Searched defs:bb_pos (Results 1 – 11 of 11) sorted by relevance
22 bb_pos:number = 0; property in Attacker112 bb_pos:number = 0; property in Rapunzel164 bb_pos:number = 0; property in BookReader216 bb_pos:number = 0; property in Movie
11 bb_pos:number = 0; property in NamespaceA.TableInFirstNS139 bb_pos:number = 0; property in NamespaceC.TableInC235 bb_pos:number = 0; property in NamespaceA.SecondTableInA
20 bb_pos:number = 0; property in NamespaceA.NamespaceB.TableInNestedNS112 bb_pos:number = 0; property in NamespaceA.NamespaceB.StructInNestedNS
75 bb_pos:number = 0; property in MyGame.InParentNamespace135 bb_pos:number = 0; property in MyGame.Example2.Monster195 bb_pos:number = 0; property in MyGame.Example.Test274 bb_pos:number = 0; property in MyGame.Example.TestSimpleTableWithEnum366 bb_pos:number = 0; property in MyGame.Example.Vec3533 bb_pos:number = 0; property in MyGame.Example.Ability611 bb_pos:number = 0; property in MyGame.Example.Stat755 bb_pos:number = 0; property in MyGame.Example.Referrable849 bb_pos:number = 0; property in MyGame.Example.Monster2609 bb_pos:number = 0; property in MyGame.Example.TypeAliases
28 protected int bb_pos; field in Struct
30 protected int bb_pos; field in Table
25 protected $bb_pos; variable in Google\\FlatBuffers\\Struct
25 protected $bb_pos; variable in Google\\FlatBuffers\\Table
24 public int bb_pos { get; private set; } property
28 public int bb_pos { get; private set; } property
1109 flatbuffers.ByteBuffer.prototype.__offset = function(bb_pos, vtable_offset) { argument