/external/deqp/external/openglcts/modules/gl/ |
D | gl4cIndirectParametersTests.hpp | 47 GLuint baseInstance; member 56 GLuint baseInstance; member
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D | gl4cShaderDrawParametersTests.hpp | 46 GLuint baseInstance; member 55 GLuint baseInstance; member
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/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexBuffer.cpp | 99 GLuint baseInstance, in getSpaceRequired() 175 GLuint baseInstance, in storeDynamicAttribute() 220 GLuint baseInstance) in reserveVertexSpace()
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D | VertexDataManager.cpp | 423 GLuint baseInstance) in storeDynamicAttribs() 490 GLuint baseInstance) in reserveSpaceForAttrib() 532 GLuint baseInstance) in storeDynamicAttrib()
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/external/skia/src/gpu/tessellate/ |
D | GrStencilPathShader.h | 157 uint32_t baseInstance) { in WriteDrawCubicsIndirectCmd() 171 uint32_t instanceCount, uint32_t baseInstance) { in WriteDrawTrianglesIndirectCmd()
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D | GrStrokeIndirectTessellator.cpp | 646 ShaderFlags shaderFlags, size_t instanceStride, int baseInstance, in BinningInstanceWriter() 768 int baseInstance; in prepare() local 794 size_t instanceStride, int baseInstance, in writeBuffers()
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/external/skia/src/gpu/ |
D | GrOpsRenderPass.cpp | 244 void GrOpsRenderPass::drawInstanced(int instanceCount, int baseInstance, int vertexCount, in drawInstanced() 257 int baseInstance, int baseVertex) { in drawIndexedInstanced()
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D | GrOpFlushState.h | 243 void drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex) { in drawInstanced() 246 void drawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, in drawIndexedInstanced()
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/external/skia/src/gpu/dawn/ |
D | GrDawnOpsRenderPass.cpp | 197 void GrDawnOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, in onDrawInstanced() 209 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
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/external/skia/src/gpu/gl/ |
D | GrGLOpsRenderPass.cpp | 129 void GrGLOpsRenderPass::bindInstanceBuffer(const GrBuffer* instanceBuffer, int baseInstance) { in bindInstanceBuffer() 201 void GrGLOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, in onDrawInstanced() 226 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
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/external/mesa3d/src/mesa/main/ |
D | draw.c | 48 GLuint baseInstance; member 56 GLuint baseInstance; member 349 GLsizei count, GLuint numInstances, GLuint baseInstance, in _mesa_draw_arrays() 633 GLuint baseInstance) in _mesa_DrawArraysInstancedBaseInstance() 834 GLuint baseInstance) in _mesa_validated_drawrangeelements() 1161 GLuint baseInstance) in _mesa_DrawElementsInstancedBaseInstance() 1202 GLuint baseInstance) in _mesa_DrawElementsInstancedBaseVertexBaseInstance()
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/external/skqp/src/gpu/ |
D | GrMesh.h | 171 int baseInstance, int vertexCount) { in setInstanced() 185 int baseInstance, GrPrimitiveRestart primitiveRestart) { in setIndexedInstanced()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 131 GLuint baseInstance, in syncStateForDraw() 299 GLuint baseInstance, in updateDynamicAttribs()
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D | Context11.cpp | 291 GLuint baseInstance) in drawArraysInstancedBaseInstance() 307 GLuint baseInstance, in drawElementsImpl() 383 GLuint baseInstance) in drawElementsInstancedBaseVertexBaseInstance()
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/external/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 262 void GrD3DOpsRenderPass::onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, in onDrawInstanced() 270 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.h | 455 #define ANGLE_SET_BASE_INSTANCE_UNIFORM_0(baseInstance) \ argument 457 #define ANGLE_SET_BASE_INSTANCE_UNIFORM_1(baseInstance) \ argument
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/external/skqp/src/gpu/ccpr/ |
D | GrCCPathProcessor.cpp | 121 const GrCCPerFlushResources& resources, int baseInstance, in drawPaths()
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D | GrCCPerFlushResources.cpp | 61 sk_sp<GrTextureProxy> copyProxy, int baseInstance, in Make() 88 int baseInstance, int endInstance, const SkISize& drawBounds) in CopyAtlasOp()
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D | GrCCCoverageProcessor_VSImpl.cpp | 531 int baseInstance, SkTArray<GrMesh>* out) const { in appendVSMesh()
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D | GrCCCoverageProcessor_GSImpl.cpp | 400 int baseInstance, SkTArray<GrMesh>* out) const { in appendGSMesh()
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/external/angle/src/compiler/translator/tree_ops/ |
D | EmulateMultiDrawShaderBuiltins.cpp | 228 const TVariable *baseInstance = BuiltInVariable::angle_BaseInstance(); in EmulateGLBaseVertexBaseInstance() local
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/external/skia/src/gpu/vk/ |
D | GrVkOpsRenderPass.cpp | 759 int baseInstance, in onDrawInstanced() 772 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
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/external/skqp/src/gpu/vk/ |
D | GrVkGpuCommandBuffer.cpp | 808 int baseInstance) { in sendInstancedMeshToGpu() 823 int baseInstance, in sendIndexedInstancedMeshToGpu()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ContextGL.cpp | 359 GLuint baseInstance) in updateAttributesForBaseInstance() 440 GLuint baseInstance) in drawArraysInstancedBaseInstance() 604 GLuint baseInstance) in drawElementsInstancedBaseVertexBaseInstance()
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/external/angle/src/libANGLE/renderer/null/ |
D | ContextNULL.cpp | 152 GLuint baseInstance) in drawArraysInstancedBaseInstance() 204 GLuint baseInstance) in drawElementsInstancedBaseVertexBaseInstance()
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