Searched defs:bufferId (Results 1 – 5 of 5) sorted by relevance
288 BufferData* GLSharedGroup::getBufferData(GLuint bufferId) { in getBufferData()307 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in addBufferData()314 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) { in updateBufferData()325 void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) { in setBufferUsage()334 void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) { in setBufferMapped()342 GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) { in getBufferUsage()350 bool GLSharedGroup::isBufferMapped(GLuint bufferId) { in isBufferMapped()358 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const … in subUpdateBufferData()374 void GLSharedGroup::deleteBufferData(GLuint bufferId) { in deleteBufferData()
367 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData() local378 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData() local
603 GLuint bufferId = 0; in updateBindingBuffer() local
703 GLuint bufferId; member
665 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferData() local683 GLuint bufferId = ctx->m_state->getBuffer(target); in s_glBufferSubData() local2877 GLuint bufferId = m_state->getBuffer(target); in getBufferData() local