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1 /*
2  * Copyright 2019 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/core/SkColorFilter.h"
9 #include "include/core/SkData.h"
10 #include "include/core/SkSurface.h"
11 #include "include/effects/SkRuntimeEffect.h"
12 #include "include/private/SkChecksum.h"
13 #include "include/private/SkMutex.h"
14 #include "src/core/SkCanvasPriv.h"
15 #include "src/core/SkColorFilterBase.h"
16 #include "src/core/SkColorSpacePriv.h"
17 #include "src/core/SkColorSpaceXformSteps.h"
18 #include "src/core/SkLRUCache.h"
19 #include "src/core/SkMatrixProvider.h"
20 #include "src/core/SkOpts.h"
21 #include "src/core/SkRasterPipeline.h"
22 #include "src/core/SkReadBuffer.h"
23 #include "src/core/SkRuntimeEffectPriv.h"
24 #include "src/core/SkUtils.h"
25 #include "src/core/SkVM.h"
26 #include "src/core/SkWriteBuffer.h"
27 #include "src/sksl/SkSLAnalysis.h"
28 #include "src/sksl/SkSLCompiler.h"
29 #include "src/sksl/SkSLUtil.h"
30 #include "src/sksl/codegen/SkSLVMCodeGenerator.h"
31 #include "src/sksl/ir/SkSLFunctionDefinition.h"
32 #include "src/sksl/ir/SkSLVarDeclarations.h"
33 
34 #if SK_SUPPORT_GPU
35 #include "include/gpu/GrRecordingContext.h"
36 #include "src/gpu/GrColorInfo.h"
37 #include "src/gpu/GrFPArgs.h"
38 #include "src/gpu/GrImageInfo.h"
39 #include "src/gpu/GrSurfaceFillContext.h"
40 #include "src/gpu/effects/GrMatrixEffect.h"
41 #include "src/gpu/effects/GrSkSLFP.h"
42 #include "src/image/SkImage_Gpu.h"
43 #endif
44 
45 #include <algorithm>
46 
47 namespace SkSL {
48 class SharedCompiler {
49 public:
SharedCompiler()50     SharedCompiler() : fLock(compiler_mutex()) {
51         if (!gImpl) {
52             gImpl = new Impl();
53         }
54     }
55 
operator ->() const56     SkSL::Compiler* operator->() const { return gImpl->fCompiler; }
57 
58 private:
59     SkAutoMutexExclusive fLock;
60 
compiler_mutex()61     static SkMutex& compiler_mutex() {
62         static SkMutex& mutex = *(new SkMutex);
63         return mutex;
64     }
65 
66     struct Impl {
ImplSkSL::SharedCompiler::Impl67         Impl() {
68             // These caps are configured to apply *no* workarounds. This avoids changes that are
69             // unnecessary (GLSL intrinsic rewrites), or possibly incorrect (adding do-while loops).
70             // We may apply other "neutral" transformations to the user's SkSL, including inlining.
71             // Anything determined by the device caps is deferred to the GPU backend. The processor
72             // set produces the final program (including our re-emitted SkSL), and the backend's
73             // compiler resolves any necessary workarounds.
74             fCaps = ShaderCapsFactory::Standalone();
75             fCaps->fBuiltinFMASupport = true;
76             fCaps->fBuiltinDeterminantSupport = true;
77             // Don't inline if it would require a do loop, some devices don't support them.
78             fCaps->fCanUseDoLoops = false;
79 
80             fCompiler = new SkSL::Compiler(fCaps.get());
81         }
82 
83         SkSL::ShaderCapsPointer fCaps;
84         SkSL::Compiler*         fCompiler;
85     };
86 
87     static Impl* gImpl;
88 };
89 
90 SharedCompiler::Impl* SharedCompiler::gImpl = nullptr;
91 
92 }  // namespace SkSL
93 
init_uniform_type(const SkSL::Context & ctx,const SkSL::Type * type,SkRuntimeEffect::Uniform * v)94 static bool init_uniform_type(const SkSL::Context& ctx,
95                               const SkSL::Type* type,
96                               SkRuntimeEffect::Uniform* v) {
97     using Type = SkRuntimeEffect::Uniform::Type;
98     if (*type == *ctx.fTypes.fFloat)    { v->type = Type::kFloat;    return true; }
99     if (*type == *ctx.fTypes.fHalf)     { v->type = Type::kFloat;    return true; }
100     if (*type == *ctx.fTypes.fFloat2)   { v->type = Type::kFloat2;   return true; }
101     if (*type == *ctx.fTypes.fHalf2)    { v->type = Type::kFloat2;   return true; }
102     if (*type == *ctx.fTypes.fFloat3)   { v->type = Type::kFloat3;   return true; }
103     if (*type == *ctx.fTypes.fHalf3)    { v->type = Type::kFloat3;   return true; }
104     if (*type == *ctx.fTypes.fFloat4)   { v->type = Type::kFloat4;   return true; }
105     if (*type == *ctx.fTypes.fHalf4)    { v->type = Type::kFloat4;   return true; }
106     if (*type == *ctx.fTypes.fFloat2x2) { v->type = Type::kFloat2x2; return true; }
107     if (*type == *ctx.fTypes.fHalf2x2)  { v->type = Type::kFloat2x2; return true; }
108     if (*type == *ctx.fTypes.fFloat3x3) { v->type = Type::kFloat3x3; return true; }
109     if (*type == *ctx.fTypes.fHalf3x3)  { v->type = Type::kFloat3x3; return true; }
110     if (*type == *ctx.fTypes.fFloat4x4) { v->type = Type::kFloat4x4; return true; }
111     if (*type == *ctx.fTypes.fHalf4x4)  { v->type = Type::kFloat4x4; return true; }
112 
113     if (*type == *ctx.fTypes.fInt)  { v->type = Type::kInt;  return true; }
114     if (*type == *ctx.fTypes.fInt2) { v->type = Type::kInt2; return true; }
115     if (*type == *ctx.fTypes.fInt3) { v->type = Type::kInt3; return true; }
116     if (*type == *ctx.fTypes.fInt4) { v->type = Type::kInt4; return true; }
117 
118     return false;
119 }
120 
child_type(const SkSL::Type & type)121 static SkRuntimeEffect::Child::Type child_type(const SkSL::Type& type) {
122     switch (type.typeKind()) {
123         case SkSL::Type::TypeKind::kColorFilter: return SkRuntimeEffect::Child::Type::kColorFilter;
124         case SkSL::Type::TypeKind::kShader:      return SkRuntimeEffect::Child::Type::kShader;
125         default: SkUNREACHABLE;
126     }
127 }
128 
129 // TODO: Many errors aren't caught until we process the generated Program here. Catching those
130 // in the IR generator would provide better errors messages (with locations).
131 #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)}
132 
Make(SkString sksl,const Options & options,SkSL::ProgramKind kind)133 SkRuntimeEffect::Result SkRuntimeEffect::Make(SkString sksl, const Options& options,
134                                               SkSL::ProgramKind kind) {
135     std::unique_ptr<SkSL::Program> program;
136     {
137         // We keep this SharedCompiler in a separate scope to make sure it's destroyed before
138         // calling the Make overload at the end, which creates its own (non-reentrant)
139         // SharedCompiler instance
140         SkSL::SharedCompiler compiler;
141         SkSL::Program::Settings settings;
142         settings.fInlineThreshold = 0;
143         settings.fForceNoInline = options.forceNoInline;
144 #if GR_TEST_UTILS
145         settings.fEnforceES2Restrictions = options.enforceES2Restrictions;
146 #endif
147         settings.fAllowNarrowingConversions = true;
148         program = compiler->convertProgram(kind, SkSL::String(sksl.c_str(), sksl.size()), settings);
149 
150         if (!program) {
151             RETURN_FAILURE("%s", compiler->errorText().c_str());
152         }
153     }
154     return Make(std::move(sksl), std::move(program), options, kind);
155 }
156 
Make(std::unique_ptr<SkSL::Program> program,SkSL::ProgramKind kind)157 SkRuntimeEffect::Result SkRuntimeEffect::Make(std::unique_ptr<SkSL::Program> program,
158                                               SkSL::ProgramKind kind) {
159     SkString source(program->description().c_str());
160     return Make(std::move(source), std::move(program), Options{}, kind);
161 }
162 
Make(SkString sksl,std::unique_ptr<SkSL::Program> program,const Options & options,SkSL::ProgramKind kind)163 SkRuntimeEffect::Result SkRuntimeEffect::Make(SkString sksl,
164                                               std::unique_ptr<SkSL::Program> program,
165                                               const Options& options,
166                                               SkSL::ProgramKind kind) {
167     SkSL::SharedCompiler compiler;
168     SkSL::Program::Settings settings;
169     settings.fInlineThreshold = 0;
170     settings.fForceNoInline = options.forceNoInline;
171     settings.fAllowNarrowingConversions = true;
172 
173     // Find 'main', then locate the sample coords parameter. (It might not be present.)
174     const SkSL::FunctionDefinition* main = SkSL::Program_GetFunction(*program, "main");
175     if (!main) {
176         RETURN_FAILURE("missing 'main' function");
177     }
178     const auto& mainParams = main->declaration().parameters();
179     auto iter = std::find_if(mainParams.begin(), mainParams.end(), [](const SkSL::Variable* p) {
180         return p->modifiers().fLayout.fBuiltin == SK_MAIN_COORDS_BUILTIN;
181     });
182     const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage =
183             iter != mainParams.end() ? program->usage()->get(**iter)
184                                      : SkSL::ProgramUsage::VariableCounts{};
185 
186     uint32_t flags = 0;
187     switch (kind) {
188         case SkSL::ProgramKind::kRuntimeColorFilter: flags |= kAllowColorFilter_Flag; break;
189         case SkSL::ProgramKind::kRuntimeShader:      flags |= kAllowShader_Flag;      break;
190         default: SkUNREACHABLE;
191     }
192 
193 
194     if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) {
195         flags |= kUsesSampleCoords_Flag;
196     }
197 
198     // Color filters are not allowed to depend on position (local or device) in any way.
199     // The signature of main, and the declarations in sksl_rt_colorfilter should guarantee this.
200     if (flags & kAllowColorFilter_Flag) {
201         SkASSERT(!(flags & kUsesSampleCoords_Flag));
202         SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program));
203     }
204 
205     size_t offset = 0;
206     std::vector<Uniform> uniforms;
207     std::vector<Child> children;
208     std::vector<SkSL::SampleUsage> sampleUsages;
209     const SkSL::Context& ctx(compiler->context());
210 
211     // Go through program elements, pulling out information that we need
212     for (const SkSL::ProgramElement* elem : program->elements()) {
213         // Variables (uniform, etc.)
214         if (elem->is<SkSL::GlobalVarDeclaration>()) {
215             const SkSL::GlobalVarDeclaration& global = elem->as<SkSL::GlobalVarDeclaration>();
216             const SkSL::VarDeclaration& varDecl = global.declaration()->as<SkSL::VarDeclaration>();
217 
218             const SkSL::Variable& var = varDecl.var();
219             const SkSL::Type& varType = var.type();
220 
221             // Child effects that can be sampled ('shader' or 'colorFilter')
222             if (varType.isEffectChild()) {
223                 Child c;
224                 c.name  = var.name();
225                 c.type  = child_type(varType);
226                 c.index = children.size();
227                 children.push_back(c);
228                 sampleUsages.push_back(SkSL::Analysis::GetSampleUsage(
229                         *program, var, sampleCoordsUsage.fWrite != 0));
230             }
231             // 'uniform' variables
232             else if (var.modifiers().fFlags & SkSL::Modifiers::kUniform_Flag) {
233                 Uniform uni;
234                 uni.name = var.name();
235                 uni.flags = 0;
236                 uni.count = 1;
237 
238                 const SkSL::Type* type = &var.type();
239                 if (type->isArray()) {
240                     uni.flags |= Uniform::kArray_Flag;
241                     uni.count = type->columns();
242                     type = &type->componentType();
243                 }
244 
245                 if (!init_uniform_type(ctx, type, &uni)) {
246                     RETURN_FAILURE("Invalid uniform type: '%s'", type->displayName().c_str());
247                 }
248 
249                 if (var.modifiers().fLayout.fFlags & SkSL::Layout::Flag::kSRGBUnpremul_Flag) {
250                     uni.flags |= Uniform::kSRGBUnpremul_Flag;
251                 }
252 
253                 uni.offset = offset;
254                 offset += uni.sizeInBytes();
255                 SkASSERT(SkIsAlign4(offset));
256 
257                 uniforms.push_back(uni);
258             }
259         }
260     }
261 
262 #undef RETURN_FAILURE
263 
264     sk_sp<SkRuntimeEffect> effect(new SkRuntimeEffect(std::move(sksl),
265                                                       std::move(program),
266                                                       options,
267                                                       *main,
268                                                       std::move(uniforms),
269                                                       std::move(children),
270                                                       std::move(sampleUsages),
271                                                       flags));
272     return Result{std::move(effect), SkString()};
273 }
274 
MakeForColorFilter(SkString sksl,const Options & options)275 SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) {
276     auto result = Make(std::move(sksl), options, SkSL::ProgramKind::kRuntimeColorFilter);
277     SkASSERT(!result.effect || result.effect->allowColorFilter());
278     return result;
279 }
280 
MakeForShader(SkString sksl,const Options & options)281 SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) {
282     auto result = Make(std::move(sksl), options, SkSL::ProgramKind::kRuntimeShader);
283     SkASSERT(!result.effect || result.effect->allowShader());
284     return result;
285 }
286 
MakeForColorFilter(std::unique_ptr<SkSL::Program> program)287 SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(std::unique_ptr<SkSL::Program> program) {
288     auto result = Make(std::move(program), SkSL::ProgramKind::kRuntimeColorFilter);
289     SkASSERT(!result.effect || result.effect->allowColorFilter());
290     return result;
291 }
292 
MakeForShader(std::unique_ptr<SkSL::Program> program)293 SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(std::unique_ptr<SkSL::Program> program) {
294     auto result = Make(std::move(program), SkSL::ProgramKind::kRuntimeShader);
295     SkASSERT(!result.effect || result.effect->allowShader());
296     return result;
297 }
298 
SkMakeCachedRuntimeEffect(SkRuntimeEffect::Result (* make)(SkString sksl),SkString sksl)299 sk_sp<SkRuntimeEffect> SkMakeCachedRuntimeEffect(SkRuntimeEffect::Result (*make)(SkString sksl),
300                                                  SkString sksl) {
301     SK_BEGIN_REQUIRE_DENSE
302     struct Key {
303         uint32_t skslHashA;
304         uint32_t skslHashB;
305 
306         bool operator==(const Key& that) const {
307             return this->skslHashA == that.skslHashA
308                 && this->skslHashB == that.skslHashB;
309         }
310 
311         explicit Key(const SkString& sksl)
312             : skslHashA(SkOpts::hash(sksl.c_str(), sksl.size(), 0))
313             , skslHashB(SkOpts::hash(sksl.c_str(), sksl.size(), 1)) {}
314     };
315     SK_END_REQUIRE_DENSE
316 
317     static auto* mutex = new SkMutex;
318     static auto* cache = new SkLRUCache<Key, sk_sp<SkRuntimeEffect>>(11/*totally arbitrary*/);
319 
320     Key key(sksl);
321     {
322         SkAutoMutexExclusive _(*mutex);
323         if (sk_sp<SkRuntimeEffect>* found = cache->find(key)) {
324             return *found;
325         }
326     }
327 
328     auto [effect, err] = make(std::move(sksl));
329     if (!effect) {
330         return nullptr;
331     }
332     SkASSERT(err.isEmpty());
333 
334     {
335         SkAutoMutexExclusive _(*mutex);
336         cache->insert_or_update(key, effect);
337     }
338     return effect;
339 }
340 
sizeInBytes() const341 size_t SkRuntimeEffect::Uniform::sizeInBytes() const {
342     static_assert(sizeof(int) == sizeof(float));
343     auto element_size = [](Type type) -> size_t {
344         switch (type) {
345             case Type::kFloat:  return sizeof(float);
346             case Type::kFloat2: return sizeof(float) * 2;
347             case Type::kFloat3: return sizeof(float) * 3;
348             case Type::kFloat4: return sizeof(float) * 4;
349 
350             case Type::kFloat2x2: return sizeof(float) * 4;
351             case Type::kFloat3x3: return sizeof(float) * 9;
352             case Type::kFloat4x4: return sizeof(float) * 16;
353 
354             case Type::kInt:  return sizeof(int);
355             case Type::kInt2: return sizeof(int) * 2;
356             case Type::kInt3: return sizeof(int) * 3;
357             case Type::kInt4: return sizeof(int) * 4;
358             default: SkUNREACHABLE;
359         }
360     };
361     return element_size(this->type) * this->count;
362 }
363 
SkRuntimeEffect(SkString sksl,std::unique_ptr<SkSL::Program> baseProgram,const Options & options,const SkSL::FunctionDefinition & main,std::vector<Uniform> && uniforms,std::vector<Child> && children,std::vector<SkSL::SampleUsage> && sampleUsages,uint32_t flags)364 SkRuntimeEffect::SkRuntimeEffect(SkString sksl,
365                                  std::unique_ptr<SkSL::Program> baseProgram,
366                                  const Options& options,
367                                  const SkSL::FunctionDefinition& main,
368                                  std::vector<Uniform>&& uniforms,
369                                  std::vector<Child>&& children,
370                                  std::vector<SkSL::SampleUsage>&& sampleUsages,
371                                  uint32_t flags)
372         : fHash(SkGoodHash()(sksl))
373         , fSkSL(std::move(sksl))
374         , fBaseProgram(std::move(baseProgram))
375         , fMain(main)
376         , fUniforms(std::move(uniforms))
377         , fChildren(std::move(children))
378         , fSampleUsages(std::move(sampleUsages))
379         , fFlags(flags) {
380     SkASSERT(fBaseProgram);
381     SkASSERT(fChildren.size() == fSampleUsages.size());
382 
383     // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to
384     // be accounted for in `fHash`. If you've added a new field to Options and caused the static-
385     // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions
386     // to match the layout of Options.
387     struct KnownOptions { bool a, b; };
388     static_assert(sizeof(Options) == sizeof(KnownOptions));
389     fHash = SkOpts::hash_fn(&options.forceNoInline,
390                       sizeof(options.forceNoInline), fHash);
391     fHash = SkOpts::hash_fn(&options.enforceES2Restrictions,
392                       sizeof(options.enforceES2Restrictions), fHash);
393 
394     this->initFilterColorInfo();
395 }
396 
397 SkRuntimeEffect::~SkRuntimeEffect() = default;
398 
uniformSize() const399 size_t SkRuntimeEffect::uniformSize() const {
400     return fUniforms.empty() ? 0
401                              : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes());
402 }
403 
findUniform(const char * name) const404 const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(const char* name) const {
405     auto iter = std::find_if(fUniforms.begin(), fUniforms.end(),
406                              [name](const Uniform& u) { return u.name.equals(name); });
407     return iter == fUniforms.end() ? nullptr : &(*iter);
408 }
409 
findChild(const char * name) const410 const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(const char* name) const {
411     auto iter = std::find_if(fChildren.begin(), fChildren.end(),
412                              [name](const Child& c) { return c.name.equals(name); });
413     return iter == fChildren.end() ? nullptr : &(*iter);
414 }
415 
initFilterColorInfo()416 void SkRuntimeEffect::initFilterColorInfo() {
417     // Runtime effects are often long lived & cached. So: build and save a program that can
418     // filter a single color, without baking in anything tied to a particular instance
419     // (uniforms or children). This isn't possible (or needed) for shaders.
420     if (!this->allowColorFilter()) {
421         return;
422     }
423 
424     // We allocate a uniform color for the input color, and for each child in the SkSL. When we run
425     // this program later, these uniform values are replaced with either the results of the child,
426     // or the input color (if the child is nullptr). These Uniform ids are loads from the *first*
427     // arg ptr.
428     //
429     // This scheme only works if every child is sampled using the original input color. If we detect
430     // a sampleChild call where a different color is being supplied, we bail out, and the returned
431     // info will have a null program. (Callers will need to fall back to another implementation.)
432     skvm::Builder p;
433     skvm::Uniforms childColorUniforms{p.uniform(), 0};
434     skvm::Color inputColor = p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms);
435     std::vector<skvm::Color> childColors;
436     for (size_t i = 0; i < fChildren.size(); ++i) {
437         childColors.push_back(
438                 p.uniformColor(/*placeholder*/ SkColors::kWhite, &childColorUniforms));
439     }
440     bool allSampleCallsPassInputColor = true;
441     auto sampleChild = [&](int ix, skvm::Coord, skvm::Color color) {
442         if (color.r.id != inputColor.r.id ||
443             color.g.id != inputColor.g.id ||
444             color.b.id != inputColor.b.id ||
445             color.a.id != inputColor.a.id) {
446             allSampleCallsPassInputColor = false;
447         }
448         return childColors[ix];
449     };
450 
451     // For SkSL uniforms, we reserve space and allocate skvm Uniform ids for each one. When we run
452     // the program, these ids will be loads from the *second* arg ptr, the uniform data of the
453     // specific color filter instance.
454     skvm::Uniforms skslUniforms{p.uniform(), 0};
455     const size_t uniformCount = this->uniformSize() / 4;
456     std::vector<skvm::Val> uniform;
457     uniform.reserve(uniformCount);
458     for (size_t i = 0; i < uniformCount; i++) {
459         uniform.push_back(p.uniform32(skslUniforms.push(/*placeholder*/ 0)).id);
460     }
461 
462     // Emit the skvm instructions for the SkSL
463     skvm::Coord zeroCoord = {p.splat(0.0f), p.splat(0.0f)};
464     skvm::Color result = SkSL::ProgramToSkVM(*fBaseProgram,
465                                              fMain,
466                                              &p,
467                                              SkMakeSpan(uniform),
468                                              /*device=*/zeroCoord,
469                                              /*local=*/zeroCoord,
470                                              inputColor,
471                                              sampleChild);
472 
473     // Then store the result to the *third* arg ptr
474     p.store({skvm::PixelFormat::FLOAT, 32, 32, 32, 32, 0, 32, 64, 96}, p.arg(16), result);
475 
476     // This is conservative. If a filter gets the input color by sampling a null child, we'll
477     // return an (acceptable) false negative. All internal runtime color filters should work.
478     fColorFilterProgramLeavesAlphaUnchanged = (inputColor.a.id == result.a.id);
479 
480     // We'll use this program to filter one color at a time, don't bother with jit
481     fColorFilterProgram = allSampleCallsPassInputColor
482                                   ? std::make_unique<skvm::Program>(
483                                             p.done(/*debug_name=*/nullptr, /*allow_jit=*/false))
484                                   : nullptr;
485 }
486 
getFilterColorInfo()487 SkRuntimeEffect::FilterColorInfo SkRuntimeEffect::getFilterColorInfo() {
488     return {fColorFilterProgram.get(), fColorFilterProgramLeavesAlphaUnchanged};
489 }
490 
491 ///////////////////////////////////////////////////////////////////////////////////////////////////
492 
get_xformed_uniforms(const SkRuntimeEffect * effect,sk_sp<SkData> baseUniforms,const SkColorSpace * dstCS)493 static sk_sp<SkData> get_xformed_uniforms(const SkRuntimeEffect* effect,
494                                           sk_sp<SkData> baseUniforms,
495                                           const SkColorSpace* dstCS) {
496     using Flags = SkRuntimeEffect::Uniform::Flags;
497     using Type = SkRuntimeEffect::Uniform::Type;
498     SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
499                                  dstCS,               kUnpremul_SkAlphaType);
500 
501     sk_sp<SkData> uniforms = nullptr;
502     auto writableData = [&]() {
503         if (!uniforms) {
504             uniforms =  SkData::MakeWithCopy(baseUniforms->data(), baseUniforms->size());
505         }
506         return uniforms->writable_data();
507     };
508 
509     for (const auto& v : effect->uniforms()) {
510         if (v.flags & Flags::kSRGBUnpremul_Flag) {
511             SkASSERT(v.type == Type::kFloat3 || v.type == Type::kFloat4);
512             if (steps.flags.mask()) {
513                 float* color = SkTAddOffset<float>(writableData(), v.offset);
514                 if (v.type == Type::kFloat4) {
515                     // RGBA, easy case
516                     for (int i = 0; i < v.count; ++i) {
517                         steps.apply(color);
518                         color += 4;
519                     }
520                 } else {
521                     // RGB, need to pad out to include alpha. Technically, this isn't necessary,
522                     // because steps shouldn't include unpremul or premul, and thus shouldn't
523                     // read or write the fourth element. But let's be safe.
524                     float rgba[4];
525                     for (int i = 0; i < v.count; ++i) {
526                         memcpy(rgba, color, 3 * sizeof(float));
527                         rgba[3] = 1.0f;
528                         steps.apply(rgba);
529                         memcpy(color, rgba, 3 * sizeof(float));
530                         color += 3;
531                     }
532                 }
533             }
534         }
535     }
536     return uniforms ? uniforms : baseUniforms;
537 }
538 
539 class SkRuntimeColorFilter : public SkColorFilterBase {
540 public:
SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect,sk_sp<SkData> uniforms,sk_sp<SkColorFilter> children[],size_t childCount)541     SkRuntimeColorFilter(sk_sp<SkRuntimeEffect> effect,
542                          sk_sp<SkData> uniforms,
543                          sk_sp<SkColorFilter> children[],
544                          size_t childCount)
545             : fEffect(std::move(effect))
546             , fUniforms(std::move(uniforms))
547             , fChildren(children, children + childCount) {}
548 
549 #if SK_SUPPORT_GPU
asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,GrRecordingContext * context,const GrColorInfo & colorInfo) const550     GrFPResult asFragmentProcessor(std::unique_ptr<GrFragmentProcessor> inputFP,
551                                    GrRecordingContext* context,
552                                    const GrColorInfo& colorInfo) const override {
553         sk_sp<SkData> uniforms =
554                 get_xformed_uniforms(fEffect.get(), fUniforms, colorInfo.colorSpace());
555         SkASSERT(uniforms);
556 
557         auto fp = GrSkSLFP::Make(fEffect, "Runtime_Color_Filter", std::move(uniforms));
558         for (const auto& child : fChildren) {
559             std::unique_ptr<GrFragmentProcessor> childFP;
560             if (child) {
561                 bool success;
562                 std::tie(success, childFP) = as_CFB(child)->asFragmentProcessor(
563                         /*inputFP=*/nullptr, context, colorInfo);
564                 if (!success) {
565                     return GrFPFailure(std::move(inputFP));
566                 }
567             }
568             fp->addChild(std::move(childFP));
569         }
570 
571         // Runtime effect scripts are written to take an input color, not a fragment processor.
572         // We need to pass the input to the runtime filter using Compose. This ensures that it will
573         // be invoked exactly once, and the result will be returned when null children are sampled,
574         // or as the (default) input color for non-null children.
575         return GrFPSuccess(GrFragmentProcessor::Compose(std::move(fp), std::move(inputFP)));
576     }
577 #endif
578 
onAppendStages(const SkStageRec & rec,bool shaderIsOpaque) const579     bool onAppendStages(const SkStageRec& rec, bool shaderIsOpaque) const override {
580         return false;
581     }
582 
onProgram(skvm::Builder * p,skvm::Color c,SkColorSpace * dstCS,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const583     skvm::Color onProgram(skvm::Builder* p, skvm::Color c,
584                           SkColorSpace* dstCS,
585                           skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
586         sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dstCS);
587         SkASSERT(inputs);
588 
589         // There should be no way for the color filter to use device coords, but we need to supply
590         // something. (Uninitialized values can trigger asserts in skvm::Builder).
591         skvm::Coord zeroCoord = { p->splat(0.0f), p->splat(0.0f) };
592 
593         auto sampleChild = [&](int ix, skvm::Coord /*coord*/, skvm::Color color) {
594             if (fChildren[ix]) {
595                 return as_CFB(fChildren[ix])->program(p, color, dstCS, uniforms, alloc);
596             } else {
597                 return color;
598             }
599         };
600 
601         const size_t uniformCount = fEffect->uniformSize() / 4;
602         std::vector<skvm::Val> uniform;
603         uniform.reserve(uniformCount);
604         for (size_t i = 0; i < uniformCount; i++) {
605             int bits;
606             memcpy(&bits, (const char*)inputs->data() + 4*i, 4);
607             uniform.push_back(p->uniform32(uniforms->push(bits)).id);
608         }
609 
610         return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, SkMakeSpan(uniform),
611                                    /*device=*/zeroCoord, /*local=*/zeroCoord, c, sampleChild);
612     }
613 
onFilterColor4f(const SkPMColor4f & color,SkColorSpace * dstCS) const614     SkPMColor4f onFilterColor4f(const SkPMColor4f& color, SkColorSpace* dstCS) const override {
615         // Get the generic program for filtering a single color
616         const skvm::Program* program = fEffect->getFilterColorInfo().program;
617         if (!program) {
618             // We were unable to build a cached (per-effect) program. Use the base-class fallback,
619             // which builds a program for the specific filter instance.
620             return SkColorFilterBase::onFilterColor4f(color, dstCS);
621         }
622 
623         // Get our specific uniform values
624         sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dstCS);
625         SkASSERT(inputs);
626 
627         // 'program' defines sampling any child as returning a uniform color. Assemble a buffer
628         // containing those colors. The first entry is always the input color. Subsequent entries
629         // are for children. For any null children, the sample result is just the input color.
630         // For non-null children, it's the result of that child filtering the input color.
631         SkSTArray<1, SkPMColor4f, true> inputColors;
632         inputColors.push_back(color);
633         for (const auto &child : fChildren) {
634             inputColors.push_back(child ? as_CFB(child)->onFilterColor4f(color, dstCS) : color);
635         }
636 
637         SkPMColor4f result;
638         program->eval(1, inputColors.begin(), inputs->data(), result.vec());
639         return result;
640     }
641 
onIsAlphaUnchanged() const642     bool onIsAlphaUnchanged() const override {
643         return fEffect->getFilterColorInfo().alphaUnchanged;
644     }
645 
flatten(SkWriteBuffer & buffer) const646     void flatten(SkWriteBuffer& buffer) const override {
647         buffer.writeString(fEffect->source().c_str());
648         if (fUniforms) {
649             buffer.writeDataAsByteArray(fUniforms.get());
650         } else {
651             buffer.writeByteArray(nullptr, 0);
652         }
653         buffer.write32(fChildren.size());
654         for (const auto& child : fChildren) {
655             buffer.writeFlattenable(child.get());
656         }
657     }
658 
659     SK_FLATTENABLE_HOOKS(SkRuntimeColorFilter)
660 
661 private:
662     sk_sp<SkRuntimeEffect> fEffect;
663     sk_sp<SkData> fUniforms;
664     std::vector<sk_sp<SkColorFilter>> fChildren;
665 };
666 
CreateProc(SkReadBuffer & buffer)667 sk_sp<SkFlattenable> SkRuntimeColorFilter::CreateProc(SkReadBuffer& buffer) {
668     SkString sksl;
669     buffer.readString(&sksl);
670     sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
671 
672     auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, std::move(sksl));
673     if (!buffer.validate(effect != nullptr)) {
674         return nullptr;
675     }
676 
677     size_t childCount = buffer.read32();
678     if (!buffer.validate(childCount == effect->children().count())) {
679         return nullptr;
680     }
681 
682     std::vector<sk_sp<SkColorFilter>> children(childCount);
683     for (size_t i = 0; i < children.size(); ++i) {
684         children[i] = buffer.readColorFilter();
685     }
686 
687     return effect->makeColorFilter(std::move(uniforms), children.data(), children.size());
688 }
689 
690 ///////////////////////////////////////////////////////////////////////////////////////////////////
691 
692 class SkRTShader : public SkShaderBase {
693 public:
SkRTShader(sk_sp<SkRuntimeEffect> effect,sk_sp<SkData> uniforms,const SkMatrix * localMatrix,sk_sp<SkShader> * children,size_t childCount,bool isOpaque)694     SkRTShader(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms, const SkMatrix* localMatrix,
695                sk_sp<SkShader>* children, size_t childCount, bool isOpaque)
696             : SkShaderBase(localMatrix)
697             , fEffect(std::move(effect))
698             , fIsOpaque(isOpaque)
699             , fUniforms(std::move(uniforms))
700             , fChildren(children, children + childCount) {}
701 
isOpaque() const702     bool isOpaque() const override { return fIsOpaque; }
703 
704 #if SK_SUPPORT_GPU
asFragmentProcessor(const GrFPArgs & args) const705     std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs& args) const override {
706         SkMatrix matrix;
707         if (!this->totalLocalMatrix(args.fPreLocalMatrix)->invert(&matrix)) {
708             return nullptr;
709         }
710 
711         sk_sp<SkData> uniforms =
712                 get_xformed_uniforms(fEffect.get(), fUniforms, args.fDstColorInfo->colorSpace());
713         SkASSERT(uniforms);
714 
715         // If we sample children with explicit colors, this may not be true.
716         // TODO: Determine this via analysis?
717         GrFPArgs childArgs = args;
718         childArgs.fInputColorIsOpaque = false;
719 
720         auto fp = GrSkSLFP::Make(fEffect, "runtime_shader", std::move(uniforms));
721         for (const auto& child : fChildren) {
722             auto childFP = child ? as_SB(child)->asFragmentProcessor(childArgs) : nullptr;
723             fp->addChild(std::move(childFP));
724         }
725         std::unique_ptr<GrFragmentProcessor> result = std::move(fp);
726         // If the shader was created with isOpaque = true, we *force* that result here.
727         // CPU does the same thing (in SkShaderBase::program).
728         if (fIsOpaque) {
729             result = GrFragmentProcessor::SwizzleOutput(std::move(result), GrSwizzle::RGB1());
730         }
731         result = GrMatrixEffect::Make(matrix, std::move(result));
732         // Three cases of GrClampType to think about:
733         //   kAuto   - Normalized fixed-point. If fIsOpaque, then A is 1 (above), and the format's
734         //             range ensures RGB must be no larger. If !fIsOpaque, we clamp here.
735         //   kManual - Normalized floating point. Whether or not we set A above, the format's range
736         //             means we need to clamp RGB.
737         //   kNone   - Unclamped floating point. No clamping is done, ever.
738         GrClampType clampType = GrColorTypeClampType(args.fDstColorInfo->colorType());
739         if (clampType == GrClampType::kManual || (clampType == GrClampType::kAuto && !fIsOpaque)) {
740             return GrFragmentProcessor::ClampPremulOutput(std::move(result));
741         } else {
742             return result;
743         }
744     }
745 #endif
746 
onAppendStages(const SkStageRec & rec) const747     bool onAppendStages(const SkStageRec& rec) const override {
748         return false;
749     }
750 
onProgram(skvm::Builder * p,skvm::Coord device,skvm::Coord local,skvm::Color paint,const SkMatrixProvider & matrices,const SkMatrix * localM,const SkColorInfo & dst,skvm::Uniforms * uniforms,SkArenaAlloc * alloc) const751     skvm::Color onProgram(skvm::Builder* p,
752                           skvm::Coord device, skvm::Coord local, skvm::Color paint,
753                           const SkMatrixProvider& matrices, const SkMatrix* localM,
754                           const SkColorInfo& dst,
755                           skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override {
756         sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms, dst.colorSpace());
757         SkASSERT(inputs);
758 
759         SkMatrix inv;
760         if (!this->computeTotalInverse(matrices.localToDevice(), localM, &inv)) {
761             return {};
762         }
763         local = SkShaderBase::ApplyMatrix(p,inv,local,uniforms);
764 
765         auto sampleChild = [&](int ix, skvm::Coord coord, skvm::Color color) {
766             if (fChildren[ix]) {
767                 SkOverrideDeviceMatrixProvider mats{matrices, SkMatrix::I()};
768                 return as_SB(fChildren[ix])->program(p, device, coord, color,
769                                                      mats, nullptr, dst,
770                                                      uniforms, alloc);
771             } else {
772                 return color;
773             }
774         };
775 
776         const size_t uniformCount = fEffect->uniformSize() / 4;
777         std::vector<skvm::Val> uniform;
778         uniform.reserve(uniformCount);
779         for (size_t i = 0; i < uniformCount; i++) {
780             int bits;
781             memcpy(&bits, (const char*)inputs->data() + 4*i, 4);
782             uniform.push_back(p->uniform32(uniforms->push(bits)).id);
783         }
784 
785         return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, SkMakeSpan(uniform),
786                                    device, local, paint, sampleChild);
787     }
788 
flatten(SkWriteBuffer & buffer) const789     void flatten(SkWriteBuffer& buffer) const override {
790         uint32_t flags = 0;
791         if (fIsOpaque) {
792             flags |= kIsOpaque_Flag;
793         }
794         if (!this->getLocalMatrix().isIdentity()) {
795             flags |= kHasLocalMatrix_Flag;
796         }
797 
798         buffer.writeString(fEffect->source().c_str());
799         if (fUniforms) {
800             buffer.writeDataAsByteArray(fUniforms.get());
801         } else {
802             buffer.writeByteArray(nullptr, 0);
803         }
804         buffer.write32(flags);
805         if (flags & kHasLocalMatrix_Flag) {
806             buffer.writeMatrix(this->getLocalMatrix());
807         }
808         buffer.write32(fChildren.size());
809         for (const auto& child : fChildren) {
810             buffer.writeFlattenable(child.get());
811         }
812     }
813 
asRuntimeEffect() const814     SkRuntimeEffect* asRuntimeEffect() const override { return fEffect.get(); }
815 
816     SK_FLATTENABLE_HOOKS(SkRTShader)
817 
818 private:
819     enum Flags {
820         kIsOpaque_Flag          = 1 << 0,
821         kHasLocalMatrix_Flag    = 1 << 1,
822     };
823 
824     sk_sp<SkRuntimeEffect> fEffect;
825     bool fIsOpaque;
826 
827     sk_sp<SkData> fUniforms;
828     std::vector<sk_sp<SkShader>> fChildren;
829 };
830 
CreateProc(SkReadBuffer & buffer)831 sk_sp<SkFlattenable> SkRTShader::CreateProc(SkReadBuffer& buffer) {
832     SkString sksl;
833     buffer.readString(&sksl);
834     sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
835     uint32_t flags = buffer.read32();
836 
837     bool isOpaque = SkToBool(flags & kIsOpaque_Flag);
838     SkMatrix localM, *localMPtr = nullptr;
839     if (flags & kHasLocalMatrix_Flag) {
840         buffer.readMatrix(&localM);
841         localMPtr = &localM;
842     }
843 
844     auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForShader, std::move(sksl));
845     if (!buffer.validate(effect != nullptr)) {
846         return nullptr;
847     }
848 
849     size_t childCount = buffer.read32();
850     if (!buffer.validate(childCount == effect->children().count())) {
851         return nullptr;
852     }
853 
854     std::vector<sk_sp<SkShader>> children(childCount);
855     for (size_t i = 0; i < children.size(); ++i) {
856         children[i] = buffer.readShader();
857     }
858 
859     return effect->makeShader(std::move(uniforms), children.data(), children.size(), localMPtr,
860                               isOpaque);
861 }
862 
863 ///////////////////////////////////////////////////////////////////////////////////////////////////
864 
865 #if SK_SUPPORT_GPU
makeFP(sk_sp<SkData> uniforms,std::unique_ptr<GrFragmentProcessor> children[],size_t childCount) const866 std::unique_ptr<GrFragmentProcessor> SkRuntimeEffect::makeFP(
867         sk_sp<SkData> uniforms,
868         std::unique_ptr<GrFragmentProcessor> children[],
869         size_t childCount) const {
870     if (!uniforms) {
871         uniforms = SkData::MakeEmpty();
872     }
873     auto fp = GrSkSLFP::Make(sk_ref_sp(this), "make_fp", std::move(uniforms));
874     for (size_t i = 0; i < childCount; ++i) {
875         fp->addChild(std::move(children[i]));
876     }
877     return std::move(fp);
878 }
879 #endif
880 
makeShader(sk_sp<SkData> uniforms,sk_sp<SkShader> children[],size_t childCount,const SkMatrix * localMatrix,bool isOpaque) const881 sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms,
882                                             sk_sp<SkShader> children[],
883                                             size_t childCount,
884                                             const SkMatrix* localMatrix,
885                                             bool isOpaque) const {
886     if (!this->allowShader()) {
887         return nullptr;
888     }
889     if (!uniforms) {
890         uniforms = SkData::MakeEmpty();
891     }
892     // Verify that all child objects are shaders (to match the C++ types here).
893     // TODO(skia:11813) When we support shader and colorFilter children (with different samplng
894     // semantics), the 'children' parameter will contain both types, so this will be more complex.
895     if (!std::all_of(fChildren.begin(), fChildren.end(), [](const Child& c) {
896             return c.type == Child::Type::kShader;
897         })) {
898         return nullptr;
899     }
900     return uniforms->size() == this->uniformSize() && childCount == fChildren.size()
901                    ? sk_sp<SkShader>(new SkRTShader(sk_ref_sp(this),
902                                                     std::move(uniforms),
903                                                     localMatrix,
904                                                     children,
905                                                     childCount,
906                                                     isOpaque))
907                    : nullptr;
908 }
909 
makeImage(GrRecordingContext * recordingContext,sk_sp<SkData> uniforms,sk_sp<SkShader> children[],size_t childCount,const SkMatrix * localMatrix,SkImageInfo resultInfo,bool mipmapped) const910 sk_sp<SkImage> SkRuntimeEffect::makeImage(GrRecordingContext* recordingContext,
911                                           sk_sp<SkData> uniforms,
912                                           sk_sp<SkShader> children[],
913                                           size_t childCount,
914                                           const SkMatrix* localMatrix,
915                                           SkImageInfo resultInfo,
916                                           bool mipmapped) const {
917     if (recordingContext) {
918 #if SK_SUPPORT_GPU
919         if (!recordingContext->priv().caps()->mipmapSupport()) {
920             mipmapped = false;
921         }
922         auto fillContext = GrSurfaceFillContext::Make(recordingContext,
923                                                       resultInfo,
924                                                       SkBackingFit::kExact,
925                                                       /*sample count*/ 1,
926                                                       GrMipmapped(mipmapped));
927         if (!fillContext) {
928             return nullptr;
929         }
930         uniforms = get_xformed_uniforms(this, std::move(uniforms), resultInfo.colorSpace());
931         SkASSERT(uniforms);
932 
933         auto fp = GrSkSLFP::Make(sk_ref_sp(this),
934                                  "runtime_image",
935                                  std::move(uniforms));
936         SkSimpleMatrixProvider matrixProvider(SkMatrix::I());
937         GrColorInfo colorInfo(resultInfo.colorInfo());
938         GrFPArgs args(recordingContext, matrixProvider, &colorInfo);
939         for (size_t i = 0; i < childCount; ++i) {
940             if (!children[i]) {
941                 return nullptr;
942             }
943             auto childFP = as_SB(children[i])->asFragmentProcessor(args);
944             fp->addChild(std::move(childFP));
945         }
946         if (localMatrix) {
947             SkMatrix invLM;
948             if (!localMatrix->invert(&invLM)) {
949                 return nullptr;
950             }
951             fillContext->fillWithFP(invLM, std::move(fp));
952         } else {
953             fillContext->fillWithFP(std::move(fp));
954         }
955         return sk_sp<SkImage>(new SkImage_Gpu(sk_ref_sp(recordingContext),
956                                               kNeedNewImageUniqueID,
957                                               fillContext->readSurfaceView(),
958                                               resultInfo.colorInfo()));
959 #else
960         return nullptr;
961 #endif
962     }
963     if (resultInfo.alphaType() == kUnpremul_SkAlphaType) {
964         // We don't have a good way of supporting this right now. In this case the runtime effect
965         // will produce a unpremul value. The shader generated from it is assumed to produce
966         // premul and RGB get pinned to A. Moreover, after the blend in premul the new dst is
967         // unpremul'ed, producing a double unpremul result.
968         return nullptr;
969     }
970     auto surf = SkSurface::MakeRaster(resultInfo);
971     if (!surf) {
972         return nullptr;
973     }
974     SkCanvas* canvas = surf->getCanvas();
975     SkTLazy<SkCanvas> tempCanvas;
976     auto shader = this->makeShader(std::move(uniforms), children, childCount, localMatrix, false);
977     if (!shader) {
978         return nullptr;
979     }
980     SkPaint paint;
981     paint.setShader(std::move(shader));
982     paint.setBlendMode(SkBlendMode::kSrc);
983     canvas->drawPaint(paint);
984     // TODO: Specify snapshot should have mip levels if mipmapped is true.
985     return surf->makeImageSnapshot();
986 }
987 
makeColorFilter(sk_sp<SkData> uniforms,sk_sp<SkColorFilter> children[],size_t childCount) const988 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms,
989                                                       sk_sp<SkColorFilter> children[],
990                                                       size_t childCount) const {
991     if (!this->allowColorFilter()) {
992         return nullptr;
993     }
994     if (!uniforms) {
995         uniforms = SkData::MakeEmpty();
996     }
997     // Verify that all child objects are color filters (to match the C++ types here).
998     // TODO(skia:11813) When we support shader and colorFilter children (with different samplng
999     // semantics), the 'children' parameter will contain both types, so this will be more complex.
1000     if (!std::all_of(fChildren.begin(), fChildren.end(), [](const Child& c) {
1001             return c.type == Child::Type::kColorFilter;
1002         })) {
1003         return nullptr;
1004     }
1005     return uniforms->size() == this->uniformSize() && childCount == fChildren.size()
1006                    ? sk_sp<SkColorFilter>(new SkRuntimeColorFilter(
1007                              sk_ref_sp(this), std::move(uniforms), children, childCount))
1008                    : nullptr;
1009 }
1010 
makeColorFilter(sk_sp<SkData> uniforms) const1011 sk_sp<SkColorFilter> SkRuntimeEffect::makeColorFilter(sk_sp<SkData> uniforms) const {
1012     return this->makeColorFilter(std::move(uniforms), nullptr, 0);
1013 }
1014 
1015 ///////////////////////////////////////////////////////////////////////////////////////////////////
1016 
RegisterFlattenables()1017 void SkRuntimeEffect::RegisterFlattenables() {
1018     SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter);
1019     SK_REGISTER_FLATTENABLE(SkRTShader);
1020 }
1021 
SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect)1022 SkRuntimeShaderBuilder::SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect)
1023         : INHERITED(std::move(effect)) {}
1024 
1025 SkRuntimeShaderBuilder::~SkRuntimeShaderBuilder() = default;
1026 
makeImage(GrRecordingContext * recordingContext,const SkMatrix * localMatrix,SkImageInfo resultInfo,bool mipmapped)1027 sk_sp<SkImage> SkRuntimeShaderBuilder::makeImage(GrRecordingContext* recordingContext,
1028                                                  const SkMatrix* localMatrix,
1029                                                  SkImageInfo resultInfo,
1030                                                  bool mipmapped) {
1031     return this->effect()->makeImage(recordingContext,
1032                                      this->uniforms(),
1033                                      this->children(),
1034                                      this->numChildren(),
1035                                      localMatrix,
1036                                      resultInfo,
1037                                      mipmapped);
1038 }
1039 
makeShader(const SkMatrix * localMatrix,bool isOpaque)1040 sk_sp<SkShader> SkRuntimeShaderBuilder::makeShader(const SkMatrix* localMatrix, bool isOpaque) {
1041     return this->effect()->makeShader(this->uniforms(),
1042                                       this->children(),
1043                                       this->numChildren(),
1044                                       localMatrix,
1045                                       isOpaque);
1046 }
1047