Searched defs:appliedShader (Results 1 – 1 of 1) sorted by relevance
2404 ID3D11VertexShader *appliedShader = shader ? shader->get() : nullptr; in setVertexShader() local2417 ID3D11GeometryShader *appliedShader = shader ? shader->get() : nullptr; in setGeometryShader() local2430 ID3D11PixelShader *appliedShader = shader ? shader->get() : nullptr; in setPixelShader() local2443 ID3D11ComputeShader *appliedShader = shader ? shader->get() : nullptr; in setComputeShader() local