• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  */
26 
27 #include "etnaviv_texture.h"
28 
29 #include "hw/common.xml.h"
30 
31 #include "etnaviv_clear_blit.h"
32 #include "etnaviv_context.h"
33 #include "etnaviv_emit.h"
34 #include "etnaviv_format.h"
35 #include "etnaviv_texture_desc.h"
36 #include "etnaviv_texture_state.h"
37 #include "etnaviv_translate.h"
38 #include "util/u_inlines.h"
39 #include "util/u_memory.h"
40 
41 #include "drm-uapi/drm_fourcc.h"
42 
43 static void
etna_bind_sampler_states(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start_slot,unsigned num_samplers,void ** samplers)44 etna_bind_sampler_states(struct pipe_context *pctx, enum pipe_shader_type shader,
45                          unsigned start_slot, unsigned num_samplers,
46                          void **samplers)
47 {
48    /* bind fragment sampler */
49    struct etna_context *ctx = etna_context(pctx);
50    struct etna_screen *screen = ctx->screen;
51    int offset;
52 
53    switch (shader) {
54    case PIPE_SHADER_FRAGMENT:
55       offset = 0;
56       ctx->num_fragment_samplers = num_samplers;
57       break;
58    case PIPE_SHADER_VERTEX:
59       offset = screen->specs.vertex_sampler_offset;
60       break;
61    default:
62       assert(!"Invalid shader");
63       return;
64    }
65 
66    uint32_t mask = 1 << offset;
67    for (int idx = 0; idx < num_samplers; ++idx, mask <<= 1) {
68       ctx->sampler[offset + idx] = samplers[idx];
69       if (samplers[idx])
70          ctx->active_samplers |= mask;
71       else
72          ctx->active_samplers &= ~mask;
73    }
74 
75    ctx->dirty |= ETNA_DIRTY_SAMPLERS;
76 }
77 
78 static bool
etna_configure_sampler_ts(struct etna_sampler_ts * sts,struct pipe_sampler_view * pview,bool enable)79 etna_configure_sampler_ts(struct etna_sampler_ts *sts, struct pipe_sampler_view *pview, bool enable)
80 {
81    bool dirty = (sts->enable != enable);
82 
83    assert(sts);
84    sts->enable = enable;
85 
86    if (!enable) {
87       sts->TS_SAMPLER_CONFIG = 0;
88       sts->TS_SAMPLER_STATUS_BASE.bo = NULL;
89       return dirty;
90    }
91 
92    struct etna_resource *rsc = etna_resource(pview->texture);
93    struct etna_resource_level *lev = &rsc->levels[0];
94 
95    if (lev->clear_value != sts->TS_SAMPLER_CLEAR_VALUE)
96       dirty = true;
97 
98    assert(rsc->ts_bo && lev->ts_valid);
99 
100    sts->mode = lev->ts_mode;
101    sts->comp = lev->ts_compress_fmt >= 0;
102    sts->TS_SAMPLER_CONFIG =
103       VIVS_TS_SAMPLER_CONFIG_ENABLE |
104       COND(lev->ts_compress_fmt >= 0, VIVS_TS_SAMPLER_CONFIG_COMPRESSION) |
105       VIVS_TS_SAMPLER_CONFIG_COMPRESSION_FORMAT(lev->ts_compress_fmt);
106    sts->TS_SAMPLER_CLEAR_VALUE = lev->clear_value;
107    sts->TS_SAMPLER_CLEAR_VALUE2 = lev->clear_value >> 32;
108    sts->TS_SAMPLER_STATUS_BASE.bo = rsc->ts_bo;
109    sts->TS_SAMPLER_STATUS_BASE.offset = lev->ts_offset;
110    sts->TS_SAMPLER_STATUS_BASE.flags = ETNA_RELOC_READ;
111 
112    return dirty;
113 }
114 
115 /* Return true if the GPU can use sampler TS with this sampler view.
116  * Sampler TS is an optimization used when rendering to textures, where
117  * a resolve-in-place can be avoided when rendering has left a (valid) TS.
118  */
119 static bool
etna_can_use_sampler_ts(struct pipe_sampler_view * view,int num)120 etna_can_use_sampler_ts(struct pipe_sampler_view *view, int num)
121 {
122     /* Can use sampler TS when:
123      * - the hardware supports sampler TS.
124      * - the sampler view will be bound to sampler <VIVS_TS_SAMPLER__LEN.
125      *   HALTI5 adds a mapping from sampler to sampler TS unit, but this is AFAIK
126      *   absent on earlier models.
127      * - it is a texture, not a buffer.
128      * - the sampler view has a supported format for sampler TS.
129      * - the sampler will have one LOD, and it happens to be level 0.
130      *   (it is not sure if the hw supports it for other levels, but available
131      *   state strongly suggests only one at a time).
132      * - the resource TS is valid for level 0.
133      */
134    struct etna_resource *rsc = etna_resource(view->texture);
135    struct etna_screen *screen = etna_screen(rsc->base.screen);
136 
137    return VIV_FEATURE(screen, chipMinorFeatures2, TEXTURE_TILED_READ) &&
138       num < VIVS_TS_SAMPLER__LEN &&
139       rsc->base.target != PIPE_BUFFER &&
140       (rsc->levels[0].ts_compress_fmt < 0 || screen->specs.v4_compression) &&
141       view->u.tex.first_level == 0 && MIN2(view->u.tex.last_level, rsc->base.last_level) == 0 &&
142       rsc->levels[0].ts_valid;
143 }
144 
145 void
etna_update_sampler_source(struct pipe_sampler_view * view,int num)146 etna_update_sampler_source(struct pipe_sampler_view *view, int num)
147 {
148    struct etna_resource *base = etna_resource(view->texture);
149    struct etna_resource *to = base, *from = base;
150    struct etna_context *ctx = etna_context(view->context);
151    bool enable_sampler_ts = false;
152 
153    if (base->render && etna_resource_newer(etna_resource(base->render), base))
154       from = etna_resource(base->render);
155 
156    if (base->texture)
157       to = etna_resource(base->texture);
158 
159    if ((to != from) && etna_resource_older(to, from)) {
160       etna_copy_resource(view->context, &to->base, &from->base, 0,
161                          view->texture->last_level);
162       to->seqno = from->seqno;
163       ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
164    } else if ((to == from) && etna_resource_needs_flush(to)) {
165       if (ctx->ts_for_sampler_view && etna_can_use_sampler_ts(view, num)) {
166          enable_sampler_ts = true;
167          /* Do not set flush_seqno because the resolve-to-self was bypassed */
168       } else {
169          /* Resolve TS if needed */
170          etna_copy_resource(view->context, &to->base, &from->base, 0,
171                             view->texture->last_level);
172          to->flush_seqno = from->seqno;
173          ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
174       }
175   } else if ((to == from) && (to->flush_seqno < from->seqno)) {
176       to->flush_seqno = from->seqno;
177       ctx->dirty |= ETNA_DIRTY_TEXTURE_CACHES;
178    }
179    if (ctx->ts_for_sampler_view &&
180        etna_configure_sampler_ts(ctx->ts_for_sampler_view(view), view, enable_sampler_ts)) {
181       ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
182       ctx->dirty_sampler_views |= (1 << num);
183    }
184 }
185 
186 static bool
etna_resource_sampler_compatible(struct etna_resource * res)187 etna_resource_sampler_compatible(struct etna_resource *res)
188 {
189    if (util_format_is_compressed(res->base.format))
190       return true;
191 
192    struct etna_screen *screen = etna_screen(res->base.screen);
193    /* This GPU supports texturing from supertiled textures? */
194    if (res->layout == ETNA_LAYOUT_SUPER_TILED && VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE))
195       return true;
196 
197    /* This GPU supports texturing from linear textures? */
198    if (res->layout == ETNA_LAYOUT_LINEAR && VIV_FEATURE(screen, chipMinorFeatures1, LINEAR_TEXTURE_SUPPORT))
199       return true;
200 
201    /* Otherwise, only support tiled layouts */
202    if (res->layout != ETNA_LAYOUT_TILED)
203       return false;
204 
205    /* If we have HALIGN support, we can allow for the RS padding */
206    if (VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN))
207       return true;
208 
209    /* Non-HALIGN GPUs only accept 4x4 tile-aligned textures */
210    if (res->halign != TEXTURE_HALIGN_FOUR)
211       return false;
212 
213    return true;
214 }
215 
216 struct etna_resource *
etna_texture_handle_incompatible(struct pipe_context * pctx,struct pipe_resource * prsc)217 etna_texture_handle_incompatible(struct pipe_context *pctx, struct pipe_resource *prsc)
218 {
219    struct etna_resource *res = etna_resource(prsc);
220    if (!etna_resource_sampler_compatible(res)) {
221       /* The original resource is not compatible with the sampler.
222        * Allocate an appropriately tiled texture. */
223       if (!res->texture) {
224          struct pipe_resource templat = *prsc;
225 
226          templat.bind &= ~(PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET |
227                            PIPE_BIND_BLENDABLE);
228          res->texture =
229             etna_resource_alloc(pctx->screen, ETNA_LAYOUT_TILED,
230                                 DRM_FORMAT_MOD_LINEAR, &templat);
231       }
232 
233       if (!res->texture) {
234          return NULL;
235       }
236       res = etna_resource(res->texture);
237    }
238    return res;
239 }
240 
241 static void
set_sampler_views(struct etna_context * ctx,unsigned start,unsigned end,unsigned nr,struct pipe_sampler_view ** views)242 set_sampler_views(struct etna_context *ctx, unsigned start, unsigned end,
243                   unsigned nr, struct pipe_sampler_view **views)
244 {
245    unsigned i, j;
246    uint32_t mask = 1 << start;
247    uint32_t prev_active_sampler_views = ctx->active_sampler_views;
248 
249    for (i = start, j = 0; j < nr; i++, j++, mask <<= 1) {
250       struct pipe_sampler_view *view = views ? views[i] : NULL;
251 
252       pipe_sampler_view_reference(&ctx->sampler_view[i], view);
253       if (view) {
254          ctx->active_sampler_views |= mask;
255          ctx->dirty_sampler_views |= mask;
256       } else
257          ctx->active_sampler_views &= ~mask;
258    }
259 
260    for (; i < end; i++, mask <<= 1) {
261       pipe_sampler_view_reference(&ctx->sampler_view[i], NULL);
262       ctx->active_sampler_views &= ~mask;
263    }
264 
265    /* sampler views that changed state (even to inactive) are also dirty */
266    ctx->dirty_sampler_views |= ctx->active_sampler_views ^ prev_active_sampler_views;
267 }
268 
269 static inline void
etna_fragtex_set_sampler_views(struct etna_context * ctx,unsigned nr,struct pipe_sampler_view ** views)270 etna_fragtex_set_sampler_views(struct etna_context *ctx, unsigned nr,
271                                struct pipe_sampler_view **views)
272 {
273    struct etna_screen *screen = ctx->screen;
274    unsigned start = 0;
275    unsigned end = start + screen->specs.fragment_sampler_count;
276 
277    set_sampler_views(ctx, start, end, nr, views);
278    ctx->num_fragment_sampler_views = nr;
279 }
280 
281 
282 static inline void
etna_vertex_set_sampler_views(struct etna_context * ctx,unsigned nr,struct pipe_sampler_view ** views)283 etna_vertex_set_sampler_views(struct etna_context *ctx, unsigned nr,
284                               struct pipe_sampler_view **views)
285 {
286    struct etna_screen *screen = ctx->screen;
287    unsigned start = screen->specs.vertex_sampler_offset;
288    unsigned end = start + screen->specs.vertex_sampler_count;
289 
290    set_sampler_views(ctx, start, end, nr, views);
291 }
292 
293 static void
etna_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start_slot,unsigned num_views,struct pipe_sampler_view ** views)294 etna_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
295                        unsigned start_slot, unsigned num_views,
296                        struct pipe_sampler_view **views)
297 {
298    struct etna_context *ctx = etna_context(pctx);
299    assert(start_slot == 0);
300 
301    ctx->dirty |= ETNA_DIRTY_SAMPLER_VIEWS | ETNA_DIRTY_TEXTURE_CACHES;
302 
303    switch (shader) {
304    case PIPE_SHADER_FRAGMENT:
305       etna_fragtex_set_sampler_views(ctx, num_views, views);
306       break;
307    case PIPE_SHADER_VERTEX:
308       etna_vertex_set_sampler_views(ctx, num_views, views);
309       break;
310    default:;
311    }
312 }
313 
314 static void
etna_texture_barrier(struct pipe_context * pctx,unsigned flags)315 etna_texture_barrier(struct pipe_context *pctx, unsigned flags)
316 {
317    struct etna_context *ctx = etna_context(pctx);
318    /* clear color and texture cache to make sure that texture unit reads
319     * what has been written */
320    mtx_lock(&ctx->lock);
321    etna_set_state(ctx->stream, VIVS_GL_FLUSH_CACHE, VIVS_GL_FLUSH_CACHE_COLOR | VIVS_GL_FLUSH_CACHE_TEXTURE);
322    mtx_unlock(&ctx->lock);
323 }
324 
325 uint32_t
active_samplers_bits(struct etna_context * ctx)326 active_samplers_bits(struct etna_context *ctx)
327 {
328    return ctx->active_sampler_views & ctx->active_samplers;
329 }
330 
331 void
etna_texture_init(struct pipe_context * pctx)332 etna_texture_init(struct pipe_context *pctx)
333 {
334    struct etna_context *ctx = etna_context(pctx);
335    struct etna_screen *screen = ctx->screen;
336 
337    pctx->bind_sampler_states = etna_bind_sampler_states;
338    pctx->set_sampler_views = etna_set_sampler_views;
339    pctx->texture_barrier = etna_texture_barrier;
340 
341    if (screen->specs.halti >= 5)
342       etna_texture_desc_init(pctx);
343    else
344       etna_texture_state_init(pctx);
345 }
346