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Searched defs:_swizzle_base2 (Results 1 – 1 of 1) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
D_swizzle.hpp59 …struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>… struct
61 GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t) in operator =()
68 GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that) in operator =()
77 GLM_FUNC_QUALIFIER void operator -= (vecType<T, P> const& that) in operator -=()
85 GLM_FUNC_QUALIFIER void operator += (vecType<T, P> const& that) in operator +=()
93 GLM_FUNC_QUALIFIER void operator *= (vecType<T, P> const& that) in operator *=()
101 GLM_FUNC_QUALIFIER void operator /= (vecType<T, P> const& that) in operator /=()
109 GLM_FUNC_QUALIFIER T& operator[](size_t i) in operator []()
114 GLM_FUNC_QUALIFIER T operator[](size_t i) const in operator []()
122 GLM_FUNC_QUALIFIER void _apply_op(vecType<T, P> const& that, U op) in _apply_op()
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