Searched defs:activeTextures (Results 1 – 5 of 5) sorted by relevance
657 const gl::ActiveTextureArray<vk::TextureUnit> *activeTextures, in addTextureDescriptorSetDesc()933 gl::ActiveTextureArray<vk::TextureUnit> *activeTextures) in createPipelineLayout()1685 const gl::ActiveTextureArray<vk::TextureUnit> &activeTextures = contextVk->getActiveTextures(); in updateTexturesDescriptorSet() local
1525 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl() local5005 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures() local
2128 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith() local
916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings() local
3214 const gl::ActiveTexturesCache &activeTextures = glState.getActiveTexturesCache(); in applyTextures() local