Searched defs:boundTextureUnits (Results 1 – 2 of 2) sorted by relevance
43 std::vector<GLuint> boundTextureUnits; member
2917 const std::vector<GLuint> &boundTextureUnits = in getSamplerUniformBinding() local4350 std::vector<GLint> boundTextureUnits; in setUniformValuesFromBindingQualifiers() local4384 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits; in updateSamplerUniform() local