• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 #ifndef __NOUVEAU_CONTEXT_H__
2 #define __NOUVEAU_CONTEXT_H__
3 
4 #include "pipe/p_context.h"
5 #include "pipe/p_state.h"
6 #include <nouveau.h>
7 
8 #define NOUVEAU_MAX_SCRATCH_BUFS 4
9 
10 struct nv04_resource;
11 
12 struct nouveau_context {
13    struct pipe_context pipe;
14    struct nouveau_screen *screen;
15 
16    struct nouveau_client *client;
17    struct nouveau_pushbuf *pushbuf;
18    struct pipe_debug_callback debug;
19 
20    bool vbo_dirty;
21 
22    void (*copy_data)(struct nouveau_context *,
23                      struct nouveau_bo *dst, unsigned, unsigned,
24                      struct nouveau_bo *src, unsigned, unsigned, unsigned);
25    void (*push_data)(struct nouveau_context *,
26                      struct nouveau_bo *dst, unsigned, unsigned,
27                      unsigned, const void *);
28    /* base, size refer to the whole constant buffer */
29    void (*push_cb)(struct nouveau_context *,
30                    struct nv04_resource *,
31                    unsigned offset, unsigned words, const uint32_t *);
32 
33    /* @return: @ref reduced by nr of references found in context */
34    int (*invalidate_resource_storage)(struct nouveau_context *,
35                                       struct pipe_resource *,
36                                       int ref);
37 
38    struct {
39       uint8_t *map;
40       unsigned id;
41       unsigned wrap;
42       unsigned offset;
43       unsigned end;
44       struct nouveau_bo *bo[NOUVEAU_MAX_SCRATCH_BUFS];
45       struct nouveau_bo *current;
46       struct runout {
47          unsigned nr;
48          struct nouveau_bo *bo[0];
49       } *runout;
50       unsigned bo_size;
51    } scratch;
52 
53    struct {
54       uint32_t buf_cache_count;
55       uint32_t buf_cache_frame;
56    } stats;
57 };
58 
59 static inline struct nouveau_context *
nouveau_context(struct pipe_context * pipe)60 nouveau_context(struct pipe_context *pipe)
61 {
62    return (struct nouveau_context *)pipe;
63 }
64 
65 void
66 nouveau_context_init_vdec(struct nouveau_context *);
67 
68 void
69 nouveau_context_init(struct nouveau_context *);
70 
71 void
72 nouveau_scratch_runout_release(struct nouveau_context *);
73 
74 /* This is needed because we don't hold references outside of context::scratch,
75  * because we don't want to un-bo_ref each allocation every time. This is less
76  * work, and we need the wrap index anyway for extreme situations.
77  */
78 static inline void
nouveau_scratch_done(struct nouveau_context * nv)79 nouveau_scratch_done(struct nouveau_context *nv)
80 {
81    nv->scratch.wrap = nv->scratch.id;
82    if (unlikely(nv->scratch.runout))
83       nouveau_scratch_runout_release(nv);
84 }
85 
86 /* Get pointer to scratch buffer.
87  * The returned nouveau_bo is only referenced by the context, don't un-ref it !
88  */
89 void *
90 nouveau_scratch_get(struct nouveau_context *, unsigned size, uint64_t *gpu_addr,
91                     struct nouveau_bo **);
92 
93 static inline void
nouveau_context_destroy(struct nouveau_context * ctx)94 nouveau_context_destroy(struct nouveau_context *ctx)
95 {
96    int i;
97 
98    for (i = 0; i < NOUVEAU_MAX_SCRATCH_BUFS; ++i)
99       if (ctx->scratch.bo[i])
100          nouveau_bo_ref(NULL, &ctx->scratch.bo[i]);
101 
102    FREE(ctx);
103 }
104 
105 static inline  void
nouveau_context_update_frame_stats(struct nouveau_context * nv)106 nouveau_context_update_frame_stats(struct nouveau_context *nv)
107 {
108    nv->stats.buf_cache_frame <<= 1;
109    if (nv->stats.buf_cache_count) {
110       nv->stats.buf_cache_count = 0;
111       nv->stats.buf_cache_frame |= 1;
112       if ((nv->stats.buf_cache_frame & 0xf) == 0xf)
113          nv->screen->hint_buf_keep_sysmem_copy = true;
114    }
115 }
116 
117 #endif
118