| /external/deqp/modules/gles3/functional/ |
| D | es3fFboDepthbufferTests.cpp | 76 float clearDepth = 1.0f; in render() local 168 const float clearDepth = 1.0f; in render() local 254 const float clearDepth = 1.0f; in render() local
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| D | es3fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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| D | es3fDepthStencilClearTests.cpp | 80 float clearDepth; member
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| D | es3fStencilTests.cpp | 157 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles3::Functional::StencilOp
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| /external/autotest/client/deps/webgl_mpd/src/resources/ |
| D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
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| /external/deqp/external/vulkancts/framework/vulkan/ |
| D | vkCmdUtil.cpp | 117 const float clearDepth, in beginRenderPass() 171 const float clearDepth, in beginRenderPass()
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | FramebufferD3D.h | 45 bool clearDepth; member
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| /external/deqp/framework/referencerenderer/ |
| D | rrMultisamplePixelBufferAccess.cpp | 234 void clearDepth (const MultisamplePixelBufferAccess& access, float depth) in clearDepth() function
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | FramebufferVk.cpp | 434 bool clearDepth = IsMaskFlagSet(mask, static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT)); in clear() local 452 bool clearDepth, in clearImpl() 626 bool clearDepth = false; in clearBufferfv() local 2143 bool clearDepth, in mergeClearsWithDeferredClears() 2181 bool clearDepth, in clearWithDraw()
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| D | UtilsVk.h | 102 bool clearDepth; member 355 float clearDepth = 0.0f; member
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| /external/angle/src/tests/gl_tests/ |
| D | ClearTest.cpp | 124 bool *clearDepth, in ParseMaskedScissoredClearVariationsTestParams() 154 bool clearColor, clearDepth, clearStencil; in MaskedScissoredClearVariationsTestPrint() local 1583 bool clearColor, clearDepth, clearStencil; in maskedScissoredColorDepthStencilClear() local 1753 bool clearColor, clearDepth, clearStencil; in TEST_P() local
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| /external/swiftshader/src/OpenGL/libGLES_CM/ |
| D | Device.cpp | 185 void Device::clearDepth(float z) in clearDepth() function in es1::Device
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| /external/deqp/modules/gles2/functional/ |
| D | es2fRandomFragmentOpTests.cpp | 309 const float clearDepth = CLEAR_DEPTH; in iterate() local
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| D | es2fDepthStencilClearTests.cpp | 80 float clearDepth; member
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| D | es2fStencilTests.cpp | 154 static StencilOp clearDepth (float depth) in clearDepth() function in deqp::gles2::Functional::StencilOp
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| /external/deqp/external/vulkancts/modules/vulkan/draw/ |
| D | vktDrawDepthClampTests.cpp | 349 …const VkClearDepthStencilValue clearDepth = makeClearDepthStencilValue(initialClearDepth, 0u… in draw() local
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| D | vktDrawInvertedDepthRangesTests.cpp | 322 …const VkClearDepthStencilValue clearDepth = makeClearValueDepthStencil(kClearDepth, 0u).depthSt… in draw() local
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| /external/angle/src/libANGLE/renderer/metal/ |
| D | mtl_state_cache.h | 344 double clearDepth = 0; member
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| D | mtl_render_utils.h | 38 Optional<float> clearDepth; member
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| /external/swiftshader/src/OpenGL/libGLESv2/ |
| D | Device.cpp | 217 void Device::clearDepth(float z) in clearDepth() function in es2::Device
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| /external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
| D | vktDynamicStateInheritanceTests.cpp | 103 float clearDepth; member
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| /external/deqp/modules/glshared/ |
| D | glsScissorTests.cpp | 836 const float clearDepth = 0.5f; in render() local
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| /external/deqp/external/vulkancts/modules/vulkan/imageless_framebuffer/ |
| D | vktImagelessFramebufferTests.cpp | 1426 const float clearDepth = 1.0f; in iterate() local 1925 const float clearDepth = 1.0f; in iterate() local
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| /external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
| D | context.h | 110 float clearDepth; // [0..1] member
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| /external/deqp/modules/gles31/functional/ |
| D | es31fTextureMultisampleTests.cpp | 1423 const float clearDepth = 0.5f; in renderToTexture() local
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