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Searched defs:attachedShaders (Results 1 – 5 of 5) sorted by relevance

/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DProgramData.h131 AttachedShader attachedShaders[NUM_SHADER_TYPE] = {}; variable
/device/generic/vulkan-cereal/stream-servers/tests/
DGLSnapshotPrograms_unittest.cpp208 GLint attachedShaders; in getProgramState() local
/device/generic/vulkan-cereal/third-party/angle/util/
Dshader_utils.cpp170 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp401 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata()
2500 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local
/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DMultiviewDrawTest.cpp1944 GLuint attachedShaders[2] = {0u}; in TEST_P() local