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Searched defs:attachedShaders (Results 1 – 4 of 4) sorted by relevance

/external/angle/util/
Dshader_utils.cpp230 GLuint attachedShaders[kMaxShaderCount] = {0u}; in GetProgramShader() local
/external/angle/src/libANGLE/capture/
Dframe_capture_utils.cpp1100 auto attachedShaders = programState.getAttachedShaders(); in SerializeProgramState() local
/external/angle/src/tests/gl_tests/
DMultiviewDrawTest.cpp1946 GLuint attachedShaders[2] = {0u}; in TEST_P() local
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp402 const gl::ShaderMap<const ShaderD3D *> &attachedShaders, in ProgramD3DMetadata()
2536 gl::ShaderBitSet attachedShaders; in defineUniformsAndAssignRegisters() local