Searched defs:bindGroup (Results 1 – 3 of 3) sorted by relevance
123 auto bindGroup = program->setUniformData(fGpu, fRenderTarget, programInfo); in applyState() local168 auto bindGroup = fCurrentProgram->setTextures(fGpu, geomProc, pipeline, geomProcTextures); in onBindTextures() local
758 wgpu::BindGroup bindGroup = fDevice.CreateBindGroup(&bgDesc); in onRegenerateMipMapLevels() local
9420 …de::MovePtr<tcu::TestCaseGroup> bindGroup(new tcu::TestCaseGroup(testCtx, s_bindTypes[bindTypeNdx]… in createShaderAccessTests() local