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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include <stdio.h>
27 #include "errors.h"
28 #include "mtypes.h"
29 #include "attrib.h"
30 #include "enums.h"
31 #include "formats.h"
32 #include "hash.h"
33 
34 #include "macros.h"
35 #include "debug.h"
36 #include "get.h"
37 #include "pixelstore.h"
38 #include "readpix.h"
39 #include "texobj.h"
40 
41 
42 static const char *
tex_target_name(GLenum tgt)43 tex_target_name(GLenum tgt)
44 {
45    static const struct {
46       GLenum target;
47       const char *name;
48    } tex_targets[] = {
49       { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
50       { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
51       { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
52       { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
53       { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
54       { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
55       { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
56       { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
57       { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
58       { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
59       { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
60       { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
61    };
62    GLuint i;
63    STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
64    for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
65       if (tex_targets[i].target == tgt)
66          return tex_targets[i].name;
67    }
68    return "UNKNOWN TEX TARGET";
69 }
70 
71 
72 void
_mesa_print_state(const char * msg,GLuint state)73 _mesa_print_state( const char *msg, GLuint state )
74 {
75    _mesa_debug(NULL,
76 	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
77 	   msg,
78 	   state,
79 	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
80 	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
81 	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
82 	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
83 	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
84 	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
85 	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
86 	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
87 	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
88 	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
89 	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
90 	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
91 	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
92 	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
93 	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
94 	   (state & _NEW_TEXTURE_OBJECT)  ? "ctx->Texture(Object), " : "",
95 	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
96 	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
97            (state & _NEW_TEXTURE_STATE)   ? "ctx->Texture(State), " : "",
98 	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
99 	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
100 }
101 
102 
103 
104 /**
105  * Print information about this Mesa version and build options.
106  */
_mesa_print_info(struct gl_context * ctx)107 void _mesa_print_info( struct gl_context *ctx )
108 {
109    _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
110 	   (char *) _mesa_GetString(GL_VERSION));
111    _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
112 	   (char *) _mesa_GetString(GL_RENDERER));
113    _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
114 	   (char *) _mesa_GetString(GL_VENDOR));
115 
116    /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
117     * core contexts.
118     */
119    _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
120 
121 #if defined(USE_X86_ASM)
122    _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
123 #else
124    _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
125 #endif
126 #if defined(USE_SPARC_ASM)
127    _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
128 #else
129    _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
130 #endif
131 }
132 
133 
134 /**
135  * Set verbose logging flags.  When these flags are set, GL API calls
136  * in the various categories will be printed to stderr.
137  * \param str  a comma-separated list of keywords
138  */
139 static void
set_verbose_flags(const char * str)140 set_verbose_flags(const char *str)
141 {
142 #ifndef NDEBUG
143    struct option {
144       const char *name;
145       GLbitfield flag;
146    };
147    static const struct option opts[] = {
148       { "varray",    VERBOSE_VARRAY },
149       { "tex",       VERBOSE_TEXTURE },
150       { "mat",       VERBOSE_MATERIAL },
151       { "pipe",      VERBOSE_PIPELINE },
152       { "driver",    VERBOSE_DRIVER },
153       { "state",     VERBOSE_STATE },
154       { "api",       VERBOSE_API },
155       { "list",      VERBOSE_DISPLAY_LIST },
156       { "lighting",  VERBOSE_LIGHTING },
157       { "disassem",  VERBOSE_DISASSEM },
158       { "draw",      VERBOSE_DRAW },
159       { "swap",      VERBOSE_SWAPBUFFERS }
160    };
161    GLuint i;
162 
163    if (!str)
164       return;
165 
166    MESA_VERBOSE = 0x0;
167    for (i = 0; i < ARRAY_SIZE(opts); i++) {
168       if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
169          MESA_VERBOSE |= opts[i].flag;
170    }
171 #endif
172 }
173 
174 
175 /**
176  * Set debugging flags.  When these flags are set, Mesa will do additional
177  * debug checks or actions.
178  * \param str  a comma-separated list of keywords
179  */
180 static void
set_debug_flags(const char * str)181 set_debug_flags(const char *str)
182 {
183 #ifndef NDEBUG
184    struct option {
185       const char *name;
186       GLbitfield flag;
187    };
188    static const struct option opts[] = {
189       { "silent", DEBUG_SILENT }, /* turn off debug messages */
190       { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
191       { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
192       { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
193       { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
194    };
195    GLuint i;
196 
197    if (!str)
198       return;
199 
200    MESA_DEBUG_FLAGS = 0x0;
201    for (i = 0; i < ARRAY_SIZE(opts); i++) {
202       if (strstr(str, opts[i].name))
203          MESA_DEBUG_FLAGS |= opts[i].flag;
204    }
205 #endif
206 }
207 
208 
209 /**
210  * Initialize debugging variables from env vars.
211  */
212 void
_mesa_init_debug(struct gl_context * ctx)213 _mesa_init_debug( struct gl_context *ctx )
214 {
215    set_debug_flags(getenv("MESA_DEBUG"));
216    set_verbose_flags(getenv("MESA_VERBOSE"));
217 }
218 
219 
220 /*
221  * Write ppm file
222  */
223 static void
write_ppm(const char * filename,const GLubyte * buffer,int width,int height,int comps,int rcomp,int gcomp,int bcomp,GLboolean invert)224 write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
225           int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
226 {
227    FILE *f = fopen( filename, "w" );
228    if (f) {
229       int x, y;
230       const GLubyte *ptr = buffer;
231       fprintf(f,"P6\n");
232       fprintf(f,"# ppm-file created by osdemo.c\n");
233       fprintf(f,"%i %i\n", width,height);
234       fprintf(f,"255\n");
235       fclose(f);
236       f = fopen( filename, "ab" );  /* reopen in binary append mode */
237       if (!f) {
238          fprintf(stderr, "Error while reopening %s in write_ppm()\n",
239                  filename);
240          return;
241       }
242       for (y=0; y < height; y++) {
243          for (x = 0; x < width; x++) {
244             int yy = invert ? (height - 1 - y) : y;
245             int i = (yy * width + x) * comps;
246             fputc(ptr[i+rcomp], f); /* write red */
247             fputc(ptr[i+gcomp], f); /* write green */
248             fputc(ptr[i+bcomp], f); /* write blue */
249          }
250       }
251       fclose(f);
252    }
253    else {
254       fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
255    }
256 }
257 
258 
259 /**
260  * Write a texture image to a ppm file.
261  * \param face  cube face in [0,5]
262  * \param level  mipmap level
263  */
264 static void
write_texture_image(struct gl_texture_object * texObj,GLuint face,GLuint level)265 write_texture_image(struct gl_texture_object *texObj,
266                     GLuint face, GLuint level)
267 {
268    struct gl_texture_image *img = texObj->Image[face][level];
269    if (img) {
270       GET_CURRENT_CONTEXT(ctx);
271       struct gl_pixelstore_attrib store;
272       GLubyte *buffer;
273       char s[100];
274 
275       buffer = malloc(img->Width * img->Height
276                                         * img->Depth * 4);
277 
278       store = ctx->Pack; /* save */
279       ctx->Pack = ctx->DefaultPacking;
280 
281       ctx->Driver.GetTexSubImage(ctx,
282                                  0, 0, 0, img->Width, img->Height, img->Depth,
283                                  GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
284 
285       /* make filename */
286       snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
287 
288       printf("  Writing image level %u to %s\n", level, s);
289       write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
290 
291       ctx->Pack = store; /* restore */
292 
293       free(buffer);
294    }
295 }
296 
297 
298 /**
299  * Write renderbuffer image to a ppm file.
300  */
301 void
_mesa_write_renderbuffer_image(const struct gl_renderbuffer * rb)302 _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
303 {
304    GET_CURRENT_CONTEXT(ctx);
305    GLubyte *buffer;
306    char s[100];
307    GLenum format, type;
308 
309    if (rb->_BaseFormat == GL_RGB ||
310        rb->_BaseFormat == GL_RGBA) {
311       format = GL_RGBA;
312       type = GL_UNSIGNED_BYTE;
313    }
314    else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
315       format = GL_DEPTH_STENCIL;
316       type = GL_UNSIGNED_INT_24_8;
317    }
318    else {
319       _mesa_debug(NULL,
320                   "Unsupported BaseFormat 0x%x in "
321                   "_mesa_write_renderbuffer_image()\n",
322                   rb->_BaseFormat);
323       return;
324    }
325 
326    buffer = malloc(rb->Width * rb->Height * 4);
327 
328    ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
329                           format, type, &ctx->DefaultPacking, buffer);
330 
331    /* make filename */
332    snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
333    snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
334 
335    printf("  Writing renderbuffer image to %s\n", s);
336 
337    _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
338 
339    write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
340 
341    free(buffer);
342 }
343 
344 
345 /** How many texture images (mipmap levels, faces) to write to files */
346 #define WRITE_NONE 0
347 #define WRITE_ONE  1
348 #define WRITE_ALL  2
349 
350 static GLuint WriteImages;
351 
352 
353 static void
dump_texture(struct gl_texture_object * texObj,GLuint writeImages)354 dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
355 {
356    const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
357    GLboolean written = GL_FALSE;
358    GLuint i, j;
359 
360    printf("Texture %u\n", texObj->Name);
361    printf("  Target %s\n", tex_target_name(texObj->Target));
362    for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
363       for (j = 0; j < numFaces; j++) {
364          struct gl_texture_image *texImg = texObj->Image[j][i];
365          if (texImg) {
366             printf("  Face %u level %u: %d x %d x %d, format %s\n",
367 		   j, i,
368 		   texImg->Width, texImg->Height, texImg->Depth,
369 		   _mesa_get_format_name(texImg->TexFormat));
370             if (writeImages == WRITE_ALL ||
371                 (writeImages == WRITE_ONE && !written)) {
372                write_texture_image(texObj, j, i);
373                written = GL_TRUE;
374             }
375          }
376       }
377    }
378 }
379 
380 
381 /**
382  * Dump a single texture.
383  */
384 void
_mesa_dump_texture(GLuint texture,GLuint writeImages)385 _mesa_dump_texture(GLuint texture, GLuint writeImages)
386 {
387    GET_CURRENT_CONTEXT(ctx);
388    struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
389    if (texObj) {
390       dump_texture(texObj, writeImages);
391    }
392 }
393 
394 
395 static void
dump_texture_cb(void * data,UNUSED void * userData)396 dump_texture_cb(void *data, UNUSED void *userData)
397 {
398    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
399    dump_texture(texObj, WriteImages);
400 }
401 
402 
403 /**
404  * Print basic info about all texture objext to stdout.
405  * If dumpImages is true, write PPM of level[0] image to a file.
406  */
407 void
_mesa_dump_textures(GLuint writeImages)408 _mesa_dump_textures(GLuint writeImages)
409 {
410    GET_CURRENT_CONTEXT(ctx);
411    WriteImages = writeImages;
412    _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
413 }
414 
415 
416 static void
dump_renderbuffer(const struct gl_renderbuffer * rb,GLboolean writeImage)417 dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
418 {
419    printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
420 	  rb->Name, rb->Width, rb->Height,
421 	  _mesa_enum_to_string(rb->InternalFormat));
422    if (writeImage) {
423       _mesa_write_renderbuffer_image(rb);
424    }
425 }
426 
427 
428 static void
dump_renderbuffer_cb(void * data,UNUSED void * userData)429 dump_renderbuffer_cb(void *data, UNUSED void *userData)
430 {
431    const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
432    dump_renderbuffer(rb, WriteImages);
433 }
434 
435 
436 /**
437  * Print basic info about all renderbuffers to stdout.
438  * If dumpImages is true, write PPM of level[0] image to a file.
439  */
440 void
_mesa_dump_renderbuffers(GLboolean writeImages)441 _mesa_dump_renderbuffers(GLboolean writeImages)
442 {
443    GET_CURRENT_CONTEXT(ctx);
444    WriteImages = writeImages;
445    _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
446 }
447 
448 
449 
450 void
_mesa_dump_color_buffer(const char * filename)451 _mesa_dump_color_buffer(const char *filename)
452 {
453    GET_CURRENT_CONTEXT(ctx);
454    const GLuint w = ctx->DrawBuffer->Width;
455    const GLuint h = ctx->DrawBuffer->Height;
456    GLubyte *buf;
457 
458    buf = malloc(w * h * 4);
459 
460    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
461    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
462    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
463 
464    _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
465 
466    printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
467 	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
468 	  ctx->ReadBuffer->ColorReadBuffer,
469 	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
470 	  ctx->DrawBuffer->ColorDrawBuffer[0]);
471    printf("Writing %d x %d color buffer to %s\n", w, h, filename);
472    write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
473 
474    _mesa_PopClientAttrib();
475 
476    free(buf);
477 }
478 
479 
480 void
_mesa_dump_depth_buffer(const char * filename)481 _mesa_dump_depth_buffer(const char *filename)
482 {
483    GET_CURRENT_CONTEXT(ctx);
484    const GLuint w = ctx->DrawBuffer->Width;
485    const GLuint h = ctx->DrawBuffer->Height;
486    GLuint *buf;
487    GLubyte *buf2;
488    GLuint i;
489 
490    buf = malloc(w * h * 4);  /* 4 bpp */
491    buf2 = malloc(w * h * 3); /* 3 bpp */
492 
493    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
494    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
495    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
496 
497    _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
498 
499    /* spread 24 bits of Z across R, G, B */
500    for (i = 0; i < w * h; i++) {
501       buf2[i*3+0] = (buf[i] >> 24) & 0xff;
502       buf2[i*3+1] = (buf[i] >> 16) & 0xff;
503       buf2[i*3+2] = (buf[i] >>  8) & 0xff;
504    }
505 
506    printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
507    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
508 
509    _mesa_PopClientAttrib();
510 
511    free(buf);
512    free(buf2);
513 }
514 
515 
516 void
_mesa_dump_stencil_buffer(const char * filename)517 _mesa_dump_stencil_buffer(const char *filename)
518 {
519    GET_CURRENT_CONTEXT(ctx);
520    const GLuint w = ctx->DrawBuffer->Width;
521    const GLuint h = ctx->DrawBuffer->Height;
522    GLubyte *buf;
523    GLubyte *buf2;
524    GLuint i;
525 
526    buf = malloc(w * h);  /* 1 bpp */
527    buf2 = malloc(w * h * 3); /* 3 bpp */
528 
529    _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
530    _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
531    _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
532 
533    _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
534 
535    for (i = 0; i < w * h; i++) {
536       buf2[i*3+0] = buf[i];
537       buf2[i*3+1] = (buf[i] & 127) * 2;
538       buf2[i*3+2] = (buf[i] - 128) * 2;
539    }
540 
541    printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
542    write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
543 
544    _mesa_PopClientAttrib();
545 
546    free(buf);
547    free(buf2);
548 }
549 
550 
551 void
_mesa_dump_image(const char * filename,const void * image,GLuint w,GLuint h,GLenum format,GLenum type)552 _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
553                  GLenum format, GLenum type)
554 {
555    GLboolean invert = GL_TRUE;
556 
557    if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
558       write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
559    }
560    else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
561       write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
562    }
563    else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
564       write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
565    }
566    else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
567       write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
568    }
569    else if (format == GL_RGBA && type == GL_FLOAT) {
570       /* convert floats to ubyte */
571       GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
572       const GLfloat *f = (const GLfloat *) image;
573       GLuint i;
574       for (i = 0; i < w * h * 4; i++) {
575          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
576       }
577       write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
578       free(buf);
579    }
580    else if (format == GL_RED && type == GL_FLOAT) {
581       /* convert floats to ubyte */
582       GLubyte *buf = malloc(w * h * sizeof(GLubyte));
583       const GLfloat *f = (const GLfloat *) image;
584       GLuint i;
585       for (i = 0; i < w * h; i++) {
586          UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
587       }
588       write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
589       free(buf);
590    }
591    else {
592       _mesa_problem(NULL,
593                  "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
594                  format, type);
595    }
596 }
597 
598 
599 /**
600  * Quick and dirty function to "print" a texture to stdout.
601  */
602 void
_mesa_print_texture(struct gl_context * ctx,struct gl_texture_image * img)603 _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
604 {
605    const GLint slice = 0;
606    GLint srcRowStride;
607    GLuint i, j, c;
608    GLubyte *data;
609 
610    ctx->Driver.MapTextureImage(ctx, img, slice,
611                                0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
612                                &data, &srcRowStride);
613 
614    if (!data) {
615       printf("No texture data\n");
616    }
617    else {
618       /* XXX add more formats or make into a new format utility function */
619       switch (img->TexFormat) {
620          case MESA_FORMAT_A_UNORM8:
621          case MESA_FORMAT_L_UNORM8:
622          case MESA_FORMAT_I_UNORM8:
623             c = 1;
624             break;
625          case MESA_FORMAT_LA_UNORM8:
626             c = 2;
627             break;
628          case MESA_FORMAT_BGR_UNORM8:
629          case MESA_FORMAT_RGB_UNORM8:
630             c = 3;
631             break;
632          case MESA_FORMAT_A8B8G8R8_UNORM:
633          case MESA_FORMAT_B8G8R8A8_UNORM:
634             c = 4;
635             break;
636          default:
637             _mesa_problem(NULL, "error in PrintTexture\n");
638             return;
639       }
640 
641       for (i = 0; i < img->Height; i++) {
642          for (j = 0; j < img->Width; j++) {
643             if (c==1)
644                printf("%02x  ", data[0]);
645             else if (c==2)
646                printf("%02x%02x  ", data[0], data[1]);
647             else if (c==3)
648                printf("%02x%02x%02x  ", data[0], data[1], data[2]);
649             else if (c==4)
650                printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
651             data += (srcRowStride - img->Width) * c;
652          }
653          /* XXX use img->ImageStride here */
654          printf("\n");
655 
656       }
657    }
658 
659    ctx->Driver.UnmapTextureImage(ctx, img, slice);
660 }
661