/external/skqp/src/core/ |
D | SkMipMap.cpp | 121 auto c00 = F::Expand(p0[0]); in downsample_1_2() local 139 auto c00 = F::Expand(p0[0]); in downsample_1_3() local 157 auto c00 = F::Expand(p0[0]); in downsample_2_1() local 173 auto c00 = F::Expand(p0[0]); in downsample_2_2() local 193 auto c00 = F::Expand(p0[0]); in downsample_2_3() local 215 auto c00 = c02; in downsample_3_1() local
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/external/skia/src/core/ |
D | SkMipmap.cpp | 205 auto c00 = F::Expand(p0[0]); in downsample_1_2() local 223 auto c00 = F::Expand(p0[0]); in downsample_1_3() local 241 auto c00 = F::Expand(p0[0]); in downsample_2_1() local 257 auto c00 = F::Expand(p0[0]); in downsample_2_2() local 277 auto c00 = F::Expand(p0[0]); in downsample_2_3() local 299 auto c00 = c02; in downsample_3_1() local
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/external/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok variable
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D | p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
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/external/llvm-project/clang/test/CXX/lex/lex.charset/ |
D | p2-cxx11.cpp | 3 char c00 = '\u0000'; // ok variable
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D | p2-cxx98.cpp | 3 char c00 = '\u0000'; // expected-error {{universal character name refers to a control character}} variable
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/external/skia/src/utils/ |
D | SkPatchUtils.cpp | 149 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 157 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
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/external/skqp/src/utils/ |
D | SkPatchUtils.cpp | 147 static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, in bilerp() 155 const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { in bilerp()
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/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/ |
D | esextcTextureShadowLodFunctionsTest.cpp | 606 tcu::CubeFaceFloatCoords c00 = in initTexture() local 686 tcu::CubeFaceFloatCoords c00 = in initTexture() local
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/external/deqp/framework/common/ |
D | tcuTexCompareVerifier.cpp | 924 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 951 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearCompareResultValid() local 1033 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearCompareResultValid() local
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D | tcuTexLookupVerifier.cpp | 530 …const Vec4 c00 = quad00.p00*(1.0f-a0)*(1.0f-b0) + quad00.p10*a0*(1.0f-b0) + quad00.p01*(1.0f-a0)*… in is3DTrilinearFilterResultValid() local 1550 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i+0, j+0)),… in isSeamlessLinearSampleResultValid() local 1638 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i0+0, j0+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local 1672 …const CubeFaceIntCoords c00 = remapCubeEdgeCoords(CubeFaceIntCoords(coords.face, IVec2(i1+0, j1+0)… in isSeamplessLinearMipmapLinearSampleResultValid() local
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/external/swiftshader/src/Renderer/ |
D | Blitter.cpp | 1346 Float4 c00; if(!read(c00, s00, state)) return nullptr; in generate() local
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D | Surface.cpp | 1111 Color<float> c00 = read(x0, y0, layer); in sample() local
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 394 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 554 …Vector4s c00 = sampleTexel(uuuu0, vvvv0, wwww, layerIndex, offset, sample, mipmap, buffer, functio… in sampleQuad2D() local 1023 Vector4f c00 = sampleTexel(x0, y0, z, dRef, sample, mipmap, buffer, function); in sampleFloat2D() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 690 Vec4 c00 = colors[v00]; in computeVertexReference() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 762 Vec4 c00 = colors[v00]; in computeVertexReference() local
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1561 Float4 c00 = readFloat4(s00, state); in sample() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 944 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 1148 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local 2686 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_minCoord[0], m_minCoord[1], m_minCoo… in TextureQueryLodInstance() local
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D | vktShaderRender.cpp | 2386 const tcu::Vec4 c00 = colors[v00]; in computeVertexReference() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 653 …tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_looku… in initTexture() local
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_soa.c | 1403 LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f; in lp_build_sample_image_linear() local
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