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Searched defs:bindFragDataLocationIndexed (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h378 PFNGLBINDFRAGDATALOCATIONINDEXEDPROC bindFragDataLocationIndexed = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DContext.cpp6550 void Context::bindFragDataLocationIndexed(ShaderProgramID program, in bindFragDataLocationIndexed() function in gl::Context