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Searched defs:color (Results 1 – 12 of 12) sorted by relevance

/system/teeui/libteeui/include/teeui/
Dbutton.h38 ButtonImpl(pxs radius, Color color, Color convexObjectColor, bool roundTopLeft, in ButtonImpl()
44 void setColor(Color color) { color_ = color; } in setColor()
45 void setConvexObjectColor(Color color) { convexObjectColor_ = color; } in setConvexObjectColor()
115 #define ButtonColor(color) static const constexpr auto button_color = color argument
132 #define ConvexObjectColor(color) static constexpr const auto button_drawable_object_color = color argument
Dlabel.h80 void setTextColor(Color color) { textColor_ = color; } in setTextColor()
157 #define TextColor(color) static const constexpr auto label_text_color = color argument
/system/chre/platform/linux/include/chre/target_platform/
Dlog.h32 #define CHRE_LINUX_LOG(logLevel, levelStr, color, fmt, ...) \ argument
38 #define CHRE_LINUX_LOG(logLevel, levelStr, color, fmt, ...) \ argument
/system/testing/gtest_extras/
DColor.cpp59 void ColoredPrintf(const char* color, const char* fmt, ...) { in ColoredPrintf()
DOptions.h50 const std::string& color() const { return strings_.at("gtest_color"); } in color() function
DIsolate.h49 const char* color; member
/system/chre/chpp/platform/linux/include/chpp/platform/
Dplatform_log.h38 #define CHPP_LINUX_LOG(level, color, fmt, ...) \ argument
/system/teeui/libteeui/src/
Dbutton.cpp33 auto drawPixelBoundsEnforced = [&](uint32_t x, uint32_t y, Color color) -> Error { in draw()
76 auto color = drawCirclePoint(center, intRadius, pos, color_); in draw() local
Dlabel.cpp45 makePixelDrawer([&, this](uint32_t x, uint32_t y, Color color) -> Error { in draw()
/system/tools/hidl/lint/
DLint.cpp82 static std::string setColor(Color color, bool bold = false) { in setColor()
/system/teeui/libteeui/example/
Dphys_button_example.cpp138 [&fb](uint32_t x, uint32_t y, Color color) -> Error { return fb.drawPixel(x, y, color); }); in renderUIIntoBuffer()
Dtouch_button_example.cpp175 [&fb](uint32_t x, uint32_t y, Color color) -> Error { return fb.drawPixel(x, y, color); }); in renderUIIntoBuffer()