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Searched defs:activeEdges (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrTriangulator.cpp618 static void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, const Comparator& c) { in rewind()
644 static void rewind_if_necessary(Edge* edge, EdgeList* activeEdges, Vertex** current, in rewind_if_necessary()
682 void GrTriangulator::setTop(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setTop()
696 void GrTriangulator::setBottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in setBottom()
710 void GrTriangulator::mergeEdgesAbove(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesAbove()
731 void GrTriangulator::mergeEdgesBelow(Edge* edge, Edge* other, EdgeList* activeEdges, in mergeEdgesBelow()
768 void GrTriangulator::mergeCollinearEdges(Edge* edge, EdgeList* activeEdges, Vertex** current, in mergeCollinearEdges()
789 bool GrTriangulator::splitEdge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, in splitEdge()
819 bool GrTriangulator::intersectEdgePair(Edge* left, Edge* right, EdgeList* activeEdges, in intersectEdgePair()
954 bool GrTriangulator::checkForIntersection(Edge* left, Edge* right, EdgeList* activeEdges, in checkForIntersection()
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DGrAATriangulator.cpp144 EdgeList activeEdges; in removeNonBoundaryEdges() local
311 EdgeList activeEdges; in collapseOverlapRegions() local
/external/skqp/src/gpu/
DGrTessellator.cpp923 void rewind(EdgeList* activeEdges, Vertex** current, Vertex* dst, Comparator& c) { in rewind()
943 void rewind_if_necessary(Edge* edge, EdgeList* activeEdges, Vertex** current, Comparator& c) { in rewind_if_necessary()
980 void set_top(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c) { in set_top()
989 void set_bottom(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c) { in set_bottom()
998 void merge_edges_above(Edge* edge, Edge* other, EdgeList* activeEdges, Vertex** current, in merge_edges_above()
1019 void merge_edges_below(Edge* edge, Edge* other, EdgeList* activeEdges, Vertex** current, in merge_edges_below()
1056 void merge_collinear_edges(Edge* edge, EdgeList* activeEdges, Vertex** current, Comparator& c) { in merge_collinear_edges()
1076 bool split_edge(Edge* edge, Vertex* v, EdgeList* activeEdges, Vertex** current, Comparator& c, in split_edge()
1107 bool intersect_edge_pair(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, Comparat… in intersect_edge_pair()
1220 bool check_for_intersection(Edge* left, Edge* right, EdgeList* activeEdges, Vertex** current, in check_for_intersection()
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