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Searched defs:bindTexture (Results 1 – 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { in bindTexture() method in OpenGLSystem
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager
97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager
/external/deqp/external/openglcts/modules/common/
DglcFramebufferCompleteness.cpp81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() function in glcts::__anon42c6949f0111::TestContext
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js90 'bindTexture': {2: { 0:true }}, property
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp487 void StateManagerGL::bindTexture(gl::TextureType type, GLuint texture) in bindTexture() function in rx::StateManagerGL
DDispatchTableGL_autogen.h81 PFNGLBINDTEXTUREPROC bindTexture = nullptr; variable
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::GLContext
DsglrReferenceContext.cpp609 void ReferenceContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::ReferenceContext
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1020 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() function in es1::Context
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1192 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() function in es2::Context
/external/skia/src/gpu/gl/
DGrGLGpu.cpp2596 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle& swizzle, in bindTexture() function in GrGLGpu
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl29 glBindTextureFunc bindTexture; variable
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp2936 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, GrGLTexture* texture) { in bindTexture() function in GrGLGpu
DGrGLTestInterface.h28 virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} in bindTexture() function
/external/angle/src/libANGLE/
DContext.cpp1168 void Context::bindTexture(TextureType target, TextureID handle) in bindTexture() function in gl::Context