Searched defs:colorIndexGL (Results 1 – 2 of 2) sorted by relevance
803 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit() local815 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in blit() local946 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in resolveColorWithCommand() local1014 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in invalidateImpl() local1060 uint32_t colorIndexGL) in updateColorAttachment()1179 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in syncState() local1198 uint32_t colorIndexGL; in syncState() local1263 for (size_t colorIndexGL = 0; colorIndexGL < enabledDrawBuffers.size(); ++colorIndexGL) in updateRenderPassDesc() local1323 for (size_t colorIndexGL : mState.getEnabledDrawBuffers()) in getFramebuffer() local1389 for (size_t colorIndexGL : clearColorBuffers) in clearImmediatelyWithRenderPassOp() local[all …]
216 for (uint32_t colorIndexGL = 0; colorIndexGL < desc.colorAttachmentRange(); ++colorIndexGL) in InitializeRenderPassFromDesc() local405 void RenderPassDesc::packColorAttachment(size_t colorIndexGL, angle::FormatID formatID) in packColorAttachment()424 void RenderPassDesc::packColorAttachmentGap(size_t colorIndexGL) in packColorAttachmentGap()597 for (uint32_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in initDefaults() local904 for (uint32_t colorIndexGL = 0; colorIndexGL < blendState.attachmentCount; ++colorIndexGL) in initializePipeline() local1137 for (uint32_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in setColorWriteMask() local1146 void GraphicsPipelineDesc::setSingleColorWriteMask(uint32_t colorIndexGL, in setSingleColorWriteMask()1160 for (size_t colorIndexGL = 0; colorIndexGL < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; in updateColorWriteMask() local1865 for (uint32_t colorIndexGL = 0; colorIndexGL < desc.colorAttachmentRange(); ++colorIndexGL) in addRenderPass() local