Searched defs:bindPoint (Results 1 – 3 of 3) sorted by relevance
265 GLuint createAndBindTexture(GLuint unit, GLenum bindPoint) { in createAndBindTexture()
3467 VkPipelineBindPoint bindPoint, in handleDirtyDriverUniformsBindingImpl()
7156 GLenum bindPoint = isUniform ? GL_UNIFORM_BUFFER : GL_SHADER_STORAGE_BUFFER; in InitBuffer() local