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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 
27 /**
28  * \file image.c
29  * Image handling.
30  */
31 
32 
33 #include "glheader.h"
34 #include "colormac.h"
35 #include "glformats.h"
36 #include "image.h"
37 
38 #include "macros.h"
39 #include "mtypes.h"
40 
41 
42 
43 /**
44  * Flip the order of the 2 bytes in each word in the given array (src) and
45  * store the result in another array (dst). For in-place byte-swapping this
46  * function can be called with the same array for src and dst.
47  *
48  * \param dst the array where byte-swapped data will be stored.
49  * \param src the array with the source data we want to byte-swap.
50  * \param n number of words.
51  */
52 static void
swap2_copy(GLushort * dst,GLushort * src,GLuint n)53 swap2_copy( GLushort *dst, GLushort *src, GLuint n )
54 {
55    GLuint i;
56    for (i = 0; i < n; i++) {
57       dst[i] = (src[i] >> 8) | ((src[i] << 8) & 0xff00);
58    }
59 }
60 
61 void
_mesa_swap2(GLushort * p,GLuint n)62 _mesa_swap2(GLushort *p, GLuint n)
63 {
64    swap2_copy(p, p, n);
65 }
66 
67 /*
68  * Flip the order of the 4 bytes in each word in the given array (src) and
69  * store the result in another array (dst). For in-place byte-swapping this
70  * function can be called with the same array for src and dst.
71  *
72  * \param dst the array where byte-swapped data will be stored.
73  * \param src the array with the source data we want to byte-swap.
74  * \param n number of words.
75  */
76 static void
swap4_copy(GLuint * dst,GLuint * src,GLuint n)77 swap4_copy( GLuint *dst, GLuint *src, GLuint n )
78 {
79    GLuint i, a, b;
80    for (i = 0; i < n; i++) {
81       b = src[i];
82       a =  (b >> 24)
83 	| ((b >> 8) & 0xff00)
84 	| ((b << 8) & 0xff0000)
85 	| ((b << 24) & 0xff000000);
86       dst[i] = a;
87    }
88 }
89 
90 void
_mesa_swap4(GLuint * p,GLuint n)91 _mesa_swap4(GLuint *p, GLuint n)
92 {
93    swap4_copy(p, p, n);
94 }
95 
96 /**
97  * Return the byte offset of a specific pixel in an image (1D, 2D or 3D).
98  *
99  * Pixel unpacking/packing parameters are observed according to \p packing.
100  *
101  * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
102  * \param packing  the pixelstore attributes
103  * \param width  the image width
104  * \param height  the image height
105  * \param format  the pixel format (must be validated beforehand)
106  * \param type  the pixel data type (must be validated beforehand)
107  * \param img  which image in the volume (0 for 1D or 2D images)
108  * \param row  row of pixel in the image (0 for 1D images)
109  * \param column column of pixel in the image
110  *
111  * \return offset of pixel.
112  *
113  * \sa gl_pixelstore_attrib.
114  */
115 GLintptr
_mesa_image_offset(GLuint dimensions,const struct gl_pixelstore_attrib * packing,GLsizei width,GLsizei height,GLenum format,GLenum type,GLint img,GLint row,GLint column)116 _mesa_image_offset( GLuint dimensions,
117                     const struct gl_pixelstore_attrib *packing,
118                     GLsizei width, GLsizei height,
119                     GLenum format, GLenum type,
120                     GLint img, GLint row, GLint column )
121 {
122    GLint alignment;        /* 1, 2 or 4 */
123    GLint pixels_per_row;
124    GLint rows_per_image;
125    GLint skiprows;
126    GLint skippixels;
127    GLint skipimages;       /* for 3-D volume images */
128    GLintptr offset;
129 
130    assert(dimensions >= 1 && dimensions <= 3);
131 
132    alignment = packing->Alignment;
133    if (packing->RowLength > 0) {
134       pixels_per_row = packing->RowLength;
135    }
136    else {
137       pixels_per_row = width;
138    }
139    if (packing->ImageHeight > 0) {
140       rows_per_image = packing->ImageHeight;
141    }
142    else {
143       rows_per_image = height;
144    }
145 
146    skippixels = packing->SkipPixels;
147    /* Note: SKIP_ROWS _is_ used for 1D images */
148    skiprows = packing->SkipRows;
149    /* Note: SKIP_IMAGES is only used for 3D images */
150    skipimages = (dimensions == 3) ? packing->SkipImages : 0;
151 
152    if (type == GL_BITMAP) {
153       /* BITMAP data */
154       GLintptr bytes_per_row;
155       GLintptr bytes_per_image;
156       /* components per pixel for color or stencil index: */
157       const GLint comp_per_pixel = 1;
158 
159       /* The pixel type and format should have been error checked earlier */
160       assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX);
161 
162       bytes_per_row = alignment
163                     * DIV_ROUND_UP( comp_per_pixel*pixels_per_row, 8*alignment );
164 
165       bytes_per_image = bytes_per_row * rows_per_image;
166 
167       offset = (skipimages + img) * bytes_per_image
168                  + (skiprows + row) * bytes_per_row
169                  + (skippixels + column) / 8;
170    }
171    else {
172       /* Non-BITMAP data */
173       GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
174       GLintptr topOfImage;
175 
176       bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
177 
178       /* The pixel type and format should have been error checked earlier */
179       assert(bytes_per_pixel > 0);
180 
181       bytes_per_row = pixels_per_row * bytes_per_pixel;
182       remainder = bytes_per_row % alignment;
183       if (remainder > 0)
184          bytes_per_row += (alignment - remainder);
185 
186       assert(bytes_per_row % alignment == 0);
187 
188       bytes_per_image = bytes_per_row * rows_per_image;
189 
190       if (packing->Invert) {
191          /* set pixel_addr to the last row */
192          topOfImage = bytes_per_row * (height - 1);
193          bytes_per_row = -bytes_per_row;
194       }
195       else {
196          topOfImage = 0;
197       }
198 
199       /* compute final pixel address */
200       offset = (skipimages + img) * bytes_per_image
201                  + topOfImage
202                  + (skiprows + row) * bytes_per_row
203                  + (skippixels + column) * bytes_per_pixel;
204    }
205 
206    return offset;
207 }
208 
209 
210 /**
211  * Return the address of a specific pixel in an image (1D, 2D or 3D).
212  *
213  * Pixel unpacking/packing parameters are observed according to \p packing.
214  *
215  * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
216  * \param packing  the pixelstore attributes
217  * \param image  starting address of image data
218  * \param width  the image width
219  * \param height  the image height
220  * \param format  the pixel format (must be validated beforehand)
221  * \param type  the pixel data type (must be validated beforehand)
222  * \param img  which image in the volume (0 for 1D or 2D images)
223  * \param row  row of pixel in the image (0 for 1D images)
224  * \param column column of pixel in the image
225  *
226  * \return address of pixel.
227  *
228  * \sa gl_pixelstore_attrib.
229  */
230 GLvoid *
_mesa_image_address(GLuint dimensions,const struct gl_pixelstore_attrib * packing,const GLvoid * image,GLsizei width,GLsizei height,GLenum format,GLenum type,GLint img,GLint row,GLint column)231 _mesa_image_address( GLuint dimensions,
232                      const struct gl_pixelstore_attrib *packing,
233                      const GLvoid *image,
234                      GLsizei width, GLsizei height,
235                      GLenum format, GLenum type,
236                      GLint img, GLint row, GLint column )
237 {
238    const GLubyte *addr = (const GLubyte *) image;
239 
240    addr += _mesa_image_offset(dimensions, packing, width, height,
241                               format, type, img, row, column);
242 
243    return (GLvoid *) addr;
244 }
245 
246 
247 GLvoid *
_mesa_image_address1d(const struct gl_pixelstore_attrib * packing,const GLvoid * image,GLsizei width,GLenum format,GLenum type,GLint column)248 _mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
249                        const GLvoid *image,
250                        GLsizei width,
251                        GLenum format, GLenum type,
252                        GLint column )
253 {
254    return _mesa_image_address(1, packing, image, width, 1,
255                               format, type, 0, 0, column);
256 }
257 
258 
259 GLvoid *
_mesa_image_address2d(const struct gl_pixelstore_attrib * packing,const GLvoid * image,GLsizei width,GLsizei height,GLenum format,GLenum type,GLint row,GLint column)260 _mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
261                        const GLvoid *image,
262                        GLsizei width, GLsizei height,
263                        GLenum format, GLenum type,
264                        GLint row, GLint column )
265 {
266    return _mesa_image_address(2, packing, image, width, height,
267                               format, type, 0, row, column);
268 }
269 
270 
271 GLvoid *
_mesa_image_address3d(const struct gl_pixelstore_attrib * packing,const GLvoid * image,GLsizei width,GLsizei height,GLenum format,GLenum type,GLint img,GLint row,GLint column)272 _mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
273                        const GLvoid *image,
274                        GLsizei width, GLsizei height,
275                        GLenum format, GLenum type,
276                        GLint img, GLint row, GLint column )
277 {
278    return _mesa_image_address(3, packing, image, width, height,
279                               format, type, img, row, column);
280 }
281 
282 
283 
284 /**
285  * Compute the stride (in bytes) between image rows.
286  *
287  * \param packing the pixelstore attributes
288  * \param width image width.
289  * \param format pixel format.
290  * \param type pixel data type.
291  *
292  * \return the stride in bytes for the given parameters, or -1 if error
293  */
294 GLint
_mesa_image_row_stride(const struct gl_pixelstore_attrib * packing,GLint width,GLenum format,GLenum type)295 _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
296                         GLint width, GLenum format, GLenum type )
297 {
298    GLint bytesPerRow, remainder;
299 
300    assert(packing);
301 
302    if (type == GL_BITMAP) {
303       if (packing->RowLength == 0) {
304          bytesPerRow = (width + 7) / 8;
305       }
306       else {
307          bytesPerRow = (packing->RowLength + 7) / 8;
308       }
309    }
310    else {
311       /* Non-BITMAP data */
312       const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
313       if (bytesPerPixel <= 0)
314          return -1;  /* error */
315       if (packing->RowLength == 0) {
316          bytesPerRow = bytesPerPixel * width;
317       }
318       else {
319          bytesPerRow = bytesPerPixel * packing->RowLength;
320       }
321    }
322 
323    remainder = bytesPerRow % packing->Alignment;
324    if (remainder > 0) {
325       bytesPerRow += (packing->Alignment - remainder);
326    }
327 
328    if (packing->Invert) {
329       /* negate the bytes per row (negative row stride) */
330       bytesPerRow = -bytesPerRow;
331    }
332 
333    return bytesPerRow;
334 }
335 
336 
337 /*
338  * Compute the stride between images in a 3D texture (in bytes) for the given
339  * pixel packing parameters and image width, format and type.
340  */
341 GLint
_mesa_image_image_stride(const struct gl_pixelstore_attrib * packing,GLint width,GLint height,GLenum format,GLenum type)342 _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
343                           GLint width, GLint height,
344                           GLenum format, GLenum type )
345 {
346    GLint bytesPerRow, bytesPerImage, remainder;
347 
348    assert(packing);
349 
350    if (type == GL_BITMAP) {
351       if (packing->RowLength == 0) {
352          bytesPerRow = (width + 7) / 8;
353       }
354       else {
355          bytesPerRow = (packing->RowLength + 7) / 8;
356       }
357    }
358    else {
359       const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
360 
361       if (bytesPerPixel <= 0)
362          return -1;  /* error */
363       if (packing->RowLength == 0) {
364          bytesPerRow = bytesPerPixel * width;
365       }
366       else {
367          bytesPerRow = bytesPerPixel * packing->RowLength;
368       }
369    }
370 
371    remainder = bytesPerRow % packing->Alignment;
372    if (remainder > 0)
373       bytesPerRow += (packing->Alignment - remainder);
374 
375    if (packing->ImageHeight == 0)
376       bytesPerImage = bytesPerRow * height;
377    else
378       bytesPerImage = bytesPerRow * packing->ImageHeight;
379 
380    return bytesPerImage;
381 }
382 
383 
384 
385 /**
386  * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
387  * This is typically used to convert a bitmap into a GLubyte/pixel texture.
388  * "On" bits will set texels to \p onValue.
389  * "Off" bits will not modify texels.
390  * \param width  src bitmap width in pixels
391  * \param height  src bitmap height in pixels
392  * \param unpack  bitmap unpacking state
393  * \param bitmap  the src bitmap data
394  * \param destBuffer  start of dest buffer
395  * \param destStride  row stride in dest buffer
396  * \param onValue  if bit is 1, set destBuffer pixel to this value
397  */
398 void
_mesa_expand_bitmap(GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,GLubyte * destBuffer,GLint destStride,GLubyte onValue)399 _mesa_expand_bitmap(GLsizei width, GLsizei height,
400                     const struct gl_pixelstore_attrib *unpack,
401                     const GLubyte *bitmap,
402                     GLubyte *destBuffer, GLint destStride,
403                     GLubyte onValue)
404 {
405    const GLubyte *srcRow = (const GLubyte *)
406       _mesa_image_address2d(unpack, bitmap, width, height,
407                             GL_COLOR_INDEX, GL_BITMAP, 0, 0);
408    const GLint srcStride = _mesa_image_row_stride(unpack, width,
409                                                   GL_COLOR_INDEX, GL_BITMAP);
410    GLint row, col;
411    GLubyte *dstRow = destBuffer;
412 
413    for (row = 0; row < height; row++) {
414       const GLubyte *src = srcRow;
415 
416       if (unpack->LsbFirst) {
417          /* Lsb first */
418          GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
419          for (col = 0; col < width; col++) {
420 
421             if (*src & mask) {
422                dstRow[col] = onValue;
423             }
424 
425             if (mask == 128U) {
426                src++;
427                mask = 1U;
428             }
429             else {
430                mask = mask << 1;
431             }
432          }
433 
434          /* get ready for next row */
435          if (mask != 1)
436             src++;
437       }
438       else {
439          /* Msb first */
440          GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
441          for (col = 0; col < width; col++) {
442 
443             if (*src & mask) {
444                dstRow[col] = onValue;
445             }
446 
447             if (mask == 1U) {
448                src++;
449                mask = 128U;
450             }
451             else {
452                mask = mask >> 1;
453             }
454          }
455 
456          /* get ready for next row */
457          if (mask != 128)
458             src++;
459       }
460 
461       srcRow += srcStride;
462       dstRow += destStride;
463    } /* row */
464 }
465 
466 
467 
468 
469 /**
470  * Convert an array of RGBA colors from one datatype to another.
471  * NOTE: src may equal dst.  In that case, we use a temporary buffer.
472  */
473 void
_mesa_convert_colors(GLenum srcType,const GLvoid * src,GLenum dstType,GLvoid * dst,GLuint count,const GLubyte mask[])474 _mesa_convert_colors(GLenum srcType, const GLvoid *src,
475                      GLenum dstType, GLvoid *dst,
476                      GLuint count, const GLubyte mask[])
477 {
478    GLuint *tempBuffer;
479    const GLboolean useTemp = (src == dst);
480 
481    tempBuffer = malloc(count * MAX_PIXEL_BYTES);
482    if (!tempBuffer)
483       return;
484 
485    assert(srcType != dstType);
486 
487    switch (srcType) {
488    case GL_UNSIGNED_BYTE:
489       if (dstType == GL_UNSIGNED_SHORT) {
490          const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
491          GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
492          GLuint i;
493          for (i = 0; i < count; i++) {
494             if (!mask || mask[i]) {
495                dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
496                dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
497                dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
498                dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
499             }
500          }
501          if (useTemp)
502             memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
503       }
504       else {
505          const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
506          GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
507          GLuint i;
508          assert(dstType == GL_FLOAT);
509          for (i = 0; i < count; i++) {
510             if (!mask || mask[i]) {
511                dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
512                dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
513                dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
514                dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
515             }
516          }
517          if (useTemp)
518             memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
519       }
520       break;
521    case GL_UNSIGNED_SHORT:
522       if (dstType == GL_UNSIGNED_BYTE) {
523          const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
524          GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
525          GLuint i;
526          for (i = 0; i < count; i++) {
527             if (!mask || mask[i]) {
528                dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
529                dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
530                dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
531                dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
532             }
533          }
534          if (useTemp)
535             memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
536       }
537       else {
538          const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
539          GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
540          GLuint i;
541          assert(dstType == GL_FLOAT);
542          for (i = 0; i < count; i++) {
543             if (!mask || mask[i]) {
544                dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
545                dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
546                dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
547                dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
548             }
549          }
550          if (useTemp)
551             memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
552       }
553       break;
554    case GL_FLOAT:
555       if (dstType == GL_UNSIGNED_BYTE) {
556          const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
557          GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
558          GLuint i;
559          for (i = 0; i < count; i++) {
560             if (!mask || mask[i])
561                _mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]);
562          }
563          if (useTemp)
564             memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
565       }
566       else {
567          const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
568          GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
569          GLuint i;
570          assert(dstType == GL_UNSIGNED_SHORT);
571          for (i = 0; i < count; i++) {
572             if (!mask || mask[i]) {
573                UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
574                UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
575                UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
576                UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
577             }
578          }
579          if (useTemp)
580             memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
581       }
582       break;
583    default:
584       unreachable("Invalid datatype in _mesa_convert_colors");
585    }
586 
587    free(tempBuffer);
588 }
589 
590 
591 
592 
593 /**
594  * Perform basic clipping for glDrawPixels.  The image's position and size
595  * and the unpack SkipPixels and SkipRows are adjusted so that the image
596  * region is entirely within the window and scissor bounds.
597  * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
598  * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
599  * we'll actually write.  Beforehand, *destY-1 is the first drawing row.
600  *
601  * \return  GL_TRUE if image is ready for drawing or
602  *          GL_FALSE if image was completely clipped away (draw nothing)
603  */
604 GLboolean
_mesa_clip_drawpixels(const struct gl_context * ctx,GLint * destX,GLint * destY,GLsizei * width,GLsizei * height,struct gl_pixelstore_attrib * unpack)605 _mesa_clip_drawpixels(const struct gl_context *ctx,
606                       GLint *destX, GLint *destY,
607                       GLsizei *width, GLsizei *height,
608                       struct gl_pixelstore_attrib *unpack)
609 {
610    const struct gl_framebuffer *buffer = ctx->DrawBuffer;
611 
612    if (unpack->RowLength == 0) {
613       unpack->RowLength = *width;
614    }
615 
616    assert(ctx->Pixel.ZoomX == 1.0F);
617    assert(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
618 
619    /* left clipping */
620    if (*destX < buffer->_Xmin) {
621       unpack->SkipPixels += (buffer->_Xmin - *destX);
622       *width -= (buffer->_Xmin - *destX);
623       *destX = buffer->_Xmin;
624    }
625    /* right clipping */
626    if (*destX + *width > buffer->_Xmax)
627       *width -= (*destX + *width - buffer->_Xmax);
628 
629    if (*width <= 0)
630       return GL_FALSE;
631 
632    if (ctx->Pixel.ZoomY == 1.0F) {
633       /* bottom clipping */
634       if (*destY < buffer->_Ymin) {
635          unpack->SkipRows += (buffer->_Ymin - *destY);
636          *height -= (buffer->_Ymin - *destY);
637          *destY = buffer->_Ymin;
638       }
639       /* top clipping */
640       if (*destY + *height > buffer->_Ymax)
641          *height -= (*destY + *height - buffer->_Ymax);
642    }
643    else { /* upside down */
644       /* top clipping */
645       if (*destY > buffer->_Ymax) {
646          unpack->SkipRows += (*destY - buffer->_Ymax);
647          *height -= (*destY - buffer->_Ymax);
648          *destY = buffer->_Ymax;
649       }
650       /* bottom clipping */
651       if (*destY - *height < buffer->_Ymin)
652          *height -= (buffer->_Ymin - (*destY - *height));
653       /* adjust destY so it's the first row to write to */
654       (*destY)--;
655    }
656 
657    if (*height <= 0)
658       return GL_FALSE;
659 
660    return GL_TRUE;
661 }
662 
663 
664 /**
665  * Perform clipping for glReadPixels.  The image's window position
666  * and size, and the pack skipPixels, skipRows and rowLength are adjusted
667  * so that the image region is entirely within the window bounds.
668  * Note: this is different from _mesa_clip_drawpixels() in that the
669  * scissor box is ignored, and we use the bounds of the current readbuffer
670  * surface or the attached image.
671  *
672  * \return  GL_TRUE if region to read is in bounds
673  *          GL_FALSE if region is completely out of bounds (nothing to read)
674  */
675 GLboolean
_mesa_clip_readpixels(const struct gl_context * ctx,GLint * srcX,GLint * srcY,GLsizei * width,GLsizei * height,struct gl_pixelstore_attrib * pack)676 _mesa_clip_readpixels(const struct gl_context *ctx,
677                       GLint *srcX, GLint *srcY,
678                       GLsizei *width, GLsizei *height,
679                       struct gl_pixelstore_attrib *pack)
680 {
681    const struct gl_framebuffer *buffer = ctx->ReadBuffer;
682    struct gl_renderbuffer *rb = buffer->_ColorReadBuffer;
683    GLsizei clip_width;
684    GLsizei clip_height;
685 
686    if (rb) {
687       clip_width = rb->Width;
688       clip_height = rb->Height;
689    } else {
690       clip_width = buffer->Width;
691       clip_height = buffer->Height;
692    }
693 
694 
695    if (pack->RowLength == 0) {
696       pack->RowLength = *width;
697    }
698 
699    /* left clipping */
700    if (*srcX < 0) {
701       pack->SkipPixels += (0 - *srcX);
702       *width -= (0 - *srcX);
703       *srcX = 0;
704    }
705    /* right clipping */
706    if (*srcX + *width > clip_width)
707       *width -= (*srcX + *width - clip_width);
708 
709    if (*width <= 0)
710       return GL_FALSE;
711 
712    /* bottom clipping */
713    if (*srcY < 0) {
714       pack->SkipRows += (0 - *srcY);
715       *height -= (0 - *srcY);
716       *srcY = 0;
717    }
718    /* top clipping */
719    if (*srcY + *height > clip_height)
720       *height -= (*srcY + *height - clip_height);
721 
722    if (*height <= 0)
723       return GL_FALSE;
724 
725    return GL_TRUE;
726 }
727 
728 
729 /**
730  * Do clipping for a glCopyTexSubImage call.
731  * The framebuffer source region might extend outside the framebuffer
732  * bounds.  Clip the source region against the framebuffer bounds and
733  * adjust the texture/dest position and size accordingly.
734  *
735  * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
736  */
737 GLboolean
_mesa_clip_copytexsubimage(const struct gl_context * ctx,GLint * destX,GLint * destY,GLint * srcX,GLint * srcY,GLsizei * width,GLsizei * height)738 _mesa_clip_copytexsubimage(const struct gl_context *ctx,
739                            GLint *destX, GLint *destY,
740                            GLint *srcX, GLint *srcY,
741                            GLsizei *width, GLsizei *height)
742 {
743    const struct gl_framebuffer *fb = ctx->ReadBuffer;
744    const GLint srcX0 = *srcX, srcY0 = *srcY;
745 
746    if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
747                             srcX, srcY, width, height)) {
748       *destX = *destX + *srcX - srcX0;
749       *destY = *destY + *srcY - srcY0;
750 
751       return GL_TRUE;
752    }
753    else {
754       return GL_FALSE;
755    }
756 }
757 
758 
759 
760 /**
761  * Clip the rectangle defined by (x, y, width, height) against the bounds
762  * specified by [xmin, xmax) and [ymin, ymax).
763  * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
764  */
765 GLboolean
_mesa_clip_to_region(GLint xmin,GLint ymin,GLint xmax,GLint ymax,GLint * x,GLint * y,GLsizei * width,GLsizei * height)766 _mesa_clip_to_region(GLint xmin, GLint ymin,
767                      GLint xmax, GLint ymax,
768                      GLint *x, GLint *y,
769                      GLsizei *width, GLsizei *height )
770 {
771    /* left clipping */
772    if (*x < xmin) {
773       *width -= (xmin - *x);
774       *x = xmin;
775    }
776 
777    /* right clipping */
778    if (*x + *width > xmax)
779       *width -= (*x + *width - xmax);
780 
781    if (*width <= 0)
782       return GL_FALSE;
783 
784    /* bottom (or top) clipping */
785    if (*y < ymin) {
786       *height -= (ymin - *y);
787       *y = ymin;
788    }
789 
790    /* top (or bottom) clipping */
791    if (*y + *height > ymax)
792       *height -= (*y + *height - ymax);
793 
794    if (*height <= 0)
795       return GL_FALSE;
796 
797    return GL_TRUE;
798 }
799 
800 
801 /**
802  * Clip dst coords against Xmax (or Ymax).
803  */
804 static inline void
clip_right_or_top(GLint * srcX0,GLint * srcX1,GLint * dstX0,GLint * dstX1,GLint maxValue)805 clip_right_or_top(GLint *srcX0, GLint *srcX1,
806                   GLint *dstX0, GLint *dstX1,
807                   GLint maxValue)
808 {
809    GLfloat t, bias;
810 
811    if (*dstX1 > maxValue) {
812       /* X1 outside right edge */
813       assert(*dstX0 < maxValue); /* X0 should be inside right edge */
814       t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
815       /* chop off [t, 1] part */
816       assert(t >= 0.0 && t <= 1.0);
817       *dstX1 = maxValue;
818       bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
819       *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
820    }
821    else if (*dstX0 > maxValue) {
822       /* X0 outside right edge */
823       assert(*dstX1 < maxValue); /* X1 should be inside right edge */
824       t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
825       /* chop off [t, 1] part */
826       assert(t >= 0.0 && t <= 1.0);
827       *dstX0 = maxValue;
828       bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
829       *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
830    }
831 }
832 
833 
834 /**
835  * Clip dst coords against Xmin (or Ymin).
836  */
837 static inline void
clip_left_or_bottom(GLint * srcX0,GLint * srcX1,GLint * dstX0,GLint * dstX1,GLint minValue)838 clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
839                     GLint *dstX0, GLint *dstX1,
840                     GLint minValue)
841 {
842    GLfloat t, bias;
843 
844    if (*dstX0 < minValue) {
845       /* X0 outside left edge */
846       assert(*dstX1 > minValue); /* X1 should be inside left edge */
847       t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
848       /* chop off [0, t] part */
849       assert(t >= 0.0 && t <= 1.0);
850       *dstX0 = minValue;
851       bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
852       *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
853    }
854    else if (*dstX1 < minValue) {
855       /* X1 outside left edge */
856       assert(*dstX0 > minValue); /* X0 should be inside left edge */
857       t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
858       /* chop off [0, t] part */
859       assert(t >= 0.0 && t <= 1.0);
860       *dstX1 = minValue;
861       bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
862       *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
863    }
864 }
865 
866 
867 /**
868  * Do clipping of blit src/dest rectangles.
869  * The dest rect is clipped against both the buffer bounds and scissor bounds.
870  * The src rect is just clipped against the buffer bounds.
871  *
872  * When either the src or dest rect is clipped, the other is also clipped
873  * proportionately!
874  *
875  * Note that X0 need not be less than X1 (same for Y) for either the source
876  * and dest rects.  That makes the clipping a little trickier.
877  *
878  * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
879  */
880 GLboolean
_mesa_clip_blit(struct gl_context * ctx,const struct gl_framebuffer * readFb,const struct gl_framebuffer * drawFb,GLint * srcX0,GLint * srcY0,GLint * srcX1,GLint * srcY1,GLint * dstX0,GLint * dstY0,GLint * dstX1,GLint * dstY1)881 _mesa_clip_blit(struct gl_context *ctx,
882                 const struct gl_framebuffer *readFb,
883                 const struct gl_framebuffer *drawFb,
884                 GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
885                 GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
886 {
887    const GLint srcXmin = 0;
888    const GLint srcXmax = readFb->Width;
889    const GLint srcYmin = 0;
890    const GLint srcYmax = readFb->Height;
891 
892    /* these include scissor bounds */
893    const GLint dstXmin = drawFb->_Xmin;
894    const GLint dstXmax = drawFb->_Xmax;
895    const GLint dstYmin = drawFb->_Ymin;
896    const GLint dstYmax = drawFb->_Ymax;
897 
898    /*
899    printf("PreClipX:  src: %d .. %d  dst: %d .. %d\n",
900           *srcX0, *srcX1, *dstX0, *dstX1);
901    printf("PreClipY:  src: %d .. %d  dst: %d .. %d\n",
902           *srcY0, *srcY1, *dstY0, *dstY1);
903    */
904 
905    /* trivial rejection tests */
906    if (*dstX0 == *dstX1)
907       return GL_FALSE; /* no width */
908    if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
909       return GL_FALSE; /* totally out (left) of bounds */
910    if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
911       return GL_FALSE; /* totally out (right) of bounds */
912 
913    if (*dstY0 == *dstY1)
914       return GL_FALSE;
915    if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
916       return GL_FALSE;
917    if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
918       return GL_FALSE;
919 
920    if (*srcX0 == *srcX1)
921       return GL_FALSE;
922    if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
923       return GL_FALSE;
924    if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
925       return GL_FALSE;
926 
927    if (*srcY0 == *srcY1)
928       return GL_FALSE;
929    if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
930       return GL_FALSE;
931    if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
932       return GL_FALSE;
933 
934    /*
935     * dest clip
936     */
937    clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
938    clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
939    clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
940    clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
941 
942    /*
943     * src clip (just swap src/dst values from above)
944     */
945    clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
946    clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
947    clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
948    clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
949 
950    /*
951    printf("PostClipX: src: %d .. %d  dst: %d .. %d\n",
952           *srcX0, *srcX1, *dstX0, *dstX1);
953    printf("PostClipY: src: %d .. %d  dst: %d .. %d\n",
954           *srcY0, *srcY1, *dstY0, *dstY1);
955    */
956 
957    assert(*dstX0 >= dstXmin);
958    assert(*dstX0 <= dstXmax);
959    assert(*dstX1 >= dstXmin);
960    assert(*dstX1 <= dstXmax);
961 
962    assert(*dstY0 >= dstYmin);
963    assert(*dstY0 <= dstYmax);
964    assert(*dstY1 >= dstYmin);
965    assert(*dstY1 <= dstYmax);
966 
967    assert(*srcX0 >= srcXmin);
968    assert(*srcX0 <= srcXmax);
969    assert(*srcX1 >= srcXmin);
970    assert(*srcX1 <= srcXmax);
971 
972    assert(*srcY0 >= srcYmin);
973    assert(*srcY0 <= srcYmax);
974    assert(*srcY1 >= srcYmin);
975    assert(*srcY1 <= srcYmax);
976 
977    return GL_TRUE;
978 }
979 
980 /**
981  * Swap the bytes in a 2D image.
982  *
983  * using the packing information this swaps the bytes
984  * according to the format and type of data being input.
985  * It takes into a/c various packing parameters like
986  * Alignment and RowLength.
987  */
988 void
_mesa_swap_bytes_2d_image(GLenum format,GLenum type,const struct gl_pixelstore_attrib * packing,GLsizei width,GLsizei height,GLvoid * dst,const GLvoid * src)989 _mesa_swap_bytes_2d_image(GLenum format, GLenum type,
990                           const struct gl_pixelstore_attrib *packing,
991                           GLsizei width, GLsizei height,
992                           GLvoid *dst, const GLvoid *src)
993 {
994    GLint swapSize = _mesa_sizeof_packed_type(type);
995 
996    assert(packing->SwapBytes);
997 
998    if (swapSize == 2 || swapSize == 4) {
999       int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
1000       int stride = _mesa_image_row_stride(packing, width, format, type);
1001       int row;
1002       uint8_t *dstrow;
1003       const uint8_t *srcrow;
1004       assert(swapsPerPixel > 0);
1005       assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
1006       dstrow = dst;
1007       srcrow = src;
1008       for (row = 0; row < height; row++) {
1009          if (swapSize == 2)
1010             swap2_copy((GLushort *)dstrow, (GLushort *)srcrow, width * swapsPerPixel);
1011          else if (swapSize == 4)
1012             swap4_copy((GLuint *)dstrow, (GLuint *)srcrow, width * swapsPerPixel);
1013          dstrow += stride;
1014          srcrow += stride;
1015       }
1016    }
1017 }
1018