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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35 #include "math/m_translate.h"
36 #include "math/m_xform.h"
37 #include "main/state.h"
38 #include "main/viewport.h"
39 #include "util/simple_list.h"
40 #include "util/u_memory.h"
41 
42 #include "tnl.h"
43 #include "t_context.h"
44 #include "t_pipeline.h"
45 
46 #include "vbo/vbo.h"
47 
48 GLboolean
_tnl_CreateContext(struct gl_context * ctx)49 _tnl_CreateContext( struct gl_context *ctx )
50 {
51    TNLcontext *tnl;
52    GLuint i;
53 
54    /* Create the TNLcontext structure
55     */
56    ctx->swtnl_context = tnl = calloc(1, sizeof(TNLcontext));
57 
58    if (!tnl) {
59       return GL_FALSE;
60    }
61 
62    /* Initialize the VB.
63     */
64    tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
65 
66 
67    /* Initialize tnl state.
68     */
69    if (ctx->VertexProgram._MaintainTnlProgram) {
70       _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
71    } else {
72       _tnl_install_pipeline( ctx, _tnl_default_pipeline );
73    }
74 
75    _math_matrix_ctr(&tnl->_WindowMap);
76 
77    tnl->NeedNdcCoords = GL_TRUE;
78    tnl->AllowVertexFog = GL_TRUE;
79    tnl->AllowPixelFog = GL_TRUE;
80 
81    /* Set a few default values in the driver struct.
82     */
83    tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
84    tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
85    tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
86 
87    tnl->nr_blocks = 0;
88 
89    /* Lighting miscellaneous */
90    tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
91    make_empty_list( tnl->_ShineTabList );
92    /* Allocate 10 (arbitrary) shininess lookup tables */
93    for (i = 0 ; i < 10 ; i++) {
94       struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
95       s->shininess = -1;
96       s->refcount = 0;
97       insert_at_tail( tnl->_ShineTabList, s );
98    }
99 
100    _math_init_transformation();
101    _math_init_translate();
102 
103    /* Keep our list of tnl_vertex_array inputs */
104    _tnl_init_inputs(&tnl->draw_arrays);
105 
106    return GL_TRUE;
107 }
108 
109 
110 void
_tnl_DestroyContext(struct gl_context * ctx)111 _tnl_DestroyContext( struct gl_context *ctx )
112 {
113    struct tnl_shine_tab *s, *tmps;
114    TNLcontext *tnl = TNL_CONTEXT(ctx);
115 
116    _math_matrix_dtr(&tnl->_WindowMap);
117 
118    /* Free lighting shininess exponentiation table */
119    foreach_s( s, tmps, tnl->_ShineTabList ) {
120       free( s );
121    }
122    free( tnl->_ShineTabList );
123 
124    _tnl_destroy_pipeline( ctx );
125 
126    free(tnl);
127    ctx->swtnl_context = NULL;
128 }
129 
130 
131 void
_tnl_InvalidateState(struct gl_context * ctx,GLuint new_state)132 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
133 {
134    TNLcontext *tnl = TNL_CONTEXT(ctx);
135    const struct gl_program *vp = ctx->VertexProgram._Current;
136    const struct gl_program *fp = ctx->FragmentProgram._Current;
137    GLuint i;
138 
139    if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
140       assert(tnl->AllowVertexFog || tnl->AllowPixelFog);
141       tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
142          || !tnl->AllowPixelFog) && !fp;
143    }
144 
145    tnl->pipeline.new_state |= new_state;
146 
147    /* Calculate tnl->render_inputs.  This bitmask indicates which vertex
148     * attributes need to be emitted to the rasterizer.
149     */
150    tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
151 
152    if (!fp || (fp->info.inputs_read & VARYING_BIT_COL0)) {
153      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
154    }
155 
156    if (_mesa_need_secondary_color(ctx))
157      tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
158 
159    for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
160      if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
161 	 (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) ||
162          _mesa_ati_fragment_shader_enabled(ctx)) {
163        tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
164      }
165    }
166 
167    if (ctx->Fog.Enabled
168        || (fp != NULL && (fp->info.inputs_read & VARYING_BIT_FOGC) != 0)) {
169       /* Either fixed-function fog or a fragment program needs fog coord.
170        */
171       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
172    }
173 
174    if (ctx->Polygon.FrontMode != GL_FILL ||
175        ctx->Polygon.BackMode != GL_FILL)
176       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
177 
178    if (ctx->RenderMode == GL_FEEDBACK)
179       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
180 
181    if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
182       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
183 
184    /* check for varying vars which are written by the vertex program */
185    if (vp) {
186       GLuint i;
187       for (i = 0; i < MAX_VARYING; i++) {
188 	 if (vp->info.outputs_written &
189              BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
190             tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
191          }
192       }
193    }
194 
195    if (new_state & (_NEW_VIEWPORT | _NEW_BUFFERS)) {
196       float scale[3], translate[3];
197       _mesa_get_viewport_xform(ctx, 0, scale, translate);
198       _math_matrix_viewport(&tnl->_WindowMap, scale, translate,
199                             ctx->DrawBuffer->_DepthMaxF);
200    }
201 }
202 
203 
204 void
_tnl_wakeup(struct gl_context * ctx)205 _tnl_wakeup( struct gl_context *ctx )
206 {
207    /* Assume we haven't been getting state updates either:
208     */
209    _tnl_InvalidateState( ctx, ~0 );
210 
211 #if 0
212    if (ctx->Light.ColorMaterialEnabled) {
213       _mesa_update_color_material( ctx,
214 				   ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
215    }
216 #endif
217 }
218 
219 
220 
221 
222 /**
223  * Drivers call this function to tell the TCL module whether or not
224  * it wants Normalized Device Coords (NDC) computed.  I.e. whether
225  * we should "Divide-by-W".  Software renders will want that.
226  */
227 void
_tnl_need_projected_coords(struct gl_context * ctx,GLboolean mode)228 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean mode )
229 {
230    TNLcontext *tnl = TNL_CONTEXT(ctx);
231    tnl->NeedNdcCoords = mode;
232 }
233 
234 void
_tnl_allow_vertex_fog(struct gl_context * ctx,GLboolean value)235 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value )
236 {
237    TNLcontext *tnl = TNL_CONTEXT(ctx);
238    tnl->AllowVertexFog = value;
239    tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
240       || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
241 
242 }
243 
244 void
_tnl_allow_pixel_fog(struct gl_context * ctx,GLboolean value)245 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value )
246 {
247    TNLcontext *tnl = TNL_CONTEXT(ctx);
248    tnl->AllowPixelFog = value;
249    tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
250       || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
251 }
252 
253