Searched defs:availability (Results 1 – 3 of 3) sorted by relevance
57 void PopulateGlAvailability(GraphicsAvailability* availability) { in PopulateGlAvailability()67 void PopulateGles1Availability(GraphicsAvailability* availability) { in PopulateGles1Availability()77 void PopulateGles2Availability(GraphicsAvailability* availability) { in PopulateGles2Availability()87 void PopulateEglAvailability(GraphicsAvailability* availability) { in PopulateEglAvailability()343 void PopulateVulkanAvailability(GraphicsAvailability* availability) { in PopulateVulkanAvailability()532 GraphicsAvailability availability; in GetGraphicsAvailability() local546 const GraphicsAvailability& availability) { in ShouldEnableAcceleratedRendering()574 const GraphicsAvailability& availability) { in operator <<()
645 Bool availability; member
644 CARD8 availability; member