1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_tes.c
26 *
27 * Tessellation evaluation shader state upload code.
28 */
29
30 #include "brw_context.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "brw_state.h"
34 #include "program/prog_parameter.h"
35
36 static bool
brw_codegen_tes_prog(struct brw_context * brw,struct brw_program * tep,struct brw_tes_prog_key * key)37 brw_codegen_tes_prog(struct brw_context *brw,
38 struct brw_program *tep,
39 struct brw_tes_prog_key *key)
40 {
41 const struct brw_compiler *compiler = brw->screen->compiler;
42 const struct gen_device_info *devinfo = &brw->screen->devinfo;
43 struct brw_stage_state *stage_state = &brw->tes.base;
44 struct brw_tes_prog_data prog_data;
45 bool start_busy = false;
46 double start_time = 0;
47
48 memset(&prog_data, 0, sizeof(prog_data));
49
50 void *mem_ctx = ralloc_context(NULL);
51
52 nir_shader *nir = nir_shader_clone(mem_ctx, tep->program.nir);
53
54 brw_assign_common_binding_table_offsets(devinfo, &tep->program,
55 &prog_data.base.base, 0);
56
57 brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program,
58 &prog_data.base.base,
59 compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
60 brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
61 prog_data.base.base.ubo_ranges);
62
63 int st_index = -1;
64 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
65 st_index = brw_get_shader_time_index(brw, &tep->program, ST_TES, true);
66
67 if (unlikely(brw->perf_debug)) {
68 start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
69 start_time = get_time();
70 }
71
72 struct brw_vue_map input_vue_map;
73 brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
74 key->patch_inputs_read);
75
76 char *error_str;
77 const unsigned *program =
78 brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
79 nir, st_index, NULL, &error_str);
80 if (program == NULL) {
81 tep->program.sh.data->LinkStatus = LINKING_FAILURE;
82 ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
83
84 _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
85 "%s\n", error_str);
86
87 ralloc_free(mem_ctx);
88 return false;
89 }
90
91 if (unlikely(brw->perf_debug)) {
92 if (tep->compiled_once) {
93 brw_debug_recompile(brw, MESA_SHADER_TESS_EVAL, tep->program.Id,
94 &key->base);
95 }
96 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
97 perf_debug("TES compile took %.03f ms and stalled the GPU\n",
98 (get_time() - start_time) * 1000);
99 }
100 tep->compiled_once = true;
101 }
102
103 /* Scratch space is used for register spilling */
104 brw_alloc_stage_scratch(brw, stage_state,
105 prog_data.base.base.total_scratch);
106
107 /* The param and pull_param arrays will be freed by the shader cache. */
108 ralloc_steal(NULL, prog_data.base.base.param);
109 ralloc_steal(NULL, prog_data.base.base.pull_param);
110 brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
111 key, sizeof(*key),
112 program, prog_data.base.base.program_size,
113 &prog_data, sizeof(prog_data),
114 &stage_state->prog_offset, &brw->tes.base.prog_data);
115 ralloc_free(mem_ctx);
116
117 return true;
118 }
119
120 void
brw_tes_populate_key(struct brw_context * brw,struct brw_tes_prog_key * key)121 brw_tes_populate_key(struct brw_context *brw,
122 struct brw_tes_prog_key *key)
123 {
124 struct brw_program *tcp =
125 (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
126 struct brw_program *tep =
127 (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
128 struct gl_program *prog = &tep->program;
129
130 uint64_t per_vertex_slots = prog->info.inputs_read;
131 uint32_t per_patch_slots = prog->info.patch_inputs_read;
132
133 memset(key, 0, sizeof(*key));
134
135 /* _NEW_TEXTURE */
136 brw_populate_base_prog_key(&brw->ctx, tep, &key->base);
137
138 /* The TCS may have additional outputs which aren't read by the
139 * TES (possibly for cross-thread communication). These need to
140 * be stored in the Patch URB Entry as well.
141 */
142 if (tcp) {
143 struct gl_program *tcp_prog = &tcp->program;
144 per_vertex_slots |= tcp_prog->info.outputs_written &
145 ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
146 per_patch_slots |= tcp_prog->info.patch_outputs_written;
147 }
148
149 key->inputs_read = per_vertex_slots;
150 key->patch_inputs_read = per_patch_slots;
151 }
152
153 void
brw_upload_tes_prog(struct brw_context * brw)154 brw_upload_tes_prog(struct brw_context *brw)
155 {
156 struct brw_stage_state *stage_state = &brw->tes.base;
157 struct brw_tes_prog_key key;
158 /* BRW_NEW_TESS_PROGRAMS */
159 struct brw_program *tep =
160 (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
161
162 if (!brw_state_dirty(brw,
163 _NEW_TEXTURE,
164 BRW_NEW_TESS_PROGRAMS))
165 return;
166
167 brw_tes_populate_key(brw, &key);
168
169 if (brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG, &key, sizeof(key),
170 &stage_state->prog_offset, &brw->tes.base.prog_data,
171 true))
172 return;
173
174 if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_EVAL))
175 return;
176
177 tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
178 tep->id = key.base.program_string_id;
179
180 ASSERTED bool success = brw_codegen_tes_prog(brw, tep, &key);
181 assert(success);
182 }
183
184 void
brw_tes_populate_default_key(const struct brw_compiler * compiler,struct brw_tes_prog_key * key,struct gl_shader_program * sh_prog,struct gl_program * prog)185 brw_tes_populate_default_key(const struct brw_compiler *compiler,
186 struct brw_tes_prog_key *key,
187 struct gl_shader_program *sh_prog,
188 struct gl_program *prog)
189 {
190 const struct gen_device_info *devinfo = compiler->devinfo;
191 struct brw_program *btep = brw_program(prog);
192
193 memset(key, 0, sizeof(*key));
194
195 brw_populate_default_base_prog_key(devinfo, btep, &key->base);
196
197 key->inputs_read = prog->nir->info.inputs_read;
198 key->patch_inputs_read = prog->nir->info.patch_inputs_read;
199
200 if (sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
201 struct gl_program *tcp =
202 sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
203 key->inputs_read |= tcp->nir->info.outputs_written &
204 ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
205 key->patch_inputs_read |= tcp->nir->info.patch_outputs_written;
206 }
207 }
208
209 bool
brw_tes_precompile(struct gl_context * ctx,struct gl_shader_program * shader_prog,struct gl_program * prog)210 brw_tes_precompile(struct gl_context *ctx,
211 struct gl_shader_program *shader_prog,
212 struct gl_program *prog)
213 {
214 struct brw_context *brw = brw_context(ctx);
215 const struct brw_compiler *compiler = brw->screen->compiler;
216 struct brw_tes_prog_key key;
217 uint32_t old_prog_offset = brw->tes.base.prog_offset;
218 struct brw_stage_prog_data *old_prog_data = brw->tes.base.prog_data;
219 bool success;
220
221 struct brw_program *btep = brw_program(prog);
222
223 brw_tes_populate_default_key(compiler, &key, shader_prog, prog);
224
225 success = brw_codegen_tes_prog(brw, btep, &key);
226
227 brw->tes.base.prog_offset = old_prog_offset;
228 brw->tes.base.prog_data = old_prog_data;
229
230 return success;
231 }
232