Searched defs:attachedShaders (Results 1 – 4 of 4) sorted by relevance
230 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
1100 auto attachedShaders = programState.getAttachedShaders(); in SerializeProgramState() local
1946 GLuint attachedShaders[2] = {0u}; in TEST_P() local
402 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata()2536 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local