Searched defs:_swizzle_base1 (Results 1 – 2 of 2) sorted by relevance
/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | _swizzle.hpp | 24 struct _swizzle_base1 : public _swizzle_base0<T, N> struct 29 struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2> struct 31 …LIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1)); } in operator ()() 35 struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3> struct 37 …, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); } in operator ()() 41 struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4> struct 43 …() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } in operator ()()
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D | type_vec4_simd.inl | 11 struct _swizzle_base1<4, float, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<float, 4> struct 13 GLM_FUNC_QUALIFIER tvec4<float, P> operator ()() const 28 struct _swizzle_base1<4, int32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<int32, 4> struct 30 GLM_FUNC_QUALIFIER tvec4<int32, P> operator ()() const 41 …struct _swizzle_base1<4, uint32, P, glm::tvec4, E0,E1,E2,E3, true> : public _swizzle_base0<uint32,… struct 43 GLM_FUNC_QUALIFIER tvec4<uint32, P> operator ()() const
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