Searched defs:allocateTexture (Results 1 – 6 of 6) sorted by relevance
72 public Texture allocateTexture(int resourceID) { in allocateTexture() method in TextureLibrary
448 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function
4135 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer114147 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
580 void MemObjectAllocator::allocateTexture (de::Random& rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator
1880 bool SparseTextureCommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint form… in allocateTexture() function in gl4cts::SparseTextureCommitmentTestCase
989 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint for… in allocateTexture() function in gl4cts::SparseTexture2CommitmentTestCase