_FAILED;
388 }
389
390 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
391 if (!syncObj) {
392 _mesa_error(ctx, GL_INVALID_VALUE,
393 "glClientWaitSync (not a valid sync object)");
394 return GL_WAIT_FAILED;
395 }
396
397 return client_wait_sync(ctx, syncObj, flags, timeout);
398 }
399
400
401 static void
wait_sync(struct gl_context * ctx,struct gl_sync_object * syncObj,GLbitfield flags,GLuint64 timeout)402 wait_sync(struct gl_context *ctx, struct gl_sync_object *syncObj,
403 GLbitfield flags, GLuint64 timeout)
404 {
405 ctx->Driver.ServerWaitSync(ctx, syncObj, flags, timeout);
406 _mesa_unref_sync_object(ctx, syncObj, 1);
407 }
408
409
410 void GLAPIENTRY
_mesa_WaitSync_no_error(GLsync sync,GLbitfield flags,GLuint64 timeout)411 _mesa_WaitSync_no_error(GLsync sync, GLbitfield flags, GLuint64 timeout)
412 {
413 GET_CURRENT_CONTEXT(ctx);
414
415 struct gl_sync_object *syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
416 wait_sync(ctx, syncObj, flags, timeout);
417 }
418
419
420 void GLAPIENTRY
_mesa_WaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)421 _mesa_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
422 {
423 GET_CURRENT_CONTEXT(ctx);
424 struct gl_sync_object *syncObj;
425
426 if (flags != 0) {
427 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(flags=0x%x)", flags);
428 return;
429 }
430
431 if (timeout != GL_TIMEOUT_IGNORED) {
432 _mesa_error(ctx, GL_INVALID_VALUE, "glWaitSync(timeout=0x%" PRIx64 ")",
433 (uint64_t) timeout);
434 return;
435 }
436
437 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
438 if (!syncObj) {
439 _mesa_error(ctx, GL_INVALID_VALUE,
440 "glWaitSync (not a valid sync object)");
441 return;
442 }
443
444 wait_sync(ctx, syncObj, flags, timeout);
445 }
446
447
448 void GLAPIENTRY
_mesa_GetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)449 _mesa_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
450 GLint *values)
451 {
452 GET_CURRENT_CONTEXT(ctx);
453 struct gl_sync_object *syncObj;
454 GLsizei size = 0;
455 GLint v[1];
456
457 syncObj = _mesa_get_and_ref_sync(ctx, sync, true);
458 if (!syncObj) {
459 _mesa_error(ctx, GL_INVALID_VALUE,
460 "glGetSynciv (not a valid sync object)");
461 return;
462 }
463
464 switch (pname) {
465 case GL_OBJECT_TYPE:
466 v[0] = GL_SYNC_FENCE;
467 size = 1;
468 break;
469
470 case GL_SYNC_CONDITION:
471 v[0] = syncObj->SyncCondition;
472 size = 1;
473 break;
474
475 case GL_SYNC_STATUS:
476 /* Update the state of the sync by dipping into the driver. Note that
477 * this call won't block. It just updates state in the common object
478 * data from the current driver state.
479 */
480 ctx->Driver.CheckSync(ctx, syncObj);
481
482 v[0] = (syncObj->StatusFlag) ? GL_SIGNALED : GL_UNSIGNALED;
483 size = 1;
484 break;
485
486 case GL_SYNC_FLAGS:
487 v[0] = syncObj->Flags;
488 size = 1;
489 break;
490
491 default:
492 _mesa_error(ctx, GL_INVALID_ENUM, "glGetSynciv(pname=0x%x)\n", pname);
493 _mesa_unref_sync_object(ctx, syncObj, 1);
494 return;
495 }
496
497 /* Section 4.1.3 (Sync Object Queries) of the OpenGL ES 3.10 spec says:
498 *
499 * "An INVALID_VALUE error is generated if bufSize is negative."
500 */
501 if (bufSize < 0) {
502 _mesa_error(ctx, GL_INVALID_VALUE, "glGetSynciv(pname=0x%x)\n", pname);
503 }
504
505 if (size > 0 && bufSize > 0) {
506 const GLsizei copy_count = MIN2(size, bufSize);
507
508 memcpy(values, v, sizeof(GLint) * copy_count);
509 }
510
511 if (length != NULL) {
512 *length = size;
513 }
514
515 _mesa_unref_sync_object(ctx, syncObj, 1);
516 }
517