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Searched defs:attachShader (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp188 bool ProgramData::attachShader(GLuint shader, GLenum shaderType) { in attachShader() function in ProgramData
485 bool GLSharedGroup::attachShader(GLuint program, GLuint shader) { in attachShader() function in GLSharedGroup
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DProgramData.cpp692 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() function in ProgramData
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h154 PFNGLATTACHSHADERPROC attachShader = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.cpp1295 void Program::attachShader(const Context *context, Shader *shader) in attachShader() function in gl::Program
DContext.cpp5269 void Context::attachShader(ShaderProgramID program, ShaderProgramID shader) in attachShader() function in gl::Context