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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_SetupProcessor_hpp
16 #define sw_SetupProcessor_hpp
17 
18 #include "Context.hpp"
19 #include "Memset.hpp"
20 #include "RoutineCache.hpp"
21 #include "System/Types.hpp"
22 #include <Pipeline/SpirvShader.hpp>
23 
24 #include <memory>
25 
26 namespace sw {
27 
28 struct Primitive;
29 struct Triangle;
30 struct Polygon;
31 struct Vertex;
32 struct DrawCall;
33 struct DrawData;
34 
35 using SetupFunction = FunctionT<int(Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw)>;
36 
37 class SetupProcessor
38 {
39 public:
40 	struct States : Memset<States>
41 	{
Statessw::SetupProcessor::States42 		States()
43 		    : Memset(this, 0)
44 		{}
45 
46 		uint32_t computeHash();
47 
48 		bool isDrawPoint : 1;
49 		bool isDrawLine : 1;
50 		bool isDrawTriangle : 1;
51 		bool fixedPointDepthBuffer : 1;
52 		bool applyConstantDepthBias : 1;
53 		bool applySlopeDepthBias : 1;
54 		bool applyDepthBiasClamp : 1;
55 		bool interpolateZ : 1;
56 		bool interpolateW : 1;
57 		VkFrontFace frontFace : BITS(VK_FRONT_FACE_MAX_ENUM);
58 		VkCullModeFlags cullMode : BITS(VK_CULL_MODE_FLAG_BITS_MAX_ENUM);
59 		unsigned int multiSampleCount : 3;  // 1, 2 or 4
60 		bool enableMultiSampling : 1;
61 		bool rasterizerDiscard : 1;
62 		unsigned int numClipDistances : 4;  // [0 - 8]
63 		unsigned int numCullDistances : 4;  // [0 - 8]
64 
65 		SpirvShader::InterfaceComponent gradient[MAX_INTERFACE_COMPONENTS];
66 	};
67 
68 	struct State : States
69 	{
70 		bool operator==(const State &states) const;
71 
72 		uint32_t hash;
73 	};
74 
75 	using RoutineType = SetupFunction::RoutineType;
76 
77 	SetupProcessor();
78 
79 	State update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const;
80 	RoutineType routine(const State &state);
81 
82 	void setRoutineCacheSize(int cacheSize);
83 
84 private:
85 	using RoutineCacheType = RoutineCache<State, SetupFunction::CFunctionType>;
86 	std::unique_ptr<RoutineCacheType> routineCache;
87 };
88 
89 }  // namespace sw
90 
91 namespace std {
92 
93 template<>
94 struct hash<sw::SetupProcessor::State>
95 {
operator ()std::hash96 	uint64_t operator()(const sw::SetupProcessor::State &state) const
97 	{
98 		return state.hash;
99 	}
100 };
101 
102 }  // namespace std
103 
104 #endif  // sw_SetupProcessor_hpp
105