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1 /**
2  * \file texstate.h
3  * Texture state management.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef TEXSTATE_H
32 #define TEXSTATE_H
33 
34 
35 #include "enums.h"
36 #include "macros.h"
37 #include "mtypes.h"
38 
39 
40 static inline struct gl_texture_unit *
_mesa_get_tex_unit(struct gl_context * ctx,GLuint unit)41 _mesa_get_tex_unit(struct gl_context *ctx, GLuint unit)
42 {
43    assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
44    return &(ctx->Texture.Unit[unit]);
45 }
46 
47 /**
48  * Return pointer to current texture unit.
49  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
50  */
51 static inline struct gl_texture_unit *
_mesa_get_current_tex_unit(struct gl_context * ctx)52 _mesa_get_current_tex_unit(struct gl_context *ctx)
53 {
54    return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
55 }
56 
57 
58 /**
59  * Return pointer to current fixed-func texture unit.
60  * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
61  * \return NULL if the current unit is not a fixed-func texture unit
62  */
63 static inline struct gl_fixedfunc_texture_unit *
_mesa_get_fixedfunc_tex_unit(struct gl_context * ctx,GLuint unit)64 _mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit)
65 {
66    if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit))
67       return NULL;
68 
69    return &ctx->Texture.FixedFuncUnit[unit];
70 }
71 
72 
73 static inline GLuint
_mesa_max_tex_unit(struct gl_context * ctx)74 _mesa_max_tex_unit(struct gl_context *ctx)
75 {
76    /* See OpenGL spec for glActiveTexture: */
77    return MAX2(ctx->Const.MaxCombinedTextureImageUnits,
78                ctx->Const.MaxTextureCoordUnits);
79 }
80 
81 
82 extern void
83 _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst );
84 
85 extern void
86 _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit );
87 
88 
89 
90 /**
91  * \name Called from API
92  */
93 /*@{*/
94 
95 extern void GLAPIENTRY
96 _mesa_ActiveTexture_no_error( GLenum target );
97 
98 extern void GLAPIENTRY
99 _mesa_ActiveTexture( GLenum target );
100 
101 extern void GLAPIENTRY
102 _mesa_ClientActiveTexture( GLenum target );
103 
104 /*@}*/
105 
106 
107 /**
108  * \name Initialization, state maintenance
109  */
110 /*@{*/
111 
112 extern void
113 _mesa_update_texture_matrices(struct gl_context *ctx);
114 
115 extern void
116 _mesa_update_texture_state(struct gl_context *ctx);
117 
118 extern GLboolean
119 _mesa_init_texture( struct gl_context *ctx );
120 
121 extern void
122 _mesa_free_texture_data( struct gl_context *ctx );
123 
124 extern void
125 _mesa_update_default_objects_texture(struct gl_context *ctx);
126 
127 /*@}*/
128 
129 #endif
130