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Searched defs:allocateTexture (Results 1 – 6 of 6) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DTextureLibrary.java72 public Texture allocateTexture(int resourceID) { in allocateTexture() method in TextureLibrary
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h448 angle::Result allocateTexture(d3d::Context *context, in allocateTexture() function
DRenderer11.cpp4135 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
4147 angle::Result Renderer11::allocateTexture(d3d::Context *context, in allocateTexture() function in rx::Renderer11
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp580 void MemObjectAllocator::allocateTexture (de::Random& rnd) in allocateTexture() function in deqp::gls::MemObjectAllocator
/external/deqp/external/openglcts/modules/gl/
Dgl4cSparseTextureTests.cpp1880 bool SparseTextureCommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint form… in allocateTexture() function in gl4cts::SparseTextureCommitmentTestCase
Dgl4cSparseTexture2Tests.cpp989 bool SparseTexture2CommitmentTestCase::allocateTexture(const Functions& gl, GLint target, GLint for… in allocateTexture() function in gl4cts::SparseTexture2CommitmentTestCase