Searched defs:attributeIndex (Results 1 – 10 of 10) sorted by relevance
61 void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) in enableAttribute()67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, G… in setAttributeState()
283 int Program::getAttributeStream(int attributeIndex) in getAttributeStream()
1503 for(int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in hasZeroDivisor() local
180 private Integer attributeIndex(String name) { in attributeIndex() method in AttributeContainer189 private Integer attributeIndex(String namespace,String name) { in attributeIndex() method in AttributeContainer
179 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex) in generateVertexShaderForInputLayout() local
811 const deUint32 attributeIndex = (valueNdx / numChannels) % 3; in verifyResult() local
1096 size_t attributeIndex = 0; in BuildExternalAttributeIndexMap() local
3737 deUint32 attributeIndex = 0; in fillShaderSpec() local
863 for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) in ValidateDrawInstancedANGLE() local
9179 for (size_t attributeIndex : mCachedActiveBufferedAttribsMask) in updateVertexElementLimitsImpl() local