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Searched defs:bindUniformLocation (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DCaps.h463 bool bindUniformLocation = false; member
DProgram.cpp1363 void Program::bindUniformLocation(UniformLocation location, const char *name) in bindUniformLocation() function in gl::Program
DContext.cpp2378 void Context::bindUniformLocation(ShaderProgramID program, in bindUniformLocation() function in gl::Context