Searched defs:activeStages (Results 1 – 5 of 5) sorted by relevance
105 gl::ShaderBitSet activeStages; member
160 deUint32 activeStages; // Has an effect only if sources.separable == true, must be 0 otherwise member
613 VkShaderStageFlags activeStages = gl_vk::kShaderStageMap[shaderType]; in addImageDescriptorSetDesc() local696 VkShaderStageFlags activeStages = gl_vk::kShaderStageMap[shaderType]; in addTextureDescriptorSetDesc() local
171 vk::VkShaderStageFlags activeStages, in verifyDriverSupport()2967 vk::VkShaderStageFlags activeStages, in QuadrantRendederCase()3397 vk::VkShaderStageFlags activeStages, in BufferDescriptorCase()7128 vk::VkShaderStageFlags activeStages, in ImageDescriptorCase()8979 vk::VkShaderStageFlags activeStages, in TexelBufferDescriptorCase()9114 vk::VkShaderStageFlags activeStages, in createShaderAccessImageTests()9194 vk::VkShaderStageFlags activeStages, in createShaderAccessTexelBufferTests()9234 vk::VkShaderStageFlags activeStages, in createShaderAccessBufferTests()9340 vk::VkShaderStageFlags activeStages; //!< stages that access resource in createShaderAccessTests() member
2095 TVector<TIntermediate*> activeStages; in crossStageCheck() local