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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrShaderVar.h"
9 #include "GrShaderCaps.h"
10 #include "GrSwizzle.h"
11 #include "glsl/GrGLSLShaderBuilder.h"
12 #include "glsl/GrGLSLColorSpaceXformHelper.h"
13 #include "glsl/GrGLSLProgramBuilder.h"
14 
GrGLSLShaderBuilder(GrGLSLProgramBuilder * program)15 GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program)
16     : fProgramBuilder(program)
17     , fInputs(GrGLSLProgramBuilder::kVarsPerBlock)
18     , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock)
19     , fFeaturesAddedMask(0)
20     , fCodeIndex(kCode)
21     , fFinalized(false) {
22     // We push back some dummy pointers which will later become our header
23     for (int i = 0; i <= kCode; i++) {
24         fShaderStrings.push_back();
25         fCompilerStrings.push_back(nullptr);
26         fCompilerStringLengths.push_back(0);
27     }
28 
29     this->main() = "void main() {";
30 }
31 
declAppend(const GrShaderVar & var)32 void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) {
33     SkString tempDecl;
34     var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl);
35     this->codeAppendf("%s;", tempDecl.c_str());
36 }
37 
declareGlobal(const GrShaderVar & v)38 void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) {
39     v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions());
40     this->definitions().append(";");
41 }
42 
emitFunction(GrSLType returnType,const char * name,int argCnt,const GrShaderVar * args,const char * body,SkString * outName)43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType,
44                                        const char* name,
45                                        int argCnt,
46                                        const GrShaderVar* args,
47                                        const char* body,
48                                        SkString* outName) {
49     this->functions().append(GrGLSLTypeString(fProgramBuilder->shaderCaps(), returnType));
50     fProgramBuilder->nameVariable(outName, '\0', name);
51     this->functions().appendf(" %s", outName->c_str());
52     this->functions().append("(");
53     for (int i = 0; i < argCnt; ++i) {
54         args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions());
55         if (i < argCnt - 1) {
56             this->functions().append(", ");
57         }
58     }
59     this->functions().append(") {\n");
60     this->functions().append(body);
61     this->functions().append("}\n\n");
62 }
63 
append_texture_swizzle(SkString * out,GrSwizzle swizzle)64 static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) {
65     if (swizzle != GrSwizzle::RGBA()) {
66         out->appendf(".%s", swizzle.c_str());
67     }
68 }
69 
appendTextureLookup(SkString * out,SamplerHandle samplerHandle,const char * coordName,GrSLType varyingType) const70 void GrGLSLShaderBuilder::appendTextureLookup(SkString* out,
71                                               SamplerHandle samplerHandle,
72                                               const char* coordName,
73                                               GrSLType varyingType) const {
74     const GrShaderVar& sampler = fProgramBuilder->samplerVariable(samplerHandle);
75     out->appendf("texture(%s, %s)", sampler.c_str(), coordName);
76     append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle));
77 }
78 
appendTextureLookup(SamplerHandle samplerHandle,const char * coordName,GrSLType varyingType,GrGLSLColorSpaceXformHelper * colorXformHelper)79 void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle,
80                                               const char* coordName,
81                                               GrSLType varyingType,
82                                               GrGLSLColorSpaceXformHelper* colorXformHelper) {
83     SkString lookup;
84     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
85     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
86 }
87 
appendTextureLookupAndModulate(const char * modulation,SamplerHandle samplerHandle,const char * coordName,GrSLType varyingType,GrGLSLColorSpaceXformHelper * colorXformHelper)88 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(
89                                                     const char* modulation,
90                                                     SamplerHandle samplerHandle,
91                                                     const char* coordName,
92                                                     GrSLType varyingType,
93                                                     GrGLSLColorSpaceXformHelper* colorXformHelper) {
94     SkString lookup;
95     this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType);
96     this->appendColorGamutXform(lookup.c_str(), colorXformHelper);
97     if (modulation) {
98         this->codeAppendf(" * %s", modulation);
99     }
100 }
101 
appendColorGamutXform(SkString * out,const char * srcColor,GrGLSLColorSpaceXformHelper * colorXformHelper)102 void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out,
103                                                 const char* srcColor,
104                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
105     if (!colorXformHelper || colorXformHelper->isNoop()) {
106         *out = srcColor;
107         return;
108     }
109 
110     GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler();
111 
112     // We define up to three helper functions, to keep things clearer. One for the source transfer
113     // function, one for the (inverse) destination transfer function, and one for the gamut xform.
114     // Any combination of these may be present, although some configurations are much more likely.
115 
116     auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform) {
117         const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) };
118         const char* coeffs = uniformHandler->getUniformCStr(uniform);
119         SkString body;
120         // Temporaries to make evaluation line readable
121         body.appendf("half G = %s[0];", coeffs);
122         body.appendf("half A = %s[1];", coeffs);
123         body.appendf("half B = %s[2];", coeffs);
124         body.appendf("half C = %s[3];", coeffs);
125         body.appendf("half D = %s[4];", coeffs);
126         body.appendf("half E = %s[5];", coeffs);
127         body.appendf("half F = %s[6];", coeffs);
128         body.append("half s = sign(x);");
129         body.append("x = abs(x);");
130         body.appendf("return s * ((x < D) ? (C * x) + F : pow(A * x + B, G) + E);");
131         SkString funcName;
132         this->emitFunction(kHalf_GrSLType, name, SK_ARRAY_COUNT(gTFArgs), gTFArgs, body.c_str(),
133                            &funcName);
134         return funcName;
135     };
136 
137     SkString srcTFFuncName;
138     if (colorXformHelper->applySrcTF()) {
139         srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform());
140     }
141 
142     SkString dstTFFuncName;
143     if (colorXformHelper->applyDstTF()) {
144         dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform());
145     }
146 
147     SkString gamutXformFuncName;
148     if (colorXformHelper->applyGamutXform()) {
149         const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
150         const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform());
151         SkString body;
152         body.appendf("color.rgb = (%s * color.rgb);", xform);
153         body.append("return color;");
154         this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs),
155                            gGamutXformArgs, body.c_str(), &gamutXformFuncName);
156     }
157 
158     // Now define a wrapper function that applies all the intermediate steps
159     {
160         const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) };
161         SkString body;
162         if (colorXformHelper->applyUnpremul()) {
163             body.append("half nonZeroAlpha = max(color.a, 0.00001);");
164             body.append("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);");
165         }
166         if (colorXformHelper->applySrcTF()) {
167             body.appendf("color.r = %s(color.r);", srcTFFuncName.c_str());
168             body.appendf("color.g = %s(color.g);", srcTFFuncName.c_str());
169             body.appendf("color.b = %s(color.b);", srcTFFuncName.c_str());
170         }
171         if (colorXformHelper->applyGamutXform()) {
172             body.appendf("color = %s(color);", gamutXformFuncName.c_str());
173         }
174         if (colorXformHelper->applyDstTF()) {
175             body.appendf("color.r = %s(color.r);", dstTFFuncName.c_str());
176             body.appendf("color.g = %s(color.g);", dstTFFuncName.c_str());
177             body.appendf("color.b = %s(color.b);", dstTFFuncName.c_str());
178         }
179         if (colorXformHelper->applyPremul()) {
180             body.append("color.rgb *= color.a;");
181         }
182         body.append("return color;");
183         SkString colorXformFuncName;
184         this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs),
185                            gColorXformArgs, body.c_str(), &colorXformFuncName);
186         out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor);
187     }
188 }
189 
appendColorGamutXform(const char * srcColor,GrGLSLColorSpaceXformHelper * colorXformHelper)190 void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor,
191                                                 GrGLSLColorSpaceXformHelper* colorXformHelper) {
192     SkString xform;
193     this->appendColorGamutXform(&xform, srcColor, colorXformHelper);
194     this->codeAppend(xform.c_str());
195 }
196 
addFeature(uint32_t featureBit,const char * extensionName)197 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
198     if (featureBit & fFeaturesAddedMask) {
199         return false;
200     }
201     this->extensions().appendf("#extension %s: require\n", extensionName);
202     fFeaturesAddedMask |= featureBit;
203     return true;
204 }
205 
appendDecls(const VarArray & vars,SkString * out) const206 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
207     for (int i = 0; i < vars.count(); ++i) {
208         vars[i].appendDecl(fProgramBuilder->shaderCaps(), out);
209         out->append(";\n");
210     }
211 }
212 
addLayoutQualifier(const char * param,InterfaceQualifier interface)213 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) {
214     SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration ||
215              fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs());
216     fLayoutParams[interface].push_back() = param;
217 }
218 
compileAndAppendLayoutQualifiers()219 void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() {
220     static const char* interfaceQualifierNames[] = {
221         "in",
222         "out"
223     };
224 
225     for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) {
226         const SkTArray<SkString>& params = fLayoutParams[interface];
227         if (params.empty()) {
228             continue;
229         }
230         this->layoutQualifiers().appendf("layout(%s", params[0].c_str());
231         for (int i = 1; i < params.count(); ++i) {
232             this->layoutQualifiers().appendf(", %s", params[i].c_str());
233         }
234         this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
235     }
236 
237     GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier);
238     GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier);
239     GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1);
240 }
241 
finalize(uint32_t visibility)242 void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
243     SkASSERT(!fFinalized);
244     this->versionDecl() = fProgramBuilder->shaderCaps()->versionDeclString();
245     this->compileAndAppendLayoutQualifiers();
246     SkASSERT(visibility);
247     fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
248     this->appendDecls(fInputs, &this->inputs());
249     this->appendDecls(fOutputs, &this->outputs());
250     this->onFinalize();
251     // append the 'footer' to code
252     this->code().append("}");
253 
254     for (int i = 0; i <= fCodeIndex; i++) {
255         fCompilerStrings[i] = fShaderStrings[i].c_str();
256         fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
257     }
258 
259     fFinalized = true;
260 }
261