Searched defs:clearBufferfi (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/null/ |
D | FramebufferNULL.cpp | 76 angle::Result FramebufferNULL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferNULL
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/external/angle/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.cpp | 184 angle::Result FramebufferD3D::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferD3D
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/external/angle/src/libANGLE/renderer/gl/ |
D | FramebufferGL.cpp | 615 angle::Result FramebufferGL::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferGL
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D | DispatchTableGL_autogen.h | 268 PFNGLCLEARBUFFERFIPROC clearBufferfi = nullptr; variable
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/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 1625 angle::Result Framebuffer::clearBufferfi(const Context *context, in clearBufferfi() function in gl::Framebuffer
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D | Context.cpp | 4301 void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in clearBufferfi() function in gl::Context
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.cpp | 478 void GLContext::clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in clearBufferfi() function in sglr::GLContext
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D | sglrReferenceContext.cpp | 3566 void ReferenceContext::clearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in clearBufferfi() function in sglr::ReferenceContext
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 694 angle::Result FramebufferVk::clearBufferfi(const gl::Context *context, in clearBufferfi() function in rx::FramebufferVk
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/external/deqp/framework/opengl/wrapper/ |
D | glwFunctions.inl | 59 glClearBufferfiFunc clearBufferfi; variable
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