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/external/oboe/samples/RhythmGame/third_party/glm/detail/
D_swizzle.hpp11 struct _swizzle_base0 struct
14 GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; } in elem()
15 …LM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; } in elem()
20 char _buffer[1];