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Searched defs:colorIndexGL (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp803 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit() local
815 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit() local
946 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in resolveColorWithCommand() local
1014 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in invalidateImpl() local
1060 uint32_t colorIndexGL) in updateColorAttachment()
1179 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in syncState() local
1198 uint32_t colorIndexGL; in syncState() local
1263 for (size_t colorIndexGL = 0; colorIndexGL < enabledDrawBuffers.size(); ++colorIndexGL) in updateRenderPassDesc() local
1323 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in getFramebuffer() local
1389 for (size_t colorIndexGL : clearColorBuffers) in clearImmediatelyWithRenderPassOp() local
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Dvk_cache_utils.cpp216 for (uint32_t colorIndexGL = 0; colorIndexGL < desc.colorAttachmentRange(); ++colorIndexGL) in InitializeRenderPassFromDesc() local
405 void RenderPassDesc::packColorAttachment(size_t colorIndexGL, angle::FormatID formatID) in packColorAttachment()
424 void RenderPassDesc::packColorAttachmentGap(size_t colorIndexGL) in packColorAttachmentGap()
597 for (uint32_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in initDefaults() local
904 for (uint32_t colorIndexGL = 0; colorIndexGL < blendState.attachmentCount; ++colorIndexGL) in initializePipeline() local
1137 for (uint32_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in setColorWriteMask() local
1146 void GraphicsPipelineDesc::setSingleColorWriteMask(uint32_t colorIndexGL, in setSingleColorWriteMask()
1160 for (size_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in updateColorWriteMask() local
1865 for (uint32_t colorIndexGL = 0; colorIndexGL < desc.colorAttachmentRange(); ++colorIndexGL) in addRenderPass() local