Searched defs:bp_name (Results 1 – 5 of 5) sorted by relevance
120 BreakpointName *bp_name = GetBreakpointName(); in SBBreakpointName() local140 BreakpointName *bp_name = GetBreakpointName(); in SBBreakpointName() local217 BreakpointName *bp_name = GetBreakpointName(); in SetEnabled() local227 void SBBreakpointName::UpdateName(BreakpointName &bp_name) { in UpdateName()241 BreakpointName *bp_name = GetBreakpointName(); in IsEnabled() local254 BreakpointName *bp_name = GetBreakpointName(); in SetOneShot() local268 const BreakpointName *bp_name = GetBreakpointName(); in IsOneShot() local281 BreakpointName *bp_name = GetBreakpointName(); in SetIgnoreCount() local295 BreakpointName *bp_name = GetBreakpointName(); in GetIgnoreCount() local309 BreakpointName *bp_name = GetBreakpointName(); in SetCondition() local[all …]
312 def check_permission_results(self, bp_name): argument
304 BreakpointName *bp_name = target->FindBreakpointName(ConstString(*iter), in FindAndReplaceIDRanges() local
1775 BreakpointName *bp_name = target.FindBreakpointName(name, true, error); in DoExecute() local1866 const char *bp_name = m_name_options.m_name.GetCurrentValue(); in DoExecute() local1952 ConstString bp_name(m_name_options.m_name.GetCurrentValue()); in DoExecute() local2008 BreakpointName *bp_name = in DoExecute() local
680 BreakpointName *bp_name = FindBreakpointName(ConstString(name), true, error); in AddNameToBreakpoint() local688 void Target::AddBreakpointName(BreakpointName *bp_name) { in AddBreakpointName()731 BreakpointName &bp_name, const BreakpointOptions &new_options, in ConfigureBreakpointName()738 void Target::ApplyNameToBreakpoints(BreakpointName &bp_name) { in ApplyNameToBreakpoints()755 for (auto bp_name : m_breakpoint_names) { in GetBreakpointNames() local