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Searched defs:baseVertex (Results 1 – 25 of 60) sorted by relevance

123

/external/skia/src/gpu/
DGrOpsRenderPass.cpp223 void GrOpsRenderPass::draw(int vertexCount, int baseVertex) { in draw()
234 uint16_t maxIndexValue, int baseVertex) { in drawIndexed()
245 int baseVertex) { in drawInstanced()
257 int baseInstance, int baseVertex) { in drawIndexedInstanced()
324 int patternVertexCount, int baseVertex) { in drawIndexPattern()
DGrSimpleMesh.h47 inline void GrSimpleMesh::set(sk_sp<const GrBuffer> vertexBuffer, int vertexCount, int baseVertex) { in set()
59 sk_sp<const GrBuffer> vertexBuffer, int baseVertex) { in setIndexed()
80 int patternVertexCount, int baseVertex) { in setIndexedPatterned()
DGrOpFlushState.h235 void draw(int vertexCount, int baseVertex) { in draw()
239 int baseVertex) { in drawIndexed()
243 void drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex) { in drawInstanced()
247 int baseVertex) { in drawIndexedInstanced()
259 int baseVertex) { in drawIndexPattern()
DGrEagerVertexAllocator.h41 int* baseVertex) in GrEagerDynamicVertexAllocator()
/external/skia/src/gpu/d3d/
DGrD3DOpsRenderPass.h48 void onDraw(int vertexCount, int baseVertex) override { in onDraw()
52 uint16_t maxIndexValue, int baseVertex) override { in onDrawIndexed()
DGrD3DOpsRenderPass.cpp263 int baseVertex) { in onDrawInstanced()
270 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
/external/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp193 void GrDawnOpsRenderPass::onDraw(int vertexCount, int baseVertex) { in onDraw()
198 int vertexCount, int baseVertex) { in onDrawInstanced()
204 uint16_t maxIndexValue, int baseVertex) { in onDrawIndexed()
209 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
/external/skia/src/gpu/vk/
DGrVkOpsRenderPass.h77 void onDraw(int vertexCount, int baseVertex) override { in onDraw()
81 uint16_t maxIndexValue, int baseVertex) override { in onDrawIndexed()
DGrVkOpsRenderPass.cpp760 int vertexCount, int baseVertex) { in onDrawInstanced()
772 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
/external/skia/src/gpu/gl/
DGrGLOpsRenderPass.cpp148 void GrGLOpsRenderPass::bindVertexBuffer(const GrBuffer* vertexBuffer, int baseVertex) { in bindVertexBuffer()
166 void GrGLOpsRenderPass::onDraw(int vertexCount, int baseVertex) { in onDraw()
177 uint16_t maxIndexValue, int baseVertex) { in onDrawIndexed()
202 int baseVertex) { in onDrawInstanced()
226 int baseInstance, int baseVertex) { in onDrawIndexedInstanced()
/external/skqp/src/gpu/mtl/
DGrMtlGpuCommandBuffer.h98 int baseVertex) final { in sendMeshToGpu()
105 const GrBuffer* vertexBuffer, int baseVertex, in sendIndexedMeshToGpu()
/external/skqp/src/gpu/vk/
DGrVkGpuCommandBuffer.h120 int baseVertex) final { in sendMeshToGpu()
127 const GrBuffer* vertexBuffer, int baseVertex, in sendIndexedMeshToGpu()
DGrVkGpuCommandBuffer.cpp805 int baseVertex, in sendInstancedMeshToGpu()
820 int baseVertex, in sendIndexedInstancedMeshToGpu()
/external/angle/src/libANGLE/renderer/null/
DContextNULL.cpp171 GLint baseVertex) in drawElementsBaseVertex()
192 GLint baseVertex) in drawElementsInstancedBaseVertex()
203 GLint baseVertex, in drawElementsInstancedBaseVertexBaseInstance()
227 GLint baseVertex) in drawRangeElementsBaseVertex()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.cpp205 GLint baseVertex) in drawElementsBaseVertex()
227 GLint baseVertex) in drawElementsInstancedBaseVertex()
239 GLint baseVertex, in drawElementsInstancedBaseVertexBaseInstance()
264 GLint baseVertex) in drawRangeElementsBaseVertex()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp130 GLint baseVertex, in syncStateForDraw()
298 GLint baseVertex, in updateDynamicAttribs()
DContext11.cpp306 GLint baseVertex, in drawElementsImpl()
350 GLint baseVertex) in drawElementsBaseVertex()
371 GLint baseVertex) in drawElementsInstancedBaseVertex()
382 GLint baseVertex, in drawElementsInstancedBaseVertexBaseInstance()
407 GLint baseVertex) in drawRangeElementsBaseVertex()
/external/deqp/external/openglcts/modules/gl/
Dgl4cIndirectParametersTests.hpp55 GLuint baseVertex; member
Dgl4cShaderDrawParametersTests.hpp54 GLuint baseVertex; member
/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp98 Int baseVertex = *Pointer<Int>(data + OFFSET(DrawData, baseVertex)); in readInput() local
168 bool robustBufferAccess, UInt &robustnessSize, Int baseVertex) in readStream()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.h450 #define ANGLE_SET_BASE_VERTEX_UNIFORM_0(baseVertex) \ argument
452 #define ANGLE_SET_BASE_VERTEX_UNIFORM_1(baseVertex) programObject->setBaseVertexUniform(baseVertex); argument
/external/deqp/modules/gles31/functional/
Des31fDrawElementsBaseVertexTests.cpp298 void VertexIDCase::draw (GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint baseVertex) in draw()
374 const GLuint baseVertex = 4; in iterate() local
568 int baseVertex[2]; in init() member
/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp519 GLint baseVertex) in drawElementsBaseVertex()
577 GLint baseVertex) in drawElementsInstancedBaseVertex()
603 GLint baseVertex, in drawElementsInstancedBaseVertexBaseInstance()
683 GLint baseVertex) in drawRangeElementsBaseVertex()
/external/angle/src/compiler/translator/tree_ops/
DEmulateMultiDrawShaderBuiltins.cpp193 const TVariable *baseVertex = BuiltInVariable::angle_BaseVertex(); in EmulateGLBaseVertexBaseInstance() local
/external/deqp/framework/referencerenderer/
DrrRenderer.hpp85 const int baseVertex; member

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