1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLCaps.h"
9 #include "GrContextOptions.h"
10 #include "GrGLContext.h"
11 #include "GrGLRenderTarget.h"
12 #include "GrGLTexture.h"
13 #include "GrRenderTargetProxyPriv.h"
14 #include "GrShaderCaps.h"
15 #include "GrSurfaceProxyPriv.h"
16 #include "GrTextureProxyPriv.h"
17 #include "SkJSONWriter.h"
18 #include "SkGr.h"
19 #include "SkTSearch.h"
20 #include "SkTSort.h"
21
22 #if IS_WEBGL
23 static constexpr bool kIsWebGL = true;
24 #else
25 static constexpr bool kIsWebGL = false;
26 #endif
27
GrGLCaps(const GrContextOptions & contextOptions,const GrGLContextInfo & ctxInfo,const GrGLInterface * glInterface)28 GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
29 const GrGLContextInfo& ctxInfo,
30 const GrGLInterface* glInterface) : INHERITED(contextOptions) {
31 fStandard = ctxInfo.standard();
32
33 fStencilFormats.reset();
34 fMSFBOType = kNone_MSFBOType;
35 fInvalidateFBType = kNone_InvalidateFBType;
36 fMapBufferType = kNone_MapBufferType;
37 fTransferBufferType = kNone_TransferBufferType;
38 fMaxFragmentUniformVectors = 0;
39 fUnpackRowLengthSupport = false;
40 fPackRowLengthSupport = false;
41 fPackFlipYSupport = false;
42 fTextureUsageSupport = false;
43 fAlpha8IsRenderable = false;
44 fImagingSupport = false;
45 fVertexArrayObjectSupport = false;
46 fDebugSupport = false;
47 fES2CompatibilitySupport = false;
48 fDrawIndirectSupport = false;
49 fMultiDrawIndirectSupport = false;
50 fBaseInstanceSupport = false;
51 fIsCoreProfile = false;
52 fBindFragDataLocationSupport = false;
53 fRectangleTextureSupport = false;
54 fTextureSwizzleSupport = false;
55 fRGBA8888PixelsOpsAreSlow = false;
56 fPartialFBOReadIsSlow = false;
57 fMipMapLevelAndLodControlSupport = false;
58 fRGBAToBGRAReadbackConversionsAreSlow = false;
59 fUseBufferDataNullHint = false;
60 fDoManualMipmapping = false;
61 fClearToBoundaryValuesIsBroken = false;
62 fClearTextureSupport = false;
63 fDrawArraysBaseVertexIsBroken = false;
64 fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = false;
65 fUseDrawInsteadOfAllRenderTargetWrites = false;
66 fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = false;
67 fDetachStencilFromMSAABuffersBeforeReadPixels = false;
68 fDontSetBaseOrMaxLevelForExternalTextures = false;
69 fProgramBinarySupport = false;
70 fSamplerObjectSupport = false;
71 fFBFetchRequiresEnablePerSample = false;
72
73 fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
74 fMaxInstancesPerDrawWithoutCrashing = 0;
75
76 fShaderCaps.reset(new GrShaderCaps(contextOptions));
77
78 this->init(contextOptions, ctxInfo, glInterface);
79 }
80
init(const GrContextOptions & contextOptions,const GrGLContextInfo & ctxInfo,const GrGLInterface * gli)81 void GrGLCaps::init(const GrContextOptions& contextOptions,
82 const GrGLContextInfo& ctxInfo,
83 const GrGLInterface* gli) {
84 GrGLStandard standard = ctxInfo.standard();
85 GrGLVersion version = ctxInfo.version();
86
87 if (kGLES_GrGLStandard == standard) {
88 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
89 &fMaxFragmentUniformVectors);
90 } else {
91 SkASSERT(kGL_GrGLStandard == standard);
92 GrGLint max;
93 GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
94 fMaxFragmentUniformVectors = max / 4;
95 if (version >= GR_GL_VER(3, 2)) {
96 GrGLint profileMask;
97 GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
98 fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
99 }
100 }
101 if (fDriverBugWorkarounds.max_fragment_uniform_vectors_32) {
102 fMaxFragmentUniformVectors = SkMin32(fMaxFragmentUniformVectors, 32);
103 }
104 GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
105
106 if (kGL_GrGLStandard == standard) {
107 fUnpackRowLengthSupport = true;
108 fPackRowLengthSupport = true;
109 fPackFlipYSupport = false;
110 } else {
111 fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
112 ctxInfo.hasExtension("GL_EXT_unpack_subimage");
113 fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
114 ctxInfo.hasExtension("GL_NV_pack_subimage");
115 fPackFlipYSupport =
116 ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
117 }
118
119 if (fDriverBugWorkarounds.pack_parameters_workaround_with_pack_buffer) {
120 // In some cases drivers handle copying the last row incorrectly
121 // when using GL_PACK_ROW_LENGTH. Chromium handles this by iterating
122 // through every row and conditionally clobbering that value, but
123 // Skia already has a scratch buffer workaround when pack row length
124 // is not supported, so just use that.
125 fPackRowLengthSupport = false;
126 }
127
128 fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
129 ctxInfo.hasExtension("GL_ANGLE_texture_usage");
130
131 if (kGL_GrGLStandard == standard) {
132 fTextureBarrierSupport = version >= GR_GL_VER(4,5) ||
133 ctxInfo.hasExtension("GL_ARB_texture_barrier") ||
134 ctxInfo.hasExtension("GL_NV_texture_barrier");
135 } else {
136 fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier");
137 }
138
139 if (kGL_GrGLStandard == standard) {
140 fSampleLocationsSupport = version >= GR_GL_VER(3,2) ||
141 ctxInfo.hasExtension("GL_ARB_texture_multisample");
142 } else {
143 fSampleLocationsSupport = version >= GR_GL_VER(3,1);
144 }
145
146 fImagingSupport = kGL_GrGLStandard == standard &&
147 ctxInfo.hasExtension("GL_ARB_imaging");
148
149 if (((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) ||
150 (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) ||
151 ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) {
152 fDiscardRenderTargetSupport = true;
153 fInvalidateFBType = kInvalidate_InvalidateFBType;
154 } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) {
155 fDiscardRenderTargetSupport = true;
156 fInvalidateFBType = kDiscard_InvalidateFBType;
157 }
158
159 // For future reference on Desktop GL, GL_PRIMITIVE_RESTART_FIXED_INDEX appears in 4.3, and
160 // GL_PRIMITIVE_RESTART (where the client must call glPrimitiveRestartIndex) appears in 3.1.
161 if (kGLES_GrGLStandard == standard) {
162 // Primitive restart can cause a 3x slowdown on Adreno. Enable conservatively.
163 // FIXME: Primitive restart would likely be a win on iOS if we had an enum value for it.
164 if (kARM_GrGLVendor == ctxInfo.vendor()) {
165 fUsePrimitiveRestart = version >= GR_GL_VER(3,0);
166 }
167 }
168
169 if (kARM_GrGLVendor == ctxInfo.vendor() ||
170 kImagination_GrGLVendor == ctxInfo.vendor() ||
171 kQualcomm_GrGLVendor == ctxInfo.vendor() ) {
172 fPreferFullscreenClears = true;
173 }
174
175 if (kGL_GrGLStandard == standard) {
176 fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
177 ctxInfo.hasExtension("GL_ARB_vertex_array_object") ||
178 ctxInfo.hasExtension("GL_APPLE_vertex_array_object");
179 } else {
180 fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
181 ctxInfo.hasExtension("GL_OES_vertex_array_object");
182 }
183
184 if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) {
185 fDebugSupport = true;
186 } else {
187 fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug");
188 }
189
190 if (kGL_GrGLStandard == standard) {
191 fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility");
192 }
193 else {
194 fES2CompatibilitySupport = true;
195 }
196
197 if (kGL_GrGLStandard == standard) {
198 fMultisampleDisableSupport = true;
199 } else {
200 fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility");
201 }
202
203 if (kGL_GrGLStandard == standard) {
204 // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about
205 // instanced arrays, but we could make this more granular if we wanted
206 fInstanceAttribSupport =
207 version >= GR_GL_VER(3, 2) ||
208 (ctxInfo.hasExtension("GL_ARB_draw_instanced") &&
209 ctxInfo.hasExtension("GL_ARB_instanced_arrays"));
210 } else {
211 fInstanceAttribSupport =
212 version >= GR_GL_VER(3, 0) ||
213 (ctxInfo.hasExtension("GL_EXT_draw_instanced") &&
214 ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
215 }
216
217 if (kGL_GrGLStandard == standard) {
218 if (version >= GR_GL_VER(3, 0)) {
219 fBindFragDataLocationSupport = true;
220 }
221 } else {
222 if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) {
223 fBindFragDataLocationSupport = true;
224 }
225 }
226
227 fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location");
228
229 if (kGL_GrGLStandard == standard) {
230 if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle") ||
231 ctxInfo.hasExtension("GL_ANGLE_texture_rectangle")) {
232 fRectangleTextureSupport = true;
233 }
234 } else {
235 // Command buffer exposes this in GL ES context for Chromium reasons,
236 // but it should not be used. Also, at the time of writing command buffer
237 // lacks TexImage2D support and ANGLE lacks GL ES 3.0 support.
238 }
239
240 // GrCaps defaults fClampToBorderSupport to true, so disable when unsupported
241 if (kGL_GrGLStandard == standard) {
242 // Clamp to border added in 1.3
243 if (version < GR_GL_VER(1, 3) && !ctxInfo.hasExtension("GL_ARB_texture_border_clamp")) {
244 fClampToBorderSupport = false;
245 }
246 } else if (kGLES_GrGLStandard == standard) {
247 // GLES didn't have clamp to border until 3.2, but provides several alternative extensions
248 if (version < GR_GL_VER(3, 2) && !ctxInfo.hasExtension("GL_EXT_texture_border_clamp") &&
249 !ctxInfo.hasExtension("GL_NV_texture_border_clamp") &&
250 !ctxInfo.hasExtension("GL_OES_texture_border_clamp")) {
251 fClampToBorderSupport = false;
252 }
253 }
254
255 if (kGL_GrGLStandard == standard) {
256 if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
257 fTextureSwizzleSupport = true;
258 }
259 } else {
260 if (version >= GR_GL_VER(3,0)) {
261 fTextureSwizzleSupport = true;
262 }
263 }
264
265 if (kGL_GrGLStandard == standard) {
266 fMipMapLevelAndLodControlSupport = true;
267 } else if (kGLES_GrGLStandard == standard) {
268 if (version >= GR_GL_VER(3,0)) {
269 fMipMapLevelAndLodControlSupport = true;
270 }
271 }
272
273 #ifdef SK_BUILD_FOR_WIN
274 // We're assuming that on Windows Chromium we're using ANGLE.
275 bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
276 kChromium_GrGLDriver == ctxInfo.driver();
277 // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA).
278 fRGBA8888PixelsOpsAreSlow = isANGLE;
279 // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and
280 // check DX11 ANGLE.
281 fPartialFBOReadIsSlow = isANGLE;
282 #endif
283
284 bool isMESA = kMesa_GrGLDriver == ctxInfo.driver();
285 bool isMAC = false;
286 #ifdef SK_BUILD_FOR_MAC
287 isMAC = true;
288 #endif
289
290 // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or
291 // vis-versa.
292 fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC;
293
294 // Chrome's command buffer will zero out a buffer if null is passed to glBufferData to
295 // avoid letting an application see uninitialized memory.
296 fUseBufferDataNullHint = !kIsWebGL && kChromium_GrGLDriver != ctxInfo.driver();
297
298 if (kGL_GrGLStandard == standard) {
299 if (version >= GR_GL_VER(4,4) || ctxInfo.hasExtension("GL_ARB_clear_texture")) {
300 fClearTextureSupport = true;
301 }
302 } else if (ctxInfo.hasExtension("GL_EXT_clear_texture")) {
303 fClearTextureSupport = true;
304 }
305
306 #if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
307 fSupportsAHardwareBufferImages = true;
308 #endif
309
310 /**************************************************************************
311 * GrShaderCaps fields
312 **************************************************************************/
313
314 // This must be called after fCoreProfile is set on the GrGLCaps
315 this->initGLSL(ctxInfo, gli);
316 GrShaderCaps* shaderCaps = fShaderCaps.get();
317
318 shaderCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli);
319 #if GR_TEST_UTILS
320 if (contextOptions.fSuppressPathRendering) {
321 shaderCaps->fPathRenderingSupport = false;
322 }
323 #endif
324
325 // Enable supported shader-related caps
326 if (kGL_GrGLStandard == standard) {
327 shaderCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) ||
328 ctxInfo.hasExtension("GL_ARB_blend_func_extended")) &&
329 ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
330
331 shaderCaps->fShaderDerivativeSupport = true;
332
333 // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
334 shaderCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) &&
335 ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
336 if (shaderCaps->fGeometryShaderSupport) {
337 if (ctxInfo.glslGeneration() >= k400_GrGLSLGeneration) {
338 shaderCaps->fGSInvocationsSupport = true;
339 } else if (ctxInfo.hasExtension("GL_ARB_gpu_shader5")) {
340 shaderCaps->fGSInvocationsSupport = true;
341 shaderCaps->fGSInvocationsExtensionString = "GL_ARB_gpu_shader5";
342 }
343 }
344
345 shaderCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
346 ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
347 } else {
348 shaderCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended");
349
350 shaderCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) ||
351 ctxInfo.hasExtension("GL_OES_standard_derivatives");
352
353 // Mali and early Adreno both have support for geometry shaders, but they appear to be
354 // implemented in software. In practice with ccpr, they are slower than the backup impl that
355 // only uses vertex shaders.
356 if (kARM_GrGLVendor != ctxInfo.vendor() &&
357 kAdreno3xx_GrGLRenderer != ctxInfo.renderer() &&
358 kAdreno4xx_other_GrGLRenderer != ctxInfo.renderer()) {
359
360 if (ctxInfo.version() >= GR_GL_VER(3,2)) {
361 shaderCaps->fGeometryShaderSupport = true;
362 } else if (ctxInfo.hasExtension("GL_EXT_geometry_shader")) {
363 shaderCaps->fGeometryShaderSupport = true;
364 shaderCaps->fGeometryShaderExtensionString = "GL_EXT_geometry_shader";
365 }
366 shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport;
367 }
368
369 shaderCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) &&
370 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0.
371 }
372
373 // Protect ourselves against tracking huge amounts of texture state.
374 static const uint8_t kMaxSaneSamplers = 32;
375 GrGLint maxSamplers;
376 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers);
377 shaderCaps->fMaxFragmentSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);
378
379 // SGX and Mali GPUs have tiled architectures that have trouble with frequently changing VBOs.
380 // We've measured a performance increase using non-VBO vertex data for dynamic content on these
381 // GPUs. Perhaps we should read the renderer string and limit this decision to specific GPU
382 // families rather than basing it on the vendor alone.
383 // The Chrome command buffer blocks the use of client side buffers (but may emulate VBOs with
384 // them). Client side buffers are not allowed in core profiles.
385 if (ctxInfo.driver() != kChromium_GrGLDriver && !fIsCoreProfile && !kIsWebGL &&
386 (ctxInfo.vendor() == kARM_GrGLVendor || ctxInfo.vendor() == kImagination_GrGLVendor ||
387 ctxInfo.vendor() == kQualcomm_GrGLVendor)) {
388 fPreferClientSideDynamicBuffers = true;
389 }
390
391 if (!contextOptions.fAvoidStencilBuffers) {
392 // To reduce surface area, if we avoid stencil buffers, we also disable MSAA.
393 this->initFSAASupport(contextOptions, ctxInfo, gli);
394 this->initStencilSupport(ctxInfo);
395 }
396
397 // Setup blit framebuffer
398 if (kGL_GrGLStandard != ctxInfo.standard()) {
399 if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
400 fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag |
401 kNoMSAADst_BlitFramebufferFlag |
402 kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
403 } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") ||
404 ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) {
405 // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its
406 // limitations.
407 fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag |
408 kResolveMustBeFull_BlitFrambufferFlag |
409 kNoMSAADst_BlitFramebufferFlag |
410 kNoFormatConversion_BlitFramebufferFlag |
411 kRectsMustMatchForMSAASrc_BlitFramebufferFlag;
412 }
413 } else {
414 if (fUsesMixedSamples ||
415 ctxInfo.version() >= GR_GL_VER(3,0) ||
416 ctxInfo.hasExtension("GL_ARB_framebuffer_object") ||
417 ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
418 fBlitFramebufferFlags = 0;
419 }
420 }
421
422 this->initBlendEqationSupport(ctxInfo);
423
424 if (kGL_GrGLStandard == standard) {
425 fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO
426 // extension includes glMapBuffer.
427 if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) {
428 fMapBufferFlags |= kSubset_MapFlag;
429 fMapBufferType = kMapBufferRange_MapBufferType;
430 } else {
431 fMapBufferType = kMapBuffer_MapBufferType;
432 }
433 } else {
434 // Unextended GLES2 doesn't have any buffer mapping.
435 fMapBufferFlags = kNone_MapBufferType;
436 if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) {
437 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
438 fMapBufferType = kChromium_MapBufferType;
439 } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) {
440 fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag;
441 fMapBufferType = kMapBufferRange_MapBufferType;
442 } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) {
443 fMapBufferFlags = kCanMap_MapFlag;
444 fMapBufferType = kMapBuffer_MapBufferType;
445 }
446 }
447
448 if (kGL_GrGLStandard == standard) {
449 if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) {
450 fTransferBufferType = kPBO_TransferBufferType;
451 }
452 } else {
453 if (version >= GR_GL_VER(3, 0) ||
454 (ctxInfo.hasExtension("GL_NV_pixel_buffer_object") &&
455 // GL_EXT_unpack_subimage needed to support subtexture rectangles
456 ctxInfo.hasExtension("GL_EXT_unpack_subimage"))) {
457 fTransferBufferType = kPBO_TransferBufferType;
458 // TODO: get transfer buffers working in Chrome
459 // } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) {
460 // fTransferBufferType = kChromium_TransferBufferType;
461 }
462 }
463
464 // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the
465 // threshold to the maximum unless the client gives us a hint that map memory is cheap.
466 if (fBufferMapThreshold < 0) {
467 #if 0
468 // We think mapping on Chromium will be cheaper once we know ahead of time how much space
469 // we will use for all GrMeshDrawOps. Right now we might wind up mapping a large buffer and
470 // using a small subset.
471 fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32;
472 #else
473 fBufferMapThreshold = SK_MaxS32;
474 #endif
475 }
476
477 if (kGL_GrGLStandard == standard) {
478 fNPOTTextureTileSupport = true;
479 fMipMapSupport = true;
480 } else {
481 // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
482 // ES3 has no limitations.
483 fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
484 ctxInfo.hasExtension("GL_OES_texture_npot");
485 // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
486 // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
487 // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
488 // to alllow arbitrary wrap modes, however.
489 fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
490 }
491
492 GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
493
494 if (fDriverBugWorkarounds.max_texture_size_limit_4096) {
495 fMaxTextureSize = SkTMin(fMaxTextureSize, 4096);
496 }
497
498 GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
499 // Our render targets are always created with textures as the color
500 // attachment, hence this min:
501 fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize);
502 fMaxPreferredRenderTargetSize = fMaxRenderTargetSize;
503
504 if (kARM_GrGLVendor == ctxInfo.vendor()) {
505 // On Mali G71, RT's above 4k have been observed to incur a performance cost.
506 fMaxPreferredRenderTargetSize = SkTMin(4096, fMaxPreferredRenderTargetSize);
507 }
508
509 fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
510
511 // Disable scratch texture reuse on Mali and Adreno devices
512 fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor();
513
514 #if 0
515 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() &&
516 kQualcomm_GrGLVendor != ctxInfo.vendor();
517 #endif
518
519 if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) {
520 GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles);
521 }
522
523 #ifdef SK_BUILD_FOR_WIN
524 // On ANGLE deferring flushes can lead to GPU starvation
525 fPreferVRAMUseOverFlushes = !isANGLE;
526 #endif
527
528 if (kChromium_GrGLDriver == ctxInfo.driver()) {
529 fMustClearUploadedBufferData = true;
530 }
531
532 if (kGL_GrGLStandard == standard) {
533 // ARB allows mixed size FBO attachments, EXT does not.
534 if (ctxInfo.version() >= GR_GL_VER(3, 0) ||
535 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
536 fOversizedStencilSupport = true;
537 } else {
538 SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object"));
539 }
540 } else {
541 // ES 3.0 supports mixed size FBO attachments, 2.0 does not.
542 fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0);
543 }
544
545 if (kGL_GrGLStandard == standard) {
546 fDrawIndirectSupport = version >= GR_GL_VER(4,0) ||
547 ctxInfo.hasExtension("GL_ARB_draw_indirect");
548 fBaseInstanceSupport = version >= GR_GL_VER(4,2);
549 fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) ||
550 (fDrawIndirectSupport &&
551 !fBaseInstanceSupport && // The ARB extension has no base inst.
552 ctxInfo.hasExtension("GL_ARB_multi_draw_indirect"));
553 fDrawRangeElementsSupport = version >= GR_GL_VER(2,0);
554 } else {
555 fDrawIndirectSupport = version >= GR_GL_VER(3,1);
556 fMultiDrawIndirectSupport = fDrawIndirectSupport &&
557 ctxInfo.hasExtension("GL_EXT_multi_draw_indirect");
558 fBaseInstanceSupport = fDrawIndirectSupport &&
559 ctxInfo.hasExtension("GL_EXT_base_instance");
560 fDrawRangeElementsSupport = version >= GR_GL_VER(3,0);
561 }
562
563 // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync
564 if (kGL_GrGLStandard == standard) {
565 if (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync")) {
566 fFenceSyncSupport = true;
567 }
568 } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_APPLE_sync")) {
569 fFenceSyncSupport = true;
570 }
571
572 // Safely moving textures between contexts requires fences.
573 fCrossContextTextureSupport = fFenceSyncSupport;
574
575 // Half float vertex attributes requires GL3 or ES3
576 // It can also work with OES_VERTEX_HALF_FLOAT, but that requires a different enum.
577 if (kGL_GrGLStandard == standard) {
578 if (version >= GR_GL_VER(3, 0)) {
579 fHalfFloatVertexAttributeSupport = true;
580 }
581 } else if (version >= GR_GL_VER(3, 0)) {
582 fHalfFloatVertexAttributeSupport = true;
583 }
584
585 fDynamicStateArrayGeometryProcessorTextureSupport = true;
586
587 if (kGL_GrGLStandard == standard) {
588 if (version >= GR_GL_VER(4, 1)) {
589 fProgramBinarySupport = true;
590 }
591 } else if (version >= GR_GL_VER(3, 0)) {
592 fProgramBinarySupport = true;
593 }
594 if (fProgramBinarySupport) {
595 GrGLint count;
596 GR_GL_GetIntegerv(gli, GR_GL_NUM_PROGRAM_BINARY_FORMATS, &count);
597 fProgramBinarySupport = count > 0;
598 }
599 if (kGL_GrGLStandard == standard) {
600 fSamplerObjectSupport =
601 version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_sampler_objects");
602 } else {
603 fSamplerObjectSupport = version >= GR_GL_VER(3,0);
604 }
605 // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
606 // already been detected.
607 this->initConfigTable(contextOptions, ctxInfo, gli, shaderCaps);
608
609 if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
610 this->applyDriverCorrectnessWorkarounds(ctxInfo, contextOptions, shaderCaps);
611 }
612
613 this->applyOptionsOverrides(contextOptions);
614 shaderCaps->applyOptionsOverrides(contextOptions);
615
616 // For now these two are equivalent but we could have dst read in shader via some other method.
617 shaderCaps->fDstReadInShaderSupport = shaderCaps->fFBFetchSupport;
618 }
619
get_glsl_version_decl_string(GrGLStandard standard,GrGLSLGeneration generation,bool isCoreProfile)620 const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation,
621 bool isCoreProfile) {
622 switch (generation) {
623 case k110_GrGLSLGeneration:
624 if (kGLES_GrGLStandard == standard) {
625 // ES2s shader language is based on version 1.20 but is version
626 // 1.00 of the ES language.
627 return "#version 100\n";
628 } else {
629 SkASSERT(kGL_GrGLStandard == standard);
630 return "#version 110\n";
631 }
632 case k130_GrGLSLGeneration:
633 SkASSERT(kGL_GrGLStandard == standard);
634 return "#version 130\n";
635 case k140_GrGLSLGeneration:
636 SkASSERT(kGL_GrGLStandard == standard);
637 return "#version 140\n";
638 case k150_GrGLSLGeneration:
639 SkASSERT(kGL_GrGLStandard == standard);
640 if (isCoreProfile) {
641 return "#version 150\n";
642 } else {
643 return "#version 150 compatibility\n";
644 }
645 case k330_GrGLSLGeneration:
646 if (kGLES_GrGLStandard == standard) {
647 return "#version 300 es\n";
648 } else {
649 SkASSERT(kGL_GrGLStandard == standard);
650 if (isCoreProfile) {
651 return "#version 330\n";
652 } else {
653 return "#version 330 compatibility\n";
654 }
655 }
656 case k400_GrGLSLGeneration:
657 SkASSERT(kGL_GrGLStandard == standard);
658 if (isCoreProfile) {
659 return "#version 400\n";
660 } else {
661 return "#version 400 compatibility\n";
662 }
663 case k420_GrGLSLGeneration:
664 SkASSERT(kGL_GrGLStandard == standard);
665 if (isCoreProfile) {
666 return "#version 420\n";
667 }
668 else {
669 return "#version 420 compatibility\n";
670 }
671 case k310es_GrGLSLGeneration:
672 SkASSERT(kGLES_GrGLStandard == standard);
673 return "#version 310 es\n";
674 case k320es_GrGLSLGeneration:
675 SkASSERT(kGLES_GrGLStandard == standard);
676 return "#version 320 es\n";
677 }
678 return "<no version>";
679 }
680
is_float_fp32(const GrGLContextInfo & ctxInfo,const GrGLInterface * gli,GrGLenum precision)681 bool is_float_fp32(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, GrGLenum precision) {
682 if (kGLES_GrGLStandard != ctxInfo.standard() &&
683 ctxInfo.version() < GR_GL_VER(4,1) &&
684 !ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
685 // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float.
686 return true;
687 }
688 // glGetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Hopefully the
689 // geometry shaders don't have lower precision than vertex and fragment.
690 for (GrGLenum shader : {GR_GL_FRAGMENT_SHADER, GR_GL_VERTEX_SHADER}) {
691 GrGLint range[2];
692 GrGLint bits;
693 GR_GL_GetShaderPrecisionFormat(gli, shader, precision, range, &bits);
694 if (range[0] < 127 || range[1] < 127 || bits < 23) {
695 return false;
696 }
697 }
698 return true;
699 }
700
initGLSL(const GrGLContextInfo & ctxInfo,const GrGLInterface * gli)701 void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
702 GrGLStandard standard = ctxInfo.standard();
703 GrGLVersion version = ctxInfo.version();
704
705 /**************************************************************************
706 * Caps specific to GrShaderCaps
707 **************************************************************************/
708
709 GrShaderCaps* shaderCaps = fShaderCaps.get();
710 shaderCaps->fGLSLGeneration = ctxInfo.glslGeneration();
711 if (kGLES_GrGLStandard == standard) {
712 // fFBFetchRequiresEnablePerSample is not a shader cap but is initialized below to keep it
713 // with related FB fetch logic.
714 if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
715 shaderCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0));
716 shaderCaps->fFBFetchSupport = true;
717 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]";
718 shaderCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch";
719 fFBFetchRequiresEnablePerSample = false;
720 } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
721 // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know.
722 shaderCaps->fFBFetchNeedsCustomOutput = false;
723 shaderCaps->fFBFetchSupport = true;
724 shaderCaps->fFBFetchColorName = "gl_LastFragData[0]";
725 shaderCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch";
726 fFBFetchRequiresEnablePerSample = false;
727 } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
728 // The arm extension also requires an additional flag which we will set onResetContext.
729 shaderCaps->fFBFetchNeedsCustomOutput = false;
730 shaderCaps->fFBFetchSupport = true;
731 shaderCaps->fFBFetchColorName = "gl_LastFragColorARM";
732 shaderCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch";
733 fFBFetchRequiresEnablePerSample = true;
734 }
735 shaderCaps->fUsesPrecisionModifiers = true;
736 }
737
738 if (kGL_GrGLStandard == standard) {
739 shaderCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
740 } else {
741 shaderCaps->fFlatInterpolationSupport =
742 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0.
743 }
744 // Flat interpolation appears to be slow on Qualcomm GPUs (tested Adreno 405 and 530). ANGLE
745 // Avoid on ANGLE too, it inserts a geometry shader into the pipeline to implement flat interp.
746 shaderCaps->fPreferFlatInterpolation = shaderCaps->fFlatInterpolationSupport &&
747 kQualcomm_GrGLVendor != ctxInfo.vendor() &&
748 kANGLE_GrGLDriver != ctxInfo.driver();
749 if (kGL_GrGLStandard == standard) {
750 shaderCaps->fNoPerspectiveInterpolationSupport =
751 ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
752 } else {
753 if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation") &&
754 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration /* GLSL ES 3.0 */) {
755 shaderCaps->fNoPerspectiveInterpolationSupport = true;
756 shaderCaps->fNoPerspectiveInterpolationExtensionString =
757 "GL_NV_shader_noperspective_interpolation";
758 }
759 }
760
761 shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard,
762 shaderCaps->fGLSLGeneration,
763 fIsCoreProfile);
764
765 if (kGLES_GrGLStandard == standard && k110_GrGLSLGeneration == shaderCaps->fGLSLGeneration) {
766 shaderCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives";
767 }
768
769 // Frag Coords Convention support is not part of ES
770 if (kGLES_GrGLStandard != standard &&
771 (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
772 ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) {
773 shaderCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions";
774 }
775
776 if (kGLES_GrGLStandard == standard) {
777 shaderCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended";
778 }
779
780 if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) {
781 if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) {
782 shaderCaps->fExternalTextureSupport = true;
783 shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
784 } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") ||
785 ctxInfo.hasExtension("OES_EGL_image_external_essl3")) {
786 // At least one driver has been found that has this extension without the "GL_" prefix.
787 shaderCaps->fExternalTextureSupport = true;
788 shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
789 }
790 }
791
792 if (kGL_GrGLStandard == standard) {
793 shaderCaps->fVertexIDSupport = true;
794 } else {
795 // Desktop GLSL 3.30 == ES GLSL 3.00.
796 shaderCaps->fVertexIDSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration;
797 }
798
799 if (kGL_GrGLStandard == standard) {
800 shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
801 } else {
802 shaderCaps->fFPManipulationSupport = ctxInfo.glslGeneration() >= k310es_GrGLSLGeneration;
803 }
804
805 shaderCaps->fFloatIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_HIGH_FLOAT);
806 shaderCaps->fHalfIs32Bits = is_float_fp32(ctxInfo, gli, GR_GL_MEDIUM_FLOAT);
807
808 // Unsigned integers only supported in and after GLSL 1.30.
809 shaderCaps->fUnsignedSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration;
810
811 if (kGL_GrGLStandard == standard) {
812 shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
813 } else {
814 shaderCaps->fBuiltinFMASupport = ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration;
815 }
816 }
817
hasPathRenderingSupport(const GrGLContextInfo & ctxInfo,const GrGLInterface * gli)818 bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
819 bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering");
820
821 if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) {
822 return false;
823 }
824
825 if (kGL_GrGLStandard == ctxInfo.standard()) {
826 if (ctxInfo.version() < GR_GL_VER(4, 3) &&
827 !ctxInfo.hasExtension("GL_ARB_program_interface_query")) {
828 return false;
829 }
830 } else {
831 if (!hasChromiumPathRendering &&
832 ctxInfo.version() < GR_GL_VER(3, 1)) {
833 return false;
834 }
835 }
836 // We only support v1.3+ of GL_NV_path_rendering which allows us to
837 // set individual fragment inputs with ProgramPathFragmentInputGen. The API
838 // additions are detected by checking the existence of the function.
839 // We also use *Then* functions that not all drivers might have. Check
840 // them for consistency.
841 if (!gli->fFunctions.fStencilThenCoverFillPath ||
842 !gli->fFunctions.fStencilThenCoverStrokePath ||
843 !gli->fFunctions.fStencilThenCoverFillPathInstanced ||
844 !gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
845 !gli->fFunctions.fProgramPathFragmentInputGen) {
846 return false;
847 }
848 return true;
849 }
850
readPixelsSupported(GrPixelConfig surfaceConfig,GrPixelConfig readConfig,std::function<void (GrGLenum,GrGLint *)> getIntegerv,std::function<bool ()> bindRenderTarget,std::function<void ()> unbindRenderTarget) const851 bool GrGLCaps::readPixelsSupported(GrPixelConfig surfaceConfig,
852 GrPixelConfig readConfig,
853 std::function<void (GrGLenum, GrGLint*)> getIntegerv,
854 std::function<bool ()> bindRenderTarget,
855 std::function<void ()> unbindRenderTarget) const {
856 // If it's not possible to even have a color attachment of surfaceConfig then read pixels is
857 // not supported regardless of readConfig.
858 if (!this->canConfigBeFBOColorAttachment(surfaceConfig)) {
859 return false;
860 }
861
862 GrGLenum readFormat;
863 GrGLenum readType;
864 if (!this->getReadPixelsFormat(surfaceConfig, readConfig, &readFormat, &readType)) {
865 return false;
866 }
867
868 if (kGL_GrGLStandard == fStandard) {
869 // Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However,
870 // the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed:
871 // GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE,
872 // GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use.
873 // The manual does not seem to fully match the spec as the spec allows integer formats
874 // when the bound color buffer is an integer buffer. It doesn't specify which integer
875 // formats are allowed, so perhaps all of them are. We only use GL_RGBA_INTEGER currently.
876 if (readFormat != GR_GL_RED && readFormat != GR_GL_RG && readFormat != GR_GL_RGB &&
877 readFormat != GR_GL_RGBA && readFormat != GR_GL_BGRA &&
878 readFormat != GR_GL_RGBA_INTEGER) {
879 return false;
880 }
881 // There is also a set of allowed types, but all the types we use are in the set:
882 // GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
883 // GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
884 // GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
885 // GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
886 // GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2,
887 // GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV,
888 // GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
889 return true;
890 }
891
892 // See Section 16.1.2 in the ES 3.2 specification.
893 switch (fConfigTable[surfaceConfig].fFormatType) {
894 case kNormalizedFixedPoint_FormatType:
895 if (GR_GL_RGBA == readFormat && GR_GL_UNSIGNED_BYTE == readType) {
896 return true;
897 }
898 break;
899 case kFloat_FormatType:
900 if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) {
901 return true;
902 }
903 break;
904 }
905
906 if (0 == fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fFormat) {
907 ReadPixelsFormat* rpFormat =
908 const_cast<ReadPixelsFormat*>(&fConfigTable[surfaceConfig].fSecondReadPixelsFormat);
909 GrGLint format = 0, type = 0;
910 if (!bindRenderTarget()) {
911 return false;
912 }
913 getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format);
914 getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
915 rpFormat->fFormat = format;
916 rpFormat->fType = type;
917 unbindRenderTarget();
918 }
919
920 return fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fFormat == readFormat &&
921 fConfigTable[surfaceConfig].fSecondReadPixelsFormat.fType == readType;
922 }
923
initFSAASupport(const GrContextOptions & contextOptions,const GrGLContextInfo & ctxInfo,const GrGLInterface * gli)924 void GrGLCaps::initFSAASupport(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo,
925 const GrGLInterface* gli) {
926 // We need dual source blending and the ability to disable multisample in order to support mixed
927 // samples in every corner case. We only use mixed samples if the stencil-and-cover path
928 // renderer is available and enabled; no other path renderers support this feature.
929 if (fMultisampleDisableSupport &&
930 this->shaderCaps()->dualSourceBlendingSupport() &&
931 this->shaderCaps()->pathRenderingSupport()
932 #if GR_TEST_UTILS
933 && (contextOptions.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover)
934 #endif
935 ) {
936 fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") ||
937 ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples");
938 }
939
940 if (kGL_GrGLStandard != ctxInfo.standard()) {
941 if (ctxInfo.version() >= GR_GL_VER(3,0) &&
942 ctxInfo.renderer() != kGalliumLLVM_GrGLRenderer) {
943 // The gallium llvmpipe renderer for es3.0 does not have textureRed support even though
944 // it is part of the spec. Thus alpha8 will not be renderable for those devices.
945 fAlpha8IsRenderable = true;
946 }
947 // We prefer multisampled-render-to-texture extensions over ES3 MSAA because we've observed
948 // ES3 driver bugs on at least one device with a tiled GPU (N10). However, if we're using
949 // mixed samples we can't use multisampled-render-to-texture.
950 if (fUsesMixedSamples) {
951 fMSFBOType = kMixedSamples_MSFBOType;
952 } else if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
953 fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
954 } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
955 fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
956 } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
957 fMSFBOType = kStandard_MSFBOType;
958 } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
959 fMSFBOType = kStandard_MSFBOType;
960 } else if (ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) {
961 fMSFBOType = kStandard_MSFBOType;
962 } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
963 fMSFBOType = kES_Apple_MSFBOType;
964 }
965 } else {
966 if (fUsesMixedSamples) {
967 fMSFBOType = kMixedSamples_MSFBOType;
968 } else if (ctxInfo.version() >= GR_GL_VER(3,0) ||
969 ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
970
971 fMSFBOType = kStandard_MSFBOType;
972 if (!fIsCoreProfile && ctxInfo.renderer() != kOSMesa_GrGLRenderer) {
973 // Core profile removes ALPHA8 support.
974 // OpenGL 3.0+ (and GL_ARB_framebuffer_object) supports ALPHA8 as renderable.
975 // However, osmesa fails if it is used even when GL_ARB_framebuffer_object is
976 // present.
977 fAlpha8IsRenderable = true;
978 }
979 } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
980 ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
981 fMSFBOType = kStandard_MSFBOType;
982 }
983 }
984
985 // We disable MSAA across the board for Intel GPUs for performance reasons.
986 if (kIntel_GrGLVendor == ctxInfo.vendor()) {
987 fMSFBOType = kNone_MSFBOType;
988 }
989
990 // We only have a use for raster multisample if there is coverage modulation from mixed samples.
991 if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) {
992 GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples);
993 }
994 }
995
initBlendEqationSupport(const GrGLContextInfo & ctxInfo)996 void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) {
997 GrShaderCaps* shaderCaps = static_cast<GrShaderCaps*>(fShaderCaps.get());
998
999 bool layoutQualifierSupport = false;
1000 if ((kGL_GrGLStandard == fStandard && shaderCaps->generation() >= k140_GrGLSLGeneration) ||
1001 (kGLES_GrGLStandard == fStandard && shaderCaps->generation() >= k330_GrGLSLGeneration)) {
1002 layoutQualifierSupport = true;
1003 }
1004
1005 if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) {
1006 fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
1007 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
1008 } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent") &&
1009 layoutQualifierSupport) {
1010 fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport;
1011 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction;
1012 } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) {
1013 fBlendEquationSupport = kAdvanced_BlendEquationSupport;
1014 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction;
1015 } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced") && layoutQualifierSupport) {
1016 fBlendEquationSupport = kAdvanced_BlendEquationSupport;
1017 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kGeneralEnable_AdvBlendEqInteraction;
1018 // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is
1019 // slow on a particular platform.
1020 }
1021 }
1022
1023 namespace {
1024 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount;
1025 }
1026
initStencilSupport(const GrGLContextInfo & ctxInfo)1027 void GrGLCaps::initStencilSupport(const GrGLContextInfo& ctxInfo) {
1028
1029 // Build up list of legal stencil formats (though perhaps not supported on
1030 // the particular gpu/driver) from most preferred to least.
1031
1032 // these consts are in order of most preferred to least preferred
1033 // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
1034
1035 static const StencilFormat
1036 // internal Format stencil bits total bits packed?
1037 gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false},
1038 gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false},
1039 gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true },
1040 gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false},
1041 // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false},
1042 gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true };
1043
1044 if (kGL_GrGLStandard == ctxInfo.standard()) {
1045 bool supportsPackedDS =
1046 ctxInfo.version() >= GR_GL_VER(3,0) ||
1047 ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
1048 ctxInfo.hasExtension("GL_ARB_framebuffer_object");
1049
1050 // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
1051 // require FBO support we can expect these are legal formats and don't
1052 // check. These also all support the unsized GL_STENCIL_INDEX.
1053 fStencilFormats.push_back() = gS8;
1054 fStencilFormats.push_back() = gS16;
1055 if (supportsPackedDS) {
1056 fStencilFormats.push_back() = gD24S8;
1057 }
1058 fStencilFormats.push_back() = gS4;
1059 if (supportsPackedDS) {
1060 fStencilFormats.push_back() = gDS;
1061 }
1062 } else {
1063 // ES2 has STENCIL_INDEX8 without extensions but requires extensions
1064 // for other formats.
1065 // ES doesn't support using the unsized format.
1066
1067 fStencilFormats.push_back() = gS8;
1068 //fStencilFormats.push_back() = gS16;
1069 if (ctxInfo.version() >= GR_GL_VER(3,0) ||
1070 ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
1071 fStencilFormats.push_back() = gD24S8;
1072 }
1073 if (ctxInfo.hasExtension("GL_OES_stencil4")) {
1074 fStencilFormats.push_back() = gS4;
1075 }
1076 }
1077 }
1078
1079 #ifdef SK_ENABLE_DUMP_GPU
onDumpJSON(SkJSONWriter * writer) const1080 void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const {
1081
1082 // We are called by the base class, which has already called beginObject(). We choose to nest
1083 // all of our caps information in a named sub-object.
1084 writer->beginObject("GL caps");
1085
1086 writer->beginArray("Stencil Formats");
1087
1088 for (int i = 0; i < fStencilFormats.count(); ++i) {
1089 writer->beginObject(nullptr, false);
1090 writer->appendS32("stencil bits", fStencilFormats[i].fStencilBits);
1091 writer->appendS32("total bits", fStencilFormats[i].fTotalBits);
1092 writer->endObject();
1093 }
1094
1095 writer->endArray();
1096
1097 static const char* kMSFBOExtStr[] = {
1098 "None",
1099 "Standard",
1100 "Apple",
1101 "IMG MS To Texture",
1102 "EXT MS To Texture",
1103 "MixedSamples",
1104 };
1105 GR_STATIC_ASSERT(0 == kNone_MSFBOType);
1106 GR_STATIC_ASSERT(1 == kStandard_MSFBOType);
1107 GR_STATIC_ASSERT(2 == kES_Apple_MSFBOType);
1108 GR_STATIC_ASSERT(3 == kES_IMG_MsToTexture_MSFBOType);
1109 GR_STATIC_ASSERT(4 == kES_EXT_MsToTexture_MSFBOType);
1110 GR_STATIC_ASSERT(5 == kMixedSamples_MSFBOType);
1111 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
1112
1113 static const char* kInvalidateFBTypeStr[] = {
1114 "None",
1115 "Discard",
1116 "Invalidate",
1117 };
1118 GR_STATIC_ASSERT(0 == kNone_InvalidateFBType);
1119 GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType);
1120 GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType);
1121 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1);
1122
1123 static const char* kMapBufferTypeStr[] = {
1124 "None",
1125 "MapBuffer",
1126 "MapBufferRange",
1127 "Chromium",
1128 };
1129 GR_STATIC_ASSERT(0 == kNone_MapBufferType);
1130 GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType);
1131 GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType);
1132 GR_STATIC_ASSERT(3 == kChromium_MapBufferType);
1133 GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1);
1134
1135 writer->appendBool("Core Profile", fIsCoreProfile);
1136 writer->appendString("MSAA Type", kMSFBOExtStr[fMSFBOType]);
1137 writer->appendString("Invalidate FB Type", kInvalidateFBTypeStr[fInvalidateFBType]);
1138 writer->appendString("Map Buffer Type", kMapBufferTypeStr[fMapBufferType]);
1139 writer->appendS32("Max FS Uniform Vectors", fMaxFragmentUniformVectors);
1140 writer->appendBool("Unpack Row length support", fUnpackRowLengthSupport);
1141 writer->appendBool("Pack Row length support", fPackRowLengthSupport);
1142 writer->appendBool("Pack Flip Y support", fPackFlipYSupport);
1143
1144 writer->appendBool("Texture Usage support", fTextureUsageSupport);
1145 writer->appendBool("Alpha8 is renderable", fAlpha8IsRenderable);
1146 writer->appendBool("GL_ARB_imaging support", fImagingSupport);
1147 writer->appendBool("Vertex array object support", fVertexArrayObjectSupport);
1148 writer->appendBool("Debug support", fDebugSupport);
1149 writer->appendBool("Draw indirect support", fDrawIndirectSupport);
1150 writer->appendBool("Multi draw indirect support", fMultiDrawIndirectSupport);
1151 writer->appendBool("Base instance support", fBaseInstanceSupport);
1152 writer->appendBool("RGBA 8888 pixel ops are slow", fRGBA8888PixelsOpsAreSlow);
1153 writer->appendBool("Partial FBO read is slow", fPartialFBOReadIsSlow);
1154 writer->appendBool("Bind uniform location support", fBindUniformLocationSupport);
1155 writer->appendBool("Rectangle texture support", fRectangleTextureSupport);
1156 writer->appendBool("Texture swizzle support", fTextureSwizzleSupport);
1157 writer->appendBool("BGRA to RGBA readback conversions are slow",
1158 fRGBAToBGRAReadbackConversionsAreSlow);
1159 writer->appendBool("Use buffer data null hint", fUseBufferDataNullHint);
1160
1161 writer->appendBool("Intermediate texture for partial updates of unorm textures ever bound to FBOs",
1162 fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO);
1163 writer->appendBool("Intermediate texture for all updates of textures bound to FBOs",
1164 fUseDrawInsteadOfAllRenderTargetWrites);
1165 writer->appendBool("Max instances per draw without crashing (or zero)",
1166 fMaxInstancesPerDrawWithoutCrashing);
1167
1168 writer->beginArray("configs");
1169
1170 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
1171 writer->beginObject(nullptr, false);
1172 writer->appendHexU32("flags", fConfigTable[i].fFlags);
1173 writer->appendHexU32("b_internal", fConfigTable[i].fFormats.fBaseInternalFormat);
1174 writer->appendHexU32("s_internal", fConfigTable[i].fFormats.fSizedInternalFormat);
1175 writer->appendHexU32("e_format_read_pixels",
1176 fConfigTable[i].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage]);
1177 writer->appendHexU32(
1178 "e_format_teximage",
1179 fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage]);
1180 writer->appendHexU32("e_type", fConfigTable[i].fFormats.fExternalType);
1181 writer->appendHexU32("i_for_teximage", fConfigTable[i].fFormats.fInternalFormatTexImage);
1182 writer->appendHexU32("i_for_renderbuffer",
1183 fConfigTable[i].fFormats.fInternalFormatRenderbuffer);
1184 writer->endObject();
1185 }
1186
1187 writer->endArray();
1188 writer->endObject();
1189 }
1190 #else
onDumpJSON(SkJSONWriter * writer) const1191 void GrGLCaps::onDumpJSON(SkJSONWriter* writer) const { }
1192 #endif
1193
bgraIsInternalFormat() const1194 bool GrGLCaps::bgraIsInternalFormat() const {
1195 return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA;
1196 }
1197
getTexImageFormats(GrPixelConfig surfaceConfig,GrPixelConfig externalConfig,GrGLenum * internalFormat,GrGLenum * externalFormat,GrGLenum * externalType) const1198 bool GrGLCaps::getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
1199 GrGLenum* internalFormat, GrGLenum* externalFormat,
1200 GrGLenum* externalType) const {
1201 if (!this->getExternalFormat(surfaceConfig, externalConfig, kTexImage_ExternalFormatUsage,
1202 externalFormat, externalType)) {
1203 return false;
1204 }
1205 *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage;
1206 return true;
1207 }
1208
getCompressedTexImageFormats(GrPixelConfig surfaceConfig,GrGLenum * internalFormat) const1209 bool GrGLCaps::getCompressedTexImageFormats(GrPixelConfig surfaceConfig,
1210 GrGLenum* internalFormat) const {
1211 if (!GrPixelConfigIsCompressed(surfaceConfig)) {
1212 return false;
1213 }
1214 *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage;
1215 return true;
1216 }
1217
getReadPixelsFormat(GrPixelConfig surfaceConfig,GrPixelConfig externalConfig,GrGLenum * externalFormat,GrGLenum * externalType) const1218 bool GrGLCaps::getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig,
1219 GrGLenum* externalFormat, GrGLenum* externalType) const {
1220 if (!this->getExternalFormat(surfaceConfig, externalConfig, kReadPixels_ExternalFormatUsage,
1221 externalFormat, externalType)) {
1222 return false;
1223 }
1224 return true;
1225 }
1226
getRenderbufferFormat(GrPixelConfig config,GrGLenum * internalFormat) const1227 void GrGLCaps::getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const {
1228 SkASSERT(!GrPixelConfigIsCompressed(config));
1229 *internalFormat = fConfigTable[config].fFormats.fInternalFormatRenderbuffer;
1230 }
1231
getSizedInternalFormat(GrPixelConfig config,GrGLenum * internalFormat) const1232 void GrGLCaps::getSizedInternalFormat(GrPixelConfig config, GrGLenum* internalFormat) const {
1233 *internalFormat = fConfigTable[config].fFormats.fSizedInternalFormat;
1234 }
1235
getExternalFormat(GrPixelConfig surfaceConfig,GrPixelConfig memoryConfig,ExternalFormatUsage usage,GrGLenum * externalFormat,GrGLenum * externalType) const1236 bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig,
1237 ExternalFormatUsage usage, GrGLenum* externalFormat,
1238 GrGLenum* externalType) const {
1239 SkASSERT(externalFormat && externalType);
1240 if (GrPixelConfigIsCompressed(memoryConfig)) {
1241 return false;
1242 }
1243
1244 bool surfaceIsAlphaOnly = GrPixelConfigIsAlphaOnly(surfaceConfig);
1245 bool memoryIsAlphaOnly = GrPixelConfigIsAlphaOnly(memoryConfig);
1246
1247 // We don't currently support moving RGBA data into and out of ALPHA surfaces. It could be
1248 // made to work. However, this is complicated by the use of GL_RED for alpha-only textures but
1249 // is not needed currently.
1250 if (surfaceIsAlphaOnly && !memoryIsAlphaOnly) {
1251 return false;
1252 }
1253
1254 *externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage];
1255 *externalType = fConfigTable[memoryConfig].fFormats.fExternalType;
1256
1257 // When GL_RED is supported as a texture format, our alpha-only textures are stored using
1258 // GL_RED and we swizzle in order to map all components to 'r'. However, in this case the
1259 // surface is not alpha-only and we want alpha to really mean the alpha component of the
1260 // texture, not the red component.
1261 if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) {
1262 if (GR_GL_RED == *externalFormat) {
1263 *externalFormat = GR_GL_ALPHA;
1264 }
1265 }
1266
1267 return true;
1268 }
1269
initConfigTable(const GrContextOptions & contextOptions,const GrGLContextInfo & ctxInfo,const GrGLInterface * gli,GrShaderCaps * shaderCaps)1270 void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions,
1271 const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
1272 GrShaderCaps* shaderCaps) {
1273 /*
1274 Comments on renderability of configs on various GL versions.
1275 OpenGL < 3.0:
1276 no built in support for render targets.
1277 GL_EXT_framebuffer_object adds possible support for any sized format with base internal
1278 format RGB, RGBA and NV float formats we don't use.
1279 This is the following:
1280 R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8
1281 RGB10_A2, RGBA12,RGBA16
1282 Though, it is hard to believe the more obscure formats such as RGBA12 would work
1283 since they aren't required by later standards and the driver can simply return
1284 FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow.
1285 GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally
1286 any sized internal format with a base internal format of ALPHA, LUMINANCE,
1287 LUMINANCE_ALPHA, INTENSITY, RED, and RG.
1288 This adds a lot of additional renderable sized formats, including ALPHA8.
1289 The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI,
1290 16F, 32I, 32UI, and 32F variants).
1291 Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED.
1292
1293 For both the above extensions we limit ourselves to those that are also required by
1294 OpenGL 3.0.
1295
1296 OpenGL 3.0:
1297 Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable"
1298 but are not required to be supported as renderable textures/renderbuffer.
1299 Required renderable color formats:
1300 - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I,
1301 RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and
1302 RGB10_A2.
1303 - R11F_G11F_B10F.
1304 - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I,
1305 and RG8UI.
1306 - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI.
1307 - ALPHA8
1308
1309 OpenGL 3.1, 3.2, 3.3
1310 Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile.
1311 OpengGL 3.3, 4.0, 4.1
1312 Adds RGB10_A2UI.
1313 OpengGL 4.2
1314 Adds
1315 - RGB5_A1, RGBA4
1316 - RGB565
1317 OpenGL 4.4
1318 Does away with the separate list and adds a column to the sized internal color format
1319 table. However, no new formats become required color renderable.
1320
1321 ES 2.0
1322 color renderable: RGBA4, RGB5_A1, RGB565
1323 GL_EXT_texture_rg adds support for R8, RG8 as a color render target
1324 GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8
1325 GL_ARM_rgba8 adds support for RGBA8 (but not RGB8)
1326 GL_EXT_texture_format_BGRA8888 does not add renderbuffer support
1327 GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable
1328 GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support
1329
1330 ES 3.0
1331 - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I,
1332 RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and
1333 RGB5_A1.
1334 - RGB8 and RGB565.
1335 - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI.
1336 - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI
1337 ES 3.1
1338 Adds RGB10_A2, RGB10_A2UI,
1339 ES 3.2
1340 Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F.
1341 */
1342
1343 // Correctness workarounds.
1344 bool disableTextureRedForMesa = false;
1345 bool disableSRGBForX86PowerVR = false;
1346 bool disableSRGBWriteControlForAdreno4xx = false;
1347 bool disableR8TexStorageForANGLEGL = false;
1348 bool disableSRGBRenderWithMSAAForMacAMD = false;
1349 bool disableRGB8ForMali400 = false;
1350 bool disableGrayLumFBOForMesa = false;
1351
1352 if (!contextOptions.fDisableDriverCorrectnessWorkarounds) {
1353 // ARB_texture_rg is part of OpenGL 3.0, but osmesa doesn't support GL_RED
1354 // and GL_RG on FBO textures.
1355 disableTextureRedForMesa = kOSMesa_GrGLRenderer == ctxInfo.renderer();
1356
1357 disableGrayLumFBOForMesa = kOSMesa_GrGLRenderer == ctxInfo.renderer();
1358
1359 bool isX86PowerVR = false;
1360 #if defined(SK_CPU_X86)
1361 if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
1362 isX86PowerVR = true;
1363 }
1364 #endif
1365 // NexusPlayer has strange bugs with sRGB (skbug.com/4148). This is a targeted fix to
1366 // blacklist that device (and any others that might be sharing the same driver).
1367 disableSRGBForX86PowerVR = isX86PowerVR;
1368 disableSRGBWriteControlForAdreno4xx =
1369 (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
1370 kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer());
1371
1372 // Angle with es2->GL has a bug where it will hang trying to call TexSubImage on GL_R8
1373 // formats on miplevels > 0. We already disable texturing on gles > 2.0 so just need to
1374 // check that we are not going to OpenGL.
1375 disableR8TexStorageForANGLEGL = GrGLANGLEBackend::kOpenGL == ctxInfo.angleBackend();
1376
1377 // MacPro devices with AMD cards fail to create MSAA sRGB render buffers.
1378 #if defined(SK_BUILD_FOR_MAC)
1379 disableSRGBRenderWithMSAAForMacAMD = kATI_GrGLVendor == ctxInfo.vendor();
1380 #endif
1381 // Mali-400 fails ReadPixels tests, mostly with non-0xFF alpha values when read as GL_RGBA8.
1382 disableRGB8ForMali400 = kMali4xx_GrGLRenderer == ctxInfo.renderer();
1383 }
1384
1385 uint32_t nonMSAARenderFlags = ConfigInfo::kRenderable_Flag |
1386 ConfigInfo::kFBOColorAttachment_Flag;
1387 uint32_t allRenderFlags = nonMSAARenderFlags;
1388 if (kNone_MSFBOType != fMSFBOType) {
1389 allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag;
1390 }
1391 GrGLStandard standard = ctxInfo.standard();
1392 GrGLVersion version = ctxInfo.version();
1393
1394 bool texStorageSupported = false;
1395 if (kGL_GrGLStandard == standard) {
1396 // The EXT version can apply to either GL or GLES.
1397 texStorageSupported = version >= GR_GL_VER(4,2) ||
1398 ctxInfo.hasExtension("GL_ARB_texture_storage") ||
1399 ctxInfo.hasExtension("GL_EXT_texture_storage");
1400 } else {
1401 texStorageSupported = version >= GR_GL_VER(3,0) ||
1402 ctxInfo.hasExtension("GL_EXT_texture_storage");
1403 }
1404 if (fDriverBugWorkarounds.disable_texture_storage) {
1405 texStorageSupported = false;
1406 }
1407
1408 bool textureRedSupport = false;
1409
1410 if (!disableTextureRedForMesa) {
1411 if (kGL_GrGLStandard == standard) {
1412 textureRedSupport =
1413 version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_rg");
1414 } else {
1415 textureRedSupport =
1416 version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_texture_rg");
1417 }
1418 }
1419
1420 fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0;
1421 fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0;
1422 fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = 0;
1423 fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0;
1424 fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1425 fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1426
1427 fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
1428 fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
1429 fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1430 GR_GL_RGBA;
1431 fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1432 fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1433 fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1434 if (kGL_GrGLStandard == standard) {
1435 // We require some form of FBO support and all GLs with FBO support can render to RGBA8
1436 fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
1437 } else {
1438 // hack for skbug:8378 - assume support on WebGL.
1439 if (kIsWebGL || version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
1440 ctxInfo.hasExtension("GL_ARM_rgba8")) {
1441 fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
1442 }
1443 }
1444 if (texStorageSupported) {
1445 fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1446 }
1447 fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1448
1449 fConfigTable[kRGB_888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
1450 fConfigTable[kRGB_888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB8;
1451 // Our external RGB data always has a byte where alpha would be. When calling read pixels we
1452 // want to read to kRGB_888x color type and ensure that gets 0xFF written. Using GL_RGB would
1453 // read back unaligned 24bit RGB color values. Note that this all a bit moot as we don't
1454 // currently expect to ever read back GrColorType::kRGB_888x because our implementation of
1455 // supportedReadPixelsColorType never returns it.
1456 fConfigTable[kRGB_888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RGBA;
1457 fConfigTable[kRGB_888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1458 fConfigTable[kRGB_888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1459 fConfigTable[kRGB_888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1460 if (kGL_GrGLStandard == standard) {
1461 // Even in OpenGL 4.6 GL_RGB8 is required to be color renderable but not required to be a
1462 // supported render buffer format. Since we usually use render buffers for MSAA on non-ES GL
1463 // we don't support MSAA for GL_RGB8. On 4.2+ we could check using
1464 // glGetInternalFormativ(GL_RENDERBUFFER, GL_RGB8, GL_INTERNALFORMAT_SUPPORTED, ...) if this
1465 // becomes an issue.
1466 // This also would probably work in mixed-samples mode where there is no MSAA color buffer
1467 // but we don't support that just for simplicity's sake.
1468 fConfigTable[kRGB_888_GrPixelConfig].fFlags |= nonMSAARenderFlags;
1469 } else {
1470 // 3.0 and the extension support this as a render buffer format.
1471 if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8")) {
1472 fConfigTable[kRGB_888_GrPixelConfig].fFlags |= allRenderFlags;
1473 }
1474 }
1475 if (texStorageSupported) {
1476 fConfigTable[kRGB_888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1477 }
1478 fConfigTable[kRGB_888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1479 if (disableRGB8ForMali400) {
1480 fConfigTable[kRGB_888_GrPixelConfig].fFlags = 0;
1481 }
1482
1483 // ES2 Command Buffer has several TexStorage restrictions. It appears to fail for any format
1484 // not explicitly allowed by GL_EXT_texture_storage, particularly those from other extensions.
1485 bool isCommandBufferES2 = kChromium_GrGLDriver == ctxInfo.driver() && version < GR_GL_VER(3, 0);
1486
1487 fConfigTable[kRG_88_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RG;
1488 fConfigTable[kRG_88_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RG8;
1489 fConfigTable[kRG_88_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1490 GR_GL_RG;
1491 fConfigTable[kRG_88_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1492 fConfigTable[kRG_88_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1493 if (textureRedSupport) {
1494 fConfigTable[kRG_88_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | allRenderFlags;
1495 // ES2 Command Buffer does not allow TexStorage with RG8_EXT
1496 if (texStorageSupported && !isCommandBufferES2) {
1497 fConfigTable[kRG_88_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1498 }
1499 } else {
1500 fConfigTable[kRG_88_GrPixelConfig].fFlags = 0;
1501 }
1502 fConfigTable[kRG_88_GrPixelConfig].fSwizzle = GrSwizzle::RGRG();
1503
1504 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1505 GR_GL_BGRA;
1506 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1507 fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1508
1509 // TexStorage requires using a sized internal format and BGRA8 is only supported if we have the
1510 // GL_APPLE_texture_format_BGRA8888 extension or if we have GL_EXT_texutre_storage and
1511 // GL_EXT_texture_format_BGRA8888.
1512 bool supportsBGRATexStorage = false;
1513
1514 if (kGL_GrGLStandard == standard) {
1515 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
1516 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
1517 if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) {
1518 // Since the internal format is RGBA8, it is also renderable.
1519 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
1520 allRenderFlags;
1521 }
1522 // Since we are using RGBA8 we can use tex storage.
1523 supportsBGRATexStorage = true;
1524 } else {
1525 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
1526 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
1527 if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
1528 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
1529 nonMSAARenderFlags;
1530
1531 if (ctxInfo.hasExtension("GL_EXT_texture_storage")) {
1532 supportsBGRATexStorage = true;
1533 }
1534 if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") &&
1535 (this->usesMSAARenderBuffers() || this->fMSFBOType == kMixedSamples_MSFBOType)) {
1536 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |=
1537 ConfigInfo::kRenderableWithMSAA_Flag;
1538 }
1539 } else if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
1540 // This APPLE extension introduces complexity on ES2. It leaves the internal format
1541 // as RGBA, but allows BGRA as the external format. From testing, it appears that the
1542 // driver remembers the external format when the texture is created (with TexImage).
1543 // If you then try to upload data in the other swizzle (with TexSubImage), it fails.
1544 // We could work around this, but it adds even more state tracking to code that is
1545 // already too tricky. Instead, we opt not to support BGRA on ES2 with this extension.
1546 // This also side-steps some ambiguous interactions with the texture storage extension.
1547 if (version >= GR_GL_VER(3,0)) {
1548 // The APPLE extension doesn't make this renderable.
1549 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1550 supportsBGRATexStorage = true;
1551 }
1552 }
1553 }
1554
1555 if (texStorageSupported && supportsBGRATexStorage) {
1556 fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1557 }
1558 fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1559
1560 // We only enable srgb support if both textures and FBOs support srgb.
1561 if (kGL_GrGLStandard == standard) {
1562 if (ctxInfo.version() >= GR_GL_VER(3,0)) {
1563 fSRGBSupport = true;
1564 } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
1565 if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
1566 ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
1567 fSRGBSupport = true;
1568 }
1569 }
1570 // All the above srgb extensions support toggling srgb writes
1571 if (fSRGBSupport) {
1572 fSRGBWriteControl = true;
1573 }
1574 } else {
1575 fSRGBSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB");
1576 if (disableSRGBForX86PowerVR) {
1577 fSRGBSupport = false;
1578 }
1579 // ES through 3.1 requires EXT_srgb_write_control to support toggling
1580 // sRGB writing for destinations.
1581 // See https://bug.skia.org/5329 for Adreno4xx issue.
1582 fSRGBWriteControl = !disableSRGBWriteControlForAdreno4xx &&
1583 ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
1584 }
1585
1586 // This is very conservative, if we're on a platform where N32 is BGRA, and using ES, disable
1587 // all sRGB support. Too much code relies on creating surfaces with N32 + sRGB colorspace,
1588 // and sBGRA is basically impossible to support on any version of ES (with our current code).
1589 // In particular, ES2 doesn't support sBGRA at all, and even in ES3, there is no valid pair
1590 // of formats that can be used for TexImage calls to upload BGRA data to sRGBA (which is what
1591 // we *have* to use as the internal format, because sBGRA doesn't exist). This primarily
1592 // affects Windows.
1593 if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig && kGLES_GrGLStandard == standard) {
1594 fSRGBSupport = false;
1595 }
1596
1597 uint32_t srgbRenderFlags = allRenderFlags;
1598 if (disableSRGBRenderWithMSAAForMacAMD) {
1599 srgbRenderFlags &= ~ConfigInfo::kRenderableWithMSAA_Flag;
1600 }
1601
1602 fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
1603 fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
1604 // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
1605 // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image.
1606 fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1607 GR_GL_RGBA;
1608 fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1609 fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1610 if (fSRGBSupport) {
1611 fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
1612 srgbRenderFlags;
1613 }
1614 // ES2 Command Buffer does not allow TexStorage with SRGB8_ALPHA8_EXT
1615 if (texStorageSupported && !isCommandBufferES2) {
1616 fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1617 }
1618 fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1619 // sBGRA is not a "real" thing in OpenGL, but GPUs support it, and on platforms where
1620 // kN32 == BGRA, we need some way to work with it. (The default framebuffer on Windows
1621 // is in this format, for example).
1622 fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
1623 fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
1624 // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
1625 // external format is GL_BGRA.
1626 fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1627 GR_GL_BGRA;
1628 fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1629 fConfigTable[kSBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1630 if (fSRGBSupport && kGL_GrGLStandard == standard) {
1631 fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
1632 srgbRenderFlags;
1633 }
1634
1635 if (texStorageSupported) {
1636 fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1637 }
1638 fConfigTable[kSBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1639
1640 fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
1641 if (this->ES2CompatibilitySupport()) {
1642 fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB565;
1643 } else {
1644 fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB5;
1645 }
1646 fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1647 GR_GL_RGB;
1648 fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
1649 fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1650 fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1651 if (kGL_GrGLStandard == standard) {
1652 if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
1653 fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
1654 }
1655 } else {
1656 fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
1657 }
1658 // 565 is not a sized internal format on desktop GL. So on desktop with
1659 // 565 we always use an unsized internal format to let the system pick
1660 // the best sized format to convert the 565 data to. Since TexStorage
1661 // only allows sized internal formats we disallow it.
1662 //
1663 // TODO: As of 4.2, regular GL supports 565. This logic is due for an
1664 // update.
1665 if (texStorageSupported && kGL_GrGLStandard != standard) {
1666 fConfigTable[kRGB_565_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1667 }
1668 fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1669
1670 fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
1671 fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4;
1672 fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1673 GR_GL_RGBA;
1674 fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
1675 fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1676 fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1677 if (kGL_GrGLStandard == standard) {
1678 if (version >= GR_GL_VER(4, 2)) {
1679 fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
1680 }
1681 } else {
1682 fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
1683 }
1684 if (texStorageSupported) {
1685 fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1686 }
1687 fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1688
1689 fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
1690 fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB10_A2;
1691 fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1692 GR_GL_RGBA;
1693 fConfigTable[kRGBA_1010102_GrPixelConfig].fFormats.fExternalType =
1694 GR_GL_UNSIGNED_INT_2_10_10_10_REV;
1695 fConfigTable[kRGBA_1010102_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1696 if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3, 0)) {
1697 fConfigTable[kRGBA_1010102_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
1698 allRenderFlags;
1699 }
1700 if (texStorageSupported) {
1701 fConfigTable[kRGBA_1010102_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1702 }
1703 fConfigTable[kRGBA_1010102_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1704
1705 bool alpha8IsValidForGL = kGL_GrGLStandard == standard &&
1706 (!fIsCoreProfile || version <= GR_GL_VER(3, 0));
1707
1708 ConfigInfo& alphaInfo = fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig];
1709 alphaInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1710 alphaInfo.fFormatType = kNormalizedFixedPoint_FormatType;
1711 if (alpha8IsValidForGL || (kGL_GrGLStandard != standard && version < GR_GL_VER(3, 0))) {
1712 alphaInfo.fFlags = ConfigInfo::kTextureable_Flag;
1713 }
1714 alphaInfo.fFormats.fBaseInternalFormat = GR_GL_ALPHA;
1715 alphaInfo.fFormats.fSizedInternalFormat = GR_GL_ALPHA8;
1716 alphaInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_ALPHA;
1717 alphaInfo.fSwizzle = GrSwizzle::AAAA();
1718 if (fAlpha8IsRenderable && alpha8IsValidForGL) {
1719 alphaInfo.fFlags |= allRenderFlags;
1720 }
1721
1722 ConfigInfo& redInfo = fConfigTable[kAlpha_8_as_Red_GrPixelConfig];
1723 redInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1724 redInfo.fFormatType = kNormalizedFixedPoint_FormatType;
1725 redInfo.fFormats.fBaseInternalFormat = GR_GL_RED;
1726 redInfo.fFormats.fSizedInternalFormat = GR_GL_R8;
1727 redInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RED;
1728 redInfo.fSwizzle = GrSwizzle::RRRR();
1729
1730 // ES2 Command Buffer does not allow TexStorage with R8_EXT (so Alpha_8 and Gray_8)
1731 if (texStorageSupported && !isCommandBufferES2) {
1732 if (!disableR8TexStorageForANGLEGL) {
1733 alphaInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1734 }
1735 redInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1736 }
1737
1738 if (textureRedSupport) {
1739 redInfo.fFlags |= ConfigInfo::kTextureable_Flag | allRenderFlags;
1740 fConfigTable[kAlpha_8_GrPixelConfig] = redInfo;
1741 } else {
1742 redInfo.fFlags = 0;
1743
1744 fConfigTable[kAlpha_8_GrPixelConfig] = alphaInfo;
1745 }
1746
1747 ConfigInfo& grayLumInfo = fConfigTable[kGray_8_as_Lum_GrPixelConfig];
1748 grayLumInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1749 grayLumInfo.fFormatType = kNormalizedFixedPoint_FormatType;
1750 grayLumInfo.fFormats.fBaseInternalFormat = GR_GL_LUMINANCE;
1751 grayLumInfo.fFormats.fSizedInternalFormat = GR_GL_LUMINANCE8;
1752 grayLumInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_LUMINANCE;
1753 grayLumInfo.fSwizzle = GrSwizzle::RGBA();
1754 if ((standard == kGL_GrGLStandard && version <= GR_GL_VER(3, 0)) ||
1755 (standard == kGLES_GrGLStandard && version < GR_GL_VER(3, 0))) {
1756 grayLumInfo.fFlags = ConfigInfo::kTextureable_Flag;
1757 }
1758
1759 ConfigInfo& grayRedInfo = fConfigTable[kGray_8_as_Red_GrPixelConfig];
1760 grayRedInfo.fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
1761 grayRedInfo.fFormatType = kNormalizedFixedPoint_FormatType;
1762 grayRedInfo.fFormats.fBaseInternalFormat = GR_GL_RED;
1763 grayRedInfo.fFormats.fSizedInternalFormat = GR_GL_R8;
1764 grayRedInfo.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RED;
1765 grayRedInfo.fSwizzle = GrSwizzle::RRRA();
1766 grayRedInfo.fFlags = ConfigInfo::kTextureable_Flag;
1767
1768 // Leaving Gray8 as non-renderable, to keep things simple and match raster. However, we do
1769 // enable the FBOColorAttachment_Flag so that we can bind it to an FBO for copies.
1770 grayRedInfo.fFlags |= ConfigInfo::kFBOColorAttachment_Flag;
1771 if (kStandard_MSFBOType == this->msFBOType() && kGL_GrGLStandard == standard &&
1772 !disableGrayLumFBOForMesa) {
1773 // desktop ARB extension/3.0+ supports LUMINANCE8 as renderable.
1774 // However, osmesa fails if it used even when GL_ARB_framebuffer_object is present.
1775 // Core profile removes LUMINANCE8 support, but we should have chosen R8 in that case.
1776 grayLumInfo.fFlags |= ConfigInfo::kFBOColorAttachment_Flag;
1777 }
1778 if (texStorageSupported && !isCommandBufferES2) {
1779 if (!disableR8TexStorageForANGLEGL) {
1780 grayLumInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1781 }
1782 grayRedInfo.fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1783 }
1784
1785 if (textureRedSupport) {
1786 fConfigTable[kGray_8_GrPixelConfig] = grayRedInfo;
1787 } else {
1788 grayRedInfo.fFlags = 0;
1789 fConfigTable[kGray_8_GrPixelConfig] = grayLumInfo;
1790 }
1791
1792 // Check for [half] floating point texture support
1793 // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not
1794 // supported. This is for simplicity, but a more granular approach is possible. Coincidentally,
1795 // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
1796 bool hasFP32Textures = false;
1797 bool hasFP16Textures = false;
1798 bool rgIsTexturable = false;
1799 bool hasFP32RenderTargets = false;
1800 enum class HalfFPRenderTargetSupport { kNone, kRGBAOnly, kAll };
1801 HalfFPRenderTargetSupport halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kNone;
1802 // for now we don't support floating point MSAA on ES
1803 uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ? allRenderFlags : nonMSAARenderFlags;
1804
1805 if (kGL_GrGLStandard == standard) {
1806 if (version >= GR_GL_VER(3, 0)) {
1807 hasFP32Textures = true;
1808 hasFP16Textures = true;
1809 rgIsTexturable = true;
1810 hasFP32RenderTargets = true;
1811 halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
1812 }
1813 } else {
1814 if (version >= GR_GL_VER(3, 0)) {
1815 hasFP32Textures = true;
1816 hasFP16Textures = true;
1817 rgIsTexturable = true;
1818 } else if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
1819 ctxInfo.hasExtension("GL_OES_texture_float")) {
1820 hasFP32Textures = true;
1821 hasFP16Textures = true;
1822 } else if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
1823 ctxInfo.hasExtension("GL_OES_texture_half_float")) {
1824 hasFP16Textures = true;
1825 }
1826
1827 if (version >= GR_GL_VER(3, 2)) {
1828 // For now we only enable rendering to fp32 on desktop, because on ES we'd have to solve
1829 // many precision issues and no clients actually want this yet.
1830 // hasFP32RenderTargets = true;
1831 halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
1832 } else if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) {
1833 // For now we only enable rendering to fp32 on desktop, because on ES we'd have to
1834 // solve many precision issues and no clients actually want this yet.
1835 // hasFP32RenderTargets = true;
1836 halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kAll;
1837 } else if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
1838 // This extension only enables half float support rendering for RGBA.
1839 halfFPRenderTargetSupport = HalfFPRenderTargetSupport::kRGBAOnly;
1840 }
1841 }
1842
1843 for (auto fpconfig : {kRGBA_float_GrPixelConfig, kRG_float_GrPixelConfig}) {
1844 const GrGLenum format = kRGBA_float_GrPixelConfig == fpconfig ? GR_GL_RGBA : GR_GL_RG;
1845 fConfigTable[fpconfig].fFormats.fBaseInternalFormat = format;
1846 fConfigTable[fpconfig].fFormats.fSizedInternalFormat =
1847 kRGBA_float_GrPixelConfig == fpconfig ? GR_GL_RGBA32F : GR_GL_RG32F;
1848 fConfigTable[fpconfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = format;
1849 fConfigTable[fpconfig].fFormats.fExternalType = GR_GL_FLOAT;
1850 fConfigTable[fpconfig].fFormatType = kFloat_FormatType;
1851 if (hasFP32Textures) {
1852 fConfigTable[fpconfig].fFlags = rgIsTexturable ? ConfigInfo::kTextureable_Flag : 0;
1853 if (hasFP32RenderTargets) {
1854 fConfigTable[fpconfig].fFlags |= fpRenderFlags;
1855 }
1856 }
1857 if (texStorageSupported) {
1858 fConfigTable[fpconfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1859 }
1860 fConfigTable[fpconfig].fSwizzle = GrSwizzle::RGBA();
1861 }
1862
1863 GrGLenum redHalfExternalType;
1864 if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) {
1865 redHalfExternalType = GR_GL_HALF_FLOAT;
1866 } else {
1867 redHalfExternalType = GR_GL_HALF_FLOAT_OES;
1868 }
1869 ConfigInfo& redHalf = fConfigTable[kAlpha_half_as_Red_GrPixelConfig];
1870 redHalf.fFormats.fExternalType = redHalfExternalType;
1871 redHalf.fFormatType = kFloat_FormatType;
1872 redHalf.fFormats.fBaseInternalFormat = GR_GL_RED;
1873 redHalf.fFormats.fSizedInternalFormat = GR_GL_R16F;
1874 redHalf.fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] = GR_GL_RED;
1875 redHalf.fSwizzle = GrSwizzle::RRRR();
1876 if (textureRedSupport && hasFP16Textures) {
1877 redHalf.fFlags = ConfigInfo::kTextureable_Flag;
1878
1879 if (halfFPRenderTargetSupport == HalfFPRenderTargetSupport::kAll) {
1880 redHalf.fFlags |= fpRenderFlags;
1881 }
1882
1883 if (texStorageSupported && !isCommandBufferES2) {
1884 redHalf.fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1885 }
1886 }
1887 fConfigTable[kAlpha_half_GrPixelConfig] = redHalf;
1888
1889 fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
1890 fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F;
1891 fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage] =
1892 GR_GL_RGBA;
1893 if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) {
1894 fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT;
1895 } else {
1896 fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
1897 }
1898 fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType;
1899 if (hasFP16Textures) {
1900 fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1901 // ES requires 3.2 or EXT_color_buffer_half_float.
1902 if (halfFPRenderTargetSupport != HalfFPRenderTargetSupport::kNone) {
1903 fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags;
1904 }
1905 }
1906 if (texStorageSupported) {
1907 fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag;
1908 }
1909 fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1910
1911 // Compressed texture support
1912
1913 // glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard
1914 // OpenGL after version 1.3. We'll assume at least that level of OpenGL support.
1915
1916 // TODO: Fix command buffer bindings and remove this.
1917 fCompressedTexSubImageSupport = (bool)(gli->fFunctions.fCompressedTexSubImage2D);
1918
1919 // No sized/unsized internal format distinction for compressed formats, no external format.
1920 // Below we set the external formats and types to 0.
1921 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_RGB8_ETC2;
1922 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormats.fSizedInternalFormat =
1923 GR_GL_COMPRESSED_RGB8_ETC2;
1924 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage]
1925 = 0;
1926 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormats.fExternalType = 0;
1927 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
1928 if (kGL_GrGLStandard == standard) {
1929 if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) {
1930 fConfigTable[kRGB_ETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1931 }
1932 } else {
1933 if (version >= GR_GL_VER(3, 0) ||
1934 ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture")) {
1935 fConfigTable[kRGB_ETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1936 } else if (ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture")) {
1937 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormats.fBaseInternalFormat =
1938 GR_GL_COMPRESSED_ETC1_RGB8;
1939 fConfigTable[kRGB_ETC1_GrPixelConfig].fFormats.fSizedInternalFormat =
1940 GR_GL_COMPRESSED_ETC1_RGB8;
1941 fConfigTable[kRGB_ETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
1942 }
1943 }
1944 fConfigTable[kRGB_ETC1_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
1945
1946 // Bulk populate the texture internal/external formats here and then deal with exceptions below.
1947
1948 // ES 2.0 requires that the internal/external formats match.
1949 bool useSizedTexFormats = (kGL_GrGLStandard == ctxInfo.standard() ||
1950 ctxInfo.version() >= GR_GL_VER(3,0));
1951 // All ES versions (thus far) require sized internal formats for render buffers.
1952 // TODO: Always use sized internal format?
1953 bool useSizedRbFormats = kGLES_GrGLStandard == ctxInfo.standard();
1954
1955 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
1956 // Almost always we want to pass fExternalFormat[kReadPixels_ExternalFormatUsage] as the
1957 // <format> param to glTex[Sub]Image.
1958 fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
1959 fConfigTable[i].fFormats.fExternalFormat[kReadPixels_ExternalFormatUsage];
1960 fConfigTable[i].fFormats.fInternalFormatTexImage = useSizedTexFormats ?
1961 fConfigTable[i].fFormats.fSizedInternalFormat :
1962 fConfigTable[i].fFormats.fBaseInternalFormat;
1963 fConfigTable[i].fFormats.fInternalFormatRenderbuffer = useSizedRbFormats ?
1964 fConfigTable[i].fFormats.fSizedInternalFormat :
1965 fConfigTable[i].fFormats.fBaseInternalFormat;
1966 }
1967 // If we're on ES 3.0+ but because of a driver workaround selected GL_ALPHA to implement the
1968 // kAlpha_8_GrPixelConfig then we actually have to use a base internal format rather than a
1969 // sized internal format. This is because there is no valid 8 bit alpha sized internal format
1970 // in ES.
1971 if (useSizedTexFormats && kGLES_GrGLStandard == ctxInfo.standard() && !textureRedSupport) {
1972 SkASSERT(fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_ALPHA8);
1973 SkASSERT(fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig].fFormats.fBaseInternalFormat ==
1974 GR_GL_ALPHA8);
1975 fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fInternalFormatTexImage =
1976 fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat;
1977 fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig].fFormats.fInternalFormatTexImage =
1978 fConfigTable[kAlpha_8_as_Alpha_GrPixelConfig].fFormats.fBaseInternalFormat;
1979 }
1980
1981 // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the <format>
1982 // param to Tex(Sub)Image. ES 2.0 requires the <internalFormat> and <format> params to match.
1983 // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the <format> param.
1984 // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the <format> param to glTexImage.
1985 if (ctxInfo.standard() == kGLES_GrGLStandard && ctxInfo.version() == GR_GL_VER(2,0)) {
1986 fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
1987 GR_GL_SRGB_ALPHA;
1988
1989 // Additionally, because we had to "invent" sBGRA, there is no way to make it work
1990 // in ES 2.0, because there is no <internalFormat> we can use. So just make that format
1991 // unsupported. (If we have no sRGB support at all, this will get overwritten below).
1992 fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = 0;
1993 }
1994 // On ES 2.0 we have to use GL_RGB with glTexImage as the internal/external formats must
1995 // be the same. Moreover, if we write kRGB_888x data to a texture format on non-ES2 we want to
1996 // be sure that we write 1 for alpha not whatever happens to be in the client provided the 'x'
1997 // slot.
1998 fConfigTable[kRGB_888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] =
1999 GR_GL_RGB;
2000
2001 // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image
2002 // as a base format.
2003 // GL_EXT_texture_format_BGRA8888:
2004 // This extension GL_BGRA as an unsized internal format. However, it is written against ES
2005 // 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal
2006 // formats.
2007 // GL_APPLE_texture_format_BGRA8888:
2008 // ES 2.0: the extension makes BGRA an external format but not an internal format.
2009 // ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for
2010 // glTexImage (just for glTexStorage).
2011 if (useSizedTexFormats && this->bgraIsInternalFormat()) {
2012 fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA;
2013 }
2014
2015 // If we don't have texture swizzle support then the shader generator must insert the
2016 // swizzle into shader code.
2017 if (!this->textureSwizzleSupport()) {
2018 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
2019 shaderCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle;
2020 }
2021 }
2022
2023 // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to
2024 // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel
2025 // gets written to the single component.
2026 if (textureRedSupport) {
2027 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
2028 GrPixelConfig config = static_cast<GrPixelConfig>(i);
2029 if (GrPixelConfigIsAlphaOnly(config) &&
2030 fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) {
2031 shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
2032 }
2033 }
2034 }
2035
2036 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
2037 if (ConfigInfo::kRenderableWithMSAA_Flag & fConfigTable[i].fFlags) {
2038 // We assume that MSAA rendering is supported only if we support non-MSAA rendering.
2039 SkASSERT(ConfigInfo::kRenderable_Flag & fConfigTable[i].fFlags);
2040 if ((kGL_GrGLStandard == ctxInfo.standard() &&
2041 (ctxInfo.version() >= GR_GL_VER(4,2) ||
2042 ctxInfo.hasExtension("GL_ARB_internalformat_query"))) ||
2043 (kGLES_GrGLStandard == ctxInfo.standard() && ctxInfo.version() >= GR_GL_VER(3,0))) {
2044 int count;
2045 GrGLenum format = fConfigTable[i].fFormats.fInternalFormatRenderbuffer;
2046 GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, format, GR_GL_NUM_SAMPLE_COUNTS,
2047 1, &count);
2048 if (count) {
2049 int* temp = new int[count];
2050 GR_GL_GetInternalformativ(gli, GR_GL_RENDERBUFFER, format, GR_GL_SAMPLES, count,
2051 temp);
2052 // GL has a concept of MSAA rasterization with a single sample but we do not.
2053 if (count && temp[count - 1] == 1) {
2054 --count;
2055 SkASSERT(!count || temp[count -1] > 1);
2056 }
2057 fConfigTable[i].fColorSampleCounts.setCount(count+1);
2058 // We initialize our supported values with 1 (no msaa) and reverse the order
2059 // returned by GL so that the array is ascending.
2060 fConfigTable[i].fColorSampleCounts[0] = 1;
2061 for (int j = 0; j < count; ++j) {
2062 fConfigTable[i].fColorSampleCounts[j+1] = temp[count - j - 1];
2063 }
2064 delete[] temp;
2065 }
2066 } else {
2067 // Fake out the table using some semi-standard counts up to the max allowed sample
2068 // count.
2069 int maxSampleCnt = 1;
2070 if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
2071 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &maxSampleCnt);
2072 } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
2073 GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &maxSampleCnt);
2074 }
2075 // Chrome has a mock GL implementation that returns 0.
2076 maxSampleCnt = SkTMax(1, maxSampleCnt);
2077
2078 static constexpr int kDefaultSamples[] = {1, 2, 4, 8};
2079 int count = SK_ARRAY_COUNT(kDefaultSamples);
2080 for (; count > 0; --count) {
2081 if (kDefaultSamples[count - 1] <= maxSampleCnt) {
2082 break;
2083 }
2084 }
2085 if (count > 0) {
2086 fConfigTable[i].fColorSampleCounts.append(count, kDefaultSamples);
2087 }
2088 }
2089 } else if (ConfigInfo::kRenderable_Flag & fConfigTable[i].fFlags) {
2090 fConfigTable[i].fColorSampleCounts.setCount(1);
2091 fConfigTable[i].fColorSampleCounts[0] = 1;
2092 }
2093 }
2094
2095 #ifdef SK_DEBUG
2096 // Make sure we initialized everything.
2097 ConfigInfo defaultEntry;
2098 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
2099 // Make sure we didn't set renderable and not blittable or renderable with msaa and not
2100 // renderable.
2101 SkASSERT(!((fConfigTable[i].fFlags & ConfigInfo::kRenderable_Flag) &&
2102 !(fConfigTable[i].fFlags & ConfigInfo::kFBOColorAttachment_Flag)));
2103 SkASSERT(!((fConfigTable[i].fFlags & ConfigInfo::kRenderableWithMSAA_Flag) &&
2104 !(fConfigTable[i].fFlags & ConfigInfo::kRenderable_Flag)));
2105 SkASSERT(defaultEntry.fFormats.fBaseInternalFormat !=
2106 fConfigTable[i].fFormats.fBaseInternalFormat);
2107 SkASSERT(defaultEntry.fFormats.fSizedInternalFormat !=
2108 fConfigTable[i].fFormats.fSizedInternalFormat);
2109 for (int j = 0; j < kExternalFormatUsageCnt; ++j) {
2110 SkASSERT(defaultEntry.fFormats.fExternalFormat[j] !=
2111 fConfigTable[i].fFormats.fExternalFormat[j]);
2112 }
2113 SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats.fExternalType);
2114 }
2115 #endif
2116 }
2117
canCopyTexSubImage(GrPixelConfig dstConfig,bool dstHasMSAARenderBuffer,bool dstIsTextureable,bool dstIsGLTexture2D,GrSurfaceOrigin dstOrigin,GrPixelConfig srcConfig,bool srcHasMSAARenderBuffer,bool srcIsTextureable,bool srcIsGLTexture2D,GrSurfaceOrigin srcOrigin) const2118 bool GrGLCaps::canCopyTexSubImage(GrPixelConfig dstConfig, bool dstHasMSAARenderBuffer,
2119 bool dstIsTextureable, bool dstIsGLTexture2D,
2120 GrSurfaceOrigin dstOrigin,
2121 GrPixelConfig srcConfig, bool srcHasMSAARenderBuffer,
2122 bool srcIsTextureable, bool srcIsGLTexture2D,
2123 GrSurfaceOrigin srcOrigin) const {
2124 // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
2125 // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
2126 // many drivers would allow it to work, but ANGLE does not.
2127 if (kGLES_GrGLStandard == fStandard && this->bgraIsInternalFormat() &&
2128 (kBGRA_8888_GrPixelConfig == dstConfig || kBGRA_8888_GrPixelConfig == srcConfig)) {
2129 return false;
2130 }
2131
2132 // CopyTexSubImage is invalid or doesn't copy what we want when we have msaa render buffers.
2133 if (dstHasMSAARenderBuffer || srcHasMSAARenderBuffer) {
2134 return false;
2135 }
2136
2137 // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a
2138 // texture.
2139 if (!dstIsTextureable) {
2140 return false;
2141 }
2142
2143 // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring
2144 // is required
2145 if (this->canConfigBeFBOColorAttachment(srcConfig) &&
2146 (!srcIsTextureable || srcIsGLTexture2D) &&
2147 dstIsGLTexture2D &&
2148 dstOrigin == srcOrigin) {
2149 return true;
2150 } else {
2151 return false;
2152 }
2153 }
2154
canCopyAsBlit(GrPixelConfig dstConfig,int dstSampleCnt,bool dstIsTextureable,bool dstIsGLTexture2D,GrSurfaceOrigin dstOrigin,GrPixelConfig srcConfig,int srcSampleCnt,bool srcIsTextureable,bool srcIsGLTexture2D,GrSurfaceOrigin srcOrigin,const SkRect & srcBounds,const SkIRect & srcRect,const SkIPoint & dstPoint) const2155 bool GrGLCaps::canCopyAsBlit(GrPixelConfig dstConfig, int dstSampleCnt,
2156 bool dstIsTextureable, bool dstIsGLTexture2D,
2157 GrSurfaceOrigin dstOrigin,
2158 GrPixelConfig srcConfig, int srcSampleCnt,
2159 bool srcIsTextureable, bool srcIsGLTexture2D,
2160 GrSurfaceOrigin srcOrigin, const SkRect& srcBounds,
2161 const SkIRect& srcRect, const SkIPoint& dstPoint) const {
2162 auto blitFramebufferFlags = this->blitFramebufferSupportFlags();
2163 if (!this->canConfigBeFBOColorAttachment(dstConfig) ||
2164 !this->canConfigBeFBOColorAttachment(srcConfig)) {
2165 return false;
2166 }
2167
2168 if (dstIsTextureable && !dstIsGLTexture2D) {
2169 return false;
2170 }
2171 if (srcIsTextureable && !srcIsGLTexture2D) {
2172 return false;
2173 }
2174
2175 if (GrGLCaps::kNoSupport_BlitFramebufferFlag & blitFramebufferFlags) {
2176 return false;
2177 }
2178 if (GrGLCaps::kNoScalingOrMirroring_BlitFramebufferFlag & blitFramebufferFlags) {
2179 // We would mirror to compensate for origin changes. Note that copySurface is
2180 // specified such that the src and dst rects are the same.
2181 if (dstOrigin != srcOrigin) {
2182 return false;
2183 }
2184 }
2185
2186 if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & blitFramebufferFlags) {
2187 if (srcSampleCnt > 1) {
2188 if (1 == dstSampleCnt) {
2189 return false;
2190 }
2191 if (SkRect::Make(srcRect) != srcBounds) {
2192 return false;
2193 }
2194 }
2195 }
2196
2197 if (GrGLCaps::kNoMSAADst_BlitFramebufferFlag & blitFramebufferFlags) {
2198 if (dstSampleCnt > 1) {
2199 return false;
2200 }
2201 }
2202
2203 if (GrGLCaps::kNoFormatConversion_BlitFramebufferFlag & blitFramebufferFlags) {
2204 if (dstConfig != srcConfig) {
2205 return false;
2206 }
2207 } else if (GrGLCaps::kNoFormatConversionForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
2208 if (srcSampleCnt > 1 && dstConfig != srcConfig) {
2209 return false;
2210 }
2211 }
2212
2213 if (GrGLCaps::kRectsMustMatchForMSAASrc_BlitFramebufferFlag & blitFramebufferFlags) {
2214 if (srcSampleCnt > 1) {
2215 if (dstPoint.fX != srcRect.fLeft || dstPoint.fY != srcRect.fTop) {
2216 return false;
2217 }
2218 if (dstOrigin != srcOrigin) {
2219 return false;
2220 }
2221 }
2222 }
2223 return true;
2224 }
2225
canCopyAsDraw(GrPixelConfig dstConfig,bool srcIsTextureable) const2226 bool GrGLCaps::canCopyAsDraw(GrPixelConfig dstConfig, bool srcIsTextureable) const {
2227 return this->canConfigBeFBOColorAttachment(dstConfig) && srcIsTextureable;
2228 }
2229
has_msaa_render_buffer(const GrSurfaceProxy * surf,const GrGLCaps & glCaps)2230 static bool has_msaa_render_buffer(const GrSurfaceProxy* surf, const GrGLCaps& glCaps) {
2231 const GrRenderTargetProxy* rt = surf->asRenderTargetProxy();
2232 if (!rt) {
2233 return false;
2234 }
2235 // A RT has a separate MSAA renderbuffer if:
2236 // 1) It's multisampled
2237 // 2) We're using an extension with separate MSAA renderbuffers
2238 // 3) It's not FBO 0, which is special and always auto-resolves
2239 return rt->numColorSamples() > 1 &&
2240 glCaps.usesMSAARenderBuffers() &&
2241 !rt->rtPriv().glRTFBOIDIs0();
2242 }
2243
onCanCopySurface(const GrSurfaceProxy * dst,const GrSurfaceProxy * src,const SkIRect & srcRect,const SkIPoint & dstPoint) const2244 bool GrGLCaps::onCanCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src,
2245 const SkIRect& srcRect, const SkIPoint& dstPoint) const {
2246 GrSurfaceOrigin dstOrigin = dst->origin();
2247 GrSurfaceOrigin srcOrigin = src->origin();
2248
2249 GrPixelConfig dstConfig = dst->config();
2250 GrPixelConfig srcConfig = src->config();
2251
2252 int dstSampleCnt = 0;
2253 int srcSampleCnt = 0;
2254 if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) {
2255 dstSampleCnt = rtProxy->numColorSamples();
2256 }
2257 if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) {
2258 srcSampleCnt = rtProxy->numColorSamples();
2259 }
2260 SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy()));
2261 SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy()));
2262
2263 // None of our copy methods can handle a swizzle. TODO: Make copySurfaceAsDraw handle the
2264 // swizzle.
2265 if (this->shaderCaps()->configOutputSwizzle(src->config()) !=
2266 this->shaderCaps()->configOutputSwizzle(dst->config())) {
2267 return false;
2268 }
2269
2270 const GrTextureProxy* dstTex = dst->asTextureProxy();
2271 const GrTextureProxy* srcTex = src->asTextureProxy();
2272
2273 bool dstIsTex2D = dstTex ? (dstTex->textureType() == GrTextureType::k2D) : false;
2274 bool srcIsTex2D = srcTex ? (srcTex->textureType() == GrTextureType::k2D) : false;
2275
2276 // One of the possible requirements for copy as blit is that the srcRect must match the bounds
2277 // of the src surface. If we have a approx fit surface we can't know for sure what the src
2278 // bounds will be at this time. Thus we assert that if we say we can copy as blit and the src is
2279 // approx that we also can copy as draw. Therefore when it comes time to do the copy we will
2280 // know we will at least be able to do it as a draw.
2281 #ifdef SK_DEBUG
2282 if (this->canCopyAsBlit(dstConfig, dstSampleCnt, SkToBool(dstTex),
2283 dstIsTex2D, dstOrigin, srcConfig, srcSampleCnt, SkToBool(srcTex),
2284 srcIsTex2D, srcOrigin, src->getBoundsRect(), srcRect, dstPoint) &&
2285 !src->priv().isExact()) {
2286 SkASSERT(this->canCopyAsDraw(dstConfig, SkToBool(srcTex)));
2287 }
2288 #endif
2289
2290 return this->canCopyTexSubImage(dstConfig, has_msaa_render_buffer(dst, *this),
2291 SkToBool(dstTex), dstIsTex2D, dstOrigin,
2292 srcConfig, has_msaa_render_buffer(src, *this),
2293 SkToBool(srcTex), srcIsTex2D, srcOrigin) ||
2294 this->canCopyAsBlit(dstConfig, dstSampleCnt, SkToBool(dstTex),
2295 dstIsTex2D, dstOrigin, srcConfig, srcSampleCnt, SkToBool(srcTex),
2296 srcIsTex2D, srcOrigin, src->getBoundsRect(), srcRect,
2297 dstPoint) ||
2298 this->canCopyAsDraw(dstConfig, SkToBool(srcTex));
2299 }
2300
initDescForDstCopy(const GrRenderTargetProxy * src,GrSurfaceDesc * desc,GrSurfaceOrigin * origin,bool * rectsMustMatch,bool * disallowSubrect) const2301 bool GrGLCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
2302 GrSurfaceOrigin* origin, bool* rectsMustMatch,
2303 bool* disallowSubrect) const {
2304 // By default, we don't require rects to match.
2305 *rectsMustMatch = false;
2306
2307 // By default, we allow subrects.
2308 *disallowSubrect = false;
2309
2310 // If the src is a texture, we can implement the blit as a draw assuming the config is
2311 // renderable.
2312 if (src->asTextureProxy() && !this->isConfigRenderable(src->config())) {
2313 *origin = kBottomLeft_GrSurfaceOrigin;
2314 desc->fFlags = kRenderTarget_GrSurfaceFlag;
2315 desc->fConfig = src->config();
2316 return true;
2317 }
2318
2319 {
2320 // The only way we could see a non-GR_GL_TEXTURE_2D texture would be if it were
2321 // wrapped. In that case the proxy would already be instantiated.
2322 const GrTexture* srcTexture = src->peekTexture();
2323 const GrGLTexture* glSrcTexture = static_cast<const GrGLTexture*>(srcTexture);
2324 if (glSrcTexture && glSrcTexture->target() != GR_GL_TEXTURE_2D) {
2325 // Not supported for FBO blit or CopyTexSubImage
2326 return false;
2327 }
2328 }
2329
2330 // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are
2331 // possible and we return false to fallback to creating a render target dst for render-to-
2332 // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo
2333 // creation. It isn't clear that avoiding temporary fbo creation is actually optimal.
2334 GrSurfaceOrigin originForBlitFramebuffer = kTopLeft_GrSurfaceOrigin;
2335 bool rectsMustMatchForBlitFramebuffer = false;
2336 bool disallowSubrectForBlitFramebuffer = false;
2337 if (src->numColorSamples() > 1 &&
2338 (this->blitFramebufferSupportFlags() & kResolveMustBeFull_BlitFrambufferFlag)) {
2339 rectsMustMatchForBlitFramebuffer = true;
2340 disallowSubrectForBlitFramebuffer = true;
2341 // Mirroring causes rects to mismatch later, don't allow it.
2342 originForBlitFramebuffer = src->origin();
2343 } else if (src->numColorSamples() > 1 && (this->blitFramebufferSupportFlags() &
2344 kRectsMustMatchForMSAASrc_BlitFramebufferFlag)) {
2345 rectsMustMatchForBlitFramebuffer = true;
2346 // Mirroring causes rects to mismatch later, don't allow it.
2347 originForBlitFramebuffer = src->origin();
2348 } else if (this->blitFramebufferSupportFlags() & kNoScalingOrMirroring_BlitFramebufferFlag) {
2349 originForBlitFramebuffer = src->origin();
2350 }
2351
2352 // Check for format issues with glCopyTexSubImage2D
2353 if (this->bgraIsInternalFormat() && kBGRA_8888_GrPixelConfig == src->config()) {
2354 // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit
2355 // then we set up for that, otherwise fail.
2356 if (this->canConfigBeFBOColorAttachment(kBGRA_8888_GrPixelConfig)) {
2357 *origin = originForBlitFramebuffer;
2358 desc->fConfig = kBGRA_8888_GrPixelConfig;
2359 *rectsMustMatch = rectsMustMatchForBlitFramebuffer;
2360 *disallowSubrect = disallowSubrectForBlitFramebuffer;
2361 return true;
2362 }
2363 return false;
2364 }
2365
2366 {
2367 bool srcIsMSAARenderbuffer = GrFSAAType::kUnifiedMSAA == src->fsaaType() &&
2368 this->usesMSAARenderBuffers();
2369 if (srcIsMSAARenderbuffer) {
2370 // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO
2371 // blit or fail.
2372 if (this->canConfigBeFBOColorAttachment(src->config())) {
2373 *origin = originForBlitFramebuffer;
2374 desc->fConfig = src->config();
2375 *rectsMustMatch = rectsMustMatchForBlitFramebuffer;
2376 *disallowSubrect = disallowSubrectForBlitFramebuffer;
2377 return true;
2378 }
2379 return false;
2380 }
2381 }
2382
2383 // We'll do a CopyTexSubImage. Make the dst a plain old texture.
2384 *origin = src->origin();
2385 desc->fConfig = src->config();
2386 desc->fFlags = kNone_GrSurfaceFlags;
2387 return true;
2388 }
2389
applyDriverCorrectnessWorkarounds(const GrGLContextInfo & ctxInfo,const GrContextOptions & contextOptions,GrShaderCaps * shaderCaps)2390 void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
2391 const GrContextOptions& contextOptions,
2392 GrShaderCaps* shaderCaps) {
2393 bool isX86PowerVRRogue = false;
2394 #if defined(SK_CPU_X86)
2395 if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
2396 isX86PowerVRRogue = true;
2397 }
2398 #endif
2399
2400 // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand.
2401 // Thus we are blacklisting this extension for now on Adreno4xx devices.
2402 if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
2403 kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer() ||
2404 fDriverBugWorkarounds.disable_discard_framebuffer) {
2405 fDiscardRenderTargetSupport = false;
2406 fInvalidateFBType = kNone_InvalidateFBType;
2407 }
2408
2409 // glClearTexImage seems to have a bug in NVIDIA drivers that was fixed sometime between
2410 // 340.96 and 367.57.
2411 if (kGL_GrGLStandard == ctxInfo.standard() &&
2412 ctxInfo.driver() == kNVIDIA_GrGLDriver &&
2413 ctxInfo.driverVersion() < GR_GL_DRIVER_VER(367, 57, 0)) {
2414 fClearTextureSupport = false;
2415 }
2416
2417 // Calling glClearTexImage crashes on the NexusPlayer.
2418 if (isX86PowerVRRogue) {
2419 fClearTextureSupport = false;
2420 }
2421
2422 #ifdef SK_BUILD_FOR_MAC
2423 // Radeon MacBooks hit a crash in glReadPixels() when using geometry shaders.
2424 // http://skbug.com/8097
2425 if (kATI_GrGLVendor == ctxInfo.vendor()) {
2426 shaderCaps->fGeometryShaderSupport = false;
2427 }
2428 // On at least some MacBooks, GLSL 4.0 geometry shaders break if we use invocations.
2429 shaderCaps->fGSInvocationsSupport = false;
2430 #endif
2431
2432 // Qualcomm driver @103.0 has been observed to crash compiling ccpr geometry
2433 // shaders. @127.0 is the earliest verified driver to not crash.
2434 if (kQualcomm_GrGLDriver == ctxInfo.driver() &&
2435 ctxInfo.driverVersion() < GR_GL_DRIVER_VER(127, 0, 0)) {
2436 shaderCaps->fGeometryShaderSupport = false;
2437 }
2438
2439 #if defined(__has_feature)
2440 #if defined(SK_BUILD_FOR_MAC) && __has_feature(thread_sanitizer)
2441 // See skbug.com/7058
2442 fMapBufferType = kNone_MapBufferType;
2443 fMapBufferFlags = kNone_MapFlags;
2444 #endif
2445 #endif
2446
2447 // We found that the Galaxy J5 with an Adreno 306 running 6.0.1 has a bug where
2448 // GL_INVALID_OPERATION thrown by glDrawArrays when using a buffer that was mapped. The same bug
2449 // did not reproduce on a Nexus7 2013 with a 320 running Android M with driver 127.0. It's
2450 // unclear whether this really affects a wide range of devices.
2451 if (ctxInfo.renderer() == kAdreno3xx_GrGLRenderer &&
2452 ctxInfo.driverVersion() > GR_GL_DRIVER_VER(127, 0, 0)) {
2453 fMapBufferType = kNone_MapBufferType;
2454 fMapBufferFlags = kNone_MapFlags;
2455 }
2456
2457 // TODO: re-enable for ANGLE
2458 if (kANGLE_GrGLDriver == ctxInfo.driver()) {
2459 fTransferBufferType = kNone_TransferBufferType;
2460 }
2461
2462 // Using MIPs on this GPU seems to be a source of trouble.
2463 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) {
2464 fMipMapSupport = false;
2465 }
2466
2467 if (isX86PowerVRRogue) {
2468 // Temporarily disabling clip analytic fragments processors on Nexus player while we work
2469 // around a driver bug related to gl_FragCoord.
2470 // https://bugs.chromium.org/p/skia/issues/detail?id=7286
2471 fMaxClipAnalyticFPs = 0;
2472 }
2473
2474 #ifndef SK_BUILD_FOR_IOS
2475 if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() ||
2476 kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() ||
2477 (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() &&
2478 ctxInfo.driver() != kChromium_GrGLDriver)) {
2479 fPerformColorClearsAsDraws = true;
2480 }
2481 #endif
2482
2483 // A lot of GPUs have trouble with full screen clears (skbug.com/7195)
2484 if (kAMDRadeonHD7xxx_GrGLRenderer == ctxInfo.renderer() ||
2485 kAMDRadeonR9M4xx_GrGLRenderer == ctxInfo.renderer()) {
2486 fPerformColorClearsAsDraws = true;
2487 }
2488
2489 #ifdef SK_BUILD_FOR_MAC
2490 // crbug.com/768134 - On MacBook Pros, the Intel Iris Pro doesn't always perform
2491 // full screen clears
2492 // crbug.com/773107 - On MacBook Pros, a wide range of Intel GPUs don't always
2493 // perform full screen clears.
2494 // Update on 4/4/2018 - This appears to be fixed on driver 10.30.12 on a macOS 10.13.2 on a
2495 // Retina MBP Early 2015 with Iris 6100. It is possibly fixed on earlier drivers as well.
2496 if (kIntel_GrGLVendor == ctxInfo.vendor() &&
2497 ctxInfo.driverVersion() < GR_GL_DRIVER_VER(10, 30, 12)) {
2498 fPerformColorClearsAsDraws = true;
2499 }
2500 #endif
2501
2502 // See crbug.com/755871. This could probably be narrowed to just partial clears as the driver
2503 // bugs seems to involve clearing too much and not skipping the clear.
2504 // See crbug.com/768134. This is also needed for full clears and was seen on an nVidia K620
2505 // but only for D3D11 ANGLE.
2506 if (GrGLANGLEBackend::kD3D11 == ctxInfo.angleBackend()) {
2507 fPerformColorClearsAsDraws = true;
2508 }
2509
2510 if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
2511 kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer()) {
2512 // This is known to be fixed sometime between driver 145.0 and 219.0
2513 if (ctxInfo.driverVersion() <= GR_GL_DRIVER_VER(219, 0, 0)) {
2514 fPerformStencilClearsAsDraws = true;
2515 }
2516 fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true;
2517 }
2518
2519 if (fDriverBugWorkarounds.gl_clear_broken) {
2520 fPerformColorClearsAsDraws = true;
2521 fPerformStencilClearsAsDraws = true;
2522 }
2523
2524 // This was reproduced on the following configurations:
2525 // - A Galaxy J5 (Adreno 306) running Android 6 with driver 140.0
2526 // - A Nexus 7 2013 (Adreno 320) running Android 5 with driver 104.0
2527 // - A Nexus 7 2013 (Adreno 320) running Android 6 with driver 127.0
2528 // - A Nexus 5 (Adreno 330) running Android 6 with driver 127.0
2529 // and not produced on:
2530 // - A Nexus 7 2013 (Adreno 320) running Android 4 with driver 53.0
2531 // The particular lines that get dropped from test images varies across different devices.
2532 if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer() &&
2533 ctxInfo.driverVersion() > GR_GL_DRIVER_VER(53, 0, 0)) {
2534 fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines = true;
2535 }
2536
2537 // This was reproduced on a Pixel 1, but the unit test + config + options that exercise it are
2538 // only tested on very specific bots. The driver claims that ReadPixels is an invalid operation
2539 // when reading from an auto-resolving MSAA framebuffer that has stencil attached.
2540 if (kQualcomm_GrGLDriver == ctxInfo.driver()) {
2541 fDetachStencilFromMSAABuffersBeforeReadPixels = true;
2542 }
2543
2544 // TODO: Don't apply this on iOS?
2545 if (kPowerVRRogue_GrGLRenderer == ctxInfo.renderer()) {
2546 // Our Chromebook with kPowerVRRogue_GrGLRenderer crashes on large instanced draws. The
2547 // current minimum number of instances observed to crash is somewhere between 2^14 and 2^15.
2548 // Keep the number of instances below 1000, just to be safe.
2549 fMaxInstancesPerDrawWithoutCrashing = 999;
2550 } else if (fDriverBugWorkarounds.disallow_large_instanced_draw) {
2551 fMaxInstancesPerDrawWithoutCrashing = 0x4000000;
2552 }
2553
2554 // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3.
2555 if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) {
2556 fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO = true;
2557 fUseDrawInsteadOfAllRenderTargetWrites = true;
2558 }
2559
2560 #ifdef SK_BUILD_FOR_MAC
2561 static constexpr bool isMAC = true;
2562 #else
2563 static constexpr bool isMAC = false;
2564 #endif
2565
2566 // We support manual mip-map generation (via iterative downsampling draw calls). This fixes
2567 // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using
2568 // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally,
2569 // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary:
2570 if (fMipMapLevelAndLodControlSupport &&
2571 (contextOptions.fDoManualMipmapping ||
2572 (kIntel_GrGLVendor == ctxInfo.vendor()) ||
2573 (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) ||
2574 (kATI_GrGLVendor == ctxInfo.vendor()))) {
2575 fDoManualMipmapping = true;
2576 }
2577
2578 // See http://crbug.com/710443
2579 #ifdef SK_BUILD_FOR_MAC
2580 if (kIntel6xxx_GrGLRenderer == ctxInfo.renderer()) {
2581 fClearToBoundaryValuesIsBroken = true;
2582 }
2583 #endif
2584 if (kQualcomm_GrGLVendor == ctxInfo.vendor()) {
2585 fDrawArraysBaseVertexIsBroken = true;
2586 }
2587
2588 // Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the
2589 // Galaxy S7.
2590 // TODO: Once this is fixed we can update the check here to look at a driver version number too.
2591 if (kAdreno5xx_GrGLRenderer == ctxInfo.renderer()) {
2592 shaderCaps->fFBFetchSupport = false;
2593 }
2594
2595 // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
2596 shaderCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
2597
2598 // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any
2599 // function that may require a gradient calculation inside a conditional block may return
2600 // undefined results". This appears to be an issue with the 'any' call since even the simple
2601 // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play
2602 // from our GrTextureDomain processor.
2603 shaderCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor();
2604
2605 // Known issue on at least some Intel platforms:
2606 // http://code.google.com/p/skia/issues/detail?id=946
2607 if (kIntel_GrGLVendor == ctxInfo.vendor()) {
2608 shaderCaps->fFragCoordConventionsExtensionString = nullptr;
2609 }
2610
2611 if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) {
2612 // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0),
2613 // so we must do the abs first in a separate expression.
2614 shaderCaps->fCanUseMinAndAbsTogether = false;
2615
2616 // Tegra3 fract() seems to trigger undefined behavior for negative values, so we
2617 // must avoid this condition.
2618 shaderCaps->fCanUseFractForNegativeValues = false;
2619 }
2620
2621 // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int
2622 // thus must us -1.0 * %s.x to work correctly
2623 if (kIntel_GrGLVendor == ctxInfo.vendor()) {
2624 shaderCaps->fMustForceNegatedAtanParamToFloat = true;
2625 }
2626
2627 // On some Intel GPUs there is an issue where the driver outputs bogus values in the shader
2628 // when floor and abs are called on the same line. Thus we must execute an Op between them to
2629 // make sure the compiler doesn't re-inline them even if we break the calls apart.
2630 if (kIntel_GrGLVendor == ctxInfo.vendor()) {
2631 shaderCaps->fMustDoOpBetweenFloorAndAbs = true;
2632 }
2633
2634 // On Adreno devices with framebuffer fetch support, there is a bug where they always return
2635 // the original dst color when reading the outColor even after being written to. By using a
2636 // local outColor we can work around this bug.
2637 if (shaderCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) {
2638 shaderCaps->fRequiresLocalOutputColorForFBFetch = true;
2639 }
2640
2641 // Newer Mali GPUs do incorrect static analysis in specific situations: If there is uniform
2642 // color, and that uniform contains an opaque color, and the output of the shader is only based
2643 // on that uniform plus soemthing un-trackable (like a texture read), the compiler will deduce
2644 // that the shader always outputs opaque values. In that case, it appears to remove the shader
2645 // based blending code it normally injects, turning SrcOver into Src. To fix this, we always
2646 // insert an extra bit of math on the uniform that confuses the compiler just enough...
2647 if (kMaliT_GrGLRenderer == ctxInfo.renderer()) {
2648 shaderCaps->fMustObfuscateUniformColor = true;
2649 }
2650 #ifdef SK_BUILD_FOR_WIN
2651 // Check for ANGLE on Windows, so we can workaround a bug in D3D itself (anglebug.com/2098).
2652 //
2653 // Basically, if a shader has a construct like:
2654 //
2655 // float x = someCondition ? someValue : 0;
2656 // float2 result = (0 == x) ? float2(x, x)
2657 // : float2(2 * x / x, 0);
2658 //
2659 // ... the compiler will produce an error 'NaN and infinity literals not allowed', even though
2660 // we've explicitly guarded the division with a check against zero. This manifests in much
2661 // more complex ways in some of our shaders, so we use this caps bit to add an epsilon value
2662 // to the denominator of divisions, even when we've added checks that the denominator isn't 0.
2663 if (kANGLE_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver()) {
2664 shaderCaps->fMustGuardDivisionEvenAfterExplicitZeroCheck = true;
2665 }
2666 #endif
2667
2668 // We've seen Adreno 3xx devices produce incorrect (flipped) values for gl_FragCoord, in some
2669 // (rare) situations. It's sporadic, and mostly on older drivers. Additionally, old Adreno
2670 // compilers (see crbug.com/skia/4078) crash when accessing .zw of gl_FragCoord, so just bypass
2671 // using gl_FragCoord at all to get around it.
2672 if (kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) {
2673 shaderCaps->fCanUseFragCoord = false;
2674 }
2675
2676 // gl_FragCoord has an incorrect subpixel offset on legacy Tegra hardware.
2677 if (kTegra_PreK1_GrGLRenderer == ctxInfo.renderer()) {
2678 shaderCaps->fCanUseFragCoord = false;
2679 }
2680
2681 // On Mali G71, mediump ints don't appear capable of representing every integer beyond +/-2048.
2682 // (Are they implemented with fp16?)
2683 if (kARM_GrGLVendor == ctxInfo.vendor()) {
2684 shaderCaps->fIncompleteShortIntPrecision = true;
2685 }
2686
2687 if (fDriverBugWorkarounds.add_and_true_to_loop_condition) {
2688 shaderCaps->fAddAndTrueToLoopCondition = true;
2689 }
2690
2691 if (fDriverBugWorkarounds.unfold_short_circuit_as_ternary_operation) {
2692 shaderCaps->fUnfoldShortCircuitAsTernary = true;
2693 }
2694
2695 if (fDriverBugWorkarounds.emulate_abs_int_function) {
2696 shaderCaps->fEmulateAbsIntFunction = true;
2697 }
2698
2699 if (fDriverBugWorkarounds.rewrite_do_while_loops) {
2700 shaderCaps->fRewriteDoWhileLoops = true;
2701 }
2702
2703 if (fDriverBugWorkarounds.remove_pow_with_constant_exponent) {
2704 shaderCaps->fRemovePowWithConstantExponent = true;
2705 }
2706
2707 // Disabling advanced blend on various platforms with major known issues. We also block Chrome
2708 // for now until its own blacklists can be updated.
2709 if (kAdreno430_GrGLRenderer == ctxInfo.renderer() ||
2710 kAdreno4xx_other_GrGLRenderer == ctxInfo.renderer() ||
2711 kAdreno5xx_GrGLRenderer == ctxInfo.renderer() ||
2712 kIntel_GrGLDriver == ctxInfo.driver() ||
2713 kChromium_GrGLDriver == ctxInfo.driver()) {
2714 fBlendEquationSupport = kBasic_BlendEquationSupport;
2715 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction;
2716 }
2717
2718 // Non-coherent advanced blend has an issue on NVIDIA pre 337.00.
2719 if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
2720 ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337, 00, 0) &&
2721 kAdvanced_BlendEquationSupport == fBlendEquationSupport) {
2722 fBlendEquationSupport = kBasic_BlendEquationSupport;
2723 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction;
2724 }
2725
2726 if (fDriverBugWorkarounds.disable_blend_equation_advanced) {
2727 fBlendEquationSupport = kBasic_BlendEquationSupport;
2728 shaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kNotSupported_AdvBlendEqInteraction;
2729 }
2730
2731 if (this->advancedBlendEquationSupport()) {
2732 if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
2733 ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355, 00, 0)) {
2734 // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA.
2735 fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) |
2736 (1 << kColorBurn_GrBlendEquation);
2737 }
2738 if (kARM_GrGLVendor == ctxInfo.vendor()) {
2739 // Blacklist color-burn on ARM until the fix is released.
2740 fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation);
2741 }
2742 }
2743
2744 // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples.
2745 if (fMultisampleDisableSupport &&
2746 this->shaderCaps()->dualSourceBlendingSupport() &&
2747 this->shaderCaps()->pathRenderingSupport() &&
2748 fUsesMixedSamples &&
2749 #if GR_TEST_UTILS
2750 (contextOptions.fGpuPathRenderers & GpuPathRenderers::kStencilAndCover) &&
2751 #endif
2752 (kNVIDIA_GrGLDriver == ctxInfo.driver() ||
2753 kChromium_GrGLDriver == ctxInfo.driver())) {
2754 fDiscardRenderTargetSupport = false;
2755 fInvalidateFBType = kNone_InvalidateFBType;
2756 }
2757
2758 // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3
2759 // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2
2760 // extension to be enabled, even when using ESSL3. Enabling both extensions fixes both cases.
2761 // skbug.com/7713
2762 if (ctxInfo.hasExtension("GL_OES_EGL_image_external") &&
2763 ctxInfo.glslGeneration() >= k330_GrGLSLGeneration &&
2764 !shaderCaps->fExternalTextureSupport) { // i.e. Missing the _essl3 extension
2765 shaderCaps->fExternalTextureSupport = true;
2766 shaderCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external";
2767 shaderCaps->fSecondExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3";
2768 }
2769
2770 #ifdef SK_BUILD_FOR_IOS
2771 // iOS drivers appear to implement TexSubImage by creating a staging buffer, and copying
2772 // UNPACK_ROW_LENGTH * height bytes. That's unsafe in several scenarios, and the simplest fix
2773 // is to just blacklist the feature.
2774 // https://github.com/flutter/flutter/issues/16718
2775 // https://bugreport.apple.com/web/?problemID=39948888
2776 fUnpackRowLengthSupport = false;
2777 #endif
2778
2779 if (isX86PowerVRRogue) {
2780 // On Nexus Player we get incorrect filter modes when using sampler objects.
2781 fSamplerObjectSupport = false;
2782 }
2783
2784 // CCPR edge AA is busted on Mesa, Sandy Bridge/Bay Trail.
2785 // http://skbug.com/8162
2786 if (kMesa_GrGLDriver == ctxInfo.driver() &&
2787 (kIntelSandyBridge_GrGLRenderer == ctxInfo.renderer() ||
2788 kIntelBayTrail_GrGLRenderer == ctxInfo.renderer())) {
2789 fBlacklistCoverageCounting = true;
2790 }
2791
2792 #ifdef SK_BUILD_FOR_ANDROID
2793 // Older versions of Android have problems with setting GL_TEXTURE_BASE_LEVEL or
2794 // GL_TEXTURE_MAX_LEVEL on GL_TEXTURE_EXTERTNAL_OES textures. We just leave them as is and hope
2795 // the client never changes them either.
2796 fDontSetBaseOrMaxLevelForExternalTextures = true;
2797 #endif
2798 }
2799
onApplyOptionsOverrides(const GrContextOptions & options)2800 void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
2801 if (options.fDisableDriverCorrectnessWorkarounds) {
2802 SkASSERT(!fDoManualMipmapping);
2803 SkASSERT(!fClearToBoundaryValuesIsBroken);
2804 SkASSERT(0 == fMaxInstancesPerDrawWithoutCrashing);
2805 SkASSERT(!fDrawArraysBaseVertexIsBroken);
2806 SkASSERT(!fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO);
2807 SkASSERT(!fUseDrawInsteadOfAllRenderTargetWrites);
2808 SkASSERT(!fRequiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines);
2809 SkASSERT(!fDetachStencilFromMSAABuffersBeforeReadPixels);
2810 }
2811 if (options.fDoManualMipmapping) {
2812 fDoManualMipmapping = true;
2813 }
2814 }
2815
onSurfaceSupportsWritePixels(const GrSurface * surface) const2816 bool GrGLCaps::onSurfaceSupportsWritePixels(const GrSurface* surface) const {
2817 if (fDisallowTexSubImageForUnormConfigTexturesEverBoundToFBO) {
2818 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) {
2819 if (tex->hasBaseLevelBeenBoundToFBO()) {
2820 return false;
2821 }
2822 }
2823 } if (auto rt = surface->asRenderTarget()) {
2824 if (fUseDrawInsteadOfAllRenderTargetWrites) {
2825 return false;
2826 }
2827 if (rt->numColorSamples() > 1 && this->usesMSAARenderBuffers()) {
2828 return false;
2829 }
2830 return SkToBool(surface->asTexture());
2831 }
2832 return true;
2833 }
2834
surfaceSupportsReadPixels(const GrSurface * surface) const2835 bool GrGLCaps::surfaceSupportsReadPixels(const GrSurface* surface) const {
2836 if (auto tex = static_cast<const GrGLTexture*>(surface->asTexture())) {
2837 // We don't support reading pixels directly from EXTERNAL textures as it would require
2838 // binding the texture to a FBO.
2839 if (tex->target() == GR_GL_TEXTURE_EXTERNAL) {
2840 return false;
2841 }
2842 }
2843 return true;
2844 }
2845
supportedReadPixelsColorType(GrPixelConfig config,GrColorType dstColorType) const2846 GrColorType GrGLCaps::supportedReadPixelsColorType(GrPixelConfig config,
2847 GrColorType dstColorType) const {
2848 // For now, we mostly report the read back format that is required by the ES spec without
2849 // checking for implementation allowed formats or consider laxer rules in non-ES GL. TODO: Relax
2850 // this as makes sense to increase performance and correctness.
2851 switch (fConfigTable[config].fFormatType) {
2852 case kNormalizedFixedPoint_FormatType:
2853 return GrColorType::kRGBA_8888;
2854 case kFloat_FormatType:
2855 if ((kAlpha_half_GrPixelConfig == config ||
2856 kAlpha_half_as_Red_GrPixelConfig == config) &&
2857 GrColorType::kAlpha_F16 == dstColorType) {
2858 return GrColorType::kAlpha_F16;
2859 }
2860 // And similar for full float RG.
2861 if (kRG_float_GrPixelConfig == config && GrColorType::kRG_F32 == dstColorType) {
2862 return GrColorType::kRG_F32;
2863 }
2864 return GrColorType::kRGBA_F32;
2865 }
2866 return GrColorType::kUnknown;
2867 }
2868
onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget & backendRT) const2869 bool GrGLCaps::onIsWindowRectanglesSupportedForRT(const GrBackendRenderTarget& backendRT) const {
2870 GrGLFramebufferInfo fbInfo;
2871 SkAssertResult(backendRT.getGLFramebufferInfo(&fbInfo));
2872 // Window Rectangles are not supported for FBO 0;
2873 return fbInfo.fFBOID != 0;
2874 }
2875
getRenderTargetSampleCount(int requestedCount,GrPixelConfig config) const2876 int GrGLCaps::getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const {
2877 requestedCount = SkTMax(1, requestedCount);
2878 int count = fConfigTable[config].fColorSampleCounts.count();
2879 if (!count) {
2880 return 0;
2881 }
2882
2883 if (1 == requestedCount) {
2884 return fConfigTable[config].fColorSampleCounts[0] == 1 ? 1 : 0;
2885 }
2886
2887 for (int i = 0; i < count; ++i) {
2888 if (fConfigTable[config].fColorSampleCounts[i] >= requestedCount) {
2889 int count = fConfigTable[config].fColorSampleCounts[i];
2890 if (fDriverBugWorkarounds.max_msaa_sample_count_4) {
2891 count = SkTMin(count, 4);
2892 }
2893 return count;
2894 }
2895 }
2896 return 0;
2897 }
2898
maxRenderTargetSampleCount(GrPixelConfig config) const2899 int GrGLCaps::maxRenderTargetSampleCount(GrPixelConfig config) const {
2900 const auto& table = fConfigTable[config].fColorSampleCounts;
2901 if (!table.count()) {
2902 return 0;
2903 }
2904 int count = table[table.count() - 1];
2905 if (fDriverBugWorkarounds.max_msaa_sample_count_4) {
2906 count = SkTMin(count, 4);
2907 }
2908 return count;
2909 }
2910
validate_sized_format(GrGLenum format,SkColorType ct,GrGLStandard standard)2911 GrPixelConfig validate_sized_format(GrGLenum format, SkColorType ct, GrGLStandard standard) {
2912 switch (ct) {
2913 case kUnknown_SkColorType:
2914 return kUnknown_GrPixelConfig;
2915 case kAlpha_8_SkColorType:
2916 if (GR_GL_ALPHA8 == format) {
2917 return kAlpha_8_as_Alpha_GrPixelConfig;
2918 } else if (GR_GL_R8 == format) {
2919 return kAlpha_8_as_Red_GrPixelConfig;
2920 }
2921 break;
2922 case kRGB_565_SkColorType:
2923 if (GR_GL_RGB565 == format) {
2924 return kRGB_565_GrPixelConfig;
2925 }
2926 break;
2927 case kARGB_4444_SkColorType:
2928 if (GR_GL_RGBA4 == format) {
2929 return kRGBA_4444_GrPixelConfig;
2930 }
2931 break;
2932 case kRGBA_8888_SkColorType:
2933 if (GR_GL_RGBA8 == format) {
2934 return kRGBA_8888_GrPixelConfig;
2935 } else if (GR_GL_SRGB8_ALPHA8 == format) {
2936 return kSRGBA_8888_GrPixelConfig;
2937 }
2938 break;
2939 case kRGB_888x_SkColorType:
2940 if (GR_GL_RGB8 == format) {
2941 return kRGB_888_GrPixelConfig;
2942 }
2943 break;
2944 case kBGRA_8888_SkColorType:
2945 if (GR_GL_RGBA8 == format) {
2946 if (kGL_GrGLStandard == standard) {
2947 return kBGRA_8888_GrPixelConfig;
2948 }
2949 } else if (GR_GL_BGRA8 == format) {
2950 if (kGLES_GrGLStandard == standard) {
2951 return kBGRA_8888_GrPixelConfig;
2952 }
2953 } else if (GR_GL_SRGB8_ALPHA8 == format) {
2954 return kSBGRA_8888_GrPixelConfig;
2955 }
2956 break;
2957 case kRGBA_1010102_SkColorType:
2958 if (GR_GL_RGB10_A2 == format) {
2959 return kRGBA_1010102_GrPixelConfig;
2960 }
2961 break;
2962 case kRGB_101010x_SkColorType:
2963 break;
2964 case kGray_8_SkColorType:
2965 if (GR_GL_LUMINANCE8 == format) {
2966 return kGray_8_as_Lum_GrPixelConfig;
2967 } else if (GR_GL_R8 == format) {
2968 return kGray_8_as_Red_GrPixelConfig;
2969 }
2970 break;
2971 case kRGBA_F16_SkColorType:
2972 if (GR_GL_RGBA16F == format) {
2973 return kRGBA_half_GrPixelConfig;
2974 }
2975 break;
2976 case kRGBA_F32_SkColorType:
2977 if (GR_GL_RGBA32F == format) {
2978 return kRGBA_float_GrPixelConfig;
2979 }
2980 break;
2981 }
2982
2983 return kUnknown_GrPixelConfig;
2984 }
2985
validateBackendRenderTarget(const GrBackendRenderTarget & rt,SkColorType ct) const2986 GrPixelConfig GrGLCaps::validateBackendRenderTarget(const GrBackendRenderTarget& rt,
2987 SkColorType ct) const {
2988 GrGLFramebufferInfo fbInfo;
2989 if (!rt.getGLFramebufferInfo(&fbInfo)) {
2990 return kUnknown_GrPixelConfig;
2991 }
2992 return validate_sized_format(fbInfo.fFormat, ct, fStandard);
2993 }
2994
getConfigFromBackendFormat(const GrBackendFormat & format,SkColorType ct) const2995 GrPixelConfig GrGLCaps::getConfigFromBackendFormat(const GrBackendFormat& format,
2996 SkColorType ct) const {
2997 const GrGLenum* glFormat = format.getGLFormat();
2998 if (!glFormat) {
2999 return kUnknown_GrPixelConfig;
3000 }
3001 return validate_sized_format(*glFormat, ct, fStandard);
3002 }
3003
get_yuva_config(GrGLenum format)3004 static GrPixelConfig get_yuva_config(GrGLenum format) {
3005 GrPixelConfig config = kUnknown_GrPixelConfig;
3006
3007 switch (format) {
3008 case GR_GL_ALPHA8:
3009 config = kAlpha_8_as_Alpha_GrPixelConfig;
3010 break;
3011 case GR_GL_R8:
3012 config = kAlpha_8_as_Red_GrPixelConfig;
3013 break;
3014 case GR_GL_RG8:
3015 config = kRG_88_GrPixelConfig;
3016 break;
3017 case GR_GL_RGBA8:
3018 config = kRGBA_8888_GrPixelConfig;
3019 break;
3020 case GR_GL_RGB8:
3021 config = kRGB_888_GrPixelConfig;
3022 break;
3023 case GR_GL_BGRA8:
3024 config = kBGRA_8888_GrPixelConfig;
3025 break;
3026 }
3027
3028 return config;
3029 }
3030
getYUVAConfigFromBackendFormat(const GrBackendFormat & format) const3031 GrPixelConfig GrGLCaps::getYUVAConfigFromBackendFormat(const GrBackendFormat& format) const {
3032 const GrGLenum* glFormat = format.getGLFormat();
3033 if (!glFormat) {
3034 return kUnknown_GrPixelConfig;
3035 }
3036 return get_yuva_config(*glFormat);
3037 }
3038
getBackendFormatFromGrColorType(GrColorType ct,GrSRGBEncoded srgbEncoded) const3039 GrBackendFormat GrGLCaps::getBackendFormatFromGrColorType(GrColorType ct,
3040 GrSRGBEncoded srgbEncoded) const {
3041 GrPixelConfig config = GrColorTypeToPixelConfig(ct, srgbEncoded);
3042 if (config == kUnknown_GrPixelConfig) {
3043 return GrBackendFormat();
3044 }
3045 return GrBackendFormat::MakeGL(this->configSizedInternalFormat(config), GR_GL_TEXTURE_2D);
3046 }
3047
3048