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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * Implement the effect of glColorMask and glIndexMask in software.
28  */
29 
30 
31 #include "main/glheader.h"
32 #include "main/macros.h"
33 
34 #include "s_context.h"
35 #include "s_masking.h"
36 #include "s_span.h"
37 
38 
39 /**
40  * Apply the color mask to a span of rgba values.
41  */
42 void
_swrast_mask_rgba_span(struct gl_context * ctx,struct gl_renderbuffer * rb,SWspan * span,GLuint buf)43 _swrast_mask_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
44                        SWspan *span, GLuint buf)
45 {
46    const GLuint n = span->end;
47    void *rbPixels;
48 
49    assert(n < SWRAST_MAX_WIDTH);
50    assert(span->arrayMask & SPAN_RGBA);
51 
52    rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
53 
54    /*
55     * Do component masking.
56     * Note that we're not using span->array->mask[] here.  We could...
57     */
58    if (span->array->ChanType == GL_UNSIGNED_BYTE) {
59       const GLubyte colormask[4] = {
60          GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xff : 0,
61          GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xff : 0,
62          GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xff : 0,
63          GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xff : 0,
64       };
65       GLuint srcMask;
66       memcpy(&srcMask, colormask, sizeof(srcMask));
67       const GLuint dstMask = ~srcMask;
68       const GLuint *dst = (const GLuint *) rbPixels;
69       GLuint *src = (GLuint *) span->array->rgba8;
70       GLuint i;
71       for (i = 0; i < n; i++) {
72          src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
73       }
74    }
75    else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
76       /* 2-byte components */
77       /* XXX try to use 64-bit arithmetic someday */
78       const GLushort rMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? 0xffff : 0x0;
79       const GLushort gMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? 0xffff : 0x0;
80       const GLushort bMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? 0xffff : 0x0;
81       const GLushort aMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? 0xffff : 0x0;
82       const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
83       GLushort (*src)[4] = span->array->rgba16;
84       GLuint i;
85       for (i = 0; i < n; i++) {
86          src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
87          src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
88          src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
89          src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
90       }
91    }
92    else {
93       /* 4-byte components */
94       const GLuint rMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 0) ? ~0x0 : 0x0;
95       const GLuint gMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 1) ? ~0x0 : 0x0;
96       const GLuint bMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 2) ? ~0x0 : 0x0;
97       const GLuint aMask = GET_COLORMASK_BIT(ctx->Color.ColorMask, buf, 3) ? ~0x0 : 0x0;
98       const GLuint (*dst)[4] = (const GLuint (*)[4]) rbPixels;
99       GLuint (*src)[4] = (GLuint (*)[4]) span->array->attribs[VARYING_SLOT_COL0];
100       GLuint i;
101       for (i = 0; i < n; i++) {
102          src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
103          src[i][GCOMP] = (src[i][GCOMP] & gMask) | (dst[i][GCOMP] & ~gMask);
104          src[i][BCOMP] = (src[i][BCOMP] & bMask) | (dst[i][BCOMP] & ~bMask);
105          src[i][ACOMP] = (src[i][ACOMP] & aMask) | (dst[i][ACOMP] & ~aMask);
106       }
107    }
108 }
109