Searched defs:aImg (Results 1 – 4 of 4) sorted by relevance
19 auto aImg = SkAnimatedImage::Make(std::move(codec)); in FuzzAnimatedImage() local
169 let aImg = CanvasKit.MakeAnimatedImageFromEncoded(fetchedByteBuffers[0]); variable
936 … SkScalar left, SkScalar top, const SkPaint* paint)->void { in EMSCRIPTEN_BINDINGS()