Searched defs:attachedShaders (Results 1 – 5 of 5) sorted by relevance
131 AttachedShader attachedShaders[NUM_SHADER_TYPE] = {}; variable
208 GLint attachedShaders; in getProgramState() local
170 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
401 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata()2500 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local
1944 GLuint attachedShaders[2] = {0u}; in TEST_P() local